VTK
9.1.0
|
represent surface properties of a geometric object More...
#include <vtkProperty.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkProperty * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | DeepCopy (vtkProperty *p) |
Assign one property to another. More... | |
virtual void | Render (vtkActor *, vtkRenderer *) |
This method causes the property to set up whatever is required for its instance variables. More... | |
virtual void | BackfaceRender (vtkActor *, vtkRenderer *) |
This method renders the property as a backface property. More... | |
virtual void | PostRender (vtkActor *, vtkRenderer *) |
This method is called after the actor has been rendered. More... | |
void | SetBaseColorTexture (vtkTexture *texture) |
Set the base color texture. More... | |
void | SetORMTexture (vtkTexture *texture) |
Set the ORM texture. More... | |
void | SetAnisotropyTexture (vtkTexture *texture) |
Set the anisotropy texture. More... | |
void | SetNormalTexture (vtkTexture *texture) |
Set the normal texture. More... | |
void | SetEmissiveTexture (vtkTexture *texture) |
Set the emissive texture. More... | |
void | SetCoatNormalTexture (vtkTexture *texture) |
Set the coat normal texture. More... | |
void | RemoveTexture (const char *name) |
Remove a texture from the collection. More... | |
void | RemoveAllTextures () |
Remove all the textures. More... | |
int | GetNumberOfTextures () |
Returns the number of textures in this property. More... | |
std::map< std::string, vtkTexture * > & | GetAllTextures () |
Returns all the textures in this property and their names. More... | |
virtual void | ReleaseGraphicsResources (vtkWindow *win) |
Release any graphics resources that are being consumed by this property. More... | |
virtual bool | GetLighting () |
Set/Get lighting flag for an object. More... | |
virtual void | SetLighting (bool) |
Set/Get lighting flag for an object. More... | |
virtual void | LightingOn () |
Set/Get lighting flag for an object. More... | |
virtual void | LightingOff () |
Set/Get lighting flag for an object. More... | |
virtual bool | GetRenderPointsAsSpheres () |
Set/Get rendering of points as spheres. More... | |
virtual void | SetRenderPointsAsSpheres (bool) |
Set/Get rendering of points as spheres. More... | |
virtual void | RenderPointsAsSpheresOn () |
Set/Get rendering of points as spheres. More... | |
virtual void | RenderPointsAsSpheresOff () |
Set/Get rendering of points as spheres. More... | |
virtual bool | GetRenderLinesAsTubes () |
Set/Get rendering of lines as tubes. More... | |
virtual void | SetRenderLinesAsTubes (bool) |
Set/Get rendering of lines as tubes. More... | |
virtual void | RenderLinesAsTubesOn () |
Set/Get rendering of lines as tubes. More... | |
virtual void | RenderLinesAsTubesOff () |
Set/Get rendering of lines as tubes. More... | |
virtual void | SetInterpolation (int) |
Set the shading interpolation method for an object. More... | |
virtual int | GetInterpolation () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToFlat () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToGouraud () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToPhong () |
Set the shading interpolation method for an object. More... | |
void | SetInterpolationToPBR () |
Set the shading interpolation method for an object. More... | |
const char * | GetInterpolationAsString () |
Return the method of shading as a descriptive character string. More... | |
virtual void | SetRepresentation (int) |
Control the surface geometry representation for the object. More... | |
virtual int | GetRepresentation () |
Control the surface geometry representation for the object. More... | |
void | SetRepresentationToPoints () |
Control the surface geometry representation for the object. More... | |
void | SetRepresentationToWireframe () |
Control the surface geometry representation for the object. More... | |
void | SetRepresentationToSurface () |
Control the surface geometry representation for the object. More... | |
const char * | GetRepresentationAsString () |
Return the method of shading as a descriptive character string. More... | |
virtual void | SetColor (double r, double g, double b) |
Set the color of the object. More... | |
virtual void | SetColor (double a[3]) |
Set the color of the object. More... | |
double * | GetColor () |
Set the color of the object. More... | |
void | GetColor (double rgb[3]) |
Set the color of the object. More... | |
void | GetColor (double &r, double &g, double &b) |
Set the color of the object. More... | |
virtual void | SetBaseIOR (double) |
Set/Get the Index Of Refraction of the base layer. More... | |
virtual double | GetBaseIOR () |
Set/Get the Index Of Refraction of the base layer. More... | |
virtual void | SetMetallic (double) |
Set/Get the metallic coefficient. More... | |
virtual double | GetMetallic () |
Set/Get the metallic coefficient. More... | |
virtual void | SetRoughness (double) |
Set/Get the roughness coefficient. More... | |
virtual double | GetRoughness () |
Set/Get the roughness coefficient. More... | |
virtual void | SetAnisotropy (double) |
Set/Get the anisotropy coefficient. More... | |
virtual double | GetAnisotropy () |
Set/Get the anisotropy coefficient. More... | |
virtual void | SetAnisotropyRotation (double) |
Set/Get the anisotropy rotation coefficient. More... | |
virtual double | GetAnisotropyRotation () |
Set/Get the anisotropy rotation coefficient. More... | |
virtual void | SetCoatIOR (double) |
Set/Get the coat layer Index Of Refraction. More... | |
virtual double | GetCoatIOR () |
Set/Get the coat layer Index Of Refraction. More... | |
virtual void | SetCoatRoughness (double) |
Set/Get the coat layer roughness coefficient. More... | |
virtual double | GetCoatRoughness () |
Set/Get the coat layer roughness coefficient. More... | |
virtual void | SetCoatStrength (double) |
Set/Get the coat layer strength coefficient. More... | |
virtual double | GetCoatStrength () |
Set/Get the coat layer strength coefficient. More... | |
virtual void | SetCoatColor (double, double, double) |
Set/Get the color of the coat layer. More... | |
virtual void | SetCoatColor (double[3]) |
Set/Get the color of the coat layer. More... | |
virtual double * | GetCoatColor () |
Set/Get the color of the coat layer. More... | |
virtual void | GetCoatColor (double &, double &, double &) |
Set/Get the color of the coat layer. More... | |
virtual void | GetCoatColor (double[3]) |
Set/Get the color of the coat layer. More... | |
virtual void | SetCoatNormalScale (double) |
Set/Get the coat layer normal scale coefficient. More... | |
virtual double | GetCoatNormalScale () |
Set/Get the coat layer normal scale coefficient. More... | |
virtual void | SetNormalScale (double) |
Set/Get the normal scale coefficient. More... | |
virtual double | GetNormalScale () |
Set/Get the normal scale coefficient. More... | |
virtual void | SetOcclusionStrength (double) |
Set/Get the occlusion strength coefficient. More... | |
virtual double | GetOcclusionStrength () |
Set/Get the occlusion strength coefficient. More... | |
virtual void | SetEmissiveFactor (double, double, double) |
Set/Get the emissive factor. More... | |
virtual void | SetEmissiveFactor (double[3]) |
Set/Get the emissive factor. More... | |
virtual double * | GetEmissiveFactor () |
Set/Get the emissive factor. More... | |
virtual void | GetEmissiveFactor (double &, double &, double &) |
Set/Get the emissive factor. More... | |
virtual void | GetEmissiveFactor (double[3]) |
Set/Get the emissive factor. More... | |
virtual void | SetEdgeTint (double, double, double) |
Set/Get the edge tint (for metals only). More... | |
virtual void | SetEdgeTint (double[3]) |
Set/Get the edge tint (for metals only). More... | |
virtual double * | GetEdgeTint () |
Set/Get the edge tint (for metals only). More... | |
virtual void | GetEdgeTint (double &, double &, double &) |
Set/Get the edge tint (for metals only). More... | |
virtual void | GetEdgeTint (double[3]) |
Set/Get the edge tint (for metals only). More... | |
virtual void | SetAmbient (double) |
Set/Get the ambient lighting coefficient. More... | |
virtual double | GetAmbient () |
Set/Get the ambient lighting coefficient. More... | |
virtual void | SetDiffuse (double) |
Set/Get the diffuse lighting coefficient. More... | |
virtual double | GetDiffuse () |
Set/Get the diffuse lighting coefficient. More... | |
virtual void | SetSpecular (double) |
Set/Get the specular lighting coefficient. More... | |
virtual double | GetSpecular () |
Set/Get the specular lighting coefficient. More... | |
virtual void | SetSpecularPower (double) |
Set/Get the specular power. More... | |
virtual double | GetSpecularPower () |
Set/Get the specular power. More... | |
virtual void | SetOpacity (double) |
Set/Get the object's opacity. More... | |
virtual double | GetOpacity () |
Set/Get the object's opacity. More... | |
virtual void | SetAmbientColor (double, double, double) |
Set/Get the ambient surface color. More... | |
virtual void | SetAmbientColor (double[3]) |
Set/Get the ambient surface color. More... | |
virtual double * | GetAmbientColor () |
Set/Get the ambient surface color. More... | |
virtual void | GetAmbientColor (double &, double &, double &) |
Set/Get the ambient surface color. More... | |
virtual void | GetAmbientColor (double[3]) |
Set/Get the ambient surface color. More... | |
virtual void | SetDiffuseColor (double, double, double) |
Set/Get the diffuse surface color. More... | |
virtual void | SetDiffuseColor (double[3]) |
Set/Get the diffuse surface color. More... | |
virtual double * | GetDiffuseColor () |
Set/Get the diffuse surface color. More... | |
virtual void | GetDiffuseColor (double &, double &, double &) |
Set/Get the diffuse surface color. More... | |
virtual void | GetDiffuseColor (double[3]) |
Set/Get the diffuse surface color. More... | |
virtual void | SetSpecularColor (double, double, double) |
Set/Get the specular surface color. More... | |
virtual void | SetSpecularColor (double[3]) |
Set/Get the specular surface color. More... | |
virtual double * | GetSpecularColor () |
Set/Get the specular surface color. More... | |
virtual void | GetSpecularColor (double &, double &, double &) |
Set/Get the specular surface color. More... | |
virtual void | GetSpecularColor (double[3]) |
Set/Get the specular surface color. More... | |
virtual vtkTypeBool | GetEdgeVisibility () |
Turn on/off the visibility of edges. More... | |
virtual void | SetEdgeVisibility (vtkTypeBool) |
Turn on/off the visibility of edges. More... | |
virtual void | EdgeVisibilityOn () |
Turn on/off the visibility of edges. More... | |
virtual void | EdgeVisibilityOff () |
Turn on/off the visibility of edges. More... | |
virtual void | SetEdgeColor (double, double, double) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual void | SetEdgeColor (double[3]) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual double * | GetEdgeColor () |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual void | GetEdgeColor (double &, double &, double &) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual void | GetEdgeColor (double[3]) |
Set/Get the color of primitive edges (if edge visibility is enabled). More... | |
virtual vtkTypeBool | GetVertexVisibility () |
Turn on/off the visibility of vertices. More... | |
virtual void | SetVertexVisibility (vtkTypeBool) |
Turn on/off the visibility of vertices. More... | |
virtual void | VertexVisibilityOn () |
Turn on/off the visibility of vertices. More... | |
virtual void | VertexVisibilityOff () |
Turn on/off the visibility of vertices. More... | |
virtual void | SetVertexColor (double, double, double) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | SetVertexColor (double[3]) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual double * | GetVertexColor () |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | GetVertexColor (double &, double &, double &) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | GetVertexColor (double[3]) |
Set/Get the color of primitive vertices (if vertex visibility is enabled). More... | |
virtual void | SetSelectionColor (double, double, double, double) |
Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More... | |
virtual void | SetSelectionColor (double[4]) |
Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More... | |
virtual double * | GetSelectionColor () |
Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More... | |
virtual void | GetSelectionColor (double &, double &, double &, double &) |
Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More... | |
virtual void | GetSelectionColor (double[4]) |
Set/Get the RGBA color of selection primitives (if a selection is active on the mapper). More... | |
virtual void | SetSelectionLineWidth (float) |
Set/Get the selection line width. More... | |
virtual float | GetSelectionLineWidth () |
Set/Get the selection line width. More... | |
virtual void | SetSelectionPointSize (float) |
Set/Get the selection point size. More... | |
virtual float | GetSelectionPointSize () |
Set/Get the selection point size. More... | |
virtual void | SetLineWidth (float) |
Set/Get the width of a Line. More... | |
virtual float | GetLineWidth () |
Set/Get the width of a Line. More... | |
virtual void | SetLineStipplePattern (int) |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More... | |
virtual int | GetLineStipplePattern () |
Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off). More... | |
virtual void | SetLineStippleRepeatFactor (int) |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More... | |
virtual int | GetLineStippleRepeatFactor () |
Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated. More... | |
virtual void | SetPointSize (float) |
Set/Get the diameter of a point. More... | |
virtual float | GetPointSize () |
Set/Get the diameter of a point. More... | |
virtual vtkTypeBool | GetBackfaceCulling () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | SetBackfaceCulling (vtkTypeBool) |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | BackfaceCullingOn () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | BackfaceCullingOff () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual vtkTypeBool | GetFrontfaceCulling () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | SetFrontfaceCulling (vtkTypeBool) |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | FrontfaceCullingOn () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | FrontfaceCullingOff () |
Turn on/off fast culling of polygons based on orientation of normal with respect to camera. More... | |
virtual void | SetMaterialName (const char *) |
Returns the name of the material currently loaded, if any. More... | |
virtual char * | GetMaterialName () |
Returns the name of the material currently loaded, if any. More... | |
virtual void | SetShading (vtkTypeBool) |
Enable/Disable shading. More... | |
virtual vtkTypeBool | GetShading () |
Enable/Disable shading. More... | |
virtual void | ShadingOn () |
Enable/Disable shading. More... | |
virtual void | ShadingOff () |
Enable/Disable shading. More... | |
virtual void | AddShaderVariable (const char *name, int numVars, int *x) |
Provide values to initialize shader variables. More... | |
virtual void | AddShaderVariable (const char *name, int numVars, float *x) |
Provide values to initialize shader variables. More... | |
virtual void | AddShaderVariable (const char *name, int numVars, double *x) |
Provide values to initialize shader variables. More... | |
void | AddShaderVariable (const char *name, int v) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, float v) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, double v) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, int v1, int v2) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, float v1, float v2) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, double v1, double v2) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, int v1, int v2, int v3) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, float v1, float v2, float v3) |
Methods to provide to add shader variables from wrappers. More... | |
void | AddShaderVariable (const char *name, double v1, double v2, double v3) |
Methods to provide to add shader variables from wrappers. More... | |
virtual void | SetShowTexturesOnBackface (bool) |
Show texture maps when the geometry is backfacing. More... | |
virtual bool | GetShowTexturesOnBackface () |
Show texture maps when the geometry is backfacing. More... | |
virtual void | ShowTexturesOnBackfaceOn () |
Show texture maps when the geometry is backfacing. More... | |
virtual void | ShowTexturesOnBackfaceOff () |
Show texture maps when the geometry is backfacing. More... | |
void | SetTexture (const char *name, vtkTexture *texture) |
Set/Get the texture object to control rendering texture maps. More... | |
vtkTexture * | GetTexture (const char *name) |
Set/Get the texture object to control rendering texture maps. More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with the Property. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with the Property. More... | |
double | ComputeReflectanceOfBaseLayer () |
For PBR, calculate the reflectance of the base layer depending on the presence of a coat layer. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProperty * | SafeDownCast (vtkObjectBase *o) |
static vtkProperty * | New () |
Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation. More... | |
static double | ComputeReflectanceFromIOR (double IORTo, double IORFrom) |
For PBR, calculate the reflectance from the refractive index of ingoing and outgoing interfaces. More... | |
static double | ComputeIORFromReflectance (double reflectance, double ior) |
For PBR, calculate the refractive index from the reflectance of the interface and the refractive index of one of both medium. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More... | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More... | |
Protected Types | |
typedef std::map< std::string, vtkTexture * > | MapOfTextures |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProperty () | |
~vtkProperty () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Static Protected Member Functions | |
static void | ComputeCompositeColor (double result[3], double ambient, const double ambient_color[3], double diffuse, const double diffuse_color[3], double specular, const double specular_color[3]) |
Computes composite color. More... | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
represent surface properties of a geometric object
vtkProperty is an object that represents lighting and other surface properties of a geometric object. The primary properties that can be set are colors (overall, ambient, diffuse, specular, and edge color); specular power; opacity of the object; the representation of the object (points, wireframe, or surface); and the shading method to be used (flat, Gouraud, and Phong). Also, some special graphics features like backface properties can be set and manipulated with this object.
Definition at line 170 of file vtkProperty.h.
typedef vtkObject vtkProperty::Superclass |
Definition at line 173 of file vtkProperty.h.
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Definition at line 913 of file vtkProperty.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.
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Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.
vtkProperty * vtkProperty::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkOpenGLProperty.
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Construct object with object color, ambient color, diffuse color, specular color, and edge color white; ambient coefficient=0; diffuse coefficient=0; specular coefficient=0; specular power=1; Gouraud shading; and surface representation.
Backface and frontface culling are off.
void vtkProperty::DeepCopy | ( | vtkProperty * | p | ) |
Assign one property to another.
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This method causes the property to set up whatever is required for its instance variables.
This is actually handled by a subclass of vtkProperty, which is created automatically. This method includes the invoking actor as an argument which can be used by property devices that require the actor.
Reimplemented in vtkRIBProperty, and vtkOpenGLProperty.
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This method renders the property as a backface property.
TwoSidedLighting must be turned off to see any backface properties. Note that only colors and opacity are used for backface properties. Other properties such as Representation, Culling are specified by the Property.
Reimplemented in vtkOpenGLProperty.
Definition at line 204 of file vtkProperty.h.
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This method is called after the actor has been rendered.
Don't call this directly. This method cleans up any shaders allocated.
Reimplemented in vtkOpenGLProperty.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get lighting flag for an object.
Initial value is true.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of points as spheres.
The size of the sphere in pixels is controlled by the PointSize attribute. Note that half spheres may be rendered instead of spheres.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set/Get rendering of lines as tubes.
The width of the line in pixels is controlled by the LineWidth attribute. May not be supported on every platform and the implementation may be half tubes, or something only tube like in appearance.
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Set the shading interpolation method for an object.
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Set the shading interpolation method for an object.
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Set the shading interpolation method for an object.
Definition at line 253 of file vtkProperty.h.
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Set the shading interpolation method for an object.
Definition at line 254 of file vtkProperty.h.
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Set the shading interpolation method for an object.
Definition at line 255 of file vtkProperty.h.
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Set the shading interpolation method for an object.
Definition at line 256 of file vtkProperty.h.
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Return the method of shading as a descriptive character string.
Definition at line 927 of file vtkProperty.h.
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Control the surface geometry representation for the object.
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Control the surface geometry representation for the object.
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Control the surface geometry representation for the object.
Definition at line 266 of file vtkProperty.h.
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Control the surface geometry representation for the object.
Definition at line 267 of file vtkProperty.h.
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Control the surface geometry representation for the object.
Definition at line 268 of file vtkProperty.h.
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Return the method of shading as a descriptive character string.
Definition at line 950 of file vtkProperty.h.
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Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
double * vtkProperty::GetColor | ( | ) |
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
void vtkProperty::GetColor | ( | double | rgb[3] | ) |
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
void vtkProperty::GetColor | ( | double & | r, |
double & | g, | ||
double & | b | ||
) |
Set the color of the object.
Has the side effect of setting the ambient diffuse and specular colors as well. This is basically a quick overall color setting method.
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Set/Get the Index Of Refraction of the base layer.
It controls the amount of light reflected at normal incidence (the reflectance F0), depending on the IOR of the upper layer (eg. coat layer, or environment). For example, with a base IOR of 1.5 and an IOR of 1.0 outside (IOR of the air), 4% of the amount of the light is reflected at normal incidence. Notice that modifying this value is only useful for dielectrics materials, as the reflectance for metallic is the albedo. This parameter is only used by PBR Interpolation. Default value is 1.5
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Set/Get the Index Of Refraction of the base layer.
It controls the amount of light reflected at normal incidence (the reflectance F0), depending on the IOR of the upper layer (eg. coat layer, or environment). For example, with a base IOR of 1.5 and an IOR of 1.0 outside (IOR of the air), 4% of the amount of the light is reflected at normal incidence. Notice that modifying this value is only useful for dielectrics materials, as the reflectance for metallic is the albedo. This parameter is only used by PBR Interpolation. Default value is 1.5
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Set/Get the metallic coefficient.
Usually this value is either 0 or 1 for real material but any value in between is valid. This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the metallic coefficient.
Usually this value is either 0 or 1 for real material but any value in between is valid. This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the roughness coefficient.
This value has to be between 0 (glossy) and 1 (rough). A glossy material has reflections and a high specular part. This parameter is only used by PBR Interpolation. Default value is 0.5
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Set/Get the roughness coefficient.
This value has to be between 0 (glossy) and 1 (rough). A glossy material has reflections and a high specular part. This parameter is only used by PBR Interpolation. Default value is 0.5
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Set/Get the anisotropy coefficient.
This value controls the anisotropy of the material (0.0 means isotropic) This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the anisotropy coefficient.
This value controls the anisotropy of the material (0.0 means isotropic) This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the anisotropy rotation coefficient.
This value controls the rotation of the direction of the anisotropy. This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the anisotropy rotation coefficient.
This value controls the rotation of the direction of the anisotropy. This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the coat layer Index Of Refraction.
This parameter is only used by PBR Interpolation. Default value is 2.0
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Set/Get the coat layer Index Of Refraction.
This parameter is only used by PBR Interpolation. Default value is 2.0
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Set/Get the coat layer roughness coefficient.
This value has to be between 0 (glossy) and 1 (rough). This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the coat layer roughness coefficient.
This value has to be between 0 (glossy) and 1 (rough). This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the coat layer strength coefficient.
This value affects the strength of the coat layer reflection. This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the coat layer strength coefficient.
This value affects the strength of the coat layer reflection. This parameter is only used by PBR Interpolation. Default value is 0.0
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Set/Get the color of the coat layer.
This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]
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Set/Get the color of the coat layer.
This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]
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Set/Get the color of the coat layer.
This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]
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Set/Get the color of the coat layer.
This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]
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Set/Get the color of the coat layer.
This value is only used by PBR Interpolation. Default value is white [1.0, 1.0, 1.0]
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Set/Get the coat layer normal scale coefficient.
This value affects the strength of the normal deviation from the coat normal texture. This parameter is only used by PBR Interpolation. Default value is 1.0
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Set/Get the coat layer normal scale coefficient.
This value affects the strength of the normal deviation from the coat normal texture. This parameter is only used by PBR Interpolation. Default value is 1.0
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Set/Get the normal scale coefficient.
This value affects the strength of the normal deviation from the texture. Default value is 1.0
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Set/Get the normal scale coefficient.
This value affects the strength of the normal deviation from the texture. Default value is 1.0
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Set/Get the occlusion strength coefficient.
This value affects the strength of the occlusion if a material texture is present. This parameter is only used by PBR Interpolation. Default value is 1.0
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Set/Get the occlusion strength coefficient.
This value affects the strength of the occlusion if a material texture is present. This parameter is only used by PBR Interpolation. Default value is 1.0
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Set/Get the emissive factor.
This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the emissive factor.
This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the emissive factor.
This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the emissive factor.
This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the emissive factor.
This value is multiplied with the emissive color when an emissive texture is present. This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the edge tint (for metals only).
Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the edge tint (for metals only).
Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the edge tint (for metals only).
Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the edge tint (for metals only).
Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the edge tint (for metals only).
Set the color at grazing angle (fresnel reflectance). This parameter is only used by PBR Interpolation. Default value is [1.0, 1.0, 1.0]
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Set/Get the ambient lighting coefficient.
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Set/Get the ambient lighting coefficient.
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Set/Get the diffuse lighting coefficient.
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Set/Get the diffuse lighting coefficient.
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Set/Get the specular lighting coefficient.
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Set/Get the specular lighting coefficient.
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Set/Get the specular power.
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Set/Get the specular power.
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Set/Get the object's opacity.
1.0 is totally opaque and 0.0 is completely transparent.
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Set/Get the object's opacity.
1.0 is totally opaque and 0.0 is completely transparent.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the ambient surface color.
Not all renderers support separate ambient and diffuse colors. From a physical standpoint it really doesn't make too much sense to have both. For the rendering libraries that don't support both, the diffuse color is used.
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Set/Get the diffuse surface color.
For PBR Interpolation, DiffuseColor is used as the base color
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Set/Get the diffuse surface color.
For PBR Interpolation, DiffuseColor is used as the base color
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Set/Get the diffuse surface color.
For PBR Interpolation, DiffuseColor is used as the base color
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Set/Get the diffuse surface color.
For PBR Interpolation, DiffuseColor is used as the base color
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Set/Get the diffuse surface color.
For PBR Interpolation, DiffuseColor is used as the base color
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Set/Get the specular surface color.
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Set/Get the specular surface color.
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Set/Get the specular surface color.
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Set/Get the specular surface color.
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Set/Get the specular surface color.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Turn on/off the visibility of edges.
On some renderers it is possible to render the edges of geometric primitives separately from the interior.
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Set/Get the color of primitive edges (if edge visibility is enabled).
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Turn on/off the visibility of vertices.
On some renderers it is possible to render the vertices of geometric primitives separately from the interior.
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the color of primitive vertices (if vertex visibility is enabled).
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Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).
Default is red and opaque.
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Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).
Default is red and opaque.
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Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).
Default is red and opaque.
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Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).
Default is red and opaque.
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Set/Get the RGBA color of selection primitives (if a selection is active on the mapper).
Default is red and opaque.
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Set/Get the selection line width.
Default is 2.
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Set/Get the selection line width.
Default is 2.
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Set/Get the selection point size.
Default is 2.
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Set/Get the selection point size.
Default is 2.
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Set/Get the width of a Line.
The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Set/Get the width of a Line.
The width is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off).
This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.
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Set/Get the stippling pattern of a Line, as a 16-bit binary pattern (1 = pixel on, 0 = pixel off).
This is only implemented for OpenGL, not OpenGL2. The default is 0xFFFF.
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Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.
This is only implemented for OpenGL, not OpenGL2. The default is 1.
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Set/Get the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.
This is only implemented for OpenGL, not OpenGL2. The default is 1.
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Set/Get the diameter of a point.
The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Set/Get the diameter of a point.
The size is expressed in screen units. This is only implemented for OpenGL. The default is 1.0.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If backface culling is on, polygons facing away from camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
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Turn on/off fast culling of polygons based on orientation of normal with respect to camera.
If frontface culling is on, polygons facing towards camera are not drawn.
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Returns the name of the material currently loaded, if any.
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Returns the name of the material currently loaded, if any.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Enable/Disable shading.
When shading is enabled, the Material must be set.
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Provide values to initialize shader variables.
Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
name
- hardware name of the uniform variablenumVars
- number of variables being setx
- values
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Provide values to initialize shader variables.
Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
name
- hardware name of the uniform variablenumVars
- number of variables being setx
- values
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Provide values to initialize shader variables.
Useful to initialize shader variables that change over time (animation, GUI widgets inputs, etc. )
name
- hardware name of the uniform variablenumVars
- number of variables being setx
- values
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Methods to provide to add shader variables from wrappers.
Definition at line 672 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 673 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 674 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 675 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 680 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 685 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 690 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 695 of file vtkProperty.h.
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Methods to provide to add shader variables from wrappers.
Definition at line 700 of file vtkProperty.h.
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Show texture maps when the geometry is backfacing.
Texture maps are always shown when frontfacing. By default this is true.
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Show texture maps when the geometry is backfacing.
Texture maps are always shown when frontfacing. By default this is true.
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Show texture maps when the geometry is backfacing.
Texture maps are always shown when frontfacing. By default this is true.
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Show texture maps when the geometry is backfacing.
Texture maps are always shown when frontfacing. By default this is true.
void vtkProperty::SetTexture | ( | const char * | name, |
vtkTexture * | texture | ||
) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names. Note that for texture blending the textures will be rendering is alphabetical order and after any texture defined in the actor. There exists 6 special textures with reserved names: "albedoTex", "materialTex", "normalTex", "emissiveTex", "anisotropyTex" and "coatNormalTex". While these textures can be added with the regular SetTexture method, it is preferred to use the methods SetBaseColorTexture, SetORMTexture, SetNormalTexture, SetEmissiveTexture, SetAnisotropyTexture and SetCoatNormalTex respectively.
vtkTexture * vtkProperty::GetTexture | ( | const char * | name | ) |
Set/Get the texture object to control rendering texture maps.
This will be a vtkTexture object. A property does not need to have an associated texture map and multiple properties can share one texture. Textures must be assigned unique names. Note that for texture blending the textures will be rendering is alphabetical order and after any texture defined in the actor. There exists 6 special textures with reserved names: "albedoTex", "materialTex", "normalTex", "emissiveTex", "anisotropyTex" and "coatNormalTex". While these textures can be added with the regular SetTexture method, it is preferred to use the methods SetBaseColorTexture, SetORMTexture, SetNormalTexture, SetEmissiveTexture, SetAnisotropyTexture and SetCoatNormalTex respectively.
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Set the base color texture.
Also called albedo, this texture is only used while rendering with PBR interpolation. This is the color of the object. This texture must be in sRGB color space.
Definition at line 741 of file vtkProperty.h.
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Set the ORM texture.
This texture contains three RGB independent components corresponding to the Occlusion value, Roughness value and Metallic value respectively. Each texture value is scaled by the Occlusion strength, roughness coefficient and metallic coefficient. This texture must be in linear color space. This is only used by the PBR shading model.
Definition at line 752 of file vtkProperty.h.
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Set the anisotropy texture.
This texture contains two independent components corresponding to the anisotropy value and anisotropy rotation. The last component (blue channel) is discarded. The anisotropy value is scaled by the anisotropy coefficient of the material. The anisotropy rotation rotates the direction of the anisotropy (ie. the tangent) around the normal and is not scaled by the anisotropy rotation coefficient. This texture must be in linear color space. This is only used by the PBR shading model.
Definition at line 764 of file vtkProperty.h.
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Set the normal texture.
This texture is required for normal mapping. It is valid for both PBR and Phong interpolation. The normal mapping is enabled if this texture is present and both normals and tangents are presents in the vtkPolyData. This texture must be in linear color space.
Definition at line 774 of file vtkProperty.h.
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Set the emissive texture.
When present, this RGB texture provides location and color to the shader where the vtkPolyData should emit light. Emited light is scaled by EmissiveFactor. This is only supported by PBR interpolation model. This texture must be in sRGB color space.
Definition at line 783 of file vtkProperty.h.
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Set the coat normal texture.
This texture is required for coat normal mapping. It is valid only for PBR interpolation. The coat normal mapping is enabled if this texture is present and both normals and tangents are presents in the vtkPolyData. This texture must be in linear color space.
Definition at line 793 of file vtkProperty.h.
void vtkProperty::RemoveTexture | ( | const char * | name | ) |
Remove a texture from the collection.
void vtkProperty::RemoveAllTextures | ( | ) |
Remove all the textures.
int vtkProperty::GetNumberOfTextures | ( | ) |
Returns the number of textures in this property.
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Returns all the textures in this property and their names.
Definition at line 813 of file vtkProperty.h.
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Release any graphics resources that are being consumed by this property.
The parameter window could be used to determine which graphic resources to release.
Reimplemented in vtkOpenGLProperty.
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Set/Get the information object associated with the Property.
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Set/Get the information object associated with the Property.
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For PBR, calculate the reflectance from the refractive index of ingoing and outgoing interfaces.
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For PBR, calculate the refractive index from the reflectance of the interface and the refractive index of one of both medium.
double vtkProperty::ComputeReflectanceOfBaseLayer | ( | ) |
For PBR, calculate the reflectance of the base layer depending on the presence of a coat layer.
If there is no coat layer, the reflectance is the one at the interface environment - base layer. If a coat layer is present, the reflectance is the one at the interface between the base and the coat layer.
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Computes composite color.
Used by GetColor().
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Definition at line 866 of file vtkProperty.h.
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Definition at line 867 of file vtkProperty.h.
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Definition at line 868 of file vtkProperty.h.
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Definition at line 869 of file vtkProperty.h.
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Definition at line 870 of file vtkProperty.h.
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Definition at line 871 of file vtkProperty.h.
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Definition at line 872 of file vtkProperty.h.
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Definition at line 873 of file vtkProperty.h.
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Definition at line 874 of file vtkProperty.h.
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Definition at line 875 of file vtkProperty.h.
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Definition at line 876 of file vtkProperty.h.
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Definition at line 877 of file vtkProperty.h.
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Definition at line 878 of file vtkProperty.h.
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Definition at line 879 of file vtkProperty.h.
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Definition at line 880 of file vtkProperty.h.
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Definition at line 881 of file vtkProperty.h.
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Definition at line 882 of file vtkProperty.h.
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Definition at line 883 of file vtkProperty.h.
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Definition at line 884 of file vtkProperty.h.
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Definition at line 885 of file vtkProperty.h.
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Definition at line 886 of file vtkProperty.h.
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Definition at line 887 of file vtkProperty.h.
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Definition at line 888 of file vtkProperty.h.
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Definition at line 889 of file vtkProperty.h.
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Definition at line 890 of file vtkProperty.h.
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Definition at line 891 of file vtkProperty.h.
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Definition at line 892 of file vtkProperty.h.
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Definition at line 893 of file vtkProperty.h.
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Definition at line 894 of file vtkProperty.h.
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Definition at line 895 of file vtkProperty.h.
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Definition at line 896 of file vtkProperty.h.
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Definition at line 897 of file vtkProperty.h.
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Definition at line 898 of file vtkProperty.h.
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Definition at line 899 of file vtkProperty.h.
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Definition at line 900 of file vtkProperty.h.
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Definition at line 901 of file vtkProperty.h.
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Definition at line 902 of file vtkProperty.h.
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Definition at line 903 of file vtkProperty.h.
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Definition at line 904 of file vtkProperty.h.
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Definition at line 905 of file vtkProperty.h.
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Definition at line 906 of file vtkProperty.h.
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Definition at line 907 of file vtkProperty.h.
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Definition at line 909 of file vtkProperty.h.
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Definition at line 911 of file vtkProperty.h.
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Definition at line 914 of file vtkProperty.h.
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Definition at line 917 of file vtkProperty.h.