VTK  9.1.0
vtkOpenGLFramebufferObject.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLFramebufferObject.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
129#ifndef vtkOpenGLFramebufferObject_h
130#define vtkOpenGLFramebufferObject_h
131
132/* Dec 2018 this class has been cleaned up such that
133 * AddColorAttachment and AddDepthAttachment no longer
134 * take a mode argument. The mode is determined by how
135 * the framebuffer is bound. If you are using these methods
136 * and need to support both the old and new signatures you
137 * can check for the following define in your code.
138 */
139#define VTK_UPDATED_FRAMEBUFFER
140
147#ifdef NDEBUG
148#define vtkCheckFrameBufferStatusMacro(mode)
149#define vtkStaticCheckFrameBufferStatusMacro(mode)
150#else
151#define vtkCheckFrameBufferStatusMacroImpl(macro, mode) \
152 { \
153 const char* eStr; \
154 bool ok = vtkOpenGLFramebufferObject::GetFrameBufferStatus(mode, eStr); \
155 if (!ok) \
156 { \
157 macro(<< "OpenGL ERROR. The FBO is incomplete : " << eStr); \
158 } \
159 }
160#define vtkCheckFrameBufferStatusMacro(mode) vtkCheckFrameBufferStatusMacroImpl(vtkErrorMacro, mode)
161#define vtkStaticCheckFrameBufferStatusMacro(mode) \
162 vtkCheckFrameBufferStatusMacroImpl(vtkGenericWarningMacro, mode)
163#endif
164
166#include "vtkRenderingOpenGL2Module.h" // For export macro
167#include <map> // for the maps
168#include <vector> // for the lists of logical buffers.
169
170class vtkFOInfo;
175class vtkRenderWindow;
176class vtkRenderbuffer;
177class vtkShaderProgram;
178class vtkTextureObject;
179class vtkWindow;
180
181class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLFramebufferObject : public vtkFrameBufferObjectBase
182{
183public:
186 void PrintSelf(ostream& os, vtkIndent indent) override;
187
189
199
203 void Bind();
204 void Bind(unsigned int mode);
205
209 void UnBind();
210 void UnBind(unsigned int mode);
211
213
221
223
232 bool Start(int width, int height);
233 bool StartNonOrtho(int width, int height);
235
240 void InitializeViewport(int width, int height);
241
243 // activate deactivate draw/read buffers (color buffers)
244 void ActivateDrawBuffers(unsigned int n);
245 void ActivateDrawBuffers(unsigned int* ids, int n);
246 void ActivateDrawBuffer(unsigned int id);
247 void ActivateReadBuffer(unsigned int id);
248 void ActivateBuffer(unsigned int id)
249 {
250 this->ActivateDrawBuffer(id);
251 this->ActivateReadBuffer(id);
252 }
256
257 vtkGetMacro(ActiveReadBuffer, unsigned int);
258 unsigned int GetActiveDrawBuffer(unsigned int id);
259
270 void RenderQuad(int minX, int maxX, int minY, int maxY, vtkShaderProgram* program,
272
274
277 void AddColorAttachment(unsigned int attId, vtkTextureObject* tex, unsigned int zslice = 0,
278 unsigned int format = 0, unsigned int mipmapLevel = 0);
279 void AddColorAttachment(unsigned int attId, vtkRenderbuffer* tex);
280 void RemoveColorAttachment(unsigned int index);
281 void RemoveColorAttachments(unsigned int num);
283
289
294
296
305
307
312 bool PopulateFramebuffer(int width, int height);
313 bool PopulateFramebuffer(int width, int height, bool useTextures, int numberOfColorAttachments,
314 int colorDataType, bool wantDepthAttachment, int depthBitplanes, int multisamples,
315 bool wantStencilAttachment = false);
317
324
331
333
336 int* GetLastSize() override
337 {
338 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): returning LastSize pointer "
339 << this->LastSize);
340 return this->LastSize;
341 }
342 void GetLastSize(int& _arg1, int& _arg2) override
343 {
344 _arg1 = this->LastSize[0];
345 _arg2 = this->LastSize[1];
346 vtkDebugMacro(<< this->GetClassName() << " (" << this << "): returning LastSize (" << _arg1
347 << "," << _arg2 << ")");
348 }
349 void GetLastSize(int _arg[2]) override { this->GetLastSize(_arg[0], _arg[1]); }
351
356 static bool IsSupported(vtkOpenGLRenderWindow*) { return true; }
357
362 int CheckFrameBufferStatus(unsigned int mode);
363
368
375 static bool GetFrameBufferStatus(unsigned int mode, const char*& desc);
376
377 vtkGetMacro(FBOIndex, unsigned int);
378
385 static int Blit(
386 const int srcExt[4], const int destExt[4], unsigned int bits, unsigned int mapping);
387
396 vtkPixelBufferObject* DownloadColor1(int extent[4], int vtkType, int channel);
397
399
401
408
417 int extent[4], int vtkType, int nComps, int oglType, int oglFormat);
418
419 static void Download(
420 int extent[4], int vtkType, int nComps, int oglType, int oglFormat, vtkPixelBufferObject* pbo);
421
422 // returns the mode values for draw/read/both
423 // Can be used in cases where you do not
424 // want to have OpenGL code mixed in.
