16#ifndef vtkVolumeMask_h
17#define vtkVolumeMask_h
66 int scalarMode,
int arrayAccessMode,
int arrayId,
const char* arrayName,
69 bool needUpdate =
false;
70 bool modified =
false;
92 while (!obsolete && i < 6)
94 obsolete = obsolete || this->
LoadedExtent[i] > textureExtent[i];
96 obsolete = obsolete || this->
LoadedExtent[i] < textureExtent[i];
108 input, scalarMode, arrayAccessMode, arrayId, arrayName, this->
LoadedCellFlag);
115 cout <<
"Mask should be VTK_UNSIGNED_CHAR." << endl;
119 cout <<
"Mask should be a one-component scalar field." << endl;
122 GLint internalFormat = GL_R8;
123 GLenum format = GL_RED;
131 textureSize[i] = textureExtent[2 * i + 1] - textureExtent[2 * i] + 1;
136 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &width);
137 this->
Loaded = textureSize[0] <= width && textureSize[1] <= width && textureSize[2] <= width;
141 this->
Loaded = textureSize[0] * textureSize[1] * textureSize[2] *
146 ostate->vtkglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
148 if (!(textureExtent[1] - textureExtent[0] + cellFlag == dim[0]))
150 ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, dim[0] - cellFlag);
152 if (!(textureExtent[3] - textureExtent[2] + cellFlag == dim[1]))
154 ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, dim[1] - cellFlag);
157 ((textureExtent[4] * (dim[1] - cellFlag) + textureExtent[2]) * (dim[0] - cellFlag) +
165 textureSize[0], textureSize[1], textureSize[2], 1, scalarType, dataPtr);
174 ostate->vtkglPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
175 ostate->vtkglPixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
190 swapBounds[0] = (
spacing[0] < 0);
191 swapBounds[1] = (
spacing[1] < 0);
192 swapBounds[2] = (
spacing[2] < 0);
211 this->LoadedBounds[4] =
213 this->LoadedBounds[1] =
215 this->LoadedBounds[3] =
217 this->LoadedBounds[5] =
222 int wholeTextureExtent[6];
227 wholeTextureExtent[i]--;
234 if (this->
LoadedExtent[2 * i] == wholeTextureExtent[2 * i])
244 if (this->
LoadedExtent[2 * i + 1] == wholeTextureExtent[2 * i + 1])
246 this->
LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
251 this->
LoadedBounds[2 * i + 1 - swapBounds[i]] = origin[i] +
317 std::map<vtkImageData*, vtkVolumeMask*>
Map;
int GetNumberOfComponents() const
Set/Get the dimension (n) of the components.
virtual int GetDataTypeSize() const =0
Return the size of the underlying data type.
virtual void * GetVoidPointer(vtkIdType valueIdx)=0
Return a void pointer.
virtual int GetDataType() const =0
Return the underlying data type.
static vtkDataArray * GetScalars(vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
Internal helper function for getting the active scalars.
abstract superclass for arrays of numeric data
vtkMTimeType GetMTime() override
Datasets are composite objects and need to check each part for MTime THIS METHOD IS THREAD SAFE.
topologically and geometrically regular array of data
virtual int * GetDimensions()
Get dimensions of this structured points dataset.
virtual double * GetOrigin()
Set/Get the origin of the dataset.
virtual int * GetExtent()
Set/Get the extent.
virtual double * GetSpacing()
Set the spacing (width,height,length) of the cubical cells that compose the data set.
std::map< vtkImageData *, vtkVolumeMask * > Map
vtkMapMaskTextureId()=default
virtual void Delete()
Delete a VTK object.
static vtkOpenGLRenderWindow * SafeDownCast(vtkObjectBase *o)
virtual vtkOpenGLState * GetState()
abstract specification for renderers
vtkRenderWindow * GetRenderWindow()
abstracts an OpenGL texture object.
void SetContext(vtkOpenGLRenderWindow *)
Get/Set the context.
virtual void SetWrapT(int)
Wrap mode for the first texture coordinate "t" Valid values are:
void SetInternalFormat(unsigned int glInternalFormat)
Get/Set internal format (OpenGL internal format) that should be used.
virtual void Activate()
Activate and Bind the texture.
virtual void SetMagnificationFilter(int)
Magnification filter mode.
virtual unsigned int GetHandle()
Returns the OpenGL handle.
int GetTextureUnit()
Return the texture unit used for this texture.
virtual void SetBorderColor(float, float, float, float)
Border Color (RGBA).
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind the texture.
void SetDataType(unsigned int glType)
Get the data type for the texture as GLenum type.
void Deactivate()
Deactivate and UnBind the texture.
virtual void SetWrapR(int)
Wrap mode for the first texture coordinate "r" Valid values are:
void SetFormat(unsigned int glFormat)
Get/Set format (OpenGL internal format) that should be used.
bool Create3DFromRaw(unsigned int width, unsigned int height, unsigned int depth, int numComps, int dataType, void *data)
Create a 3D texture from client memory numComps must be in [1-4].
virtual void SetMinificationFilter(int)
Minification filter mode.
static vtkTextureObject * New()
virtual void SetWrapS(int)
Wrap mode for the first texture coordinate "s" Valid values are:
record modification and/or execution time
void Modified()
Set this objects time to the current time.
void Update(vtkRenderer *ren, vtkImageData *input, int cellFlag, int textureExtent[6], int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, vtkIdType maxMemoryInBytes)
vtkTextureObject * Texture
vtkIdType LoadedExtent[6]
vtkTimeStamp GetBuildTime()
vtkIdType * GetLoadedExtent()
void ReleaseGraphicsResources(vtkWindow *window)
double * GetLoadedBounds()
window superclass for vtkRenderWindow
#define VTK_UNSIGNED_CHAR