29#ifndef vtkAxisFollower_h
30#define vtkAxisFollower_h
33#include "vtkRenderingAnnotationModule.h"
77 vtkSetMacro(EnableDistanceLOD,
int);
78 vtkGetMacro(EnableDistanceLOD,
int);
87 vtkSetClampMacro(DistanceLODThreshold,
double, 0.0, 1.0);
88 vtkGetMacro(DistanceLODThreshold,
double);
97 vtkSetMacro(EnableViewAngleLOD,
int);
98 vtkGetMacro(EnableViewAngleLOD,
int);
107 vtkSetClampMacro(ViewAngleLODThreshold,
double, 0.0, 1.0);
108 vtkGetMacro(ViewAngleLODThreshold,
double);
125 vtkSetVector2Macro(ScreenOffsetVector,
double);
126 vtkGetVector2Macro(ScreenOffsetVector,
double);
188 double ScreenOffsetVector[2];
194 int VisibleAtCurrentViewAngle;
Create an axis with tick marks and labels.
a subclass of vtkFollower that ensures that data is always parallel to the axis defined by a vtkAxisA...
void SetScreenOffset(double offset)
Set/Get the desired screen offset from the axis.
void ComputeRotationAndTranlation(vtkRenderer *ren, double translation[3], double Rx[3], double Ry[3], double Rz[3], vtkAxisActor *axis)
virtual void ComputeMatrix() override
Overriden to disable this function, and use ComputeTransformMatrix instead, as we need a renderer to ...
static vtkAxisFollower * New()
Creates a follower with no camera set.
static double AutoScale(vtkViewport *viewport, vtkCamera *camera, double screenSize, double position[3])
Calculate scale factor to maintain same size of a object on the screen.
~vtkAxisFollower() override
double GetScreenOffset()
Set/Get the desired screen offset from the axis.
void ExecuteViewAngleVisibility(double normal[3])
bool IsTextUpsideDown(double *a, double *b)
void ComputerAutoCenterTranslation(const double &autoScaleFactor, double translation[3])
virtual void SetAxis(vtkAxisActor *)
Set axis that needs to be followed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
virtual vtkAxisActor * GetAxis()
Set axis that needs to be followed.
int TestDistanceVisibility()
double DistanceLODThreshold
vtkWeakPointer< vtkAxisActor > Axis
void CalculateOrthogonalVectors(double Rx[3], double Ry[3], double Rz[3], vtkAxisActor *axis1, double *dop, vtkRenderer *ren)
void Render(vtkRenderer *ren) override
This causes the actor to be rendered.
double ViewAngleLODThreshold
virtual void ComputeTransformMatrix(vtkRenderer *ren)
Generate the matrix based on ivars.
a virtual camera for 3D rendering
a subclass of actor that always faces the camera
virtual void Render(vtkRenderer *ren)
This causes the actor to be rendered.
a simple class to control print indentation
abstract class specifies interface to map data to graphics primitives
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
abstract specification for Viewports