VTK  9.1.0
vtkGenericVertexAttributeMapping.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkGenericVertexAttributeMapping.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
28#ifndef vtkGenericVertexAttributeMapping_h
29#define vtkGenericVertexAttributeMapping_h
30
31#include "vtkObject.h"
32#include "vtkRenderingCoreModule.h" // For export macro
33
34class VTKRENDERINGCORE_EXPORT vtkGenericVertexAttributeMapping : public vtkObject
35{
36public:
39 void PrintSelf(ostream& os, vtkIndent indent) override;
40
47 const char* attributeName, const char* arrayName, int fieldAssociation, int component);
48
55 void AddMapping(int unit, const char* arrayName, int fieldAssociation, int component);
56
60 bool RemoveMapping(const char* attributeName);
61
66
70 unsigned int GetNumberOfMappings();
71
75 const char* GetAttributeName(unsigned int index);
76
80 const char* GetArrayName(unsigned int index);
81
85 int GetFieldAssociation(unsigned int index);
86
90 int GetComponent(unsigned int index);
91
95 int GetTextureUnit(unsigned int index);
96
97protected:
100
101private:
103 void operator=(const vtkGenericVertexAttributeMapping&) = delete;
104
105 class vtkInternal;
106 vtkInternal* Internal;
107};
108
109#endif
stores mapping for data arrays to generic vertex attributes.
bool RemoveMapping(const char *attributeName)
Remove a vertex attribute mapping.
int GetComponent(unsigned int index)
Get the component no.
void AddMapping(const char *attributeName, const char *arrayName, int fieldAssociation, int component)
Select a data array from the point/cell data and map it to a generic vertex attribute.
static vtkGenericVertexAttributeMapping * New()
int GetFieldAssociation(unsigned int index)
Get the field association at the given index.
unsigned int GetNumberOfMappings()
Get number of mappings.
const char * GetAttributeName(unsigned int index)
Get the attribute name at the given index.
const char * GetArrayName(unsigned int index)
Get the array name at the given index.
void AddMapping(int unit, const char *arrayName, int fieldAssociation, int component)
Select a data array and use it as multitexture texture coordinates.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int GetTextureUnit(unsigned int index)
Get the component no.
void RemoveAllMappings()
Remove all mappings.
a simple class to control print indentation
Definition: vtkIndent.h:113
abstract base class for most VTK objects
Definition: vtkObject.h:73
@ component
Definition: vtkX3D.h:181
@ index
Definition: vtkX3D.h:252