VTK  9.1.0
Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkRenderWindow Class Reference

create a window for renderers to draw into More...

#include <vtkRenderWindow.h>

Inheritance diagram for vtkRenderWindow:
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Collaboration diagram for vtkRenderWindow:
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Public Types

typedef vtkWindow Superclass
 
- Public Types inherited from vtkWindow
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkRenderWindowNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void AddRenderer (vtkRenderer *)
 Add a renderer to the list of renderers. More...
 
void RemoveRenderer (vtkRenderer *)
 Remove a renderer from the list of renderers. More...
 
int HasRenderer (vtkRenderer *)
 Query if a renderer is in the list of renderers. More...
 
virtual const char * GetRenderingBackend ()
 What rendering backend has the user requested. More...
 
 vtkGetNewMacro (RenderTimer, vtkRenderTimerLog)
 Get the render timer log for this window. More...
 
vtkRendererCollectionGetRenderers ()
 Return the collection of renderers in the render window. More...
 
void CaptureGL2PSSpecialProps (vtkCollection *specialProps)
 The GL2PS exporter must handle certain props in a special way (e.g. More...
 
void Render () override
 Ask each renderer owned by this RenderWindow to render its image and synchronize this process. More...
 
virtual void Start ()
 Start the rendering process for a frame. More...
 
virtual void End ()
 Update the system, if needed, at end of render process. More...
 
virtual void Finalize ()
 Finalize the rendering process. More...
 
virtual void Frame ()
 A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions. More...
 
virtual void WaitForCompletion ()
 Block the thread until the actual rendering is finished(). More...
 
virtual void CopyResultFrame ()
 Performed at the end of the rendering process to generate image. More...
 
virtual vtkRenderWindowInteractorMakeRenderWindowInteractor ()
 Create an interactor to control renderers in this window. More...
 
virtual void StereoUpdate ()
 Update the system, if needed, due to stereo rendering. More...
 
virtual void StereoMidpoint ()
 Intermediate method performs operations required between the rendering of the left and right eye. More...
 
virtual void StereoRenderComplete ()
 Handles work required once both views have been rendered when using stereo rendering. More...
 
virtual void WindowRemap ()
 Remap the rendering window. More...
 
virtual vtkTypeBool GetEventPending ()
 Check to see if a mouse button has been pressed. More...
 
virtual int CheckInRenderStatus ()
 Are we rendering at the moment. More...
 
virtual void ClearInRenderStatus ()
 Clear status (after an exception was thrown for example) More...
 
virtual void SetInteractor (vtkRenderWindowInteractor *)
 Set the interactor to the render window. More...
 
void UnRegister (vtkObjectBase *o) override
 This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. More...
 
virtual bool InitializeFromCurrentContext ()
 Initialize the render window from the information associated with the currently activated OpenGL context. More...
 
virtual bool IsCurrent ()
 Tells if this window is the current graphics context for the calling thread. More...
 
virtual bool IsDrawable ()
 Test if the window has a valid drawable. More...
 
virtual void SetForceMakeCurrent ()
 If called, allow MakeCurrent() to skip cache-check when called. More...
 
virtual const char * ReportCapabilities ()
 Get report of capabilities for the render window. More...
 
virtual int SupportsOpenGL ()
 Does this render window support OpenGL? 0-false, 1-true. More...
 
virtual vtkTypeBool IsDirect ()
 Is this render window using hardware acceleration? 0-false, 1-true. More...
 
virtual int GetDepthBufferSize ()
 This method should be defined by the subclass. More...
 
virtual int GetColorBufferSizes (int *)
 Get the size of the color buffer. More...
 
virtual int GetNumberOfDevices ()
 Returns the number of devices (graphics cards) on a system. More...
 
virtual int GetCapturingGL2PSSpecialProps ()
 Returns true if the render process is capturing text actors. More...
 
virtual void HideCursor ()
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
virtual void ShowCursor ()
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
virtual void SetCursorPosition (int, int)
 Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More...
 
virtual void SetCurrentCursor (int)
 Change the shape of the cursor. More...
 
virtual int GetCurrentCursor ()
 Change the shape of the cursor. More...
 
 vtkSetFilePathMacro (CursorFileName)
 Set/Get the full path to the custom cursor. More...
 
 vtkGetFilePathMacro (CursorFileName)
 Set/Get the full path to the custom cursor. More...
 
virtual void SetFullScreen (vtkTypeBool)
 Turn on/off rendering full screen window size. More...
 
virtual vtkTypeBool GetFullScreen ()
 Turn on/off rendering full screen window size. More...
 
virtual void FullScreenOn ()
 Turn on/off rendering full screen window size. More...
 
virtual void FullScreenOff ()
 Turn on/off rendering full screen window size. More...
 
virtual void SetBorders (vtkTypeBool)
 Turn on/off window manager borders. More...
 
virtual vtkTypeBool GetBorders ()
 Turn on/off window manager borders. More...
 
virtual void BordersOn ()
 Turn on/off window manager borders. More...
 
virtual void BordersOff ()
 Turn on/off window manager borders. More...
 
virtual vtkTypeBool GetStereoCapableWindow ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void StereoCapableWindowOn ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void StereoCapableWindowOff ()
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual void SetStereoCapableWindow (vtkTypeBool capable)
 Prescribe that the window be created in a stereo-capable mode. More...
 
virtual vtkTypeBool GetStereoRender ()
 Turn on/off stereo rendering. More...
 
void SetStereoRender (vtkTypeBool stereo)
 Turn on/off stereo rendering. More...
 
virtual void StereoRenderOn ()
 Turn on/off stereo rendering. More...
 
virtual void StereoRenderOff ()
 Turn on/off stereo rendering. More...
 
virtual void SetAlphaBitPlanes (vtkTypeBool)
 Turn on/off the use of alpha bitplanes. More...
 
virtual vtkTypeBool GetAlphaBitPlanes ()
 Turn on/off the use of alpha bitplanes. More...
 
virtual void AlphaBitPlanesOn ()
 Turn on/off the use of alpha bitplanes. More...
 
virtual void AlphaBitPlanesOff ()
 Turn on/off the use of alpha bitplanes. More...
 
virtual void SetPointSmoothing (vtkTypeBool)
 Turn on/off point smoothing. More...
 
virtual vtkTypeBool GetPointSmoothing ()
 Turn on/off point smoothing. More...
 
virtual void PointSmoothingOn ()
 Turn on/off point smoothing. More...
 
virtual void PointSmoothingOff ()
 Turn on/off point smoothing. More...
 
virtual void SetLineSmoothing (vtkTypeBool)
 Turn on/off line smoothing. More...
 
virtual vtkTypeBool GetLineSmoothing ()
 Turn on/off line smoothing. More...
 
virtual void LineSmoothingOn ()
 Turn on/off line smoothing. More...
 
virtual void LineSmoothingOff ()
 Turn on/off line smoothing. More...
 
virtual void SetPolygonSmoothing (vtkTypeBool)
 Turn on/off polygon smoothing. More...
 
virtual vtkTypeBool GetPolygonSmoothing ()
 Turn on/off polygon smoothing. More...
 
virtual void PolygonSmoothingOn ()
 Turn on/off polygon smoothing. More...
 
virtual void PolygonSmoothingOff ()
 Turn on/off polygon smoothing. More...
 
virtual int GetStereoType ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoType (int)
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToCrystalEyes ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToRedBlue ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToInterlaced ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToLeft ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToRight ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToDresden ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToAnaglyph ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToCheckerboard ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToSplitViewportHorizontal ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToFake ()
 Set/Get what type of stereo rendering to use. More...
 
void SetStereoTypeToEmulate ()
 Set/Get what type of stereo rendering to use. More...
 
virtual void SetAnaglyphColorSaturation (float)
 Set/get the anaglyph color saturation factor. More...
 
virtual float GetAnaglyphColorSaturation ()
 Set/get the anaglyph color saturation factor. More...
 
virtual void SetAnaglyphColorMask (int, int)
 Set/get the anaglyph color mask values. More...
 
void SetAnaglyphColorMask (int[2])
 Set/get the anaglyph color mask values. More...
 
virtual int * GetAnaglyphColorMask ()
 Set/get the anaglyph color mask values. More...
 
virtual void GetAnaglyphColorMask (int data[2])
 Set/get the anaglyph color mask values. More...
 
virtual void SetSwapBuffers (vtkTypeBool)
 Turn on/off buffer swapping between images. More...
 
virtual vtkTypeBool GetSwapBuffers ()
 Turn on/off buffer swapping between images. More...
 
virtual void SwapBuffersOn ()
 Turn on/off buffer swapping between images. More...
 
virtual void SwapBuffersOff ()
 Turn on/off buffer swapping between images. More...
 
virtual int SetPixelData (int, int, int, int, unsigned char *, int, int=0)
 Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int SetPixelData (int, int, int, int, vtkUnsignedCharArray *, int, int=0)
 Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual float * GetRGBAPixelData (int, int, int, int, int, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int GetRGBAPixelData (int, int, int, int, int, vtkFloatArray *, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBAPixelData (int, int, int, int, float *, int, int=0, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBAPixelData (int, int, int, int, vtkFloatArray *, int, int=0, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual void ReleaseRGBAPixelData (float *)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual unsigned char * GetRGBACharPixelData (int, int, int, int, int, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int GetRGBACharPixelData (int, int, int, int, int, vtkUnsignedCharArray *, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBACharPixelData (int, int, int, int, unsigned char *, int, int=0, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual int SetRGBACharPixelData (int, int, int, int, vtkUnsignedCharArray *, int, int=0, int=0)
 Same as Get/SetPixelData except that the image also contains an alpha component. More...
 
virtual float * GetZbufferData (int, int, int, int)
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int GetZbufferData (int, int, int, int, float *)
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int GetZbufferData (int, int, int, int, vtkFloatArray *)
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int SetZbufferData (int, int, int, int, float *)
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int SetZbufferData (int, int, int, int, vtkFloatArray *)
 Set/Get the zbuffer data from the frame buffer. More...
 
float GetZbufferDataAtPoint (int x, int y)
 Set/Get the zbuffer data from the frame buffer. More...
 
virtual int GetNeverRendered ()
 This flag is set if the window hasn't rendered since it was created. More...
 
virtual int GetAbortRender ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual void SetAbortRender (int)
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual int GetInAbortCheck ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual void SetInAbortCheck (int)
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
virtual int CheckAbortStatus ()
 This is a flag that can be set to interrupt a rendering that is in progress. More...
 
vtkTypeBool GetIsPicking ()
 
void SetIsPicking (vtkTypeBool)
 
void IsPickingOn ()
 
void IsPickingOff ()
 
virtual void SetDesiredUpdateRate (double)
 Set/Get the desired update rate. More...
 
virtual double GetDesiredUpdateRate ()
 Set/Get the desired update rate. More...
 
virtual int GetNumberOfLayers ()
 Get the number of layers for renderers. More...
 
virtual void SetNumberOfLayers (int)
 Get the number of layers for renderers. More...
 
virtual vtkRenderWindowInteractorGetInteractor ()
 Get the interactor associated with this render window. More...
 
void SetDisplayId (void *) override
 Dummy stubs for vtkWindow API. More...
 
void SetWindowId (void *) override
 Dummy stubs for vtkWindow API. More...
 
virtual void SetNextWindowId (void *)
 Dummy stubs for vtkWindow API. More...
 
void SetParentId (void *) override
 Dummy stubs for vtkWindow API. More...
 
void * GetGenericDisplayId () override
 Dummy stubs for vtkWindow API. More...
 
void * GetGenericWindowId () override
 Dummy stubs for vtkWindow API. More...
 
void * GetGenericParentId () override
 Dummy stubs for vtkWindow API. More...
 
void * GetGenericContext () override
 Dummy stubs for vtkWindow API. More...
 
void * GetGenericDrawable () override
 Dummy stubs for vtkWindow API. More...
 
void SetWindowInfo (const char *) override
 Dummy stubs for vtkWindow API. More...
 
virtual void SetNextWindowInfo (const char *)
 Dummy stubs for vtkWindow API. More...
 
void SetParentInfo (const char *) override
 Dummy stubs for vtkWindow API. More...
 
virtual void SetSharedRenderWindow (vtkRenderWindow *)
 Set/Get an already existing window that this window should share data with if possible. More...
 
virtual vtkRenderWindowGetSharedRenderWindow ()
 Set/Get an already existing window that this window should share data with if possible. More...
 
virtual bool GetPlatformSupportsRenderWindowSharing ()
 Set/Get an already existing window that this window should share data with if possible. More...
 
virtual void SetMultiSamples (int)
 Set / Get the number of multisamples to use for hardware antialiasing. More...
 
virtual int GetMultiSamples ()
 Set / Get the number of multisamples to use for hardware antialiasing. More...
 
virtual void SetStencilCapable (vtkTypeBool)
 Set / Get the availability of the stencil buffer. More...
 
virtual vtkTypeBool GetStencilCapable ()
 Set / Get the availability of the stencil buffer. More...
 
virtual void StencilCapableOn ()
 Set / Get the availability of the stencil buffer. More...
 
virtual void StencilCapableOff ()
 Set / Get the availability of the stencil buffer. More...
 
virtual void SetDeviceIndex (int)
 If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. More...
 
virtual int GetDeviceIndex ()
 If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. More...
 
virtual bool GetUseSRGBColorSpace ()
 Set/Get if we want this window to use the sRGB color space. More...
 
virtual void SetUseSRGBColorSpace (bool)
 Set/Get if we want this window to use the sRGB color space. More...
 
virtual void UseSRGBColorSpaceOn ()
 Set/Get if we want this window to use the sRGB color space. More...
 
virtual void UseSRGBColorSpaceOff ()
 Set/Get if we want this window to use the sRGB color space. More...
 
- Public Member Functions inherited from vtkWindow
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkWindowNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
int * GetActualSize ()
 GetSize() returns the size * this->TileScale, whereas this method returns the size without multiplying with the tile scale. More...
 
virtual int * GetScreenSize ()
 Get the current size of the screen in pixels. More...
 
virtual void SetIcon (vtkImageData *)
 Set the icon used in title bar and task bar. More...
 
virtual void Render ()
 Ask each viewport owned by this Window to render its image and synchronize this process. More...
 
virtual void ReleaseGraphicsResources (vtkWindow *)
 Release any graphics resources that are being consumed by this texture. More...
 
virtual bool DetectDPI ()
 Attempt to detect and set the DPI of the display device by querying the system. More...
 
vtkTypeBool GetOffScreenRendering ()
 Deprecated, directly use GetShowWindow and GetOffScreenBuffers instead. More...
 
virtual void MakeCurrent ()
 Make the window current. More...
 
virtual void ReleaseCurrent ()
 Release the current context. More...
 
virtual int * GetPosition ()
 Get the position (x and y) of the rendering window in screen coordinates (in pixels). More...
 
virtual void SetPosition (int x, int y)
 Set the position (x and y) of the rendering window in screen coordinates (in pixels). More...
 
virtual void SetPosition (int a[2])
 Get the position (x and y) of the rendering window in screen coordinates (in pixels). More...
 
virtual int * GetSize ()
 Get the size (width and height) of the rendering window in screen coordinates (in pixels). More...
 
virtual void SetSize (int width, int height)
 Set the size (width and height) of the rendering window in screen coordinates (in pixels). More...
 
virtual void SetSize (int a[2])
 Get the size (width and height) of the rendering window in screen coordinates (in pixels). More...
 
virtual vtkTypeBool GetMapped ()
 Keep track of whether the rendering window has been mapped to screen. More...
 
virtual bool GetShowWindow ()
 Show or not Show the window. More...
 
virtual void SetShowWindow (bool)
 Show or not Show the window. More...
 
virtual void ShowWindowOn ()
 Show or not Show the window. More...
 
virtual void ShowWindowOff ()
 Show or not Show the window. More...
 
virtual void SetUseOffScreenBuffers (bool)
 Render to an offscreen destination such as a framebuffer. More...
 
virtual bool GetUseOffScreenBuffers ()
 Render to an offscreen destination such as a framebuffer. More...
 
virtual void UseOffScreenBuffersOn ()
 Render to an offscreen destination such as a framebuffer. More...
 
virtual void UseOffScreenBuffersOff ()
 Render to an offscreen destination such as a framebuffer. More...
 
virtual void SetErase (vtkTypeBool)
 Turn on/off erasing the screen between images. More...
 
virtual vtkTypeBool GetErase ()
 Turn on/off erasing the screen between images. More...
 
virtual void EraseOn ()
 Turn on/off erasing the screen between images. More...
 
virtual void EraseOff ()
 Turn on/off erasing the screen between images. More...
 
virtual void SetDoubleBuffer (vtkTypeBool)
 Keep track of whether double buffering is on or off. More...
 
virtual vtkTypeBool GetDoubleBuffer ()
 Keep track of whether double buffering is on or off. More...
 
virtual void DoubleBufferOn ()
 Keep track of whether double buffering is on or off. More...
 
virtual void DoubleBufferOff ()
 Keep track of whether double buffering is on or off. More...
 
virtual char * GetWindowName ()
 Get name of rendering window. More...
 
virtual void SetWindowName (const char *)
 Get name of rendering window. More...
 
virtual unsigned char * GetPixelData (int, int, int, int, int, int=0)
 Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int GetPixelData (int, int, int, int, int, vtkUnsignedCharArray *, int=0)
 Get the pixel data of an image, transmitted as RGBRGBRGB. More...
 
virtual int GetDPI ()
 Return a best estimate to the dots per inch of the display device being rendered (or printed). More...
 
virtual void SetDPI (int)
 Return a best estimate to the dots per inch of the display device being rendered (or printed). More...
 
void SetOffScreenRendering (vtkTypeBool val)
 Convenience to set SHowWindow and UseOffScreenBuffers in one call. More...
 
virtual void OffScreenRenderingOn ()
 Convenience to set SHowWindow and UseOffScreenBuffers in one call. More...
 
virtual void OffScreenRenderingOff ()
 Convenience to set SHowWindow and UseOffScreenBuffers in one call. More...
 
virtual void SetTileScale (int, int)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
void SetTileScale (int[2])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual int * GetTileScale ()
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileScale (int &, int &)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileScale (int[2])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
void SetTileScale (int s)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void SetTileViewport (double, double, double, double)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void SetTileViewport (double[4])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual double * GetTileViewport ()
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileViewport (double &, double &, double &, double &)
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
virtual void GetTileViewport (double[4])
 These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual vtkTypeBool IsA (const char *name)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkTypeBool IsTypeOf (const char *type)
 
static vtkRenderWindowSafeDownCast (vtkObjectBase *o)
 
static vtkRenderWindowNew ()
 Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. More...
 
static const char * GetRenderLibrary ()
 What rendering library has the user requested. More...
 
- Static Public Member Functions inherited from vtkWindow
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkWindowSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More...
 
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkRenderWindow ()
 
 ~vtkRenderWindow () override
 
virtual void DoStereoRender ()
 
- Protected Member Functions inherited from vtkWindow
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkWindow ()
 
 ~vtkWindow () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void RegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkRendererCollectionRenderers
 
vtkNew< vtkRenderTimerLogRenderTimer
 
vtkTypeBool Borders
 
vtkTypeBool FullScreen
 
int OldScreen [5]
 
vtkTypeBool PointSmoothing
 
vtkTypeBool LineSmoothing
 
vtkTypeBool PolygonSmoothing
 
vtkTypeBool StereoRender
 
int StereoType
 
vtkTypeBool StereoCapableWindow
 
vtkTypeBool AlphaBitPlanes
 
vtkRenderWindowInteractorInteractor
 
vtkSmartPointer< vtkUnsignedCharArrayStereoBuffer
 
vtkSmartPointer< vtkUnsignedCharArrayResultFrame
 
vtkTypeBool SwapBuffers
 
double DesiredUpdateRate
 
int AbortRender
 
int InAbortCheck
 
int InRender
 
int NeverRendered
 
int NumberOfLayers
 
int CurrentCursor
 
float AnaglyphColorSaturation
 
int AnaglyphColorMask [2]
 
int MultiSamples
 
vtkTypeBool StencilCapable
 
int CapturingGL2PSSpecialProps
 
int DeviceIndex
 
bool UseSRGBColorSpace
 
char * CursorFileName
 
double AbortCheckTime
 The universal time since the last abort check occurred. More...
 
vtkRenderWindowSharedRenderWindow
 
- Protected Attributes inherited from vtkWindow
char * WindowName
 
int Size [2]
 
int Position [2]
 
vtkTypeBool Mapped
 
bool ShowWindow
 
bool UseOffScreenBuffers
 
vtkTypeBool Erase
 
vtkTypeBool DoubleBuffer
 
int DPI
 
double TileViewport [4]
 
int TileSize [2]
 
int TileScale [2]
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 
static const char * GetStereoTypeAsString (int type)
 Returns the stereo type as a string. More...
 
const char * GetStereoTypeAsString ()
 Returns the stereo type as a string. More...
 

Additional Inherited Members

- Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
 
static vtkReallocingFunction GetCurrentReallocFunction ()
 
static vtkFreeingFunction GetCurrentFreeFunction ()
 
static vtkFreeingFunction GetAlternateFreeFunction ()
 

Detailed Description

create a window for renderers to draw into

vtkRenderWindow is an abstract object to specify the behavior of a rendering window. A rendering window is a window in a graphical user interface where renderers draw their images. Methods are provided to synchronize the rendering process, set window size, and control double buffering. The window also allows rendering in stereo. The interlaced render stereo type is for output to a VRex stereo projector. All of the odd horizontal lines are from the left eye, and the even lines are from the right eye. The user has to make the render window aligned with the VRex projector, or the eye will be swapped.

Warning
In VTK versions 4 and later, the vtkWindowToImageFilter class is part of the canonical way to output an image of a window to a file (replacing the obsolete SaveImageAsPPM method for vtkRenderWindows that existed in 3.2 and earlier). Connect one of these filters to the output of the window, and filter's output to a writer such as vtkPNGWriter.
See also
vtkRenderer vtkRenderWindowInteractor vtkWindowToImageFilter
Online Examples:

Definition at line 195 of file vtkRenderWindow.h.

Member Typedef Documentation

◆ Superclass

Definition at line 198 of file vtkRenderWindow.h.

Constructor & Destructor Documentation

◆ vtkRenderWindow()

vtkRenderWindow::vtkRenderWindow ( )
protected

◆ ~vtkRenderWindow()

vtkRenderWindow::~vtkRenderWindow ( )
overrideprotected

Member Function Documentation

◆ IsTypeOf()

static vtkTypeBool vtkRenderWindow::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkRenderWindow::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkWindow.

Reimplemented in vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenVRRenderWindow, and vtkVRRenderWindow.

◆ SafeDownCast()

static vtkRenderWindow * vtkRenderWindow::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase * vtkRenderWindow::NewInstanceInternal ( ) const
protectedvirtual

◆ NewInstance()

vtkRenderWindow * vtkRenderWindow::NewInstance ( ) const

◆ PrintSelf()

void vtkRenderWindow::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkWindow.

Reimplemented in vtkOSOpenGLRenderWindow, vtkExternalOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.

◆ New()

static vtkRenderWindow * vtkRenderWindow::New ( )
static

Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on.

◆ AddRenderer()

virtual void vtkRenderWindow::AddRenderer ( vtkRenderer )
virtual

Add a renderer to the list of renderers.

Reimplemented in vtkVRRenderWindow.

◆ RemoveRenderer()

void vtkRenderWindow::RemoveRenderer ( vtkRenderer )

Remove a renderer from the list of renderers.

◆ HasRenderer()

int vtkRenderWindow::HasRenderer ( vtkRenderer )

Query if a renderer is in the list of renderers.

◆ GetRenderLibrary()

static const char * vtkRenderWindow::GetRenderLibrary ( )
static

What rendering library has the user requested.

◆ GetRenderingBackend()

virtual const char * vtkRenderWindow::GetRenderingBackend ( )
virtual

What rendering backend has the user requested.

Reimplemented in vtkOpenGLRenderWindow.

◆ vtkGetNewMacro()

vtkRenderWindow::vtkGetNewMacro ( RenderTimer  ,
vtkRenderTimerLog   
)

Get the render timer log for this window.

◆ GetRenderers()

vtkRendererCollection * vtkRenderWindow::GetRenderers ( )
inline

Return the collection of renderers in the render window.

Definition at line 241 of file vtkRenderWindow.h.

◆ CaptureGL2PSSpecialProps()

void vtkRenderWindow::CaptureGL2PSSpecialProps ( vtkCollection specialProps)

The GL2PS exporter must handle certain props in a special way (e.g.

text). This method performs a render and captures all "GL2PS-special" props in the specified collection. The collection will contain a vtkPropCollection for each vtkRenderer in this->GetRenderers(), each containing the special props rendered by the corresponding renderer.

◆ GetCapturingGL2PSSpecialProps()

virtual int vtkRenderWindow::GetCapturingGL2PSSpecialProps ( )
virtual

Returns true if the render process is capturing text actors.

◆ Render()

void vtkRenderWindow::Render ( )
overridevirtual

Ask each renderer owned by this RenderWindow to render its image and synchronize this process.

Reimplemented from vtkWindow.

Reimplemented in vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOpenVRRenderWindow, and vtkVRRenderWindow.

◆ Start()

virtual void vtkRenderWindow::Start ( void  )
inlinevirtual

Start the rendering process for a frame.

Reimplemented in vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkVRRenderWindow, vtkExternalOpenGLRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 268 of file vtkRenderWindow.h.

◆ End()

virtual void vtkRenderWindow::End ( )
inlinevirtual

Update the system, if needed, at end of render process.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 273 of file vtkRenderWindow.h.

◆ Finalize()

virtual void vtkRenderWindow::Finalize ( void  )
inlinevirtual

◆ Frame()

virtual void vtkRenderWindow::Frame ( void  )
inlinevirtual

A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions.

Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkSDL2OpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 284 of file vtkRenderWindow.h.

◆ WaitForCompletion()

virtual void vtkRenderWindow::WaitForCompletion ( )
inlinevirtual

Block the thread until the actual rendering is finished().

Useful for measurement only.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 290 of file vtkRenderWindow.h.

◆ CopyResultFrame()

virtual void vtkRenderWindow::CopyResultFrame ( )
virtual

Performed at the end of the rendering process to generate image.

This is typically done right before swapping buffers.

◆ MakeRenderWindowInteractor()

virtual vtkRenderWindowInteractor * vtkRenderWindow::MakeRenderWindowInteractor ( )
virtual

Create an interactor to control renderers in this window.

We need to know what type of interactor to create, because we might be in X Windows or MS Windows.

Reimplemented in vtkOpenVRRenderWindow, and vtkVRRenderWindow.

◆ HideCursor()

virtual void vtkRenderWindow::HideCursor ( )
inlinevirtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 312 of file vtkRenderWindow.h.

◆ ShowCursor()

virtual void vtkRenderWindow::ShowCursor ( )
inlinevirtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkSDL2OpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 313 of file vtkRenderWindow.h.

◆ SetCursorPosition()

virtual void vtkRenderWindow::SetCursorPosition ( int  ,
int   
)
inlinevirtual

Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead.

Set cursor position in window (note that (0,0) is the lower left corner).

Reimplemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 314 of file vtkRenderWindow.h.

◆ SetCurrentCursor()

virtual void vtkRenderWindow::SetCurrentCursor ( int  )
virtual

◆ GetCurrentCursor()

virtual int vtkRenderWindow::GetCurrentCursor ( )
virtual

Change the shape of the cursor.

◆ vtkSetFilePathMacro()

vtkRenderWindow::vtkSetFilePathMacro ( CursorFileName  )

Set/Get the full path to the custom cursor.

This is used when the current cursor is set to VTK_CURSOR_CUSTOM.

◆ vtkGetFilePathMacro()

vtkRenderWindow::vtkGetFilePathMacro ( CursorFileName  )

Set/Get the full path to the custom cursor.

This is used when the current cursor is set to VTK_CURSOR_CUSTOM.

◆ SetFullScreen()

virtual void vtkRenderWindow::SetFullScreen ( vtkTypeBool  )
inlinevirtual

◆ GetFullScreen()

virtual vtkTypeBool vtkRenderWindow::GetFullScreen ( )
virtual

Turn on/off rendering full screen window size.

◆ FullScreenOn()

virtual void vtkRenderWindow::FullScreenOn ( )
virtual

Turn on/off rendering full screen window size.

◆ FullScreenOff()

virtual void vtkRenderWindow::FullScreenOff ( )
virtual

Turn on/off rendering full screen window size.

◆ SetBorders()

virtual void vtkRenderWindow::SetBorders ( vtkTypeBool  )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

◆ GetBorders()

virtual vtkTypeBool vtkRenderWindow::GetBorders ( )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

◆ BordersOn()

virtual void vtkRenderWindow::BordersOn ( )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

◆ BordersOff()

virtual void vtkRenderWindow::BordersOff ( )
virtual

Turn on/off window manager borders.

Typically, you shouldn't turn the borders off, because that bypasses the window manager and can cause undesirable behavior.

◆ GetStereoCapableWindow()

virtual vtkTypeBool vtkRenderWindow::GetStereoCapableWindow ( )
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

◆ StereoCapableWindowOn()

virtual void vtkRenderWindow::StereoCapableWindowOn ( )
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

◆ StereoCapableWindowOff()

virtual void vtkRenderWindow::StereoCapableWindowOff ( )
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

◆ SetStereoCapableWindow()

virtual void vtkRenderWindow::SetStereoCapableWindow ( vtkTypeBool  capable)
virtual

Prescribe that the window be created in a stereo-capable mode.

This method must be called before the window is realized. Default is off.

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.

◆ GetStereoRender()

virtual vtkTypeBool vtkRenderWindow::GetStereoRender ( )
virtual

Turn on/off stereo rendering.

◆ SetStereoRender()

void vtkRenderWindow::SetStereoRender ( vtkTypeBool  stereo)

Turn on/off stereo rendering.

◆ StereoRenderOn()

virtual void vtkRenderWindow::StereoRenderOn ( )
virtual

Turn on/off stereo rendering.

◆ StereoRenderOff()

virtual void vtkRenderWindow::StereoRenderOff ( )
virtual

Turn on/off stereo rendering.

