19#ifndef vtkSurfaceLICHelper_h
20#define vtkSurfaceLICHelper_h
25#include "vtkRenderingLICOpenGL2Module.h"
98 tcoords[0] = tcoords[2] = 0.0f;
99 tcoords[1] = tcoords[3] = 1.0f;
126 quadpts[0] = quadpts[2] = 0.0f;
127 quadpts[1] = quadpts[3] = 1.0f;
138 tcoords[0] = tcoords[2] = 0.0f;
139 tcoords[1] = tcoords[3] = 1.0f;
152 inline int idx(
int row,
int col) {
return 4 * col + row; }
represents an object (geometry & properties) in a rendered scene
general representation of visualization data
topologically and geometrically regular array of data
GPU-based implementation of Line Integral Convolution (LIC)
Internal class which encapsulates OpenGL FramebufferObject.
A communicator that can safely be used inside a painter.
Representation of a cartesian pixel plane and common operations on it.
int * GetData()
Direct access to internal data.
abstract specification for renderers
This class decomposes the image space and shuffles image space data onto the new decomposition with t...
A small collection of noise routines for LIC.
void AllocateTextures(vtkOpenGLRenderWindow *context, int *viewsize)
Allocate textures.
int ProjectBounds(vtkRenderer *ren, vtkActor *actor, vtkDataObject *dobj, int viewsize[2], vtkPixelExtent &dataExt, std::deque< vtkPixelExtent > &blockExts)
Compute screen space extents for each block in the input dataset and for the entire dataset.
void Updated()
After LIC has been computed reset/clean internal state.
void AllocateDepthTexture(vtkOpenGLRenderWindow *context, int *viewsize, vtkSmartPointer< vtkTextureObject > &tex)
Allocate a size texture, store in the given smart pointer.
vtkOpenGLHelper * ColorPass
void ReleaseGraphicsResources(vtkWindow *win)
Free textures and shader programs we're holding a reference to.
bool ProjectBounds(double PMV[16], int viewsize[2], double bounds[6], vtkPixelExtent &screenExt)
Given world space bounds, compute bounding boxes in clip and normalized device coordinates and perfor...
vtkSmartPointer< vtkSurfaceLICComposite > Compositor
vtkSmartPointer< vtkTextureObject > RGBColorImage
vtkSmartPointer< vtkTextureObject > MaskVectorImage
static bool IsSupported(vtkOpenGLRenderWindow *context)
Check for OpenGL support.
vtkSmartPointer< vtkTextureObject > LICImage
void ViewQuadTextureCoords(GLfloat *tcoords)
Convert the entire view to a bounding box and it's texture coordinates for a screen size texture.
vtkWeakPointer< vtkOpenGLRenderWindow > Context
vtkSmartPointer< vtkImageData > Noise
int idx(int row, int col)
Compute the index into the 4x4 OpenGL ordered matrix.
std::deque< vtkPixelExtent > BlockExts
void ViewportQuadPoints(const vtkPixelExtent &viewportExt, GLfloat *quadpts)
Convert a viewport to a bounding box and it's texture coordinates for a screen size texture.
void ClearTextures()
Free textures we're holding a reference to.
void ViewportQuadTextureCoords(GLfloat *tcoords)
Convert viewport to texture coordinates.
vtkSmartPointer< vtkLineIntegralConvolution2D > LICer
vtkSmartPointer< vtkTextureObject > HSLColorImage
vtkPixelExtent DataSetExt
void GetPixelBounds(float *rgba, int ni, vtkPixelExtent &ext)
Shrink an extent to tightly bound non-zero values.
void AllocateTexture(vtkOpenGLRenderWindow *context, int *viewsize, vtkSmartPointer< vtkTextureObject > &tex, int filter=vtkTextureObject::Nearest)
Allocate a size texture, store in the given smart pointer.
vtkOpenGLHelper * ColorEnhancePass
vtkSmartPointer< vtkOpenGLFramebufferObject > FBO
vtkSmartPointer< vtkTextureObject > CompositeMaskVectorImage
void GetPixelBounds(float *rgba, int ni, std::deque< vtkPixelExtent > &blockExts)
Shrink a set of extents to tightly bound non-zero values cull extent if it's empty.
vtkSmartPointer< vtkTextureObject > NoiseImage
bool CommunicatorNeedsUpdate
vtkOpenGLHelper * CopyPass
void RenderQuad(const vtkPixelExtent &viewExt, const vtkPixelExtent &viewportExt, vtkOpenGLHelper *cbo)
Render a quad (to trigger a shader to run)
vtkSmartPointer< vtkTextureObject > VectorImage
static void StreamingFindMinMax(vtkOpenGLFramebufferObject *fbo, std::deque< vtkPixelExtent > &blockExts, float &min, float &max)
void ViewportQuadTextureCoords(const vtkPixelExtent &viewExt, const vtkPixelExtent &viewportExt, GLfloat *tcoords)
Convert a viewport to a bounding box and it's texture coordinates for a screen size texture.
void UpdateAll()
Force all stages to re-execute.
vtkSmartPointer< vtkTextureObject > DepthImage
vtkPainterCommunicator * Communicator
void ViewQuadPoints(GLfloat *quadpts)
Convert the entire view to a bounding box and it's texture coordinates for a screen size texture.
vtkSmartPointer< vtkTextureObject > CompositeVectorImage
vtkSmartPointer< vtkTextureObject > GeometryImage
bool VisibilityTest(double ndcBBox[24])
given a axes aligned bounding box in normalized device coordinates test for view frustum visibility.
window superclass for vtkRenderWindow