82#ifndef vtkBrokenLineWidget_h
83#define vtkBrokenLineWidget_h
86#include "vtkInteractionWidgetsModule.h"
100#define VTK_PROJECTION_YZ 0
101#define VTK_PROJECTION_XZ 1
102#define VTK_PROJECTION_XY 2
103#define VTK_PROJECTION_OBLIQUE 3
124 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax)
override
126 this->Superclass::PlaceWidget(xmin, xmax, ymin, ymax, zmin, zmax);
151 vtkGetMacro(ProjectionNormal,
int);
166 vtkGetMacro(ProjectionPosition,
double);
205 vtkGetMacro(NumberOfHandles,
int);
245 vtkSetClampMacro(HandleSizeFactor,
double, 0., 100.);
246 vtkGetMacro(HandleSizeFactor,
double);
268 vtkObject*
object,
unsigned long event,
void* clientdata,
void* calldata);
318 void Scale(
double* p1,
double* p2,
int X,
int Y);
320 void Spin(
double* p1,
double* p2,
double* vpn);
represents an object (geometry & properties) in a rendered scene
ray-cast cell picker for all kinds of Prop3Ds
a simple class to control print indentation
create a line defined by two end points
abstract base class for most VTK objects
create an array of quadrilaterals located in a plane
represent and manipulate 3D points
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract superclass for all actors, volumes and annotations
represent surface properties of a geometric object
create a polygonal sphere centered at the origin