◆ SetAlphaBitPlanes()

virtual void vtkRenderWindow::SetAlphaBitPlanes ( vtkTypeBool  )
virtual

Turn on/off the use of alpha bitplanes.

◆ GetAlphaBitPlanes()

virtual vtkTypeBool vtkRenderWindow::GetAlphaBitPlanes ( )
virtual

Turn on/off the use of alpha bitplanes.

◆ AlphaBitPlanesOn()

virtual void vtkRenderWindow::AlphaBitPlanesOn ( )
virtual

Turn on/off the use of alpha bitplanes.

◆ AlphaBitPlanesOff()

virtual void vtkRenderWindow::AlphaBitPlanesOff ( )
virtual

Turn on/off the use of alpha bitplanes.

◆ SetPointSmoothing()

virtual void vtkRenderWindow::SetPointSmoothing ( vtkTypeBool  )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

◆ GetPointSmoothing()

virtual vtkTypeBool vtkRenderWindow::GetPointSmoothing ( )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

◆ PointSmoothingOn()

virtual void vtkRenderWindow::PointSmoothingOn ( )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

◆ PointSmoothingOff()

virtual void vtkRenderWindow::PointSmoothingOff ( )
virtual

Turn on/off point smoothing.

Default is off. This must be applied before the first Render.

◆ SetLineSmoothing()

virtual void vtkRenderWindow::SetLineSmoothing ( vtkTypeBool  )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

◆ GetLineSmoothing()

virtual vtkTypeBool vtkRenderWindow::GetLineSmoothing ( )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

◆ LineSmoothingOn()

virtual void vtkRenderWindow::LineSmoothingOn ( )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

◆ LineSmoothingOff()

virtual void vtkRenderWindow::LineSmoothingOff ( )
virtual

Turn on/off line smoothing.

Default is off. This must be applied before the first Render.

◆ SetPolygonSmoothing()

virtual void vtkRenderWindow::SetPolygonSmoothing ( vtkTypeBool  )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

◆ GetPolygonSmoothing()

virtual vtkTypeBool vtkRenderWindow::GetPolygonSmoothing ( )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

◆ PolygonSmoothingOn()

virtual void vtkRenderWindow::PolygonSmoothingOn ( )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

◆ PolygonSmoothingOff()

virtual void vtkRenderWindow::PolygonSmoothingOff ( )
virtual

Turn on/off polygon smoothing.

Default is off. This must be applied before the first Render.

◆ GetStereoType()

virtual int vtkRenderWindow::GetStereoType ( )
virtual

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

◆ SetStereoType()

void vtkRenderWindow::SetStereoType ( int  )

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

◆ SetStereoTypeToCrystalEyes()

void vtkRenderWindow::SetStereoTypeToCrystalEyes ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 436 of file vtkRenderWindow.h.

◆ SetStereoTypeToRedBlue()

void vtkRenderWindow::SetStereoTypeToRedBlue ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 437 of file vtkRenderWindow.h.

◆ SetStereoTypeToInterlaced()

void vtkRenderWindow::SetStereoTypeToInterlaced ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 438 of file vtkRenderWindow.h.

◆ SetStereoTypeToLeft()

void vtkRenderWindow::SetStereoTypeToLeft ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 439 of file vtkRenderWindow.h.

◆ SetStereoTypeToRight()

void vtkRenderWindow::SetStereoTypeToRight ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 440 of file vtkRenderWindow.h.

◆ SetStereoTypeToDresden()

void vtkRenderWindow::SetStereoTypeToDresden ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 441 of file vtkRenderWindow.h.

◆ SetStereoTypeToAnaglyph()

void vtkRenderWindow::SetStereoTypeToAnaglyph ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 442 of file vtkRenderWindow.h.

◆ SetStereoTypeToCheckerboard()

void vtkRenderWindow::SetStereoTypeToCheckerboard ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 443 of file vtkRenderWindow.h.

◆ SetStereoTypeToSplitViewportHorizontal()

void vtkRenderWindow::SetStereoTypeToSplitViewportHorizontal ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 444 of file vtkRenderWindow.h.

◆ SetStereoTypeToFake()

void vtkRenderWindow::SetStereoTypeToFake ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 448 of file vtkRenderWindow.h.

◆ SetStereoTypeToEmulate()

void vtkRenderWindow::SetStereoTypeToEmulate ( )
inline

Set/Get what type of stereo rendering to use.

CrystalEyes mode uses frame-sequential capabilities available in OpenGL to drive LCD shutter glasses and stereo projectors. RedBlue mode is a simple type of stereo for use with red-blue glasses. Anaglyph mode is a superset of RedBlue mode, but the color output channels can be configured using the AnaglyphColorMask and the color of the original image can be (somewhat) maintained using AnaglyphColorSaturation; the default colors for Anaglyph mode is red-cyan. Interlaced stereo mode produces a composite image where horizontal lines alternate between left and right views. StereoLeft and StereoRight modes choose one or the other stereo view. Dresden mode is yet another stereoscopic interleaving. Fake simply causes the window to render twice without actually swapping the camera from left eye to right eye. This is useful in certain applications that want to emulate the rendering passes without actually rendering in stereo mode. Emulate is similar to Fake, except that it does render left and right eye. There is no compositing of the resulting images from the two eyes at the end of each render in this mode, hence the result onscreen will be the right eye.

Definition at line 449 of file vtkRenderWindow.h.

◆ GetStereoTypeAsString() [1/2]

const char * vtkRenderWindow::GetStereoTypeAsString ( )

Returns the stereo type as a string.

◆ GetStereoTypeAsString() [2/2]

static const char * vtkRenderWindow::GetStereoTypeAsString ( int  type)
static

Returns the stereo type as a string.

◆ StereoUpdate()

virtual void vtkRenderWindow::StereoUpdate ( )
virtual

Update the system, if needed, due to stereo rendering.

For some stereo methods, subclasses might need to switch some hardware settings here.

◆ StereoMidpoint()

virtual void vtkRenderWindow::StereoMidpoint ( )
virtual

Intermediate method performs operations required between the rendering of the left and right eye.

Reimplemented in vtkOpenGLRenderWindow, and vtkOpenVRRenderWindow.

◆ StereoRenderComplete()

virtual void vtkRenderWindow::StereoRenderComplete ( )
virtual

Handles work required once both views have been rendered when using stereo rendering.

Reimplemented in vtkOpenVRRenderWindow.

◆ SetAnaglyphColorSaturation()

virtual void vtkRenderWindow::SetAnaglyphColorSaturation ( float  )
virtual

Set/get the anaglyph color saturation factor.

This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.

◆ GetAnaglyphColorSaturation()

virtual float vtkRenderWindow::GetAnaglyphColorSaturation ( )
virtual

Set/get the anaglyph color saturation factor.

This number ranges from 0.0 to 1.0: 0.0 means that no color from the original object is maintained, 1.0 means all of the color is maintained. The default value is 0.65. Too much saturation can produce uncomfortable 3D viewing because anaglyphs also use color to encode 3D.

◆ SetAnaglyphColorMask() [1/2]

virtual void vtkRenderWindow::SetAnaglyphColorMask ( int  ,
int   
)
virtual

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

◆ SetAnaglyphColorMask() [2/2]

void vtkRenderWindow::SetAnaglyphColorMask ( int  [2])

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

◆ GetAnaglyphColorMask() [1/2]

virtual int * vtkRenderWindow::GetAnaglyphColorMask ( )
virtual

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

◆ GetAnaglyphColorMask() [2/2]

virtual void vtkRenderWindow::GetAnaglyphColorMask ( int  data[2])
virtual

Set/get the anaglyph color mask values.

These two numbers are bits mask that control which color channels of the original stereo images are used to produce the final anaglyph image. The first value is the color mask for the left view, the second the mask for the right view. If a bit in the mask is on for a particular color for a view, that color is passed on to the final view; if it is not set, that channel for that view is ignored. The bits are arranged as r, g, and b, so r = 4, g = 2, and b = 1. By default, the first value (the left view) is set to 4, and the second value is set to 3. That means that the red output channel comes from the left view, and the green and blue values come from the right view.

◆ WindowRemap()

virtual void vtkRenderWindow::WindowRemap ( void  )
inlinevirtual

Remap the rendering window.

This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up.

Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkXOpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, and vtkWin32OpenGLRenderWindow.

Definition at line 514 of file vtkRenderWindow.h.

◆ SetSwapBuffers()

virtual void vtkRenderWindow::SetSwapBuffers ( vtkTypeBool  )
virtual

Turn on/off buffer swapping between images.

◆ GetSwapBuffers()

virtual vtkTypeBool vtkRenderWindow::GetSwapBuffers ( )
virtual

Turn on/off buffer swapping between images.

◆ SwapBuffersOn()

virtual void vtkRenderWindow::SwapBuffersOn ( )
virtual

Turn on/off buffer swapping between images.

◆ SwapBuffersOff()

virtual void vtkRenderWindow::SwapBuffersOff ( )
virtual

Turn on/off buffer swapping between images.

◆ SetPixelData() [1/2]

virtual int vtkRenderWindow::SetPixelData ( int  ,
int  ,
int  ,
int  ,
unsigned char *  ,
int  ,
int  = 0 
)
inlinevirtual

Set/Get the pixel data of an image, transmitted as RGBRGBRGB.

The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

Definition at line 538 of file vtkRenderWindow.h.

◆ SetPixelData() [2/2]

virtual int vtkRenderWindow::SetPixelData ( int  ,
int  ,
int  ,
int  ,
vtkUnsignedCharArray ,
int  ,
int  = 0 
)
inlinevirtual

Set/Get the pixel data of an image, transmitted as RGBRGBRGB.

The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

Definition at line 543 of file vtkRenderWindow.h.

◆ GetRGBAPixelData() [1/2]

virtual float * vtkRenderWindow::GetRGBAPixelData ( int  ,
int  ,
int  ,
int  ,
int  ,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 558 of file vtkRenderWindow.h.

◆ GetRGBAPixelData() [2/2]

virtual int vtkRenderWindow::GetRGBAPixelData ( int  ,
int  ,
int  ,
int  ,
int  ,
vtkFloatArray ,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 563 of file vtkRenderWindow.h.

◆ SetRGBAPixelData() [1/2]

virtual int vtkRenderWindow::SetRGBAPixelData ( int  ,
int  ,
int  ,
int  ,
float *  ,
int  ,
int  = 0,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 568 of file vtkRenderWindow.h.

◆ SetRGBAPixelData() [2/2]

virtual int vtkRenderWindow::SetRGBAPixelData ( int  ,
int  ,
int  ,
int  ,
vtkFloatArray ,
int  ,
int  = 0,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 573 of file vtkRenderWindow.h.

◆ ReleaseRGBAPixelData()

virtual void vtkRenderWindow::ReleaseRGBAPixelData ( float *  )
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 578 of file vtkRenderWindow.h.

◆ GetRGBACharPixelData() [1/2]

virtual unsigned char * vtkRenderWindow::GetRGBACharPixelData ( int  ,
int  ,
int  ,
int  ,
int  ,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 579 of file vtkRenderWindow.h.

◆ GetRGBACharPixelData() [2/2]

virtual int vtkRenderWindow::GetRGBACharPixelData ( int  ,
int  ,
int  ,
int  ,
int  ,
vtkUnsignedCharArray ,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 584 of file vtkRenderWindow.h.

◆ SetRGBACharPixelData() [1/2]

virtual int vtkRenderWindow::SetRGBACharPixelData ( int  ,
int  ,
int  ,
int  ,
unsigned char *  ,
int  ,
int  = 0,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkOpenGLRenderWindow, and vtkGenericOpenGLRenderWindow.

Definition at line 589 of file vtkRenderWindow.h.

◆ SetRGBACharPixelData() [2/2]

virtual int vtkRenderWindow::SetRGBACharPixelData ( int  ,
int  ,
int  ,
int  ,
vtkUnsignedCharArray ,
int  ,
int  = 0,
int  = 0 
)
inlinevirtual

Same as Get/SetPixelData except that the image also contains an alpha component.

The image is transmitted as RGBARGBARGBA... each of which is a float value. The "blend" parameter controls whether the SetRGBAPixelData method blends the data with the previous contents of the frame buffer or completely replaces the frame buffer data.

Reimplemented in vtkGenericOpenGLRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 594 of file vtkRenderWindow.h.

◆ GetZbufferData() [1/3]

virtual float * vtkRenderWindow::GetZbufferData ( int  ,
int  ,
int  ,
int   
)
inlinevirtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 607 of file vtkRenderWindow.h.

◆ GetZbufferData() [2/3]

virtual int vtkRenderWindow::GetZbufferData ( int  ,
int  ,
int  ,
int  ,
float *   
)
inlinevirtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 608 of file vtkRenderWindow.h.

◆ GetZbufferData() [3/3]

virtual int vtkRenderWindow::GetZbufferData ( int  ,
int  ,
int  ,
int  ,
vtkFloatArray  
)
inlinevirtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 612 of file vtkRenderWindow.h.

◆ SetZbufferData() [1/2]

virtual int vtkRenderWindow::SetZbufferData ( int  ,
int  ,
int  ,
int  ,
float *   
)
inlinevirtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 616 of file vtkRenderWindow.h.

◆ SetZbufferData() [2/2]

virtual int vtkRenderWindow::SetZbufferData ( int  ,
int  ,
int  ,
int  ,
vtkFloatArray  
)
inlinevirtual

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Reimplemented in vtkOpenGLRenderWindow.

Definition at line 620 of file vtkRenderWindow.h.

◆ GetZbufferDataAtPoint()

float vtkRenderWindow::GetZbufferDataAtPoint ( int  x,
int  y 
)
inline

Set/Get the zbuffer data from the frame buffer.

(x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.

Definition at line 624 of file vtkRenderWindow.h.

◆ GetNeverRendered()

virtual int vtkRenderWindow::GetNeverRendered ( )
virtual

This flag is set if the window hasn't rendered since it was created.

◆ GetAbortRender()

virtual int vtkRenderWindow::GetAbortRender ( )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

◆ SetAbortRender()

virtual void vtkRenderWindow::SetAbortRender ( int  )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

◆ GetInAbortCheck()

virtual int vtkRenderWindow::GetInAbortCheck ( )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

◆ SetInAbortCheck()

virtual void vtkRenderWindow::SetInAbortCheck ( int  )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

◆ CheckAbortStatus()

virtual int vtkRenderWindow::CheckAbortStatus ( )
virtual

This is a flag that can be set to interrupt a rendering that is in progress.

◆ GetIsPicking()

vtkTypeBool vtkRenderWindow::GetIsPicking ( )
Deprecated:
in VTK 9.0

◆ SetIsPicking()

void vtkRenderWindow::SetIsPicking ( vtkTypeBool  )
Deprecated:
in VTK 9.0

◆ IsPickingOn()

void vtkRenderWindow::IsPickingOn ( )
Deprecated:
in VTK 9.0

◆ IsPickingOff()

void vtkRenderWindow::IsPickingOff ( )
Deprecated:
in VTK 9.0

◆ GetEventPending()

virtual vtkTypeBool vtkRenderWindow::GetEventPending ( )
inlinevirtual

Check to see if a mouse button has been pressed.

All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate.

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.

Definition at line 671 of file vtkRenderWindow.h.

