VTK
9.1.0
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abstract superclass for all actors, volumes and annotations More...
#include <vtkProp.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkProp * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | GetActors (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. More... | |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | Pick () |
Method fires PickEvent if the prop is picked. More... | |
virtual vtkMTimeType | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. More... | |
virtual double * | GetBounds () |
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More... | |
virtual void | ShallowCopy (vtkProp *prop) |
Shallow copy of this vtkProp. More... | |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More... | |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
Tells if the prop has all the required keys. More... | |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More... | |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the opaque geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the translucent polygonal geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the volumetric geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
Render in the overlay of the viewport only if the prop has all the requiredKeys. More... | |
virtual vtkTypeBool | HasTranslucentPolygonalGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry. More... | |
virtual vtkTypeBool | HasOpaqueGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. More... | |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor. More... | |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More... | |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More... | |
virtual void | RestoreEstimatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More... | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More... | |
void | SetRenderTimeMultiplier (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More... | |
virtual double | GetRenderTimeMultiplier () |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More... | |
virtual bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More... | |
virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &) |
allows a prop to update a selections color buffers More... | |
virtual void | SetVisibility (vtkTypeBool) |
Set/Get visibility of this vtkProp. More... | |
virtual vtkTypeBool | GetVisibility () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOn () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOff () |
Set/Get visibility of this vtkProp. More... | |
virtual void | SetPickable (vtkTypeBool) |
Set/Get the pickable instance variable. More... | |
virtual vtkTypeBool | GetPickable () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOn () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOff () |
Set/Get the pickable instance variable. More... | |
virtual void | SetDragable (vtkTypeBool) |
Set/Get the value of the dragable instance variable. More... | |
virtual vtkTypeBool | GetDragable () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOn () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOff () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | SetUseBounds (bool) |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual bool | GetUseBounds () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOn () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOff () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | InitPathTraversal () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual vtkAssemblyPath * | GetNextPath () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual int | GetNumberOfPaths () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual vtkInformation * | GetPropertyKeys () |
Set/Get property keys. More... | |
virtual void | SetPropertyKeys (vtkInformation *keys) |
Set/Get property keys. More... | |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More... | |
virtual double | GetAllocatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More... | |
virtual int | GetNumberOfConsumers () |
Get the number of consumers. More... | |
void | AddConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
void | RemoveConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
vtkObject * | GetConsumer (int i) |
Add or remove or get or check a consumer,. More... | |
int | IsConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
virtual void | SetShaderProperty (vtkShaderProperty *property) |
Set/Get the shader property. More... | |
virtual vtkShaderProperty * | GetShaderProperty () |
Set/Get the shader property. More... | |
virtual bool | IsRenderingTranslucentPolygonalGeometry () |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More... | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProp () | |
~vtkProp () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
vtkTypeBool | Visibility |
vtkTypeBool | Pickable |
vtkTypeBool | Dragable |
bool | UseBounds |
double | AllocatedRenderTime |
double | EstimatedRenderTime |
double | SavedEstimatedRenderTime |
double | RenderTimeMultiplier |
int | NumberOfConsumers |
vtkObject ** | Consumers |
vtkAssemblyPaths * | Paths |
vtkInformation * | PropertyKeys |
vtkShaderProperty * | ShaderProperty |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
abstract superclass for all actors, volumes and annotations
vtkProp is an abstract superclass for any objects that can exist in a rendered scene (either 2D or 3D). Instances of vtkProp may respond to various render methods (e.g., RenderOpaqueGeometry()). vtkProp also defines the API for picking, LOD manipulation, and common instance variables that control visibility, picking, and dragging.
typedef vtkObject vtkProp::Superclass |
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
Reimplemented in vtkCompassRepresentation, vtkQWidgetRepresentation, vtkAbstractPolygonalHandleRepresentation3D, vtkAbstractSplineRepresentation, vtkAffineRepresentation, vtkAffineRepresentation2D, vtkAngleRepresentation, vtkAngleRepresentation2D, vtkAngleRepresentation3D, vtkAxesTransformRepresentation, vtkBalloonRepresentation, vtkBiDimensionalRepresentation, vtkBiDimensionalRepresentation2D, vtkBorderRepresentation, vtkBoxRepresentation, vtkButtonRepresentation, vtkCameraOrientationRepresentation, vtkCameraPathRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCenteredSliderRepresentation, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkContinuousValueWidgetRepresentation, vtkContourRepresentation, vtkCurveRepresentation, vtkDistanceRepresentation, vtkDistanceRepresentation2D, vtkDistanceRepresentation3D, vtkEllipsoidTensorProbeRepresentation, vtkFinitePlaneRepresentation, vtkFixedSizeHandleRepresentation3D, vtkFocalPlaneContourRepresentation, vtkHandleRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitImageRepresentation, vtkImplicitPlaneRepresentation, vtkLightRepresentation, vtkLineRepresentation, vtkLogoRepresentation, vtkMagnifierRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkOrientedPolygonalHandleRepresentation3D, vtkParallelopipedRepresentation, vtkPlaybackRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation2D, vtkPointHandleRepresentation3D, vtkPolygonalHandleRepresentation3D, vtkPolyLineRepresentation, vtkProgressBarRepresentation, vtkProp3DButtonRepresentation, vtkRectilinearWipeRepresentation, vtkResliceCursorActor, vtkResliceCursorLineRepresentation, vtkResliceCursorRepresentation, vtkResliceCursorThickLineRepresentation, vtkScalarBarRepresentation, vtkSeedRepresentation, vtkSliderRepresentation, vtkSliderRepresentation2D, vtkSliderRepresentation3D, vtkSphereHandleRepresentation, vtkSphereRepresentation, vtkSplineRepresentation, vtkTensorProbeRepresentation, vtkTensorRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, vtkWidgetRepresentation, vtkXYPlotRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor, vtkAxisActor2D, vtkAxisFollower, vtkBarChartActor, vtkCaptionActor2D, vtkCornerAnnotation, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLeaderActor2D, vtkLegendBoxActor, vtkLegendScaleActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkPolarAxesActor, vtkProp3DAxisFollower, vtkScalarBarActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkContextActor, vtkOpenGLContextActor, vtkActor, vtkActor2D, vtkAssembly, vtkAvatar, vtkBillboardTextActor3D, vtkCameraActor, vtkFlagpoleLabel, vtkFollower, vtkImageActor, vtkImageSlice, vtkLightActor, vtkLODProp3D, vtkProp3D, vtkProp3DFollower, vtkPropAssembly, vtkSkybox, vtkTextActor, vtkTextActor3D, vtkTexturedActor2D, vtkVolume, vtkOpenGLMovieSphere, vtkScaledTextActor, vtkImageStack, vtkLODActor, vtkQuadricLODActor, vtkOpenGLActor, vtkOpenGLBillboardTextActor3D, vtkOpenGLSkybox, vtkOpenGLTextActor, vtkOpenGLTextActor3D, vtkOpenVRControlsHelper, vtkMultiVolume, vtkOpenGLAvatar, vtkVRControlsHelper, vtkVRFollower, vtkVRMenuRepresentation, and vtkVRPanelRepresentation.
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Reimplemented in vtkCompassRepresentation, vtkQWidgetRepresentation, vtkAbstractPolygonalHandleRepresentation3D, vtkAbstractSplineRepresentation, vtkAffineRepresentation, vtkAffineRepresentation2D, vtkAngleRepresentation, vtkAngleRepresentation2D, vtkAngleRepresentation3D, vtkAxesTransformRepresentation, vtkBalloonRepresentation, vtkBiDimensionalRepresentation, vtkBiDimensionalRepresentation2D, vtkBorderRepresentation, vtkBoxRepresentation, vtkButtonRepresentation, vtkCameraOrientationRepresentation, vtkCameraPathRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCenteredSliderRepresentation, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkContinuousValueWidgetRepresentation, vtkContourRepresentation, vtkCurveRepresentation, vtkDistanceRepresentation, vtkDistanceRepresentation2D, vtkDistanceRepresentation3D, vtkEllipsoidTensorProbeRepresentation, vtkFinitePlaneRepresentation, vtkFixedSizeHandleRepresentation3D, vtkFocalPlaneContourRepresentation, vtkHandleRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitImageRepresentation, vtkImplicitPlaneRepresentation, vtkLightRepresentation, vtkLineRepresentation, vtkLogoRepresentation, vtkMagnifierRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkOrientedPolygonalHandleRepresentation3D, vtkParallelopipedRepresentation, vtkPlaybackRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation2D, vtkPointHandleRepresentation3D, vtkPolygonalHandleRepresentation3D, vtkPolyLineRepresentation, vtkProgressBarRepresentation, vtkProp3DButtonRepresentation, vtkRectilinearWipeRepresentation, vtkResliceCursorActor, vtkResliceCursorLineRepresentation, vtkResliceCursorRepresentation, vtkResliceCursorThickLineRepresentation, vtkScalarBarRepresentation, vtkSeedRepresentation, vtkSliderRepresentation, vtkSliderRepresentation2D, vtkSliderRepresentation3D, vtkSphereHandleRepresentation, vtkSphereRepresentation, vtkSplineRepresentation, vtkTensorProbeRepresentation, vtkTensorRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, vtkWidgetRepresentation, vtkXYPlotRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor, vtkAxisActor2D, vtkAxisFollower, vtkBarChartActor, vtkCaptionActor2D, vtkCornerAnnotation, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLeaderActor2D, vtkLegendBoxActor, vtkLegendScaleActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkPolarAxesActor, vtkProp3DAxisFollower, vtkScalarBarActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkContextActor, vtkOpenGLContextActor, vtkActor, vtkActor2D, vtkAssembly, vtkAvatar, vtkBillboardTextActor3D, vtkCameraActor, vtkFlagpoleLabel, vtkFollower, vtkImageActor, vtkImageSlice, vtkLightActor, vtkLODProp3D, vtkProp3D, vtkProp3DFollower, vtkPropAssembly, vtkSkybox, vtkTextActor, vtkTextActor3D, vtkTexturedActor2D, vtkVolume, vtkOpenGLMovieSphere, vtkScaledTextActor, vtkImageStack, vtkLODActor, vtkQuadricLODActor, vtkOpenGLActor, vtkOpenGLBillboardTextActor3D, vtkOpenGLSkybox, vtkOpenGLTextActor, vtkOpenGLTextActor3D, vtkOpenVRControlsHelper, vtkMultiVolume, vtkOpenGLAvatar, vtkVRControlsHelper, vtkVRFollower, vtkVRMenuRepresentation, and vtkVRPanelRepresentation.
vtkProp * vtkProp::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkProp3D, vtkProp3DFollower, vtkPropAssembly, vtkSkybox, vtkTextActor, vtkTextActor3D, vtkTexturedActor2D, vtkVolume, vtkOpenGLMovieSphere, vtkScaledTextActor, vtkImageStack, vtkLODActor, vtkQuadricLODActor, vtkOpenGLActor, vtkOpenGLBillboardTextActor3D, vtkOpenGLSkybox, vtkOpenGLTextActor, vtkOpenGLTextActor3D, vtkMultiVolume, vtkOpenGLAvatar, vtkVRControlsHelper, vtkVRFollower, vtkVRMenuRepresentation, and vtkVRPanelRepresentation.
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For some exporters and other other operations we must be able to collect all the actors or volumes.
These methods are used in that process.
Reimplemented in vtkCompassRepresentation, vtkAbstractPolygonalHandleRepresentation3D, vtkCameraOrientationRepresentation, vtkCenteredSliderRepresentation, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkEllipsoidTensorProbeRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkPointHandleRepresentation3D, vtkSliderRepresentation3D, vtkSphereHandleRepresentation, vtkTensorProbeRepresentation, vtkWidgetRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkActor, vtkAssembly, vtkBillboardTextActor3D, vtkLODProp3D, vtkQWidgetRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitPlaneRepresentation, vtkLineRepresentation, vtkParallelopipedRepresentation, vtkProp3DButtonRepresentation, vtkTexturedButtonRepresentation, and vtkTexturedButtonRepresentation2D.
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Reimplemented in vtkAffineRepresentation2D, vtkBorderRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkPlaybackRepresentation, vtkPointHandleRepresentation2D, vtkProgressBarRepresentation, vtkRectilinearWipeRepresentation, vtkSliderRepresentation2D, vtkTextRepresentation, vtkWidgetRepresentation, vtkLegendScaleActor, vtkXYPlotRepresentation, vtkScalarBarRepresentation, vtkLogoRepresentation, vtkPointCloudRepresentation, and vtkActor2D.
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inlinevirtual |
Reimplemented in vtkWidgetRepresentation, vtkAssembly, vtkLODProp3D, and vtkVolume.
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virtual |
Set/Get visibility of this vtkProp.
Initial value is true.
Reimplemented in vtkXYPlotRepresentation, vtkPointHandleRepresentation2D, vtkPointHandleRepresentation3D, vtkSphereHandleRepresentation, and vtkScalarBarRepresentation.
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virtual |
Set/Get visibility of this vtkProp.
Initial value is true.
Reimplemented in vtkXYPlotRepresentation, and vtkScalarBarRepresentation.
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virtual |
Set/Get visibility of this vtkProp.
Initial value is true.
|
virtual |
Set/Get visibility of this vtkProp.
Initial value is true.
|
virtual |
Set/Get the pickable instance variable.
This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual |
Set/Get the pickable instance variable.
This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual |
Set/Get the pickable instance variable.
This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual |
Set/Get the pickable instance variable.
This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual |
Method fires PickEvent if the prop is picked.
|
virtual |
Set/Get the value of the dragable instance variable.
This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual |
Set/Get the value of the dragable instance variable.
This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual |
Set/Get the value of the dragable instance variable.
This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual |
Set/Get the value of the dragable instance variable.
This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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inlinevirtual |
Return the mtime of anything that would cause the rendered image to appear differently.
Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
Reimplemented in vtkAxesActor, vtkActor, vtkImageSlice, vtkVolume, and vtkImageStack.
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virtual |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
Initial value is true.
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virtual |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
Initial value is true.
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virtual |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
Initial value is true.
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virtual |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
Initial value is true.
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inlinevirtual |
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
in world coordinates. NULL means that the bounds are not defined.
Reimplemented in vtkQWidgetRepresentation, vtkAbstractPolygonalHandleRepresentation3D, vtkAxesTransformRepresentation, vtkBoxRepresentation, vtkCameraOrientationRepresentation, vtkCurveRepresentation, vtkDistanceRepresentation3D, vtkFinitePlaneRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitPlaneRepresentation, vtkLightRepresentation, vtkLineRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkParallelopipedRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation2D, vtkPointHandleRepresentation3D, vtkProp3DButtonRepresentation, vtkResliceCursorActor, vtkResliceCursorLineRepresentation, vtkSliderRepresentation3D, vtkSphereHandleRepresentation, vtkSphereRepresentation, vtkTensorRepresentation, vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, vtkWidgetRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkCubeAxesActor, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkPolarAxesActor, vtkActor, vtkAssembly, vtkBillboardTextActor3D, vtkCameraActor, vtkFlagpoleLabel, vtkImageActor, vtkImageSlice, vtkLightActor, vtkLODProp3D, vtkProp3DFollower, vtkPropAssembly, vtkSkybox, vtkTextActor3D, vtkVolume, vtkImageStack, vtkMultiVolume, vtkOpenGLAvatar, vtkActor, vtkBillboardTextActor3D, vtkFlagpoleLabel, vtkProp3D, vtkSkybox, and vtkAxisActor.
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Shallow copy of this vtkProp.
Reimplemented in vtkAbstractPolygonalHandleRepresentation3D, vtkAffineRepresentation, vtkAffineRepresentation2D, vtkButtonRepresentation, vtkCameraOrientationRepresentation, vtkConstrainedPointHandleRepresentation, vtkHandleRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkPointHandleRepresentation2D, vtkPointHandleRepresentation3D, vtkProp3DButtonRepresentation, vtkSphereHandleRepresentation, vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, vtkWidgetRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor2D, vtkAxisFollower, vtkCaptionActor2D, vtkLeaderActor2D, vtkLegendBoxActor, vtkProp3DAxisFollower, vtkScalarBarActor, vtkActor, vtkActor2D, vtkAssembly, vtkFollower, vtkImageSlice, vtkLODProp3D, vtkProp3D, vtkProp3DFollower, vtkPropAssembly, vtkTextActor, vtkTextActor3D, vtkTexturedActor2D, vtkVolume, vtkImageStack, vtkLODActor, vtkQuadricLODActor, and vtkMultiVolume.
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vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker).
The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
Reimplemented in vtkAssembly, vtkProp3D, vtkProp3DFollower, vtkPropAssembly, and vtkImageStack.
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vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker).
The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
Reimplemented in vtkAssembly, vtkProp3DFollower, vtkPropAssembly, and vtkImageStack.
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inlinevirtual |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker).
The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
Reimplemented in vtkAssembly, vtkPropAssembly, and vtkImageStack.
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inlinevirtual |
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inlinevirtual |
Reimplemented in vtkProp3D, and vtkMultiVolume.
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virtual |
Set/Get property keys.
Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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virtual |
Set/Get property keys.
Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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virtual |
Tells if the prop has all the required keys.
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static |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items.
The new OpenGL design is more mapper centric. Some classes push a texture and then assume a mapper will use it. The new design wants explicit communication of when a texture is being used. This key can be used to pass that information down to a mapper.
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static |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items.
The new OpenGL design is more mapper centric. Some classes push a texture and then assume a mapper will use it. The new design wants explicit communication of when a texture is being used. This key can be used to pass that information down to a mapper.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves.
There are four key render methods in vtk and they correspond to four different points in the rendering cycle. Any given prop may implement one or more of these methods. The first method is intended for rendering all opaque geometry. The second method is intended for rendering all translucent polygonal geometry. The third one is intended for rendering all translucent volumetric geometry. Most of the volume rendering mappers draw their results during this third method. The last method is to render any 2D annotation or overlays. Each of these methods return an integer value indicating whether or not this render method was applied to this data.
Reimplemented in vtkXYPlotRepresentation, vtkCompassRepresentation, vtkQWidgetRepresentation, vtkAngleRepresentation3D, vtkBorderRepresentation, vtkBoxRepresentation, vtkCameraOrientationRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCenteredSliderRepresentation, vtkCurveRepresentation, vtkEllipsoidTensorProbeRepresentation, vtkFinitePlaneRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitPlaneRepresentation, vtkLineRepresentation, vtkMagnifierRepresentation, vtkPlaybackRepresentation, vtkProgressBarRepresentation, vtkProp3DButtonRepresentation, vtkScalarBarRepresentation, vtkSliderRepresentation2D, vtkSliderRepresentation3D, vtkSphereRepresentation, vtkTensorProbeRepresentation, vtkTensorRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation, vtkBarChartActor, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLegendScaleActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkPolarAxesActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkVRControlsHelper, vtkVRPanelRepresentation, vtkAssembly, vtkPropAssembly, vtkAbstractPolygonalHandleRepresentation3D, vtkAxesTransformRepresentation, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkDistanceRepresentation2D, vtkDistanceRepresentation3D, vtkLightRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkParallelopipedRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation3D, vtkRectilinearWipeRepresentation, vtkResliceCursorActor, vtkResliceCursorLineRepresentation, vtkSphereHandleRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor, vtkAxisActor2D, vtkCaptionActor2D, vtkCornerAnnotation, vtkLeaderActor2D, vtkLegendBoxActor, vtkProp3DAxisFollower, vtkScalarBarActor, vtkActor, vtkActor2D, vtkCameraActor, vtkFollower, vtkImageSlice, vtkLightActor, vtkLODProp3D, vtkProp3DFollower, vtkTextActor, vtkTextActor3D, vtkTexturedActor2D, vtkImageStack, vtkContourRepresentation, vtkBillboardTextActor3D, vtkFlagpoleLabel, and vtkOpenGLAvatar.
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inlinevirtual |
Reimplemented in vtkXYPlotRepresentation, vtkQWidgetRepresentation, vtkAngleRepresentation3D, vtkBorderRepresentation, vtkBoxRepresentation, vtkCameraOrientationRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCurveRepresentation, vtkFinitePlaneRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitPlaneRepresentation, vtkLineRepresentation, vtkMagnifierRepresentation, vtkPlaybackRepresentation, vtkProgressBarRepresentation, vtkProp3DButtonRepresentation, vtkScalarBarRepresentation, vtkSliderRepresentation3D, vtkSphereRepresentation, vtkTensorRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation, vtkAxisActor2D, vtkBarChartActor, vtkCaptionActor2D, vtkCornerAnnotation, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLeaderActor2D, vtkLegendBoxActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkPolarAxesActor, vtkScalarBarActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkTextActor, vtkVRControlsHelper, vtkVRPanelRepresentation, vtkAssembly, vtkPropAssembly, vtkAbstractPolygonalHandleRepresentation3D, vtkAxesTransformRepresentation, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkDistanceRepresentation3D, vtkLightRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation3D, vtkRectilinearWipeRepresentation, vtkResliceCursorLineRepresentation, vtkSphereHandleRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor, vtkProp3DAxisFollower, vtkActor, vtkActor2D, vtkFollower, vtkImageSlice, vtkLODProp3D, vtkProp3DFollower, vtkTextActor3D, vtkTexturedActor2D, vtkImageStack, vtkOpenGLTextActor3D, vtkContourRepresentation, vtkBillboardTextActor3D, vtkFlagpoleLabel, vtkOpenGLBillboardTextActor3D, and vtkOpenGLAvatar.
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inlinevirtual |
Reimplemented in vtkProp3DButtonRepresentation, vtkAssembly, vtkPropAssembly, vtkProp3DAxisFollower, vtkLODProp3D, vtkProp3DFollower, vtkVolume, and vtkMultiVolume.
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inlinevirtual |
Reimplemented in vtkXYPlotRepresentation, vtkCompassRepresentation, vtkBorderRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCenteredSliderRepresentation, vtkCurveRepresentation, vtkLogoRepresentation, vtkMagnifierRepresentation, vtkPlaybackRepresentation, vtkPointCloudRepresentation, vtkProgressBarRepresentation, vtkScalarBarRepresentation, vtkSliderRepresentation2D, vtkSphereRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation2D, vtkBarChartActor, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLegendScaleActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkPolarAxesActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkVRMenuRepresentation, vtkPropAssembly, vtkAffineRepresentation2D, vtkAngleRepresentation2D, vtkBalloonRepresentation, vtkBiDimensionalRepresentation2D, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkDistanceRepresentation2D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkParallelopipedRepresentation, vtkPointHandleRepresentation2D, vtkRectilinearWipeRepresentation, vtkResliceCursorLineRepresentation, vtkAxesActor, vtkAxisActor, vtkAxisActor2D, vtkCaptionActor2D, vtkCornerAnnotation, vtkLeaderActor2D, vtkLegendBoxActor, vtkScalarBarActor, vtkContextActor, vtkOpenGLContextActor, vtkActor2D, vtkImageSlice, vtkTextActor, vtkTextActor3D, vtkTexturedActor2D, vtkImageStack, vtkOpenGLTextActor, and vtkContourRepresentation.
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Render the opaque geometry only if the prop has all the requiredKeys.
This is recursive for composite props like vtkAssembly. An implementation is provided in vtkProp but each composite prop must override it. It returns if the rendering was performed.
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virtual |
Render the translucent polygonal geometry only if the prop has all the requiredKeys.
This is recursive for composite props like vtkAssembly. An implementation is provided in vtkProp but each composite prop must override it. It returns if the rendering was performed.
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virtual |
Render the volumetric geometry only if the prop has all the requiredKeys.
This is recursive for composite props like vtkAssembly. An implementation is provided in vtkProp but each composite prop must override it. It returns if the rendering was performed.
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virtual |
Render in the overlay of the viewport only if the prop has all the requiredKeys.
This is recursive for composite props like vtkAssembly. An implementation is provided in vtkProp but each composite prop must override it. It returns if the rendering was performed.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry.
A simple prop that has some translucent polygonal geometry will return true. A composite prop (like vtkAssembly) that has at least one sub-prop that has some translucent polygonal geometry will return true. Default implementation return false.
Reimplemented in vtkXYPlotRepresentation, vtkQWidgetRepresentation, vtkAbstractPolygonalHandleRepresentation3D, vtkAngleRepresentation3D, vtkBorderRepresentation, vtkBoxRepresentation, vtkCameraOrientationRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCheckerboardRepresentation, vtkConstrainedPointHandleRepresentation, vtkCurveRepresentation, vtkFinitePlaneRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitPlaneRepresentation, vtkLineRepresentation, vtkMagnifierRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkPlaybackRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation3D, vtkProgressBarRepresentation, vtkProp3DButtonRepresentation, vtkRectilinearWipeRepresentation, vtkResliceCursorActor, vtkResliceCursorLineRepresentation, vtkScalarBarRepresentation, vtkSliderRepresentation3D, vtkSphereHandleRepresentation, vtkSphereRepresentation, vtkTensorRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, vtkWidgetRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor, vtkAxisActor2D, vtkBarChartActor, vtkCaptionActor2D, vtkCornerAnnotation, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLeaderActor2D, vtkLegendBoxActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkScalarBarActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkActor, vtkActor2D, vtkAssembly, vtkBillboardTextActor3D, vtkCameraActor, vtkFlagpoleLabel, vtkImageActor, vtkImageSlice, vtkLightActor, vtkLODProp3D, vtkProp3DFollower, vtkPropAssembly, vtkTextActor, vtkTextActor3D, vtkImageStack, vtkVRControlsHelper, vtkVRMenuRepresentation, vtkVRPanelRepresentation, and vtkContourRepresentation.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry.
A simple prop that has some opaque geometry will return true. A composite prop (like vtkAssembly) that has at least one sub-prop that has some opaque polygonal geometry will return true. Default implementation return true.
Reimplemented in vtkActor.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic resources to release.
Reimplemented in vtkCompassRepresentation, vtkQWidgetRepresentation, vtkAbstractPolygonalHandleRepresentation3D, vtkAffineRepresentation2D, vtkBorderRepresentation, vtkBoxRepresentation, vtkCameraOrientationRepresentation, vtkCameraRepresentation, vtkCaptionRepresentation, vtkCenteredSliderRepresentation, vtkConstrainedPointHandleRepresentation, vtkCurveRepresentation, vtkEllipsoidTensorProbeRepresentation, vtkFinitePlaneRepresentation, vtkImplicitCylinderRepresentation, vtkImplicitPlaneRepresentation, vtkLineRepresentation, vtkLogoRepresentation, vtkMagnifierRepresentation, vtkMeasurementCubeHandleRepresentation3D, vtkOrientedGlyphContourRepresentation, vtkOrientedGlyphFocalPlaneContourRepresentation, vtkPlaybackRepresentation, vtkPointCloudRepresentation, vtkPointHandleRepresentation2D, vtkPointHandleRepresentation3D, vtkProgressBarRepresentation, vtkProp3DButtonRepresentation, vtkRectilinearWipeRepresentation, vtkResliceCursorActor, vtkSliderRepresentation2D, vtkSliderRepresentation3D, vtkSphereHandleRepresentation, vtkSphereRepresentation, vtkTensorProbeRepresentation, vtkTensorRepresentation, vtkTextRepresentation, vtkTexturedButtonRepresentation, vtkTexturedButtonRepresentation2D, vtkWidgetRepresentation, vtkAnnotatedCubeActor, vtkAxesActor, vtkAxisActor, vtkAxisActor2D, vtkBarChartActor, vtkCaptionActor2D, vtkCornerAnnotation, vtkCubeAxesActor, vtkCubeAxesActor2D, vtkLeaderActor2D, vtkLegendBoxActor, vtkLegendScaleActor, vtkParallelCoordinatesActor, vtkPieChartActor, vtkPolarAxesActor, vtkScalarBarActor, vtkSpiderPlotActor, vtkXYPlotActor, vtkActor, vtkActor2D, vtkAssembly, vtkCameraActor, vtkFollower, vtkLightActor, vtkLODProp3D, vtkProp3DFollower, vtkPropAssembly, vtkTextActor, vtkTextActor3D, vtkVolume, vtkLODActor, vtkQuadricLODActor, vtkVRControlsHelper, vtkVRMenuRepresentation, vtkVRPanelRepresentation, vtkAngleRepresentation2D, vtkAngleRepresentation3D, vtkAxesTransformRepresentation, vtkBalloonRepresentation, vtkBiDimensionalRepresentation2D, vtkCheckerboardRepresentation, vtkDistanceRepresentation2D, vtkDistanceRepresentation3D, vtkLightRepresentation, vtkParallelopipedRepresentation, vtkResliceCursorLineRepresentation, vtkContourRepresentation, vtkBillboardTextActor3D, vtkFlagpoleLabel, vtkImageSlice, vtkTexturedActor2D, vtkImageStack, vtkXYPlotRepresentation, vtkScalarBarRepresentation, vtkContextActor, and vtkOpenGLContextActor.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail.
The value is returned in seconds. For simple geometry the accuracy may not be great due to buffering. For ray casting, which is already multi-resolution, the current resolution of the image is factored into the time. We need the viewport for viewing parameters that affect timing. The no-arguments version simply returns the value of the variable with no estimation.
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inlinevirtual |
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved.
This method is used to restore that old value should the render be aborted.
Reimplemented in vtkLODProp3D.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this.
For example, props that are rendered with a ray casting method do not know themselves how long it took for them to render. We don't want to cause a this->Modified() when we set this value since it is not really a modification to the object. (For example, we don't want to rebuild matrices at every render because the estimated render time is changing)
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor.
Therefore it might need the information provided in the viewport. A side effect of this method is to reset the EstimatedRenderTime to 0.0. This way, each of the ways that this prop may be rendered can be timed and added together into this value.
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virtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
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inline |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time.
This is used for culling and is a number between 0 and 1. It is used to create the allocated render time value.
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virtual |
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virtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal.
Reimplemented in vtkAssembly, vtkPropAssembly, and vtkImageStack.
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inlinevirtual |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
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inlinevirtual |
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virtual |
Get the number of consumers.
void vtkProp::AddConsumer | ( | vtkObject * | c | ) |
Add or remove or get or check a consumer,.
void vtkProp::RemoveConsumer | ( | vtkObject * | c | ) |
Add or remove or get or check a consumer,.
vtkObject * vtkProp::GetConsumer | ( | int | i | ) |
Add or remove or get or check a consumer,.
int vtkProp::IsConsumer | ( | vtkObject * | c | ) |
Add or remove or get or check a consumer,.
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virtual |
Set/Get the shader property.
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virtual |
Set/Get the shader property.
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inlinevirtual |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |