VTK  9.1.0
vtkShaderProgram.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4
5 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6 All rights reserved.
7 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8
9 This software is distributed WITHOUT ANY WARRANTY; without even
10 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11 PURPOSE. See the above copyright notice for more information.
12
13=========================================================================*/
100#ifndef vtkShaderProgram_h
101#define vtkShaderProgram_h
102
103#include "vtkObject.h"
104#include "vtkRenderingOpenGL2Module.h" // for export macro
105
106#include <map> // For member variables.
107#include <string> // For member variables.
108
109class vtkMatrix3x3;
110class vtkMatrix4x4;
112class vtkShader;
113class VertexArrayObject;
114class vtkWindow;
115
123class VTKRENDERINGOPENGL2_EXPORT vtkShaderProgram : public vtkObject
124{
125public:
128 void PrintSelf(ostream& os, vtkIndent indent) override;
129
131
134 vtkGetObjectMacro(VertexShader, vtkShader);
137
139
142 vtkGetObjectMacro(FragmentShader, vtkShader);
145
147
150 vtkGetObjectMacro(GeometryShader, vtkShader);
153
155
158 vtkGetObjectMacro(TransformFeedback, vtkTransformFeedback);
161
163
166 vtkGetMacro(Compiled, bool);
167 vtkSetMacro(Compiled, bool);
168 vtkBooleanMacro(Compiled, bool);
170
174 std::string GetMD5Hash() const { return this->MD5Hash; }
175 void SetMD5Hash(const std::string& hash) { this->MD5Hash = hash; }
176
179 {
190 NoNormalize
191 };
192
197 bool isBound() const { return this->Bound; }
198
203
205 int GetHandle() const { return Handle; }
206
208 std::string GetError() const { return Error; }
209
214 bool EnableAttributeArray(const char* name);
215
220 bool DisableAttributeArray(const char* name);
221
237 bool UseAttributeArray(const char* name, int offset, size_t stride, int elementType,
238 int elementTupleSize, NormalizeOption normalize);
239
257 template <class T>
259 const char* name, const T& array, int tupleSize, NormalizeOption normalize);
260
262 bool SetUniformi(const char* name, int v);
263 bool SetUniformf(const char* name, float v);
264 bool SetUniform2i(const char* name, const int v[2]);
265 bool SetUniform2f(const char* name, const float v[2]);
266 bool SetUniform3f(const char* name, const float v[3]);
267 bool SetUniform3f(const char* name, const double v[3]);
268 bool SetUniform4f(const char* name, const float v[4]);
269 bool SetUniform3uc(const char* name, const unsigned char v[3]); // maybe remove
270 bool SetUniform4uc(const char* name, const unsigned char v[4]); // maybe remove
271 bool SetUniformMatrix(const char* name, vtkMatrix3x3* v);
272 bool SetUniformMatrix(const char* name, vtkMatrix4x4* v);
273 bool SetUniformMatrix3x3(const char* name, float* v);
274 bool SetUniformMatrix4x4(const char* name, float* v);
275
277 bool SetUniform1iv(const char* name, const int count, const int* f);
278 bool SetUniform1fv(const char* name, const int count, const float* f);
279 bool SetUniform2fv(const char* name, const int count, const float* f);
280 bool SetUniform2fv(const char* name, const int count, const float (*f)[2]);
281 bool SetUniform3fv(const char* name, const int count, const float* f);
282 bool SetUniform3fv(const char* name, const int count, const float (*f)[3]);
283 bool SetUniform4fv(const char* name, const int count, const float* f);
284 bool SetUniform4fv(const char* name, const int count, const float (*f)[4]);
285 bool SetUniformMatrix4x4v(const char* name, const int count, float* v);
286
287 // How many outputs does this program produce
288 // only valid for OpenGL 3.2 or later
289 vtkSetMacro(NumberOfOutputs, unsigned int);
290
302 static bool Substitute(
303 std::string& source, const std::string& search, const std::string& replace, bool all = true);
304
316 static bool Substitute(
317 vtkShader* shader, const std::string& search, const std::string& replace, bool all = true);
318
324 bool IsUniformUsed(const char*);
325
330 bool IsAttributeUsed(const char* name);
331
332 // maps of std::string are super slow when calling find
333 // with a string literal or const char * as find
334 // forces construction/copy/destruction of a
335 // std::string copy of the const char *
336 // In spite of the doubters this can really be a
337 // huge CPU hog.
338 struct cmp_str
339 {
340 bool operator()(const char* a, const char* b) const { return strcmp(a, b) < 0; }
341 };
342
344
361 vtkSetFilePathMacro(FileNamePrefixForDebugging);
362 vtkGetFilePathMacro(FileNamePrefixForDebugging);
364
366
372 {
375 UserGroup, // always will be last
376 };
380
381 // returns the location for a uniform or attribute in
382 // this program. Is cached for performance.
383 int FindUniform(const char* name);
384 int FindAttributeArray(const char* name);
385
386protected:
389
390 /***************************************************************
391 * The following functions are only for use by the shader cache
392 * which is why they are protected and that class is a friend
393 * you need to use the shader cache to compile/link/bind your shader
394 * do not try to do it yourself as it will screw up the cache
395 ***************************************************************/
397
404 bool AttachShader(const vtkShader* shader);
405
411 bool DetachShader(const vtkShader* shader);
412
416 virtual int CompileShader();
417
423 bool Link();
424
429 bool Bind();
430
432 void Release();
433
434 /************* end **************************************/
435
440
441 // hash of the shader program
443
445 const char* name, void* buffer, int type, int tupleSize, NormalizeOption normalize);
450
451 bool Linked;
452 bool Bound;
454
455 // for glsl 1.5 or later, how many outputs
456 // does this shader create
457 // they will be bound in order to
458 // fragOutput0 fragOutput1 etc...
459 unsigned int NumberOfOutputs;
460
462
463 // since we are using const char * arrays we have to
464 // free our memory :-)
465 void ClearMaps();
466 std::map<const char*, int, cmp_str> AttributeLocs;
467 std::map<const char*, int, cmp_str> UniformLocs;
468
469 std::map<int, vtkMTimeType> UniformGroupMTimes;
470
471 friend class VertexArrayObject;
472
473private:
474 vtkShaderProgram(const vtkShaderProgram&) = delete;
475 void operator=(const vtkShaderProgram&) = delete;
476
477 char* FileNamePrefixForDebugging;
478};
479
480#endif
a simple class to control print indentation
Definition: vtkIndent.h:113
represent and manipulate 3x3 transformation matrices
Definition: vtkMatrix3x3.h:63
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:145
abstract base class for most VTK objects
Definition: vtkObject.h:73
manage Shader Programs within a context
The ShaderProgram uses one or more Shader objects.
bool Link()
Attempt to link the shader program.
bool SetUniform4fv(const char *name, const int count, const float *f)
void Release()
Releases the shader program from the current context.
bool SetUniform4fv(const char *name, const int count, const float(*f)[4])
vtkShader * FragmentShader
~vtkShaderProgram() override
void SetFragmentShader(vtkShader *)
Get the fragment shader for this program.
std::string GetError() const
Get the error message (empty if none) for the shader program.
bool SetUniform2fv(const char *name, const int count, const float *f)
bool IsUniformUsed(const char *)
methods to inquire as to what uniforms/attributes are used by this shader.
bool Bind()
Bind the program in order to use it.
bool SetAttributeArray(const char *name, const T &array, int tupleSize, NormalizeOption normalize)
Upload the supplied array of tightly packed values to the named attribute.
vtkSetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetVertexShader(vtkShader *)
Get the vertex shader for this program.
