47#ifndef vtkTexturedButtonRepresentation_h
48#define vtkTexturedButtonRepresentation_h
51#include "vtkInteractionWidgetsModule.h"
represents an object (geometry & properties) in a rendered scene
Proxy object to connect input/output ports.
ray-cast cell picker for all kinds of Prop3Ds
a subclass of actor that always faces the camera
topologically and geometrically regular array of data
a simple class to control print indentation
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
represent surface properties of a geometric object
handles properties associated with a texture map
defines a representation for a vtkButtonWidget
void SetButtonGeometryConnection(vtkAlgorithmOutput *algOutput)
Set/Get the polydata which defines the button geometry.
static vtkTexturedButtonRepresentation * New()
Instantiate the class.
vtkTexturedButtonRepresentation()
void Highlight(int state) override
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
void CreateDefaultProperties()
void ReleaseGraphicsResources(vtkWindow *) override
Provide the necessary methods to satisfy the rendering API.
void PrintSelf(ostream &os, vtkIndent indent) override
Standard methods for instances of the class.
vtkPolyDataMapper * Mapper
void GetActors(vtkPropCollection *pc) override
Provide the necessary methods to satisfy the rendering API.
void ShallowCopy(vtkProp *prop) override
Provide the necessary methods to satisfy the rendering API.
void RegisterPickers() override
Register internal Pickers in the Picking Manager.
virtual void PlaceWidget(double scale, double point[3], double normal[3])
Alternative method for placing a button at a given position (defined by point[3]); at a given orienta...
vtkProperty * HoveringProperty
int RenderOpaqueGeometry(vtkViewport *) override
Provide the necessary methods to satisfy the rendering API.
vtkImageData * GetButtonTexture(int i)
Add the ith texture corresponding to the ith button state.
vtkTextureArray * TextureArray
int ComputeInteractionState(int X, int Y, int modify=0) override
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Provide the necessary methods to satisfy the rendering API.
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
Provide the necessary methods to satisfy the rendering API.
void BuildRepresentation() override
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
void SetButtonTexture(int i, vtkImageData *image)
Add the ith texture corresponding to the ith button state.
~vtkTexturedButtonRepresentation() override
void PlaceWidget(double bounds[6]) override
Provide the necessary methods to satisfy the vtkWidgetRepresentation API.
virtual void SetSelectingProperty(vtkProperty *p)
Specify the property to use when selecting the button.
virtual void SetHoveringProperty(vtkProperty *p)
Specify the property to use when the hovering over the button.
double * GetBounds() override
Provide the necessary methods to satisfy the rendering API.
vtkProperty * SelectingProperty
virtual void SetProperty(vtkProperty *p)
Specify the property to use when the button is to appear "normal" i.e., the mouse pointer is not hove...
vtkPolyData * GetButtonGeometry()
Set/Get the polydata which defines the button geometry.
void SetButtonGeometry(vtkPolyData *pd)
Set/Get the polydata which defines the button geometry.
abstract specification for Viewports
window superclass for vtkRenderWindow