143#include "vtkRenderingCoreModule.h"
152class vtkCameraCallbackCommand;
184 vtkGetVector3Macro(FocalPoint,
double);
194 vtkGetVector3Macro(ViewUp,
double);
215 vtkGetMacro(Distance,
double);
224 vtkGetVector3Macro(DirectionOfProjection,
double);
322 vtkGetMacro(ViewAngle,
double);
336 vtkGetMacro(ParallelScale,
double);
364 vtkGetVector2Macro(ClippingRange,
double);
376 vtkGetMacro(Thickness,
double);
390 vtkGetVector2Macro(WindowCenter,
double);
421 vtkGetVector3Macro(ViewPlaneNormal,
double);
435 vtkGetVector3Macro(ViewShear,
double);
443 vtkSetMacro(EyeAngle,
double);
444 vtkGetMacro(EyeAngle,
double);
454 vtkSetMacro(FocalDisk,
double);
455 vtkGetMacro(FocalDisk,
double);
467 vtkSetMacro(FocalDistance,
double);
468 vtkGetMacro(FocalDistance,
double);
492 vtkSetVector3Macro(ScreenBottomLeft,
double);
493 vtkGetVector3Macro(ScreenBottomLeft,
double);
502 vtkSetVector3Macro(ScreenBottomRight,
double);
503 vtkGetVector3Macro(ScreenBottomRight,
double);
512 vtkSetVector3Macro(ScreenTopRight,
double);
513 vtkGetVector3Macro(ScreenTopRight,
double);
522 vtkSetMacro(EyeSeparation,
double);
523 vtkGetMacro(EyeSeparation,
double);
624 vtkSetMacro(UseExplicitProjectionTransformMatrix,
bool);
625 vtkGetMacro(UseExplicitProjectionTransformMatrix,
bool);
626 vtkBooleanMacro(UseExplicitProjectionTransformMatrix,
bool);
634 vtkSetMacro(ExplicitAspectRatio,
double);
635 vtkGetMacro(ExplicitAspectRatio,
double);
644 vtkSetMacro(UseExplicitAspectRatio,
bool);
645 vtkGetMacro(UseExplicitAspectRatio,
bool);
646 vtkBooleanMacro(UseExplicitAspectRatio,
bool);
672 double aspect,
double nearz,
double farz);
686 double aspect,
double nearz,
double farz);
759 vtkGetVector3Macro(FocalPointShift,
double);
760 vtkGetMacro(FocalPointScale,
double);
761 vtkGetVector3Macro(NearPlaneShift,
double);
762 vtkGetMacro(NearPlaneScale,
double);
763 vtkSetMacro(ShiftScaleThreshold,
double);
764 vtkGetMacro(ShiftScaleThreshold,
double);
779 void ComputeViewPlaneNormal();
797 vtkGetMacro(Stereo,
int);
804 vtkSetMacro(LeftEye,
int);
805 vtkGetMacro(LeftEye,
int);
830 vtkSetMacro(FreezeFocalPoint,
bool);
831 vtkGetMacro(FreezeFocalPoint,
bool);
838 vtkSetMacro(UseScissor,
bool);
839 vtkGetMacro(UseScissor,
bool);
906 double WindowCenter[2];
907 double ObliqueAngles[2];
908 double FocalPoint[3];
912 double ClippingRange[2];
920 double DirectionOfProjection[3];
921 double ViewPlaneNormal[3];
927 double ScreenBottomLeft[3];
928 double ScreenBottomRight[3];
929 double ScreenTopRight[3];
959 double FocalPointShift[3];
961 double NearPlaneShift[3];
966 friend class vtkCameraCallbackCommand;
982 void operator=(
const vtkCamera&) =
delete;
supports function callbacks
a virtual camera for 3D rendering
bool UseExplicitProjectionTransformMatrix
void ComputeOffAxisProjectionFrustum()
Compute and use frustum using offaxis method.
vtkInformation * Information
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with this camera.
