133#ifndef vtkPBRIrradianceTexture_h
134#define vtkPBRIrradianceTexture_h
137#include "vtkRenderingOpenGL2Module.h"
174 vtkGetMacro(IrradianceSize,
unsigned int);
175 vtkSetMacro(IrradianceSize,
unsigned int);
185 vtkGetMacro(IrradianceStep,
float);
186 vtkSetMacro(IrradianceStep,
float);
195 vtkGetMacro(ConvertToLinear,
bool);
196 vtkSetMacro(ConvertToLinear,
bool);
197 vtkBooleanMacro(ConvertToLinear,
bool);
212 float IrradianceStep = 0.04908738521;
213 unsigned int IrradianceSize = 256;
215 bool ConvertToLinear =
false;
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
void Load(vtkRenderer *) override
Implement base class method.
precompute irradiance texture used in physically based rendering
void Render(vtkRenderer *ren) override
Implement base class method.
vtkPBRIrradianceTexture()=default
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
void Load(vtkRenderer *) override
Implement base class method.
static vtkPBRIrradianceTexture * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkPBRIrradianceTexture() override
void SetInputTexture(vtkOpenGLTexture *texture)
Get/Set the input texture.
create a window for renderers to draw into
abstract specification for renderers
window superclass for vtkRenderWindow