bool SetUniform2i(const char *name, const int v[2])
vtkTransformFeedback * TransformFeedback
bool SetUniform3f(const char *name, const float v[3])
int FindAttributeArray(const char *name)
std::string GetMD5Hash() const
Set/Get the md5 hash of this program.
bool SetUniform4uc(const char *name, const unsigned char v[4])
std::map< const char *, int, cmp_str > UniformLocs
bool SetUniform4f(const char *name, const float v[4])
bool SetUniform2f(const char *name, const float v[2])
bool SetUniformMatrix4x4v(const char *name, const int count, float *v)
bool SetUniformMatrix(const char *name, vtkMatrix4x4 *v)
UniformGroups
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniform1iv(const char *name, const int count, const int *f)
Set the name uniform array to f with count elements.
bool AttachShader(const vtkShader *shader)
Attach the supplied shader to this program.
int FindUniform(const char *name)
bool SetAttributeArrayInternal(const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize)
static vtkShaderProgram * New()
int GetHandle() const
Get the handle of the shader program.
NormalizeOption
Options for attribute normalization.
@ Normalize
The values range across the limits of the numeric type.
bool SetUniform3f(const char *name, const double v[3])
void SetMD5Hash(const std::string &hash)
bool EnableAttributeArray(const char *name)
Enable the named attribute array.
vtkShader * VertexShader
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool isBound() const
Check if the program is currently bound, or not.
void SetUniformGroupUpdateTime(int, vtkMTimeType tm)
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniformMatrix(const char *name, vtkMatrix3x3 *v)
std::map< const char *, int, cmp_str > AttributeLocs
bool DetachShader(const vtkShader *shader)
Detach the supplied shader from this program.
bool SetUniform3fv(const char *name, const int count, const float *f)
bool SetUniformf(const char *name, float v)
bool SetUniformMatrix4x4(const char *name, float *v)
bool SetUniform2fv(const char *name, const int count, const float(*f)[2])
vtkShader * GeometryShader
bool SetUniformMatrix3x3(const char *name, float *v)
bool DisableAttributeArray(const char *name)
Disable the named attribute array.
bool SetUniform3uc(const char *name, const unsigned char v[3])
bool IsAttributeUsed(const char *name)
Return true if the compiled and linked shader has an attribute matching name.
bool UseAttributeArray(const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize)
Use the named attribute array with the bound BufferObject.
bool SetUniformi(const char *name, int v)
Set the name uniform value to int v.
unsigned int NumberOfOutputs
bool SetUniform1fv(const char *name, const int count, const float *f)
vtkMTimeType GetUniformGroupUpdateTime(int)
Set/Get times that can be used to track when a set of uniforms was last updated.
vtkGetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetGeometryShader(vtkShader *)
Get the geometry shader for this program.
std::map< int, vtkMTimeType > UniformGroupMTimes
bool SetUniform3fv(const char *name, const int count, const float(*f)[3])
void ReleaseGraphicsResources(vtkWindow *win)
release any graphics resources this class is using.
static bool Substitute(std::string &source, const std::string &search, const std::string &replace, bool all=true)
perform in place string substitutions, indicate if a substitution was done this is useful for buildin...
virtual int CompileShader()
Compile this shader program and attached shaders.
void SetTransformFeedback(vtkTransformFeedback *tfc)
Get/Set a TransformFeedbackCapture object on this shader program.
static bool Substitute(vtkShader *shader, const std::string &search, const std::string &replace, bool all=true)
Perform in-place string substitutions on the shader source string and indicate if one or all substitu...
Vertex or Fragment shader, combined into a ShaderProgram.
Definition: vtkShader.h:38
Manages a TransformFeedback buffer.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
@ type
Definition: vtkX3D.h:522
@ name
Definition: vtkX3D.h:225
@ offset
Definition: vtkX3D.h:444
@ string
Definition: vtkX3D.h:496
bool operator()(const char *a, const char *b) const
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287