vtkMatrix4x4 * EyeTransformMatrix
void Roll(double angle)
Rotate the camera about the direction of projection.
vtkTypeBool ParallelProjection
virtual vtkMatrix4x4 * GetViewTransformMatrix()
For backward compatibility.
void ApplyTransform(vtkTransform *t)
Apply a transform to the camera.
void SetModelTransformMatrix(vtkMatrix4x4 *matrix)
Set/Get model transformation matrix.
double GetRoll()
Set the roll angle of the camera about the direction of projection.
double * GetOrientation()
Get the orientation of the camera.
vtkPerspectiveTransform * Transform
void ComputeCameraLightTransform()
void SetViewUp(const double a[3])
Set/Get the view up direction for the camera.
vtkTransform * ViewTransform
void SetUserTransform(vtkHomogeneousTransform *transform)
In addition to the instance variables such as position and orientation, you can add an additional tra...
virtual void ComputeViewTransform()
These methods should only be used within vtkCamera.cxx.
void SetEyePosition(double eyePosition[3])
Set/Get the eye position (center point between two eyes).
void SetPosition(const double a[3])
Set/Get the position of the camera in world coordinates.
void Yaw(double angle)
Rotate the focal point about the view up vector, using the camera's position as the center of rotatio...
void SetRoll(double angle)
Set the roll angle of the camera about the direction of projection.
void PartialCopy(vtkCamera *source)
Copy the ivars.
void Elevation(double angle)
Rotate the camera about the cross product of the negative of the direction of projection and the view...
void Azimuth(double angle)
Rotate the camera about the view up vector centered at the focal point.
vtkHomogeneousTransform * UserTransform
void DeepCopy(vtkCamera *source)
Copy the properties of ‘source’ into ‘this’.
void Pitch(double angle)
Rotate the focal point about the cross product of the view up vector and the direction of projection,...
vtkTypeBool UseOffAxisProjection
vtkMatrix4x4 * ExplicitProjectionTransformMatrix
void SetObliqueAngles(double alpha, double beta)
Get/Set the oblique viewing angles.
virtual vtkMatrix4x4 * GetProjectionTransformMatrix(vtkRenderer *ren)
Return the projection transform matrix, which converts from camera coordinates to viewport coordinate...
void SetParallelProjection(vtkTypeBool flag)
Set/Get the value of the ParallelProjection instance variable.
void ComputeModelViewMatrix()
Compute model view matrix for the camera.
virtual void GetFrustumPlanes(double aspect, double planes[24])
Get the plane equations that bound the view frustum.
void Zoom(double factor)
In perspective mode, decrease the view angle by the specified factor.
void SetPosition(double x, double y, double z)
Set/Get the position of the camera in world coordinates.
void SetViewUp(double vx, double vy, double vz)
Set/Get the view up direction for the camera.
vtkMatrix4x4 * ModelTransformMatrix
void ShallowCopy(vtkCamera *source)
Copy the properties of ‘source’ into ‘this’.
bool UseExplicitAspectRatio
void SetModelTransformMatrix(const double elements[16])
Set model transformation matrix.
void SetClippingRange(double dNear, double dFar)
Set/Get the location of the near and far clipping planes along the direction of projection.
virtual vtkMatrix4x4 * GetModelViewTransformMatrix()
Return the model view matrix of model view transform.
void SetThickness(double)
Set the distance between clipping planes.
void GetScissorRect(vtkRecti &scissorRect)
Set/Get the vtkRect value of the scissor.
virtual void Render(vtkRenderer *)
This method causes the camera to set up whatever is required for viewing the scene.
void ViewingRaysModified()
Mark that something has changed which requires the view rays to be recomputed.
static vtkCamera * New()
Construct camera instance with its focal point at the origin, and position=(0,0,1).
void SetFocalPoint(const double a[3])
Set/Get the focal of the camera in world coordinates.
void SetEyeTransformMatrix(vtkMatrix4x4 *matrix)
Set/Get eye transformation matrix.
void GetEyePosition(double eyePosition[3])
Set/Get the eye position (center point between two eyes).
void SetDistance(double)
Move the focal point so that it is the specified distance from the camera position.
virtual vtkPerspectiveTransform * GetProjectionTransformObject(double aspect, double nearz, double farz)
Return the projection transform matrix, which converts from camera coordinates to viewport coordinate...
void SetWindowCenter(double x, double y)
Set/Get the center of the window in viewport coordinates.
void SetEyeTransformMatrix(const double elements[16])
Set the eye transform matrix.
void SetScissorRect(vtkRecti scissorRect)
Set/Get the vtkRect value of the scissor.
virtual vtkMatrix4x4 * GetCompositeProjectionTransformMatrix(double aspect, double nearz, double farz)
Return the concatenation of the ViewTransform and the ProjectionTransform.
void ComputeCompositeProjectionTransform(double aspect, double nearz, double farz)
These methods should only be used within vtkCamera.cxx.
vtkMatrix4x4 * WorldToScreenMatrix
vtkTransform * CameraLightTransform
void SetViewAngle(double angle)
Set/Get the camera view angle, which is the angular height of the camera view measured in degrees.
void GetEyePlaneNormal(double normal[3])
Get normal vector from eye to screen rotated by EyeTransformMatrix.
vtkTypeBool UseHorizontalViewAngle
void ComputeWorldToScreenMatrix()
Given screen screen top, bottom left and top right calculate screen rotation.
void OrthogonalizeViewUp()
Recompute the ViewUp vector to force it to be perpendicular to camera->focalpoint vector.
vtkTimeStamp WorldToScreenMatrixMTime
void Dolly(double value)
Divide the camera's distance from the focal point by the given dolly value.
virtual void SetExplicitProjectionTransformMatrix(vtkMatrix4x4 *)
Set/get an explicit 4x4 projection matrix to use, rather than computing one from other state variable...
vtkMTimeType GetViewingRaysMTime()
Return the MTime that concerns recomputing the view rays of the camera.
void SetFocalPoint(double x, double y, double z)
Set/Get the focal of the camera in world coordinates.
void SetUseHorizontalViewAngle(vtkTypeBool flag)
Set/Get the value of the UseHorizontalViewAngle instance variable.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetParallelScale(double scale)
Set/Get the scaling used for a parallel projection, i.e.
virtual vtkTransform * GetViewTransformObject()
For backward compatibility.
void SetViewShear(double d[3])
Set/get the shear transform of the viewing frustum.
vtkHomogeneousTransform * UserViewTransform
vtkPerspectiveTransform * ProjectionTransform
vtkCameraCallbackCommand * UserViewTransformCallbackCommand
double ShiftScaleThreshold
virtual vtkTransform * GetModelViewTransformObject()
Return the model view transform.
virtual void ComputeProjectionTransform(double aspect, double nearz, double farz)
These methods should only be used within vtkCamera.cxx.
virtual vtkMatrix4x4 * GetProjectionTransformMatrix(double aspect, double nearz, double farz)
Return the projection transform matrix, which converts from camera coordinates to viewport coordinate...
void SetUserViewTransform(vtkHomogeneousTransform *transform)
In addition to the instance variables such as position and orientation, you can add an additional tra...
void ComputeDistance()
These methods should only be used within vtkCamera.cxx.
void SetViewShear(double dxdz, double dydz, double center)
Set/get the shear transform of the viewing frustum.
virtual void UpdateIdealShiftScale(double aspect)
The following methods are used to support view dependent methods for normalizing data (typically poin...
vtkTransform * ModelViewTransform
void SetClippingRange(const double a[2])
Set/Get the location of the near and far clipping planes along the direction of projection.
vtkTimeStamp ViewingRaysMTime
double ExplicitAspectRatio
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstract specification for renderers
record modification and/or execution time
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType
#define VTK_SIZEHINT(...)