425 static unsigned int GetDrawMode();
426 static unsigned int GetReadMode();
427 static unsigned int GetBothMode();
428
432 void Resize(int width, int height);
433
435
436protected:
440 void AttachColorBuffer(unsigned int index);
442
446 static bool LoadRequiredExtensions(vtkOpenGLRenderWindow*) { return true; }
447
449
450 // gen buffer (occurs when context is set)
451 void CreateFBO();
452
453 // delete buffer (occurs during destruction or context switch)
455
456 // detach and delete our reference(s)
459
460 // glDrawBuffers
462
463 // examine attachments to see if they have the same size
465
470
474 void DisplayFrameBufferAttachment(unsigned int uattachment);
475
480
485
490
494 int GetOpenGLType(int vtkType);
495
498
500
501 unsigned int FBOIndex;
502
507
508 int LastSize[2];
509 std::vector<unsigned int> ActiveBuffers;
510 unsigned int ActiveReadBuffer;
511
512 vtkFOInfo* DepthBuffer;
513 std::map<unsigned int, vtkFOInfo*> ColorBuffers;
514
515private:
517 void operator=(const vtkOpenGLFramebufferObject&) = delete;
518};
519
520#endif
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition: vtkIndent.h:113
const char * GetClassName() const
Return the class name as a string.
Internal class which encapsulates OpenGL FramebufferObject.
void Bind()
Make the draw frame buffer active.
void ActivateDrawBuffer(unsigned int id)
~vtkOpenGLFramebufferObject() override
std::vector< unsigned int > ActiveBuffers
void SaveCurrentBindingsAndBuffers(unsigned int mode)
Store/Restore the current framebuffer bindings and buffers.
void AttachColorBuffer(unsigned int index)
Attach a specific buffer.
static bool IsSupported(vtkOpenGLRenderWindow *)
Returns if the context supports the required extensions.
vtkPixelBufferObject * DownloadColor4(int extent[4], int vtkType)
void ActivateDrawBuffers(unsigned int *ids, int n)
void UnBind()
Unbind this buffer.
void InitializeViewport(int width, int height)
Set up ortho viewport with scissor, lighting, blend, and depth disabled.
void RestorePreviousBindingsAndBuffers(unsigned int mode)
Store/Restore the current framebuffer bindings and buffers.
void UnBind(unsigned int mode)
void GetLastSize(int &_arg1, int &_arg2) override
Dimensions in pixels of the framebuffer.
static void Download(int extent[4], int vtkType, int nComps, int oglType, int oglFormat, vtkPixelBufferObject *pbo)
void RemoveColorAttachment(unsigned int index)
Directly assign/remove a texture to color attachments.
int * GetLastSize() override
Dimensions in pixels of the framebuffer.
void Bind(unsigned int mode)
void DisplayFrameBufferAttachment(unsigned int uattachment)
Display a given attachment for the current framebuffer object.
void AddDepthAttachment(vtkTextureObject *tex)
Directly assign/remove a texture/renderbuffer to depth attachments.
void RemoveColorAttachments(unsigned int num)
Directly assign/remove a texture to color attachments.
bool StartNonOrtho(int width, int height)
User must take care that width/height match the dimensions of the user defined texture attachments.
vtkPixelBufferObject * DownloadDepth(int extent[4], int vtkType)
Download data from the depth attachment of the currently bound FBO.
void DisplayDrawBuffers()
Display the draw buffers.
vtkTextureObject * GetDepthAttachmentAsTextureObject()
Directly assign/remove a texture/renderbuffer to depth attachments.
void RenderQuad(int minX, int maxX, int minY, int maxY, vtkShaderProgram *program, vtkOpenGLVertexArrayObject *vao)
Renders a quad at the given location with pixel coordinates.
void DestroyDepthBuffer(vtkWindow *win)
bool PopulateFramebuffer(int width, int height)
Convenience method to populate a framebuffer with attachments created as well.
void GetLastSize(int _arg[2]) override
Dimensions in pixels of the framebuffer.
static unsigned int GetBothMode()
int CheckFrameBufferStatus(unsigned int mode)
Validate the current FBO configuration (attachments, formats, etc) prints detected errors to vtkError...
void DisplayFrameBufferAttachments()
Display all the attachments of the current framebuffer object.
void DisplayReadBuffer()
Display the read buffer.
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
bool PopulateFramebuffer(int width, int height, bool useTextures, int numberOfColorAttachments, int colorDataType, bool wantDepthAttachment, int depthBitplanes, int multisamples, bool wantStencilAttachment=false)
Convenience method to populate a framebuffer with attachments created as well.
static int Blit(const int srcExt[4], const int destExt[4], unsigned int bits, unsigned int mapping)
Copy from the currently bound READ FBO to the currently bound DRAW FBO.
static bool LoadRequiredExtensions(vtkOpenGLRenderWindow *)
Load all necessary extensions.
vtkTextureObject * GetColorAttachmentAsTextureObject(unsigned int num)
Return the texture object bound to the passed attachment number.
int GetOpenGLType(int vtkType)
Given a vtk type get a compatible open gl type.
void Resize(int width, int height)
Resize all FO attachments.
bool Start(int width, int height)
User must take care that width/height match the dimensions of the user defined texture attachments.
void ActivateDrawBuffers(unsigned int n)
static unsigned int GetDrawMode()
unsigned int GetActiveDrawBuffer(unsigned int id)
static bool GetFrameBufferStatus(unsigned int mode, const char *&desc)
Validate the current FBO configuration (attachments, formats, etc) return false if the FBO is incompl...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void AddDepthAttachment()
Directly assign/remove a texture/renderbuffer to depth attachments.
vtkPixelBufferObject * Download(int extent[4], int vtkType, int nComps, int oglType, int oglFormat)
Download data from the read buffer of the current FBO.
static vtkOpenGLFramebufferObject * New()
virtual void ReleaseGraphicsResources(vtkWindow *win)
Deactivate and UnBind.
vtkPixelBufferObject * DownloadColor1(int extent[4], int vtkType, int channel)
Download data from the read color attachment of the currently bound FBO into the returned PBO.
std::map< unsigned int, vtkFOInfo * > ColorBuffers
void DestroyColorBuffers(vtkWindow *win)
int GetNumberOfColorAttachments()
Return the number of color attachments for the given mode.
void DisplayBuffer(int value)
Display any buffer (convert value into string).
unsigned int GetMaximumNumberOfRenderTargets()
Returns the maximum number of render targets available.
void SaveCurrentBindingsAndBuffers()
Store/Restore the current framebuffer bindings and buffers.
void AddColorAttachment(unsigned int attId, vtkRenderbuffer *tex)
Directly assign/remove a texture to color attachments.
void AddDepthAttachment(vtkRenderbuffer *tex)
Directly assign/remove a texture/renderbuffer to depth attachments.
vtkPixelBufferObject * DownloadColor3(int extent[4], int vtkType)
void RemoveDepthAttachment()
Directly assign/remove a texture/renderbuffer to depth attachments.
void AddColorAttachment(unsigned int attId, vtkTextureObject *tex, unsigned int zslice=0, unsigned int format=0, unsigned int mipmapLevel=0)
Directly assign/remove a texture to color attachments.
unsigned int GetMaximumNumberOfActiveTargets()
Returns the maximum number of targets that can be rendered to at one time.
void SetContext(vtkRenderWindow *context)
Get/Set the context.
void ActivateReadBuffer(unsigned int id)
void RestorePreviousBindingsAndBuffers()
Store/Restore the current framebuffer bindings and buffers.
vtkOpenGLRenderWindow * GetContext()
Get/Set the context.
static unsigned int GetReadMode()
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstracts an OpenGL pixel buffer object.
create a window for renderers to draw into
Storage for FBO's.
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
@ mode
Definition: vtkX3D.h:253
@ value
Definition: vtkX3D.h:226
@ extent
Definition: vtkX3D.h:351
@ height
Definition: vtkX3D.h:260
@ index
Definition: vtkX3D.h:252