◆ CheckInRenderStatus()

virtual int vtkRenderWindow::CheckInRenderStatus ( )
inlinevirtual

Are we rendering at the moment.

Definition at line 676 of file vtkRenderWindow.h.

◆ ClearInRenderStatus()

virtual void vtkRenderWindow::ClearInRenderStatus ( )
inlinevirtual

Clear status (after an exception was thrown for example)

Definition at line 681 of file vtkRenderWindow.h.

◆ SetDesiredUpdateRate()

virtual void vtkRenderWindow::SetDesiredUpdateRate ( double  )
virtual

Set/Get the desired update rate.

This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

◆ GetDesiredUpdateRate()

virtual double vtkRenderWindow::GetDesiredUpdateRate ( )
virtual

Set/Get the desired update rate.

This is used with the vtkLODActor class. When using level of detail actors you need to specify what update rate you require. The LODActors then will pick the correct resolution to meet your desired update rate in frames per second. A value of zero indicates that they can use all the time they want to.

◆ GetNumberOfLayers()

virtual int vtkRenderWindow::GetNumberOfLayers ( )
virtual

Get the number of layers for renderers.

Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

◆ SetNumberOfLayers()

virtual void vtkRenderWindow::SetNumberOfLayers ( int  )
virtual

Get the number of layers for renderers.

Each renderer should have its layer set individually. Some algorithms iterate through all layers, so it is not wise to set the number of layers to be exorbitantly large (say bigger than 100).

◆ GetInteractor()

virtual vtkRenderWindowInteractor * vtkRenderWindow::GetInteractor ( )
virtual

Get the interactor associated with this render window.

◆ SetInteractor()

virtual void vtkRenderWindow::SetInteractor ( vtkRenderWindowInteractor )
virtual

Set the interactor to the render window.

◆ UnRegister()

void vtkRenderWindow::UnRegister ( vtkObjectBase o)
overridevirtual

This Method detects loops of RenderWindow<->Interactor, so objects are freed properly.

Reimplemented from vtkObjectBase.

◆ SetDisplayId()

void vtkRenderWindow::SetDisplayId ( void *  )
inlineoverridevirtual

◆ SetWindowId()

void vtkRenderWindow::SetWindowId ( void *  )
inlineoverridevirtual

◆ SetNextWindowId()

virtual void vtkRenderWindow::SetNextWindowId ( void *  )
inlinevirtual

◆ SetParentId()

void vtkRenderWindow::SetParentId ( void *  )
inlineoverridevirtual

◆ GetGenericDisplayId()

void * vtkRenderWindow::GetGenericDisplayId ( )
inlineoverridevirtual

◆ GetGenericWindowId()

void * vtkRenderWindow::GetGenericWindowId ( )
inlineoverridevirtual

◆ GetGenericParentId()

void * vtkRenderWindow::GetGenericParentId ( )
inlineoverridevirtual

◆ GetGenericContext()

void * vtkRenderWindow::GetGenericContext ( )
inlineoverridevirtual

◆ GetGenericDrawable()

void * vtkRenderWindow::GetGenericDrawable ( )
inlineoverridevirtual

◆ SetWindowInfo()

void vtkRenderWindow::SetWindowInfo ( const char *  )
inlineoverridevirtual

◆ SetNextWindowInfo()

virtual void vtkRenderWindow::SetNextWindowInfo ( const char *  )
inlinevirtual

◆ SetParentInfo()

void vtkRenderWindow::SetParentInfo ( const char *  )
inlineoverridevirtual

◆ InitializeFromCurrentContext()

virtual bool vtkRenderWindow::InitializeFromCurrentContext ( )
inlinevirtual

Initialize the render window from the information associated with the currently activated OpenGL context.

Reimplemented in vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 747 of file vtkRenderWindow.h.

◆ SetSharedRenderWindow()

virtual void vtkRenderWindow::SetSharedRenderWindow ( vtkRenderWindow )
virtual

Set/Get an already existing window that this window should share data with if possible.

This must be set after the shared render window has been created and initialized but before this window has been initialized. Not all platforms support data sharing.

◆ GetSharedRenderWindow()

virtual vtkRenderWindow * vtkRenderWindow::GetSharedRenderWindow ( )
virtual

Set/Get an already existing window that this window should share data with if possible.

This must be set after the shared render window has been created and initialized but before this window has been initialized. Not all platforms support data sharing.

◆ GetPlatformSupportsRenderWindowSharing()

virtual bool vtkRenderWindow::GetPlatformSupportsRenderWindowSharing ( )
inlinevirtual

Set/Get an already existing window that this window should share data with if possible.

This must be set after the shared render window has been created and initialized but before this window has been initialized. Not all platforms support data sharing.

Reimplemented in vtkCocoaRenderWindow, vtkWin32OpenGLRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 759 of file vtkRenderWindow.h.

◆ IsCurrent()

virtual bool vtkRenderWindow::IsCurrent ( )
inlinevirtual

◆ IsDrawable()

virtual bool vtkRenderWindow::IsDrawable ( )
virtual

Test if the window has a valid drawable.

This is currently only an issue on Mac OS X Cocoa where rendering to an invalid drawable results in all OpenGL calls to fail with "invalid framebuffer operation".

Reimplemented in vtkCocoaRenderWindow, vtkGenericOpenGLRenderWindow, and vtkIOSRenderWindow.

◆ SetForceMakeCurrent()

virtual void vtkRenderWindow::SetForceMakeCurrent ( )
inlinevirtual

If called, allow MakeCurrent() to skip cache-check when called.

MakeCurrent() reverts to original behavior of cache-checking on the next render.

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, and vtkXOpenGLRenderWindow.

Definition at line 783 of file vtkRenderWindow.h.

◆ ReportCapabilities()

virtual const char * vtkRenderWindow::ReportCapabilities ( )
inlinevirtual

Get report of capabilities for the render window.

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.

Definition at line 788 of file vtkRenderWindow.h.

◆ SupportsOpenGL()

virtual int vtkRenderWindow::SupportsOpenGL ( )
inlinevirtual

Does this render window support OpenGL? 0-false, 1-true.

Reimplemented in vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkOpenGLRenderWindow, and vtkVRRenderWindow.

Definition at line 793 of file vtkRenderWindow.h.

◆ IsDirect()

virtual vtkTypeBool vtkRenderWindow::IsDirect ( )
inlinevirtual

Is this render window using hardware acceleration? 0-false, 1-true.

Reimplemented in vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, vtkEGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkIOSRenderWindow, vtkWin32OpenGLRenderWindow, vtkXOpenGLRenderWindow, and vtkVRRenderWindow.

Definition at line 798 of file vtkRenderWindow.h.

◆ GetDepthBufferSize()

virtual int vtkRenderWindow::GetDepthBufferSize ( )
inlinevirtual

This method should be defined by the subclass.

How many bits of precision are there in the zbuffer?

Reimplemented in vtkIOSRenderWindow, and vtkOpenGLRenderWindow.

Definition at line 804 of file vtkRenderWindow.h.

◆ GetColorBufferSizes()

virtual int vtkRenderWindow::GetColorBufferSizes ( int *  )
inlinevirtual

Get the size of the color buffer.

Returns 0 if not able to determine otherwise sets R G B and A into buffer.

Reimplemented in vtkOpenGLRenderWindow, and vtkSDL2OpenGLRenderWindow.

Definition at line 810 of file vtkRenderWindow.h.

◆ SetMultiSamples()

virtual void vtkRenderWindow::SetMultiSamples ( int  )
virtual

Set / Get the number of multisamples to use for hardware antialiasing.

A value of 1 will be set to 0.

◆ GetMultiSamples()

virtual int vtkRenderWindow::GetMultiSamples ( )
virtual

Set / Get the number of multisamples to use for hardware antialiasing.

A value of 1 will be set to 0.

◆ SetStencilCapable()

virtual void vtkRenderWindow::SetStencilCapable ( vtkTypeBool  )
virtual

Set / Get the availability of the stencil buffer.

◆ GetStencilCapable()

virtual vtkTypeBool vtkRenderWindow::GetStencilCapable ( )
virtual

Set / Get the availability of the stencil buffer.

◆ StencilCapableOn()

virtual void vtkRenderWindow::StencilCapableOn ( )
virtual

Set / Get the availability of the stencil buffer.

◆ StencilCapableOff()

virtual void vtkRenderWindow::StencilCapableOff ( )
virtual

Set / Get the availability of the stencil buffer.

◆ SetDeviceIndex()

virtual void vtkRenderWindow::SetDeviceIndex ( int  )
virtual

If there are several graphics card installed on a system, this index can be used to specify which card you want to render to.

the default is 0. This may not work on all derived render window and it may need to be set before the first render.

◆ GetDeviceIndex()

virtual int vtkRenderWindow::GetDeviceIndex ( )
virtual

If there are several graphics card installed on a system, this index can be used to specify which card you want to render to.

the default is 0. This may not work on all derived render window and it may need to be set before the first render.

◆ GetNumberOfDevices()

virtual int vtkRenderWindow::GetNumberOfDevices ( )
inlinevirtual

Returns the number of devices (graphics cards) on a system.

This may not work on all derived render windows.

Reimplemented in vtkEGLRenderWindow.

Definition at line 844 of file vtkRenderWindow.h.

◆ GetUseSRGBColorSpace()

virtual bool vtkRenderWindow::GetUseSRGBColorSpace ( )
virtual

Set/Get if we want this window to use the sRGB color space.

Some hardware/drivers do not fully support this.

◆ SetUseSRGBColorSpace()

virtual void vtkRenderWindow::SetUseSRGBColorSpace ( bool  )
virtual

Set/Get if we want this window to use the sRGB color space.

Some hardware/drivers do not fully support this.

◆ UseSRGBColorSpaceOn()

virtual void vtkRenderWindow::UseSRGBColorSpaceOn ( )
virtual

Set/Get if we want this window to use the sRGB color space.

Some hardware/drivers do not fully support this.

◆ UseSRGBColorSpaceOff()

virtual void vtkRenderWindow::UseSRGBColorSpaceOff ( )
virtual

Set/Get if we want this window to use the sRGB color space.

Some hardware/drivers do not fully support this.

◆ DoStereoRender()

virtual void vtkRenderWindow::DoStereoRender ( )
protectedvirtual

Member Data Documentation

◆ Renderers

vtkRendererCollection* vtkRenderWindow::Renderers
protected

Definition at line 862 of file vtkRenderWindow.h.

◆ RenderTimer

vtkNew<vtkRenderTimerLog> vtkRenderWindow::RenderTimer
protected

Definition at line 863 of file vtkRenderWindow.h.

◆ Borders

vtkTypeBool vtkRenderWindow::Borders
protected

Definition at line 864 of file vtkRenderWindow.h.

◆ FullScreen

vtkTypeBool vtkRenderWindow::FullScreen
protected

Definition at line 865 of file vtkRenderWindow.h.

◆ OldScreen

int vtkRenderWindow::OldScreen[5]
protected

Definition at line 866 of file vtkRenderWindow.h.

◆ PointSmoothing

vtkTypeBool vtkRenderWindow::PointSmoothing
protected

Definition at line 867 of file vtkRenderWindow.h.

◆ LineSmoothing

vtkTypeBool vtkRenderWindow::LineSmoothing
protected

Definition at line 868 of file vtkRenderWindow.h.

◆ PolygonSmoothing

vtkTypeBool vtkRenderWindow::PolygonSmoothing
protected

Definition at line 869 of file vtkRenderWindow.h.

◆ StereoRender

vtkTypeBool vtkRenderWindow::StereoRender
protected

Definition at line 870 of file vtkRenderWindow.h.

◆ StereoType

int vtkRenderWindow::StereoType
protected

Definition at line 871 of file vtkRenderWindow.h.

◆ StereoCapableWindow

vtkTypeBool vtkRenderWindow::StereoCapableWindow
protected

Definition at line 872 of file vtkRenderWindow.h.

◆ AlphaBitPlanes

vtkTypeBool vtkRenderWindow::AlphaBitPlanes
protected

Definition at line 873 of file vtkRenderWindow.h.

◆ Interactor

vtkRenderWindowInteractor* vtkRenderWindow::Interactor
protected

Definition at line 874 of file vtkRenderWindow.h.

◆ StereoBuffer

vtkSmartPointer<vtkUnsignedCharArray> vtkRenderWindow::StereoBuffer
protected

Definition at line 875 of file vtkRenderWindow.h.

◆ ResultFrame

vtkSmartPointer<vtkUnsignedCharArray> vtkRenderWindow::ResultFrame
protected

Definition at line 876 of file vtkRenderWindow.h.

◆ SwapBuffers

vtkTypeBool vtkRenderWindow::SwapBuffers
protected

Definition at line 877 of file vtkRenderWindow.h.

◆ DesiredUpdateRate

double vtkRenderWindow::DesiredUpdateRate
protected

Definition at line 878 of file vtkRenderWindow.h.

◆ AbortRender

int vtkRenderWindow::AbortRender
protected

Definition at line 879 of file vtkRenderWindow.h.

◆ InAbortCheck

int vtkRenderWindow::InAbortCheck
protected

Definition at line 880 of file vtkRenderWindow.h.

◆ InRender

int vtkRenderWindow::InRender
protected

Definition at line 881 of file vtkRenderWindow.h.

◆ NeverRendered

int vtkRenderWindow::NeverRendered
protected

Definition at line 882 of file vtkRenderWindow.h.

◆ NumberOfLayers

int vtkRenderWindow::NumberOfLayers
protected

Definition at line 883 of file vtkRenderWindow.h.

◆ CurrentCursor

int vtkRenderWindow::CurrentCursor
protected

Definition at line 884 of file vtkRenderWindow.h.

◆ AnaglyphColorSaturation

float vtkRenderWindow::AnaglyphColorSaturation
protected

Definition at line 885 of file vtkRenderWindow.h.

◆ AnaglyphColorMask

int vtkRenderWindow::AnaglyphColorMask[2]
protected

Definition at line 886 of file vtkRenderWindow.h.

◆ MultiSamples

int vtkRenderWindow::MultiSamples
protected

Definition at line 887 of file vtkRenderWindow.h.

◆ StencilCapable

vtkTypeBool vtkRenderWindow::StencilCapable
protected

Definition at line 888 of file vtkRenderWindow.h.

◆ CapturingGL2PSSpecialProps

int vtkRenderWindow::CapturingGL2PSSpecialProps
protected

Definition at line 889 of file vtkRenderWindow.h.

◆ DeviceIndex

int vtkRenderWindow::DeviceIndex
protected

Definition at line 890 of file vtkRenderWindow.h.

◆ UseSRGBColorSpace

bool vtkRenderWindow::UseSRGBColorSpace
protected

Definition at line 892 of file vtkRenderWindow.h.

◆ CursorFileName

char* vtkRenderWindow::CursorFileName
protected

Definition at line 893 of file vtkRenderWindow.h.

◆ AbortCheckTime

double vtkRenderWindow::AbortCheckTime
protected

The universal time since the last abort check occurred.

Definition at line 898 of file vtkRenderWindow.h.

◆ SharedRenderWindow

vtkRenderWindow* vtkRenderWindow::SharedRenderWindow
protected

Definition at line 900 of file vtkRenderWindow.h.


The documentation for this class was generated from the following file: