VTK  9.1.0
Public Types | Public Member Functions | Static Public Member Functions | Protected Types | Protected Member Functions | Static Protected Member Functions | Protected Attributes | List of all members
vtkProperty Class Reference

represent surface properties of a geometric object More...

#include <vtkProperty.h>

Inheritance diagram for vtkProperty:
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Collaboration diagram for vtkProperty:
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Public Types

typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkPropertyNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void DeepCopy (vtkProperty *p)
 Assign one property to another. More...
 
virtual void Render (vtkActor *, vtkRenderer *)
 This method causes the property to set up whatever is required for its instance variables. More...
 
virtual void BackfaceRender (vtkActor *, vtkRenderer *)
 This method renders the property as a backface property. More...
 
virtual void PostRender (vtkActor *, vtkRenderer *)
 This method is called after the actor has been rendered. More...
 
void SetBaseColorTexture (vtkTexture *texture)
 Set the base color texture. More...
 
void SetORMTexture (vtkTexture *texture)
 Set the ORM texture. More...
 
void SetAnisotropyTexture (vtkTexture *texture)
 Set the anisotropy texture. More...
 
void SetNormalTexture (vtkTexture *texture)
 Set the normal texture. More...
 
void SetEmissiveTexture (vtkTexture *texture)
 Set the emissive texture. More...
 
void SetCoatNormalTexture (vtkTexture *texture)
 Set the coat normal texture. More...
 
void RemoveTexture (const char *name)
 Remove a texture from the collection. More...
 
void RemoveAllTextures ()
 Remove all the textures. More...
 
int GetNumberOfTextures ()
 Returns the number of textures in this property. More...
 
std::map< std::string, vtkTexture * > & GetAllTextures ()
 Returns all the textures in this property and their names. More...
 
virtual void ReleaseGraphicsResources (vtkWindow *win)
 Release any graphics resources that are being consumed by this property. More...
 
virtual bool GetLighting ()
 Set/Get lighting flag for an object. More...
 
virtual void SetLighting (bool)
 Set/Get lighting flag for an object. More...
 
virtual void LightingOn ()
 Set/Get lighting flag for an object. More...
 
virtual void LightingOff ()
 Set/Get lighting flag for an object. More...
 
virtual bool GetRenderPointsAsSpheres ()
 Set/Get rendering of points as spheres. More...
 
virtual void SetRenderPointsAsSpheres (bool)
 Set/Get rendering of points as spheres. More...
 
virtual void RenderPointsAsSpheresOn ()
 Set/Get rendering of points as spheres. More...
 
virtual void RenderPointsAsSpheresOff ()
 Set/Get rendering of points as spheres. More...
 
virtual bool GetRenderLinesAsTubes ()
 Set/Get rendering of lines as tubes. More...
 
virtual void SetRenderLinesAsTubes (bool)
 Set/Get rendering of lines as tubes. More...
 
virtual void RenderLinesAsTubesOn ()
 Set/Get rendering of lines as tubes. More...
 
virtual void RenderLinesAsTubesOff ()
 Set/Get rendering of lines as tubes. More...
 
virtual void SetInterpolation (int)
 Set the shading interpolation method for an object. More...
 
virtual int GetInterpolation ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToFlat ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToGouraud ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToPhong ()
 Set the shading interpolation method for an object. More...
 
void SetInterpolationToPBR ()
 Set the shading interpolation method for an object. More...
 
const char * GetInterpolationAsString ()
 Return the method of shading as a descriptive character string. More...
 
virtual void SetRepresentation (int)
 Control the surface geometry representation for the object. More...
 
virtual int GetRepresentation ()
 Control the surface geometry representation for the object. More...
 
void SetRepresentationToPoints ()
 Control the surface geometry representation for the object. More...
 
void SetRepresentationToWireframe ()
 Control the surface geometry representation for the object. More...
 
void SetRepresentationToSurface ()
 Control the surface geometry representation for the object. More...
 
const char * GetRepresentationAsString ()
 Return the method of shading as a descriptive character string. More...
 
virtual void SetColor (double r, double g, double b)
 Set the color of the object. More...
 
virtual void SetColor (double a[3])
 Set the color of the object. More...
 
double * GetColor ()
 Set the color of the object. More...
 
void GetColor (double rgb[3])
 Set the color of the object. More...
 
void GetColor (double &r, double &g, double &b)
 Set the color of the object. More...
 
virtual void SetBaseIOR (double)
 Set/Get the Index Of Refraction of the base layer. More...
 
virtual double GetBaseIOR ()
 Set/Get the Index Of Refraction of the base layer. More...
 
virtual void SetMetallic (double)
 Set/Get the metallic coefficient. More...
 
virtual double GetMetallic ()
 Set/Get the metallic coefficient. More...
 
virtual void SetRoughness (double)
 Set/Get the roughness coefficient. More...
 
virtual double GetRoughness ()
 Set/Get the roughness coefficient. More...
 
virtual void SetAnisotropy (double)
 Set/Get the anisotropy coefficient. More...
 
virtual double GetAnisotropy ()
 Set/Get the anisotropy coefficient. More...
 
virtual void SetAnisotropyRotation (double)
 Set/Get the anisotropy rotation coefficient. More...
 
virtual double GetAnisotropyRotation ()
 Set/Get the anisotropy rotation coefficient. More...
 
virtual void SetCoatIOR (double)
 Set/Get the coat layer Index Of Refraction. More...
 
virtual double GetCoatIOR ()
 Set/Get the coat layer Index Of Refraction. More...
 
virtual void SetCoatRoughness (double)
 Set/Get the coat layer roughness coefficient. More...
 
virtual double GetCoatRoughness ()
 Set/Get the coat layer roughness coefficient. More...
 
virtual void SetCoatStrength (double)
 Set/Get the coat layer strength coefficient. More...
 
virtual double GetCoatStrength ()
 Set/Get the coat layer strength coefficient. More...
 
virtual void SetCoatColor (double, double, double)
 Set/Get the color of the coat layer. More...
 
virtual void SetCoatColor (double[3])
 Set/Get the color of the coat layer. More...
 
virtual double * GetCoatColor ()
 Set/Get the color of the coat layer. More...
 
virtual void GetCoatColor (double &, double &, double &)
 Set/Get the color of the coat layer. More...
 
virtual void GetCoatColor (double[3])
 Set/Get the color of the coat layer. More...
 
virtual void SetCoatNormalScale (double)
 Set/Get the coat layer normal scale coefficient. More...
 
virtual double GetCoatNormalScale ()
 Set/Get the coat layer normal scale coefficient. More...
 
virtual void SetNormalScale (double)
 Set/Get the normal scale coefficient. More...
 
virtual double GetNormalScale ()
 Set/Get the normal scale coefficient. More...
 
virtual void SetOcclusionStrength (double)
 Set/Get the occlusion strength coefficient. More...
 
virtual double GetOcclusionStrength ()
 Set/Get the occlusion strength coefficient. More...
 
virtual void SetEmissiveFactor (double, double, double)
 Set/Get the emissive factor. More...
 
virtual void SetEmissiveFactor (double[3])
 Set/Get the emissive factor. More...
 
virtual double * GetEmissiveFactor ()
 Set/Get the emissive factor. More...
 
virtual void GetEmissiveFactor (double &, double &, double &)
 Set/Get the emissive factor. More...
 
virtual void GetEmissiveFactor (double[3])
 Set/Get the emissive factor. More...
 
virtual void SetEdgeTint (double, double, double)
 Set/Get the edge tint (for metals only). More...
 
virtual void SetEdgeTint (double[3])
 Set/Get the edge tint (for metals only). More...
 
virtual double * GetEdgeTint ()
 Set/Get the edge tint (for metals only). More...
 
virtual void GetEdgeTint (double &, double &, double &)
 Set/Get the edge tint (for metals only). More...
 
virtual void GetEdgeTint (double[3])
 Set/Get the edge tint (for metals only). More...
 
virtual void SetAmbient (double)
 Set/Get the ambient lighting coefficient. More...
 
virtual double GetAmbient ()
 Set/Get the ambient lighting coefficient. More...
 
virtual void SetDiffuse (double)
 Set/Get the diffuse lighting coefficient. More...
 
virtual double GetDiffuse ()
 Set/Get the diffuse lighting coefficient. More...
 
virtual void SetSpecular (double)
 Set/Get the specular lighting coefficient. More...
 
virtual double GetSpecular ()
 Set/Get the specular lighting coefficient. More...
 
virtual void SetSpecularPower (double)
 Set/Get the specular power. More...
 
virtual double GetSpecularPower ()
 Set/Get the specular power. More...
 
virtual void SetOpacity (double)
 Set/Get the object's opacity. More...
 
virtual double GetOpacity ()
 Set/Get the object's opacity. More...
 
virtual void SetAmbientColor (double, double, double)
 Set/Get the ambient surface color. More...
 
virtual void SetAmbientColor (double[3])
 Set/Get the ambient surface color. More...
 
virtual double * GetAmbientColor ()
 Set/Get the ambient surface color. More...
 
virtual void GetAmbientColor (double &, double &, double &)
 Set/Get the ambient surface color. More...
 
virtual void GetAmbientColor (double[3])
 Set/Get the ambient surface color. More...
 
virtual void SetDiffuseColor (double, double, double)
 Set/Get the diffuse surface color. More...
 
virtual void SetDiffuseColor (double[3])
 Set/Get the diffuse surface color. More...
 
virtual double * GetDiffuseColor ()
 Set/Get the diffuse surface color. More...
 
virtual void GetDiffuseColor (double &, double &, double &)
 Set/Get the diffuse surface color. More...
 
virtual void GetDiffuseColor (double[3])
 Set/Get the diffuse surface color. More...
 
virtual void SetSpecularColor (double, double, double)
 Set/Get the specular surface color. More...
 
virtual void SetSpecularColor (double[3])
 Set/Get the specular surface color. More...
 
virtual double * GetSpecularColor ()
 Set/Get the specular surface color. More...
 
virtual void GetSpecularColor (double &, double &, double &)
 Set/Get the specular surface color. More...
 
virtual void GetSpecularColor (double[3])
 Set/Get the specular surface color. More...
 
virtual vtkTypeBool GetEdgeVisibility ()
 Turn on/off the visibility of edges. More...
 
virtual void SetEdgeVisibility (vtkTypeBool)
 Turn on/off the visibility of edges. More...
 
virtual void EdgeVisibilityOn ()
 Turn on/off the visibility of edges. More...
 
virtual void EdgeVisibilityOff ()
 Turn on/off the visibility of edges. More...
 
virtual void SetEdgeColor (double, double, double)
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void SetEdgeColor (double[3])
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual double * GetEdgeColor ()
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void GetEdgeColor (double &, double &, double &)
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual void GetEdgeColor (double[3])
 Set/Get the color of primitive edges (if edge visibility is enabled). More...
 
virtual vtkTypeBool GetVertexVisibility ()
 Turn on/off the visibility of vertices. More...
 
virtual void SetVertexVisibility (vtkTypeBool)
 Turn on/off the visibility of vertices. More...
 
virtual void VertexVisibilityOn ()
 Turn on/off the visibility of vertices. More...
 
virtual void VertexVisibilityOff ()
 Turn on/off the visibility of vertices. More...
 
virtual void SetVertexColor (double, double, double)
 Set/Get the color of primitive vertices (if vertex visibility is enabled). More...
 
virtual void SetVertexColor (double[3])
 Set/Get the color of primitive vertices (if vertex visibility is enabled). More...
 
virtual double * GetVertexColor ()
 Set/Get the color of primitive vertices (if vertex visibility is enabled). More...
 
virtual void GetVertexColor (double &, double &, double &)
 Set/Get the color of primitive vertices (if vertex visibility is enabled). More...
 
virtual void GetVertexColor (double[3])
 Set/Get the color of primitive vertices (if vertex visibility is enabled). More...
 
virtual void SetSelectionColor (double, double, double, double)
 Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More...
 
virtual void SetSelectionColor (double[4])
 Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More...
 
virtual double * GetSelectionColor ()
 Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More...
 
virtual void GetSelectionColor (double &, double &, double &, double &)
 Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More...
 
virtual void GetSelectionColor (double[4])
 Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More...
 
virtual void SetSelectionLineWidth (float)
 Set/Get the selection line width. More...
 
virtual float GetSelectionLineWidth ()
 Set/Get the selection line width. More...
 
virtual void SetSelectionPointSize (float)
 Set/Get the selection point size. More...
 
virtual float GetSelectionPointSize ()
 Set/Get the selection point size. More...
 
virtual void SetLineWidth (float)
 Set/Get the width of a Line. More...
 
virtual float GetLineWidth ()
 Set/Get the width of a Line. More...
 
virtual void SetLineStipplePattern (int)
 Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More...
 
virtual int GetLineStipplePattern ()
 Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More...
 
virtual void SetLineStippleRepeatFactor (int)
 Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More...
 
virtual int GetLineStippleRepeatFactor ()
 Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More...
 
virtual void SetPointSize (float)
 Set/Get the diameter of a point. More...
 
virtual float GetPointSize ()
 Set/Get the diameter of a point. More...
 
virtual vtkTypeBool GetBackfaceCulling ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void SetBackfaceCulling (vtkTypeBool)
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void BackfaceCullingOn ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void BackfaceCullingOff ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual vtkTypeBool GetFrontfaceCulling ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void SetFrontfaceCulling (vtkTypeBool)
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void FrontfaceCullingOn ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void FrontfaceCullingOff ()
 Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More...
 
virtual void SetMaterialName (const char *)
 Returns the name of the material currently loaded, if any. More...
 
virtual char * GetMaterialName ()
 Returns the name of the material currently loaded, if any. More...
 
virtual void SetShading (vtkTypeBool)
 Enable/Disable shading. More...
 
virtual vtkTypeBool GetShading ()
 Enable/Disable shading. More...
 
virtual void ShadingOn ()
 Enable/Disable shading. More...
 
virtual void ShadingOff ()
 Enable/Disable shading. More...
 
virtual void AddShaderVariable (const char *name, int numVars, int *x)
 Provide values to initialize shader variables. More...
 
virtual void AddShaderVariable (const char *name, int numVars, float *x)
 Provide values to initialize shader variables. More...
 
virtual void AddShaderVariable (const char *name, int numVars, double *x)
 Provide values to initialize shader variables. More...
 
void AddShaderVariable (const char *name, int v)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, float v)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, double v)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, int v1, int v2)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, float v1, float v2)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, double v1, double v2)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, int v1, int v2, int v3)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, float v1, float v2, float v3)
 Methods to provide to add shader variables from wrappers. More...
 
void AddShaderVariable (const char *name, double v1, double v2, double v3)
 Methods to provide to add shader variables from wrappers. More...
 
virtual void SetShowTexturesOnBackface (bool)
 Show texture maps when the geometry is backfacing. More...
 
virtual bool GetShowTexturesOnBackface ()
 Show texture maps when the geometry is backfacing. More...
 
virtual void ShowTexturesOnBackfaceOn ()
 Show texture maps when the geometry is backfacing. More...
 
virtual void ShowTexturesOnBackfaceOff ()
 Show texture maps when the geometry is backfacing. More...
 
void SetTexture (const char *name, vtkTexture *texture)
 Set/Get the texture object to control rendering texture maps. More...
 
vtkTextureGetTexture (const char *name)
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with the Property. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with the Property. More...
 
double ComputeReflectanceOfBaseLayer ()
 For PBR, calculate the reflectance of the base layer depending on the presence of a coat layer. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual vtkTypeBool IsA (const char *name)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPropertySafeDownCast (vtkObjectBase *o)
 
static vtkPropertyNew ()
 Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. More...
 
static double ComputeReflectanceFromIOR (double IORTo, double IORFrom)
 For PBR, calculate the reflectance from the refractive index of ingoing and outgoing interfaces. More...
 
static double ComputeIORFromReflectance (double reflectance, double ior)
 For PBR, calculate the refractive index from the reflectance of the interface and the refractive index of one of both medium. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More...
 
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More...
 

Protected Types

typedef std::map< std::string, vtkTexture * > MapOfTextures
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkProperty ()
 
 ~vtkProperty () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void RegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Static Protected Member Functions

static void ComputeCompositeColor (double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3])
 Computes composite color. More...
 
- Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
 
static vtkReallocingFunction GetCurrentReallocFunction ()
 
static vtkFreeingFunction GetCurrentFreeFunction ()
 
static vtkFreeingFunction GetAlternateFreeFunction ()
 

Protected Attributes

double Color [3]
 
double AmbientColor [3]
 
double DiffuseColor [3]
 
double SpecularColor [3]
 
double EdgeColor [3]
 
double VertexColor [3]
 
double SelectionColor [4] = { 1.0, 0.0, 0.0, 1.0 }
 
double Ambient
 
double Diffuse
 
double Metallic
 
double Roughness
 
double Anisotropy
 
double AnisotropyRotation
 
double BaseIOR
 
double CoatIOR
 
double CoatColor [3]
 
double CoatRoughness
 
double CoatStrength
 
double CoatNormalScale
 
double NormalScale
 
double OcclusionStrength
 
double EmissiveFactor [3]
 
double Specular
 
double SpecularPower
 
double Opacity
 
double EdgeTint [3]
 
float PointSize
 
float LineWidth
 
float SelectionPointSize = 2.f
 
float SelectionLineWidth = 2.f
 
int LineStipplePattern
 
int LineStippleRepeatFactor
 
int Interpolation
 
int Representation
 
vtkTypeBool EdgeVisibility
 
vtkTypeBool VertexVisibility
 
vtkTypeBool BackfaceCulling
 
vtkTypeBool FrontfaceCulling
 
bool Lighting
 
bool RenderPointsAsSpheres
 
bool RenderLinesAsTubes
 
bool ShowTexturesOnBackface
 
vtkTypeBool Shading
 
char * MaterialName
 
MapOfTextures Textures
 
vtkInformationInformation
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

represent surface properties of a geometric object

vtkProperty is an object that represents lighting and other surface properties of a geometric object. The primary properties that can be set are colors (overall, ambient, diffuse, specular, and edge color); specular power; opacity of the object; the representation of the object (points, wireframe, or surface); and the shading method to be used (flat, Gouraud, and Phong). Also, some special graphics features like backface properties can be set and manipulated with this object.

See also
vtkActor vtkPropertyDevice
Online Examples:

Definition at line 170 of file vtkProperty.h.

Member Typedef Documentation

◆ Superclass

Definition at line 173 of file vtkProperty.h.

◆ MapOfTextures

typedef std::map<std::string, vtkTexture*> vtkProperty::MapOfTextures
protected

Definition at line 913 of file vtkProperty.h.

Constructor & Destructor Documentation

◆ vtkProperty()

vtkProperty::vtkProperty ( )
protected

◆ ~vtkProperty()

vtkProperty::~vtkProperty ( )
overrideprotected

Member Function Documentation

◆ IsTypeOf()

static vtkTypeBool vtkProperty::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkProperty::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObjectBase.

Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.

◆ SafeDownCast()

static vtkProperty * vtkProperty::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase * vtkProperty::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.

◆ NewInstance()

vtkProperty * vtkProperty::NewInstance ( ) const

◆ PrintSelf()

void vtkProperty::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

Reimplemented in vtkOpenGLProperty.

◆ New()

static vtkProperty * vtkProperty::New ( )
static

Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation.

Backface and frontface culling are off.

◆ DeepCopy()

void vtkProperty::DeepCopy ( vtkProperty p)

Assign one property to another.

◆ Render()

virtual void vtkProperty::Render ( vtkActor ,
vtkRenderer  
)
virtual

This method causes the property to set up whatever is required for its instance variables.

This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.

Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.

◆ BackfaceRender()

virtual void vtkProperty::BackfaceRender ( vtkActor ,
vtkRenderer  
)
inlinevirtual

This method renders the property as a backface property.

TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.

Reimplemented in vtkOpenGLProperty.

Definition at line 204 of file vtkProperty.h.

◆ PostRender()

virtual void vtkProperty::PostRender ( vtkActor ,
vtkRenderer  
)
virtual

This method is called after the actor has been rendered.

Don't call this directly. This method cleans up any shaders allocated.

Reimplemented in vtkOpenGLProperty.

◆ GetLighting()

virtual bool vtkProperty::GetLighting ( )
virtual

Set/Get lighting flag for an object.

Initial value is true.

◆ SetLighting()

virtual void vtkProperty::SetLighting ( bool  )
virtual

Set/Get lighting flag for an object.

Initial value is true.

◆ LightingOn()

virtual void vtkProperty::LightingOn ( )
virtual

Set/Get lighting flag for an object.

Initial value is true.

◆ LightingOff()

virtual void vtkProperty::LightingOff ( )
virtual

Set/Get lighting flag for an object.

Initial value is true.

◆ GetRenderPointsAsSpheres()

virtual bool vtkProperty::GetRenderPointsAsSpheres ( )
virtual

Set/Get rendering of points as spheres.

The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.

◆ SetRenderPointsAsSpheres()

virtual void vtkProperty::SetRenderPointsAsSpheres ( bool  )
virtual

Set/Get rendering of points as spheres.

The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.

◆ RenderPointsAsSpheresOn()

virtual void vtkProperty::RenderPointsAsSpheresOn ( )
virtual

Set/Get rendering of points as spheres.

The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.

◆ RenderPointsAsSpheresOff()

virtual void vtkProperty::RenderPointsAsSpheresOff ( )
virtual

Set/Get rendering of points as spheres.

The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.

◆ GetRenderLinesAsTubes()

virtual bool vtkProperty::GetRenderLinesAsTubes ( )
virtual

Set/Get rendering of lines as tubes.

The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.

◆ SetRenderLinesAsTubes()

virtual void vtkProperty::SetRenderLinesAsTubes ( bool  )
virtual

Set/Get rendering of lines as tubes.

The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.

◆ RenderLinesAsTubesOn()

virtual void vtkProperty::RenderLinesAsTubesOn ( )
virtual

Set/Get rendering of lines as tubes.

The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.

◆ RenderLinesAsTubesOff()

virtual void vtkProperty::RenderLinesAsTubesOff ( )
virtual

Set/Get rendering of lines as tubes.

The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.

◆ SetInterpolation()

virtual void vtkProperty::SetInterpolation ( int  )
virtual

Set the shading interpolation method for an object.

◆ GetInterpolation()

virtual int vtkProperty::GetInterpolation ( )
virtual

Set the shading interpolation method for an object.

◆ SetInterpolationToFlat()

void vtkProperty::SetInterpolationToFlat ( )
inline

Set the shading interpolation method for an object.

Definition at line 253 of file vtkProperty.h.

◆ SetInterpolationToGouraud()

void vtkProperty::SetInterpolationToGouraud ( )
inline

Set the shading interpolation method for an object.

Definition at line 254 of file vtkProperty.h.

◆ SetInterpolationToPhong()

void vtkProperty::SetInterpolationToPhong ( )
inline

Set the shading interpolation method for an object.

Definition at line 255 of file vtkProperty.h.

◆ SetInterpolationToPBR()

void vtkProperty::SetInterpolationToPBR ( )
inline

Set the shading interpolation method for an object.

Definition at line 256 of file vtkProperty.h.

◆ GetInterpolationAsString()

const char * vtkProperty::GetInterpolationAsString ( )
inline

Return the method of shading as a descriptive character string.

Definition at line 927 of file vtkProperty.h.

◆ SetRepresentation()

virtual void vtkProperty::SetRepresentation ( int  )
virtual

Control the surface geometry representation for the object.

◆ GetRepresentation()

virtual int vtkProperty::GetRepresentation ( )
virtual

Control the surface geometry representation for the object.

◆ SetRepresentationToPoints()

void vtkProperty::SetRepresentationToPoints ( )
inline

Control the surface geometry representation for the object.

Definition at line 266 of file vtkProperty.h.

◆ SetRepresentationToWireframe()

void vtkProperty::SetRepresentationToWireframe ( )
inline

Control the surface geometry representation for the object.

Definition at line 267 of file vtkProperty.h.

◆ SetRepresentationToSurface()

void vtkProperty::SetRepresentationToSurface ( )
inline

Control the surface geometry representation for the object.

Definition at line 268 of file vtkProperty.h.

◆ GetRepresentationAsString()

const char * vtkProperty::GetRepresentationAsString ( )
inline

Return the method of shading as a descriptive character string.

Definition at line 950 of file vtkProperty.h.

◆ SetColor() [1/2]

virtual void vtkProperty::SetColor ( double  r,
double  g,
double  b 
)
virtual

Set the color of the object.

Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

◆ SetColor() [2/2]

virtual void vtkProperty::SetColor ( double  a[3])
virtual

Set the color of the object.

Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

◆ GetColor() [1/3]

double * vtkProperty::GetColor ( )

Set the color of the object.

Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

◆ GetColor() [2/3]

void vtkProperty::GetColor ( double  rgb[3])

Set the color of the object.

Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

◆ GetColor() [3/3]

void vtkProperty::GetColor ( double &  r,
double &  g,
double &  b 
)

Set the color of the object.

Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.

◆ SetBaseIOR()

virtual void vtkProperty::SetBaseIOR ( double  )
virtual

Set/Get the Index Of Refraction of the base layer.

It controls the amount of light reflected at normal incidence (the reflectance F0), depending on the IOR of the upper layer (eg. coat layer, or environment). For example, with a base IOR of 1.5 and an IOR of 1.0 outside (IOR of the air), 4% of the amount of the light is reflected at normal incidence. Notice that modifying this value is only useful for dielectrics materials, as the reflectance for metallic is the albedo. This parameter is only used by PBR Interpolation. Default value is 1.5

◆ GetBaseIOR()

virtual double vtkProperty::GetBaseIOR ( )
virtual

Set/Get the Index Of Refraction of the base layer.

It controls the amount of light reflected at normal incidence (the reflectance F0), depending on the IOR of the upper layer (eg. coat layer, or environment). For example, with a base IOR of 1.5 and an IOR of 1.0 outside (IOR of the air), 4% of the amount of the light is reflected at normal incidence. Notice that modifying this value is only useful for dielectrics materials, as the reflectance for metallic is the albedo. This parameter is only used by PBR Interpolation. Default value is 1.5

◆ SetMetallic()

virtual void vtkProperty::SetMetallic ( double  )
virtual

Set/Get the metallic coefficient.

Usually this value is either 0 or 1 for real material but any value in between is valid. This parameter is only used by PBR Interpolation. Default value is 0.0

◆ GetMetallic()

virtual double vtkProperty::GetMetallic ( )
virtual

Set/Get the metallic coefficient.

Usually this value is either 0 or 1 for real material but any value in between is valid. This parameter is only used by PBR Interpolation. Default value is 0.0

◆ SetRoughness()

virtual void vtkProperty::SetRoughness ( double  )
virtual

Set/Get the roughness coefficient.

This value has to be between 0 (glossy) and 1 (rough). A glossy material has reflections and a high specular part. This parameter is only used by PBR Interpolation. Default value is 0.5

◆ GetRoughness()

virtual double vtkProperty::GetRoughness ( )
virtual

Set/Get the roughness coefficient.

This value has to be between 0 (glossy) and 1 (rough). A glossy material has reflections and a high specular part. This parameter is only used by PBR Interpolation. Default value is 0.5

◆ SetAnisotropy()

virtual void vtkProperty::SetAnisotropy ( double  )
virtual

Set/Get the anisotropy coefficient.

This value controls the anisotropy of the material (0.0 means isotropic) This parameter is only used by PBR Interpolation. Default value is 0.0

◆ GetAnisotropy()

virtual double vtkProperty::GetAnisotropy ( )
virtual

Set/Get the anisotropy coefficient.

This value controls the anisotropy of the material (0.0 means isotropic) This parameter is only used by PBR Interpolation. Default value is 0.0

◆ SetAnisotropyRotation()

virtual void vtkProperty::SetAnisotropyRotation ( double  )
virtual

Set/Get the anisotropy rotation coefficient.

This value controls the rotation of the direction of the anisotropy. This parameter is only used by PBR Interpolation. Default value is 0.0

◆ GetAnisotropyRotation()

virtual double vtkProperty::GetAnisotropyRotation ( )
virtual

Set/Get the anisotropy rotation coefficient.

This value controls the rotation of the direction of the anisotropy. This parameter is only used by PBR Interpolation. Default value is 0.0

◆ SetCoatIOR()

virtual void vtkProperty::SetCoatIOR ( double  )
virtual

Set/Get the coat layer Index Of Refraction.

This parameter is only used by PBR Interpolation. Default value is 2.0

◆ GetCoatIOR()

virtual double vtkProperty::GetCoatIOR ( )
virtual

Set/Get the coat layer Index Of Refraction.

This parameter is only used by PBR Interpolation. Default value is 2.0

◆ SetCoatRoughness()

virtual void vtkProperty::SetCoatRoughness ( double  )
virtual

Set/Get the coat layer roughness coefficient.

This value has to be between 0 (glossy) and 1 (rough). This parameter is only used by PBR Interpolation. Default value is 0.0

◆ GetCoatRoughness()

virtual double vtkProperty::GetCoatRoughness ( )
virtual

Set/Get the coat layer roughness coefficient.

This value has to be between 0 (glossy) and 1 (rough). This parameter is only used by PBR Interpolation. Default value is 0.0

◆ SetCoatStrength()

virtual void vtkProperty::SetCoatStrength ( double  )
virtual

Set/Get the coat layer strength coefficient.

This value affects the strength of the coat layer reflection. This parameter is only used by PBR Interpolation. Default value is 0.0

◆ GetCoatStrength()

virtual double vtkProperty::GetCoatStrength ( )
virtual

Set/Get the coat layer strength coefficient.

This value affects the strength of the coat layer reflection. This parameter is only used by PBR Interpolation. Default value is 0.0

◆ SetCoatColor() [1/2]

virtual void vtkProperty::SetCoatColor ( double  ,
double  ,
double   
)
virtual

Set/Get the color of the coat layer.

This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]

◆ SetCoatColor() [2/2]

virtual void vtkProperty::SetCoatColor ( double  [3])
virtual

Set/Get the color of the coat layer.

This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]

◆ GetCoatColor() [1/3]

virtual double * vtkProperty::GetCoatColor ( )
virtual

Set/Get the color of the coat layer.

This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]

◆ GetCoatColor() [2/3]

virtual void vtkProperty::GetCoatColor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the color of the coat layer.

This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]

◆ GetCoatColor() [3/3]

virtual void vtkProperty::GetCoatColor ( double  [3])
virtual

Set/Get the color of the coat layer.

This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]

◆ SetCoatNormalScale()

virtual void vtkProperty::SetCoatNormalScale ( double  )
virtual

Set/Get the coat layer normal scale coefficient.

This value affects the strength of the normal deviation from the coat normal texture. This parameter is only used by PBR Interpolation. Default value is 1.0

◆ GetCoatNormalScale()

virtual double vtkProperty::GetCoatNormalScale ( )
virtual

Set/Get the coat layer normal scale coefficient.

This value affects the strength of the normal deviation from the coat normal texture. This parameter is only used by PBR Interpolation. Default value is 1.0

◆ SetNormalScale()

virtual void vtkProperty::SetNormalScale ( double  )
virtual

Set/Get the normal scale coefficient.

This value affects the strength of the normal deviation from the texture. Default value is 1.0

◆ GetNormalScale()

virtual double vtkProperty::GetNormalScale ( )
virtual

Set/Get the normal scale coefficient.

This value affects the strength of the normal deviation from the texture. Default value is 1.0

◆ SetOcclusionStrength()

virtual void vtkProperty::SetOcclusionStrength ( double  )
virtual

Set/Get the occlusion strength coefficient.

This value affects the strength of the occlusion if a material texture is present. This parameter is only used by PBR Interpolation. Default value is 1.0

◆ GetOcclusionStrength()

virtual double vtkProperty::GetOcclusionStrength ( )
virtual

Set/Get the occlusion strength coefficient.

This value affects the strength of the occlusion if a material texture is present. This parameter is only used by PBR Interpolation. Default value is 1.0

◆ SetEmissiveFactor() [1/2]

virtual void vtkProperty::SetEmissiveFactor ( double  ,
double  ,
double   
)
virtual

Set/Get the emissive factor.

This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ SetEmissiveFactor() [2/2]

virtual void vtkProperty::SetEmissiveFactor ( double  [3])
virtual

Set/Get the emissive factor.

This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ GetEmissiveFactor() [1/3]

virtual double * vtkProperty::GetEmissiveFactor ( )
virtual

Set/Get the emissive factor.

This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ GetEmissiveFactor() [2/3]

virtual void vtkProperty::GetEmissiveFactor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the emissive factor.

This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ GetEmissiveFactor() [3/3]

virtual void vtkProperty::GetEmissiveFactor ( double  [3])
virtual

Set/Get the emissive factor.

This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ SetEdgeTint() [1/2]

virtual void vtkProperty::SetEdgeTint ( double  ,
double  ,
double   
)
virtual

Set/Get the edge tint (for metals only).

Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ SetEdgeTint() [2/2]

virtual void vtkProperty::SetEdgeTint ( double  [3])
virtual

Set/Get the edge tint (for metals only).

Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ GetEdgeTint() [1/3]

virtual double * vtkProperty::GetEdgeTint ( )
virtual

Set/Get the edge tint (for metals only).

Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ GetEdgeTint() [2/3]

virtual void vtkProperty::GetEdgeTint ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the edge tint (for metals only).

Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ GetEdgeTint() [3/3]

virtual void vtkProperty::GetEdgeTint ( double  [3])
virtual

Set/Get the edge tint (for metals only).

Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]

◆ SetAmbient()

virtual void vtkProperty::SetAmbient ( double  )
virtual

Set/Get the ambient lighting coefficient.

◆ GetAmbient()

virtual double vtkProperty::GetAmbient ( )
virtual

Set/Get the ambient lighting coefficient.

◆ SetDiffuse()

virtual void vtkProperty::SetDiffuse ( double  )
virtual

Set/Get the diffuse lighting coefficient.

◆ GetDiffuse()

virtual double vtkProperty::GetDiffuse ( )
virtual

Set/Get the diffuse lighting coefficient.

◆ SetSpecular()

virtual void vtkProperty::SetSpecular ( double  )
virtual

Set/Get the specular lighting coefficient.

◆ GetSpecular()

virtual double vtkProperty::GetSpecular ( )
virtual

Set/Get the specular lighting coefficient.

◆ SetSpecularPower()

virtual void vtkProperty::SetSpecularPower ( double  )
virtual

Set/Get the specular power.

◆ GetSpecularPower()

virtual double vtkProperty::GetSpecularPower ( )
virtual

Set/Get the specular power.

◆ SetOpacity()

virtual void vtkProperty::SetOpacity ( double  )
virtual

Set/Get the object's opacity.

1.0 is totally opaque and 0.0 is completely transparent.

◆ GetOpacity()

virtual double vtkProperty::GetOpacity ( )
virtual

Set/Get the object's opacity.

1.0 is totally opaque and 0.0 is completely transparent.

◆ SetAmbientColor() [1/2]

virtual void vtkProperty::SetAmbientColor ( double  ,
double  ,
double   
)
virtual

Set/Get the ambient surface color.

Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

◆ SetAmbientColor() [2/2]

virtual void vtkProperty::SetAmbientColor ( double  [3])
virtual

Set/Get the ambient surface color.

Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

◆ GetAmbientColor() [1/3]

virtual double * vtkProperty::GetAmbientColor ( )
virtual

Set/Get the ambient surface color.

Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

◆ GetAmbientColor() [2/3]

virtual void vtkProperty::GetAmbientColor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the ambient surface color.

Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

◆ GetAmbientColor() [3/3]

virtual void vtkProperty::GetAmbientColor ( double  [3])
virtual

Set/Get the ambient surface color.

Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.

◆ SetDiffuseColor() [1/2]

virtual void vtkProperty::SetDiffuseColor ( double  ,
double  ,
double   
)
virtual

Set/Get the diffuse surface color.

For PBR Interpolation, DiffuseColor is used as the base color

◆ SetDiffuseColor() [2/2]

virtual void vtkProperty::SetDiffuseColor ( double  [3])
virtual

Set/Get the diffuse surface color.

For PBR Interpolation, DiffuseColor is used as the base color

◆ GetDiffuseColor() [1/3]

virtual double * vtkProperty::GetDiffuseColor ( )
virtual

Set/Get the diffuse surface color.

For PBR Interpolation, DiffuseColor is used as the base color

◆ GetDiffuseColor() [2/3]

virtual void vtkProperty::GetDiffuseColor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the diffuse surface color.

For PBR Interpolation, DiffuseColor is used as the base color

◆ GetDiffuseColor() [3/3]

virtual void vtkProperty::GetDiffuseColor ( double  [3])
virtual

Set/Get the diffuse surface color.

For PBR Interpolation, DiffuseColor is used as the base color

◆ SetSpecularColor() [1/2]

virtual void vtkProperty::SetSpecularColor ( double  ,
double  ,
double   
)
virtual

Set/Get the specular surface color.

◆ SetSpecularColor() [2/2]

virtual void vtkProperty::SetSpecularColor ( double  [3])
virtual

Set/Get the specular surface color.

◆ GetSpecularColor() [1/3]

virtual double * vtkProperty::GetSpecularColor ( )
virtual

Set/Get the specular surface color.

◆ GetSpecularColor() [2/3]

virtual void vtkProperty::GetSpecularColor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the specular surface color.

◆ GetSpecularColor() [3/3]

virtual void vtkProperty::GetSpecularColor ( double  [3])
virtual

Set/Get the specular surface color.

◆ GetEdgeVisibility()

virtual vtkTypeBool vtkProperty::GetEdgeVisibility ( )
virtual

Turn on/off the visibility of edges.

On some renderers it is possible to render the edges of geometric primitives separately from the interior.

◆ SetEdgeVisibility()

virtual void vtkProperty::SetEdgeVisibility ( vtkTypeBool  )
virtual

Turn on/off the visibility of edges.

On some renderers it is possible to render the edges of geometric primitives separately from the interior.

◆ EdgeVisibilityOn()

virtual void vtkProperty::EdgeVisibilityOn ( )
virtual

Turn on/off the visibility of edges.

On some renderers it is possible to render the edges of geometric primitives separately from the interior.

◆ EdgeVisibilityOff()

virtual void vtkProperty::EdgeVisibilityOff ( )
virtual

Turn on/off the visibility of edges.

On some renderers it is possible to render the edges of geometric primitives separately from the interior.

◆ SetEdgeColor() [1/2]

virtual void vtkProperty::SetEdgeColor ( double  ,
double  ,
double   
)
virtual

Set/Get the color of primitive edges (if edge visibility is enabled).

◆ SetEdgeColor() [2/2]

virtual void vtkProperty::SetEdgeColor ( double  [3])
virtual

Set/Get the color of primitive edges (if edge visibility is enabled).

◆ GetEdgeColor() [1/3]

virtual double * vtkProperty::GetEdgeColor ( )
virtual

Set/Get the color of primitive edges (if edge visibility is enabled).

◆ GetEdgeColor() [2/3]

virtual void vtkProperty::GetEdgeColor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the color of primitive edges (if edge visibility is enabled).

◆ GetEdgeColor() [3/3]

virtual void vtkProperty::GetEdgeColor ( double  [3])
virtual

Set/Get the color of primitive edges (if edge visibility is enabled).

◆ GetVertexVisibility()

virtual vtkTypeBool vtkProperty::GetVertexVisibility ( )
virtual

Turn on/off the visibility of vertices.

On some renderers it is possible to render the vertices of geometric primitives separately from the interior.

◆ SetVertexVisibility()

virtual void vtkProperty::SetVertexVisibility ( vtkTypeBool  )
virtual

Turn on/off the visibility of vertices.

On some renderers it is possible to render the vertices of geometric primitives separately from the interior.

◆ VertexVisibilityOn()

virtual void vtkProperty::VertexVisibilityOn ( )
virtual

Turn on/off the visibility of vertices.

On some renderers it is possible to render the vertices of geometric primitives separately from the interior.

◆ VertexVisibilityOff()

virtual void vtkProperty::VertexVisibilityOff ( )
virtual

Turn on/off the visibility of vertices.

On some renderers it is possible to render the vertices of geometric primitives separately from the interior.

◆ SetVertexColor() [1/2]

virtual void vtkProperty::SetVertexColor ( double  ,
double  ,
double   
)
virtual

Set/Get the color of primitive vertices (if vertex visibility is enabled).

◆ SetVertexColor() [2/2]

virtual void vtkProperty::SetVertexColor ( double  [3])
virtual

Set/Get the color of primitive vertices (if vertex visibility is enabled).

◆ GetVertexColor() [1/3]

virtual double * vtkProperty::GetVertexColor ( )
virtual

Set/Get the color of primitive vertices (if vertex visibility is enabled).

◆ GetVertexColor() [2/3]

virtual void vtkProperty::GetVertexColor ( double &  ,
double &  ,
double &   
)
virtual

Set/Get the color of primitive vertices (if vertex visibility is enabled).

◆ GetVertexColor() [3/3]

virtual void vtkProperty::GetVertexColor ( double  [3])
virtual

Set/Get the color of primitive vertices (if vertex visibility is enabled).

◆ SetSelectionColor() [1/2]

virtual void vtkProperty::SetSelectionColor ( double  ,
double  ,
double  ,
double   
)
virtual

Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).

Default is red and opaque.

◆ SetSelectionColor() [2/2]

virtual void vtkProperty::SetSelectionColor ( double  [4])
virtual

Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).

Default is red and opaque.

◆ GetSelectionColor() [1/3]

virtual double * vtkProperty::GetSelectionColor ( )
virtual

Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).

Default is red and opaque.

◆ GetSelectionColor() [2/3]

virtual void vtkProperty::GetSelectionColor ( double &  ,
double &  ,
double &  ,
double &   
)
virtual

Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).

Default is red and opaque.

◆ GetSelectionColor() [3/3]

virtual void vtkProperty::GetSelectionColor ( double  [4])
virtual

Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).

Default is red and opaque.

◆ SetSelectionLineWidth()

virtual void vtkProperty::SetSelectionLineWidth ( float  )
virtual

Set/Get the selection line width.

Default is 2.

◆ GetSelectionLineWidth()

virtual float vtkProperty::GetSelectionLineWidth ( )
virtual

Set/Get the selection line width.

Default is 2.

◆ SetSelectionPointSize()

virtual void vtkProperty::SetSelectionPointSize ( float  )
virtual

Set/Get the selection point size.

Default is 2.

◆ GetSelectionPointSize()

virtual float vtkProperty::GetSelectionPointSize ( )
virtual

Set/Get the selection point size.

Default is 2.

◆ SetLineWidth()

virtual void vtkProperty::SetLineWidth ( float  )
virtual

Set/Get the width of a Line.

The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

◆ GetLineWidth()

virtual float vtkProperty::GetLineWidth ( )
virtual

Set/Get the width of a Line.

The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

◆ SetLineStipplePattern()

virtual void vtkProperty::SetLineStipplePattern ( int  )
virtual

Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off).

This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.

◆ GetLineStipplePattern()

virtual int vtkProperty::GetLineStipplePattern ( )
virtual

Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off).

This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.

◆ SetLineStippleRepeatFactor()

virtual void vtkProperty::SetLineStippleRepeatFactor ( int  )
virtual

Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.

This is only implemented for OpenGL, not OpenGL2. The default is 1.

◆ GetLineStippleRepeatFactor()

virtual int vtkProperty::GetLineStippleRepeatFactor ( )
virtual

Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.

This is only implemented for OpenGL, not OpenGL2. The default is 1.

◆ SetPointSize()

virtual void vtkProperty::SetPointSize ( float  )
virtual

Set/Get the diameter of a point.

The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

◆ GetPointSize()

virtual float vtkProperty::GetPointSize ( )
virtual

Set/Get the diameter of a point.

The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.

◆ GetBackfaceCulling()

virtual vtkTypeBool vtkProperty::GetBackfaceCulling ( )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If backface culling is on, polygons facing away from camera are not drawn.

◆ SetBackfaceCulling()

virtual void vtkProperty::SetBackfaceCulling ( vtkTypeBool  )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If backface culling is on, polygons facing away from camera are not drawn.

◆ BackfaceCullingOn()

virtual void vtkProperty::BackfaceCullingOn ( )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If backface culling is on, polygons facing away from camera are not drawn.

◆ BackfaceCullingOff()

virtual void vtkProperty::BackfaceCullingOff ( )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If backface culling is on, polygons facing away from camera are not drawn.

◆ GetFrontfaceCulling()

virtual vtkTypeBool vtkProperty::GetFrontfaceCulling ( )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If frontface culling is on, polygons facing towards camera are not drawn.

◆ SetFrontfaceCulling()

virtual void vtkProperty::SetFrontfaceCulling ( vtkTypeBool  )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If frontface culling is on, polygons facing towards camera are not drawn.

◆ FrontfaceCullingOn()

virtual void vtkProperty::FrontfaceCullingOn ( )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If frontface culling is on, polygons facing towards camera are not drawn.

◆ FrontfaceCullingOff()

virtual void vtkProperty::FrontfaceCullingOff ( )
virtual

Turn on/off fast culling of polygons based on orientation of normal with respect to camera.

If frontface culling is on, polygons facing towards camera are not drawn.

◆ SetMaterialName()

virtual void vtkProperty::SetMaterialName ( const char *  )
virtual

Returns the name of the material currently loaded, if any.

◆ GetMaterialName()

virtual char * vtkProperty::GetMaterialName ( )
virtual

Returns the name of the material currently loaded, if any.

◆ SetShading()

virtual void vtkProperty::SetShading ( vtkTypeBool  )
virtual

Enable/Disable shading.

When shading is enabled, the Material must be set.

◆ GetShading()

virtual vtkTypeBool vtkProperty::GetShading ( )
virtual

Enable/Disable shading.

When shading is enabled, the Material must be set.

◆ ShadingOn()

virtual void vtkProperty::ShadingOn ( )
virtual

Enable/Disable shading.

When shading is enabled, the Material must be set.

◆ ShadingOff()

virtual void vtkProperty::ShadingOff ( )
virtual

Enable/Disable shading.

When shading is enabled, the Material must be set.

◆ AddShaderVariable() [1/12]

virtual void vtkProperty::AddShaderVariable ( const char *  name,
int  numVars,
int *  x 
)
virtual

Provide values to initialize shader variables.

Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )

  • name - hardware name of the uniform variable
  • numVars - number of variables being set
  • x - values

◆ AddShaderVariable() [2/12]

virtual void vtkProperty::AddShaderVariable ( const char *  name,
int  numVars,
float *  x 
)
virtual

Provide values to initialize shader variables.

Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )

  • name - hardware name of the uniform variable
  • numVars - number of variables being set
  • x - values

◆ AddShaderVariable() [3/12]

virtual void vtkProperty::AddShaderVariable ( const char *  name,
int  numVars,
double *  x 
)
virtual

Provide values to initialize shader variables.

Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )

  • name - hardware name of the uniform variable
  • numVars - number of variables being set
  • x - values

◆ AddShaderVariable() [4/12]

void vtkProperty::AddShaderVariable ( const char *  name,
int  v 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 672 of file vtkProperty.h.

◆ AddShaderVariable() [5/12]

void vtkProperty::AddShaderVariable ( const char *  name,
float  v 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 673 of file vtkProperty.h.

◆ AddShaderVariable() [6/12]

void vtkProperty::AddShaderVariable ( const char *  name,
double  v 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 674 of file vtkProperty.h.

◆ AddShaderVariable() [7/12]

void vtkProperty::AddShaderVariable ( const char *  name,
int  v1,
int  v2 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 675 of file vtkProperty.h.

◆ AddShaderVariable() [8/12]

void vtkProperty::AddShaderVariable ( const char *  name,
float  v1,
float  v2 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 680 of file vtkProperty.h.

◆ AddShaderVariable() [9/12]

void vtkProperty::AddShaderVariable ( const char *  name,
double  v1,
double  v2 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 685 of file vtkProperty.h.

◆ AddShaderVariable() [10/12]

void vtkProperty::AddShaderVariable ( const char *  name,
int  v1,
int  v2,
int  v3 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 690 of file vtkProperty.h.

◆ AddShaderVariable() [11/12]

void vtkProperty::AddShaderVariable ( const char *  name,
float  v1,
float  v2,
float  v3 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 695 of file vtkProperty.h.

◆ AddShaderVariable() [12/12]

void vtkProperty::AddShaderVariable ( const char *  name,
double  v1,
double  v2,
double  v3 
)
inline

Methods to provide to add shader variables from wrappers.

Definition at line 700 of file vtkProperty.h.

◆ SetShowTexturesOnBackface()

virtual void vtkProperty::SetShowTexturesOnBackface ( bool  )
virtual

Show texture maps when the geometry is backfacing.

Texture maps are always shown when frontfacing. By default this is true.

◆ GetShowTexturesOnBackface()

virtual bool vtkProperty::GetShowTexturesOnBackface ( )
virtual

Show texture maps when the geometry is backfacing.

Texture maps are always shown when frontfacing. By default this is true.

◆ ShowTexturesOnBackfaceOn()

virtual void vtkProperty::ShowTexturesOnBackfaceOn ( )
virtual

Show texture maps when the geometry is backfacing.

Texture maps are always shown when frontfacing. By default this is true.

◆ ShowTexturesOnBackfaceOff()

virtual void vtkProperty::ShowTexturesOnBackfaceOff ( )
virtual

Show texture maps when the geometry is backfacing.

Texture maps are always shown when frontfacing. By default this is true.

◆ SetTexture()

void vtkProperty::SetTexture ( const char *  name,
vtkTexture texture 
)

Set/Get the texture object to control rendering texture maps.

This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names. Note that for texture blending the textures will be rendering is alphabetical order and after any texture defined in the actor. There exists 6 special textures with reserved names: "albedoTex", "materialTex", "normalTex", "emissiveTex", "anisotropyTex" and "coatNormalTex". While these textures can be added with the regular SetTexture method, it is preferred to use the methods SetBaseColorTexture, SetORMTexture, SetNormalTexture, SetEmissiveTexture, SetAnisotropyTexture and SetCoatNormalTex respectively.

◆ GetTexture()

vtkTexture * vtkProperty::GetTexture ( const char *  name)

Set/Get the texture object to control rendering texture maps.

This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names. Note that for texture blending the textures will be rendering is alphabetical order and after any texture defined in the actor. There exists 6 special textures with reserved names: "albedoTex", "materialTex", "normalTex", "emissiveTex", "anisotropyTex" and "coatNormalTex". While these textures can be added with the regular SetTexture method, it is preferred to use the methods SetBaseColorTexture, SetORMTexture, SetNormalTexture, SetEmissiveTexture, SetAnisotropyTexture and SetCoatNormalTex respectively.

◆ SetBaseColorTexture()

void vtkProperty::SetBaseColorTexture ( vtkTexture texture)
inline

Set the base color texture.

Also called albedo, this texture is only used while rendering with PBR interpolation. This is the color of the object. This texture must be in sRGB color space.

See also
SetInterpolationToPBR vtkTexture::UseSRGBColorSpaceOn

Definition at line 741 of file vtkProperty.h.

◆ SetORMTexture()

void vtkProperty::SetORMTexture ( vtkTexture texture)
inline

Set the ORM texture.

This texture contains three RGB independent components corresponding to the Occlusion value, Roughness value and Metallic value respectively. Each texture value is scaled by the Occlusion strength, roughness coefficient and metallic coefficient. This texture must be in linear color space. This is only used by the PBR shading model.

See also
SetInterpolationToPBR SetOcclusionStrength SetMetallic SetRoughness

Definition at line 752 of file vtkProperty.h.

◆ SetAnisotropyTexture()

void vtkProperty::SetAnisotropyTexture ( vtkTexture texture)
inline

Set the anisotropy texture.

This texture contains two independent components corresponding to the anisotropy value and anisotropy rotation. The last component (blue channel) is discarded. The anisotropy value is scaled by the anisotropy coefficient of the material. The anisotropy rotation rotates the direction of the anisotropy (ie. the tangent) around the normal and is not scaled by the anisotropy rotation coefficient. This texture must be in linear color space. This is only used by the PBR shading model.

See also
SetInterpolationToPBR SetAnisotropy

Definition at line 764 of file vtkProperty.h.

◆ SetNormalTexture()

void vtkProperty::SetNormalTexture ( vtkTexture texture)
inline

Set the normal texture.

This texture is required for normal mapping. It is valid for both PBR and Phong interpolation. The normal mapping is enabled if this texture is present and both normals and tangents are presents in the vtkPolyData. This texture must be in linear color space.

See also
vtkPolyDataTangents SetNormalScale

Definition at line 774 of file vtkProperty.h.

◆ SetEmissiveTexture()

void vtkProperty::SetEmissiveTexture ( vtkTexture texture)
inline

Set the emissive texture.

When present, this RGB texture provides location and color to the shader where the vtkPolyData should emit light. Emited light is scaled by EmissiveFactor. This is only supported by PBR interpolation model. This texture must be in sRGB color space.

See also
SetInterpolationToPBR SetEmissiveFactor vtkTexture::UseSRGBColorSpaceOn

Definition at line 783 of file vtkProperty.h.

◆ SetCoatNormalTexture()

void vtkProperty::SetCoatNormalTexture ( vtkTexture texture)
inline

Set the coat normal texture.

This texture is required for coat normal mapping. It is valid only for PBR interpolation. The coat normal mapping is enabled if this texture is present and both normals and tangents are presents in the vtkPolyData. This texture must be in linear color space.

See also
vtkPolyDataTangents SetCoatNormalScale

Definition at line 793 of file vtkProperty.h.

◆ RemoveTexture()

void vtkProperty::RemoveTexture ( const char *  name)

Remove a texture from the collection.

◆ RemoveAllTextures()

void vtkProperty::RemoveAllTextures ( )

Remove all the textures.

◆ GetNumberOfTextures()

int vtkProperty::GetNumberOfTextures ( )

Returns the number of textures in this property.

◆ GetAllTextures()

std::map< std::string, vtkTexture * > & vtkProperty::GetAllTextures ( )
inline

Returns all the textures in this property and their names.

Definition at line 813 of file vtkProperty.h.

◆ ReleaseGraphicsResources()

virtual void vtkProperty::ReleaseGraphicsResources ( vtkWindow win)
virtual

Release any graphics resources that are being consumed by this property.

The parameter window could be used to determine which graphic resources to release.

Reimplemented in vtkOpenGLProperty.

◆ GetInformation()

virtual vtkInformation * vtkProperty::GetInformation ( )
virtual

Set/Get the information object associated with the Property.

◆ SetInformation()

virtual void vtkProperty::SetInformation ( vtkInformation )
virtual

Set/Get the information object associated with the Property.

◆ ComputeReflectanceFromIOR()

static double vtkProperty::ComputeReflectanceFromIOR ( double  IORTo,
double  IORFrom 
)
static

For PBR, calculate the reflectance from the refractive index of ingoing and outgoing interfaces.

◆ ComputeIORFromReflectance()

static double vtkProperty::ComputeIORFromReflectance ( double  reflectance,
double  ior 
)
static

For PBR, calculate the refractive index from the reflectance of the interface and the refractive index of one of both medium.

◆ ComputeReflectanceOfBaseLayer()

double vtkProperty::ComputeReflectanceOfBaseLayer ( )

For PBR, calculate the reflectance of the base layer depending on the presence of a coat layer.

If there is no coat layer, the reflectance is the one at the interface environment - base layer. If a coat layer is present, the reflectance is the one at the interface between the base and the coat layer.

◆ ComputeCompositeColor()

static void vtkProperty::ComputeCompositeColor ( double  result[3],
double  ambient,
const double  ambient_color[3],
double  diffuse,
const double  diffuse_color[3],
double  specular,
const double  specular_color[3] 
)
staticprotected

Computes composite color.

Used by GetColor().

Member Data Documentation

◆ Color

double vtkProperty::Color[3]
protected

Definition at line 866 of file vtkProperty.h.

◆ AmbientColor

double vtkProperty::AmbientColor[3]
protected

Definition at line 867 of file vtkProperty.h.

◆ DiffuseColor

double vtkProperty::DiffuseColor[3]
protected

Definition at line 868 of file vtkProperty.h.

◆ SpecularColor

double vtkProperty::SpecularColor[3]
protected

Definition at line 869 of file vtkProperty.h.

◆ EdgeColor

double vtkProperty::EdgeColor[3]
protected

Definition at line 870 of file vtkProperty.h.

◆ VertexColor

double vtkProperty::VertexColor[3]
protected

Definition at line 871 of file vtkProperty.h.

◆ SelectionColor

double vtkProperty::SelectionColor[4] = { 1.0, 0.0, 0.0, 1.0 }
protected

Definition at line 872 of file vtkProperty.h.

◆ Ambient

double vtkProperty::Ambient
protected

Definition at line 873 of file vtkProperty.h.

◆ Diffuse

double vtkProperty::Diffuse
protected

Definition at line 874 of file vtkProperty.h.

◆ Metallic

double vtkProperty::Metallic
protected

Definition at line 875 of file vtkProperty.h.

◆ Roughness

double vtkProperty::Roughness
protected

Definition at line 876 of file vtkProperty.h.

◆ Anisotropy

double vtkProperty::Anisotropy
protected

Definition at line 877 of file vtkProperty.h.

◆ AnisotropyRotation

double vtkProperty::AnisotropyRotation
protected

Definition at line 878 of file vtkProperty.h.

◆ BaseIOR

double vtkProperty::BaseIOR
protected

Definition at line 879 of file vtkProperty.h.

◆ CoatIOR

double vtkProperty::CoatIOR
protected

Definition at line 880 of file vtkProperty.h.

◆ CoatColor

double vtkProperty::CoatColor[3]
protected

Definition at line 881 of file vtkProperty.h.

◆ CoatRoughness

double vtkProperty::CoatRoughness
protected

Definition at line 882 of file vtkProperty.h.

◆ CoatStrength

double vtkProperty::CoatStrength
protected

Definition at line 883 of file vtkProperty.h.

◆ CoatNormalScale

double vtkProperty::CoatNormalScale
protected

Definition at line 884 of file vtkProperty.h.

◆ NormalScale

double vtkProperty::NormalScale
protected

Definition at line 885 of file vtkProperty.h.

◆ OcclusionStrength

double vtkProperty::OcclusionStrength
protected

Definition at line 886 of file vtkProperty.h.

◆ EmissiveFactor

double vtkProperty::EmissiveFactor[3]
protected

Definition at line 887 of file vtkProperty.h.

◆ Specular

double vtkProperty::Specular
protected

Definition at line 888 of file vtkProperty.h.

◆ SpecularPower

double vtkProperty::SpecularPower
protected

Definition at line 889 of file vtkProperty.h.

◆ Opacity

double vtkProperty::Opacity
protected

Definition at line 890 of file vtkProperty.h.

◆ EdgeTint

double vtkProperty::EdgeTint[3]
protected

Definition at line 891 of file vtkProperty.h.

◆ PointSize

float vtkProperty::PointSize
protected

Definition at line 892 of file vtkProperty.h.

◆ LineWidth

float vtkProperty::LineWidth
protected

Definition at line 893 of file vtkProperty.h.

◆ SelectionPointSize

float vtkProperty::SelectionPointSize = 2.f
protected

Definition at line 894 of file vtkProperty.h.

◆ SelectionLineWidth

float vtkProperty::SelectionLineWidth = 2.f
protected

Definition at line 895 of file vtkProperty.h.

◆ LineStipplePattern

int vtkProperty::LineStipplePattern
protected

Definition at line 896 of file vtkProperty.h.

◆ LineStippleRepeatFactor

int vtkProperty::LineStippleRepeatFactor
protected

Definition at line 897 of file vtkProperty.h.

◆ Interpolation

int vtkProperty::Interpolation
protected

Definition at line 898 of file vtkProperty.h.

◆ Representation

int vtkProperty::Representation
protected

Definition at line 899 of file vtkProperty.h.

◆ EdgeVisibility

vtkTypeBool vtkProperty::EdgeVisibility
protected

Definition at line 900 of file vtkProperty.h.

◆ VertexVisibility

vtkTypeBool vtkProperty::VertexVisibility
protected

Definition at line 901 of file vtkProperty.h.

◆ BackfaceCulling

vtkTypeBool vtkProperty::BackfaceCulling
protected

Definition at line 902 of file vtkProperty.h.

◆ FrontfaceCulling

vtkTypeBool vtkProperty::FrontfaceCulling
protected

Definition at line 903 of file vtkProperty.h.

◆ Lighting

bool vtkProperty::Lighting
protected

Definition at line 904 of file vtkProperty.h.

◆ RenderPointsAsSpheres

bool vtkProperty::RenderPointsAsSpheres
protected

Definition at line 905 of file vtkProperty.h.

◆ RenderLinesAsTubes

bool vtkProperty::RenderLinesAsTubes
protected

Definition at line 906 of file vtkProperty.h.

◆ ShowTexturesOnBackface

bool vtkProperty::ShowTexturesOnBackface
protected

Definition at line 907 of file vtkProperty.h.

◆ Shading

vtkTypeBool vtkProperty::Shading
protected

Definition at line 909 of file vtkProperty.h.

◆ MaterialName

char* vtkProperty::MaterialName
protected

Definition at line 911 of file vtkProperty.h.

◆ Textures

MapOfTextures vtkProperty::Textures
protected

Definition at line 914 of file vtkProperty.h.

◆ Information

vtkInformation* vtkProperty::Information
protected

Definition at line 917 of file vtkProperty.h.


The documentation for this class was generated from the following file: