VTK
9.1.0
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reduce the number of triangles in a mesh More...
#include <vtkDecimatePro.h>
Classes | |
class | LocalTri |
class | LocalVertex |
class | TriArray |
class | VertexArray |
Public Types | |
typedef vtkPolyDataAlgorithm | Superclass |
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typedef vtkAlgorithm | Superclass |
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enum | DesiredOutputPrecision { SINGLE_PRECISION , DOUBLE_PRECISION , DEFAULT_PRECISION } |
Values used for setting the desired output precision for various algorithms. More... | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkDecimatePro * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
vtkIdType | GetNumberOfInflectionPoints () |
Get the number of inflection points. More... | |
void | GetInflectionPoints (double *inflectionPoints) |
Get a list of inflection points. More... | |
double * | GetInflectionPoints () |
Get a list of inflection points. More... | |
virtual void | SetTargetReduction (double) |
Specify the desired reduction in the total number of polygons (e.g., if TargetReduction is set to 0.9, this filter will try to reduce the data set to 10% of its original size). More... | |
virtual double | GetTargetReduction () |
Specify the desired reduction in the total number of polygons (e.g., if TargetReduction is set to 0.9, this filter will try to reduce the data set to 10% of its original size). More... | |
virtual void | SetPreserveTopology (vtkTypeBool) |
Turn on/off whether to preserve the topology of the original mesh. More... | |
virtual vtkTypeBool | GetPreserveTopology () |
Turn on/off whether to preserve the topology of the original mesh. More... | |
virtual void | PreserveTopologyOn () |
Turn on/off whether to preserve the topology of the original mesh. More... | |
virtual void | PreserveTopologyOff () |
Turn on/off whether to preserve the topology of the original mesh. More... | |
virtual void | SetFeatureAngle (double) |
Specify the mesh feature angle. More... | |
virtual double | GetFeatureAngle () |
Specify the mesh feature angle. More... | |
virtual void | SetSplitting (vtkTypeBool) |
Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More... | |
virtual vtkTypeBool | GetSplitting () |
Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More... | |
virtual void | SplittingOn () |
Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More... | |
virtual void | SplittingOff () |
Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required. More... | |
virtual void | SetSplitAngle (double) |
Specify the mesh split angle. More... | |
virtual double | GetSplitAngle () |
Specify the mesh split angle. More... | |
virtual void | SetPreSplitMesh (vtkTypeBool) |
In some cases you may wish to split the mesh prior to algorithm execution. More... | |
virtual vtkTypeBool | GetPreSplitMesh () |
In some cases you may wish to split the mesh prior to algorithm execution. More... | |
virtual void | PreSplitMeshOn () |
In some cases you may wish to split the mesh prior to algorithm execution. More... | |
virtual void | PreSplitMeshOff () |
In some cases you may wish to split the mesh prior to algorithm execution. More... | |
virtual void | SetMaximumError (double) |
Set the largest decimation error that is allowed during the decimation process. More... | |
virtual double | GetMaximumError () |
Set the largest decimation error that is allowed during the decimation process. More... | |
virtual void | SetAccumulateError (vtkTypeBool) |
The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More... | |
virtual vtkTypeBool | GetAccumulateError () |
The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More... | |
virtual void | AccumulateErrorOn () |
The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More... | |
virtual void | AccumulateErrorOff () |
The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified. More... | |
virtual void | SetErrorIsAbsolute (int) |
The MaximumError is normally defined as a fraction of the dataset bounding diagonal. More... | |
virtual int | GetErrorIsAbsolute () |
The MaximumError is normally defined as a fraction of the dataset bounding diagonal. More... | |
virtual void | SetAbsoluteError (double) |
Same as MaximumError, but to be used when ErrorIsAbsolute is 1. More... | |
virtual double | GetAbsoluteError () |
Same as MaximumError, but to be used when ErrorIsAbsolute is 1. More... | |
virtual void | SetBoundaryVertexDeletion (vtkTypeBool) |
Turn on/off the deletion of vertices on the boundary of a mesh. More... | |
virtual vtkTypeBool | GetBoundaryVertexDeletion () |
Turn on/off the deletion of vertices on the boundary of a mesh. More... | |
virtual void | BoundaryVertexDeletionOn () |
Turn on/off the deletion of vertices on the boundary of a mesh. More... | |
virtual void | BoundaryVertexDeletionOff () |
Turn on/off the deletion of vertices on the boundary of a mesh. More... | |
virtual void | SetDegree (int) |
If the number of triangles connected to a vertex exceeds "Degree", then the vertex will be split. More... | |
virtual int | GetDegree () |
If the number of triangles connected to a vertex exceeds "Degree", then the vertex will be split. More... | |
virtual void | SetInflectionPointRatio (double) |
Specify the inflection point ratio. More... | |
virtual double | GetInflectionPointRatio () |
Specify the inflection point ratio. More... | |
virtual void | SetOutputPointsPrecision (int) |
Set/get the desired precision for the output types. More... | |
virtual int | GetOutputPointsPrecision () |
Set/get the desired precision for the output types. More... | |
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virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkPolyDataAlgorithm * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
vtkTypeBool | ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
see vtkAlgorithm for details More... | |
vtkDataObject * | GetInput () |
vtkDataObject * | GetInput (int port) |
vtkPolyData * | GetPolyDataInput (int port) |
vtkPolyData * | GetOutput () |
Get the output data object for a port on this algorithm. More... | |
vtkPolyData * | GetOutput (int) |
Get the output data object for a port on this algorithm. More... | |
virtual void | SetOutput (vtkDataObject *d) |
Get the output data object for a port on this algorithm. More... | |
void | SetInputData (vtkDataObject *) |
Assign a data object as input. More... | |
void | SetInputData (int, vtkDataObject *) |
Assign a data object as input. More... | |
void | AddInputData (vtkDataObject *) |
Assign a data object as input. More... | |
void | AddInputData (int, vtkDataObject *) |
Assign a data object as input. More... | |
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virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkAlgorithm * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
int | HasExecutive () |
Check whether this algorithm has an assigned executive. More... | |
vtkExecutive * | GetExecutive () |
Get this algorithm's executive. More... | |
virtual void | SetExecutive (vtkExecutive *executive) |
Set this algorithm's executive. More... | |
virtual vtkTypeBool | ProcessRequest (vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo) |
Upstream/Downstream requests form the generalized interface through which executives invoke a algorithm's functionality. More... | |
vtkTypeBool | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
Version of ProcessRequest() that is wrapped. More... | |
virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime) |
A special version of ProcessRequest meant specifically for the pipeline modified time request. More... | |
virtual int | ModifyRequest (vtkInformation *request, int when) |
This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More... | |
vtkInformation * | GetInputPortInformation (int port) |
Get the information object associated with an input port. More... | |
vtkInformation * | GetOutputPortInformation (int port) |
Get the information object associated with an output port. More... | |
int | GetNumberOfInputPorts () |
Get the number of input ports used by the algorithm. More... | |
int | GetNumberOfOutputPorts () |
Get the number of output ports provided by the algorithm. More... | |
void | SetProgress (double) |
SetProgress is deprecated. More... | |
void | UpdateProgress (double amount) |
Update the progress of the process object. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
String based versions of SetInputArrayToProcess(). More... | |
vtkInformation * | GetInputArrayInformation (int idx) |
Get the info object for the specified input array to this algorithm. More... | |
void | RemoveAllInputs () |
Remove all the input data. More... | |
vtkDataObject * | GetOutputDataObject (int port) |
Get the data object that will contain the algorithm output for the given port. More... | |
vtkDataObject * | GetInputDataObject (int port, int connection) |
Get the data object that will contain the algorithm input for the given port and given connection. More... | |
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
Remove a connection from the given input port index. More... | |
virtual void | RemoveInputConnection (int port, int idx) |
Remove a connection given by index idx. More... | |
virtual void | RemoveAllInputConnections (int port) |
Removes all input connections. More... | |
virtual void | SetInputDataObject (int port, vtkDataObject *data) |
Sets the data-object as an input on the given port index. More... | |
virtual void | SetInputDataObject (vtkDataObject *data) |
virtual void | AddInputDataObject (int port, vtkDataObject *data) |
Add the data-object as an input to this given port. More... | |
virtual void | AddInputDataObject (vtkDataObject *data) |
vtkAlgorithmOutput * | GetOutputPort (int index) |
Get a proxy object corresponding to the given output port of this algorithm. More... | |
vtkAlgorithmOutput * | GetOutputPort () |
int | GetNumberOfInputConnections (int port) |
Get the number of inputs currently connected to a port. More... | |
int | GetTotalNumberOfInputConnections () |
Get the total number of inputs for this algorithm. More... | |
vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
Get the algorithm output port connected to an input port. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort) |
Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index) |
Returns the algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm () |
Equivalent to GetInputAlgorithm(0, 0). More... | |
vtkExecutive * | GetInputExecutive (int port, int index) |
Returns the executive associated with a particular input connection. More... | |
vtkExecutive * | GetInputExecutive () |
Equivalent to GetInputExecutive(0, 0) More... | |
vtkInformation * | GetInputInformation (int port, int index) |
Return the information object that is associated with a particular input connection. More... | |
vtkInformation * | GetInputInformation () |
Equivalent to GetInputInformation(0, 0) More... | |
vtkInformation * | GetOutputInformation (int port) |
Return the information object that is associated with a particular output port. More... | |
virtual vtkTypeBool | Update (int port, vtkInformationVector *requests) |
This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More... | |
virtual vtkTypeBool | Update (vtkInformation *requests) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateExtent (const int extents[6]) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual void | UpdateInformation () |
Bring the algorithm's information up-to-date. More... | |
virtual void | UpdateDataObject () |
Create output object(s). More... | |
virtual void | PropagateUpdateExtent () |
Propagate meta-data upstream. More... | |
virtual void | UpdateWholeExtent () |
Bring this algorithm's outputs up-to-date. More... | |
void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with this algorithm. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with this algorithm. More... | |
void | Register (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
void | UnRegister (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
virtual void | SetAbortExecute (vtkTypeBool) |
Set/Get the AbortExecute flag for the process object. More... | |
virtual vtkTypeBool | GetAbortExecute () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOn () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOff () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual double | GetProgress () |
Get the execution progress of a process object. More... | |
void | SetProgressShiftScale (double shift, double scale) |
Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More... | |
virtual double | GetProgressShift () |
Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More... | |
virtual double | GetProgressScale () |
Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More... | |
void | SetProgressText (const char *ptext) |
Set the current text message associated with the progress state. More... | |
virtual char * | GetProgressText () |
Set the current text message associated with the progress state. More... | |
virtual unsigned long | GetErrorCode () |
The error code contains a possible error that occurred while reading or writing the file. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | Update (int port) |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | Update () |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | SetReleaseDataFlag (int) |
Turn release data flag on or off for all output ports. More... | |
virtual int | GetReleaseDataFlag () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOn () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOff () |
Turn release data flag on or off for all output ports. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int * | GetUpdateExtent () |
These functions return the update extent for output ports that use 3D extents. More... | |
int * | GetUpdateExtent (int port) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
int | GetUpdatePiece () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdatePiece (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
void | SetProgressObserver (vtkProgressObserver *) |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
virtual vtkProgressObserver * | GetProgressObserver () |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
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vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
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const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkDecimatePro * | SafeDownCast (vtkObjectBase *o) |
static vtkDecimatePro * | New () |
Create object with specified reduction of 90% and feature angle of 15 degrees. More... | |
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static vtkPolyDataAlgorithm * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkPolyDataAlgorithm * | SafeDownCast (vtkObjectBase *o) |
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static vtkAlgorithm * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkAlgorithm * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | INPUT_IS_OPTIONAL () |
Keys used to specify input port requirements. More... | |
static vtkInformationIntegerKey * | INPUT_IS_REPEATABLE () |
static vtkInformationInformationVectorKey * | INPUT_REQUIRED_FIELDS () |
static vtkInformationStringVectorKey * | INPUT_REQUIRED_DATA_TYPE () |
static vtkInformationInformationVectorKey * | INPUT_ARRAYS_TO_PROCESS () |
static vtkInformationIntegerKey * | INPUT_PORT () |
static vtkInformationIntegerKey * | INPUT_CONNECTION () |
static vtkInformationIntegerKey * | CAN_PRODUCE_SUB_EXTENT () |
This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More... | |
static vtkInformationIntegerKey * | CAN_HANDLE_PIECE_REQUEST () |
Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More... | |
static void | SetDefaultExecutivePrototype (vtkExecutive *proto) |
If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More... | |
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static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
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static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More... | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More... | |
Protected Types | |
typedef LocalVertex * | LocalVertexPtr |
typedef LocalTri * | LocalTriPtr |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkDecimatePro () | |
~vtkDecimatePro () override | |
int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
This is called by the superclass. More... | |
void | SplitMesh () |
int | EvaluateVertex (vtkIdType ptId, vtkIdType numTris, vtkIdType *tris, vtkIdType fedges[2]) |
vtkIdType | FindSplit (int type, vtkIdType fedges[2], vtkIdType &pt1, vtkIdType &pt2, vtkIdList *CollapseTris) |
int | IsValidSplit (int index) |
void | SplitLoop (vtkIdType fedges[2], vtkIdType &n1, vtkIdType *l1, vtkIdType &n2, vtkIdType *l2) |
void | SplitVertex (vtkIdType ptId, int type, vtkIdType numTris, vtkIdType *tris, int insert) |
int | CollapseEdge (int type, vtkIdType ptId, vtkIdType collapseId, vtkIdType pt1, vtkIdType pt2, vtkIdList *CollapseTris) |
void | DistributeError (double error) |
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virtual vtkObjectBase * | NewInstanceInternal () const |
vtkPolyDataAlgorithm () | |
~vtkPolyDataAlgorithm () override | |
virtual int | RequestInformation (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
virtual int | RequestData (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
This is called by the superclass. More... | |
virtual int | RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
This is called by the superclass. More... | |
int | FillOutputPortInformation (int port, vtkInformation *info) override |
Fill the output port information objects for this algorithm. More... | |
int | FillInputPortInformation (int port, vtkInformation *info) override |
Fill the input port information objects for this algorithm. More... | |
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virtual vtkObjectBase * | NewInstanceInternal () const |
vtkAlgorithm () | |
~vtkAlgorithm () override | |
virtual int | FillInputPortInformation (int port, vtkInformation *info) |
Fill the input port information objects for this algorithm. More... | |
virtual int | FillOutputPortInformation (int port, vtkInformation *info) |
Fill the output port information objects for this algorithm. More... | |
virtual void | SetNumberOfInputPorts (int n) |
Set the number of input ports used by the algorithm. More... | |
virtual void | SetNumberOfOutputPorts (int n) |
Set the number of output ports provided by the algorithm. More... | |
int | InputPortIndexInRange (int index, const char *action) |
int | OutputPortIndexInRange (int index, const char *action) |
int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector) |
Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector) |
This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More... | |
virtual vtkExecutive * | CreateDefaultExecutive () |
Create a default executive. More... | |
void | ReportReferences (vtkGarbageCollector *) override |
virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input) |
Replace the Nth connection on the given input port. More... | |
virtual void | SetNumberOfInputConnections (int port, int n) |
Set the number of input connections on the given input port. More... | |
void | SetInputDataInternal (int port, vtkDataObject *input) |
These methods are used by subclasses to implement methods to set data objects directly as input. More... | |
void | AddInputDataInternal (int port, vtkDataObject *input) |
int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
int | GetInputArrayAssociation (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
virtual void | SetErrorCode (unsigned long) |
The error code contains a possible error that occurred while reading or writing the file. More... | |
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vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
double | TargetReduction |
double | FeatureAngle |
double | MaximumError |
double | AbsoluteError |
int | ErrorIsAbsolute |
vtkTypeBool | AccumulateError |
double | SplitAngle |
vtkTypeBool | Splitting |
vtkTypeBool | PreSplitMesh |
vtkTypeBool | BoundaryVertexDeletion |
vtkTypeBool | PreserveTopology |
int | Degree |
double | InflectionPointRatio |
vtkDoubleArray * | InflectionPoints |
int | OutputPointsPrecision |
vtkIdList * | Neighbors |
vtkPriorityQueue * | EdgeLengths |
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vtkInformation * | Information |
double | Progress |
char * | ProgressText |
vtkProgressObserver * | ProgressObserver |
unsigned long | ErrorCode |
The error code contains a possible error that occurred while reading or writing the file. More... | |
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bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
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std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Friends | |
class | VertexArray |
class | TriArray |
Additional Inherited Members | |
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vtkTypeBool | AbortExecute |
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static vtkInformationIntegerKey * | PORT_REQUIREMENTS_FILLED () |
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static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
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static vtkExecutive * | DefaultExecutivePrototype |
reduce the number of triangles in a mesh
vtkDecimatePro is a filter to reduce the number of triangles in a triangle mesh, forming a good approximation to the original geometry. The input to vtkDecimatePro is a vtkPolyData object, and only triangles are treated. If you desire to decimate polygonal meshes, first triangulate the polygons with vtkTriangleFilter object.
The implementation of vtkDecimatePro is similar to the algorithm originally described in "Decimation of Triangle Meshes", Proc Siggraph `92, with three major differences. First, this algorithm does not necessarily preserve the topology of the mesh. Second, it is guaranteed to give the a mesh reduction factor specified by the user (as long as certain constraints are not set - see Caveats). Third, it is set up generate progressive meshes, that is a stream of operations that can be easily transmitted and incrementally updated (see Hugues Hoppe's Siggraph '96 paper on progressive meshes).
The algorithm proceeds as follows. Each vertex in the mesh is classified and inserted into a priority queue. The priority is based on the error to delete the vertex and retriangulate the hole. Vertices that cannot be deleted or triangulated (at this point in the algorithm) are skipped. Then, each vertex in the priority queue is processed (i.e., deleted followed by hole triangulation using edge collapse). This continues until the priority queue is empty. Next, all remaining vertices are processed, and the mesh is split into separate pieces along sharp edges or at non-manifold attachment points and reinserted into the priority queue. Again, the priority queue is processed until empty. If the desired reduction is still not achieved, the remaining vertices are split as necessary (in a recursive fashion) so that it is possible to eliminate every triangle as necessary.
To use this object, at a minimum you need to specify the ivar TargetReduction. The algorithm is guaranteed to generate a reduced mesh at this level as long as the following four conditions are met: 1) topology modification is allowed (i.e., the ivar PreserveTopology is off); 2) mesh splitting is enabled (i.e., the ivar Splitting is on); 3) the algorithm is allowed to modify the boundary of the mesh (i.e., the ivar BoundaryVertexDeletion is on); and 4) the maximum allowable error (i.e., the ivar MaximumError) is set to VTK_DOUBLE_MAX. Other important parameters to adjust include the FeatureAngle and SplitAngle ivars, since these can impact the quality of the final mesh. Also, you can set the ivar AccumulateError to force incremental error update and distribution to surrounding vertices as each vertex is deleted. The accumulated error is a conservative global error bounds and decimation error, but requires additional memory and time to compute.
Definition at line 160 of file vtkDecimatePro.h.
Definition at line 163 of file vtkDecimatePro.h.
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Definition at line 405 of file vtkDecimatePro.h.
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Definition at line 415 of file vtkDecimatePro.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkPolyDataAlgorithm.
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Reimplemented from vtkPolyDataAlgorithm.
vtkDecimatePro * vtkDecimatePro::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkPolyDataAlgorithm.
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Create object with specified reduction of 90% and feature angle of 15 degrees.
Edge splitting is on, defer splitting is on, and the split angle is 75 degrees. Topology preservation is off, delete boundary vertices is on, and the maximum error is set to VTK_DOUBLE_MAX. The inflection point ratio is 10 and the vertex degree is 25. Error accumulation is turned off.
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Specify the desired reduction in the total number of polygons (e.g., if TargetReduction is set to 0.9, this filter will try to reduce the data set to 10% of its original size).
Because of various constraints, this level of reduction may not be realized. If you want to guarantee a particular reduction, you must turn off PreserveTopology, turn on SplitEdges and BoundaryVertexDeletion, and set the MaximumError to VTK_DOUBLE_MAX (these ivars are initialized this way when the object is instantiated).
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Specify the desired reduction in the total number of polygons (e.g., if TargetReduction is set to 0.9, this filter will try to reduce the data set to 10% of its original size).
Because of various constraints, this level of reduction may not be realized. If you want to guarantee a particular reduction, you must turn off PreserveTopology, turn on SplitEdges and BoundaryVertexDeletion, and set the MaximumError to VTK_DOUBLE_MAX (these ivars are initialized this way when the object is instantiated).
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Turn on/off whether to preserve the topology of the original mesh.
If on, mesh splitting and hole elimination will not occur. This may limit the maximum reduction that may be achieved.
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Turn on/off whether to preserve the topology of the original mesh.
If on, mesh splitting and hole elimination will not occur. This may limit the maximum reduction that may be achieved.
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Turn on/off whether to preserve the topology of the original mesh.
If on, mesh splitting and hole elimination will not occur. This may limit the maximum reduction that may be achieved.
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Turn on/off whether to preserve the topology of the original mesh.
If on, mesh splitting and hole elimination will not occur. This may limit the maximum reduction that may be achieved.
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Specify the mesh feature angle.
This angle is used to define what an edge is (i.e., if the surface normal between two adjacent triangles is >= FeatureAngle, an edge exists).
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Specify the mesh feature angle.
This angle is used to define what an edge is (i.e., if the surface normal between two adjacent triangles is >= FeatureAngle, an edge exists).
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Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required.
Turning splitting off will better preserve the original topology of the mesh, but you may not obtain the requested reduction.
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Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required.
Turning splitting off will better preserve the original topology of the mesh, but you may not obtain the requested reduction.
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Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required.
Turning splitting off will better preserve the original topology of the mesh, but you may not obtain the requested reduction.
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Turn on/off the splitting of the mesh at corners, along edges, at non-manifold points, or anywhere else a split is required.
Turning splitting off will better preserve the original topology of the mesh, but you may not obtain the requested reduction.
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Specify the mesh split angle.
This angle is used to control the splitting of the mesh. A split line exists when the surface normals between two edge connected triangles are >= SplitAngle.
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Specify the mesh split angle.
This angle is used to control the splitting of the mesh. A split line exists when the surface normals between two edge connected triangles are >= SplitAngle.
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In some cases you may wish to split the mesh prior to algorithm execution.
This separates the mesh into semi-planar patches, which are disconnected from each other. This can give superior results in some cases. If the ivar PreSplitMesh ivar is enabled, the mesh is split with the specified SplitAngle. Otherwise mesh splitting is deferred as long as possible.
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In some cases you may wish to split the mesh prior to algorithm execution.
This separates the mesh into semi-planar patches, which are disconnected from each other. This can give superior results in some cases. If the ivar PreSplitMesh ivar is enabled, the mesh is split with the specified SplitAngle. Otherwise mesh splitting is deferred as long as possible.
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In some cases you may wish to split the mesh prior to algorithm execution.
This separates the mesh into semi-planar patches, which are disconnected from each other. This can give superior results in some cases. If the ivar PreSplitMesh ivar is enabled, the mesh is split with the specified SplitAngle. Otherwise mesh splitting is deferred as long as possible.
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In some cases you may wish to split the mesh prior to algorithm execution.
This separates the mesh into semi-planar patches, which are disconnected from each other. This can give superior results in some cases. If the ivar PreSplitMesh ivar is enabled, the mesh is split with the specified SplitAngle. Otherwise mesh splitting is deferred as long as possible.
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Set the largest decimation error that is allowed during the decimation process.
This may limit the maximum reduction that may be achieved. The maximum error is specified as a fraction of the maximum length of the input data bounding box.
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Set the largest decimation error that is allowed during the decimation process.
This may limit the maximum reduction that may be achieved. The maximum error is specified as a fraction of the maximum length of the input data bounding box.
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The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified.
If the error is accumulated, then it represents a global error bounds, and the ivar MaximumError becomes a global bounds on mesh error. Accumulating the error requires extra memory proportional to the number of vertices in the mesh. If AccumulateError is off, then the error is not accumulated.
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The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified.
If the error is accumulated, then it represents a global error bounds, and the ivar MaximumError becomes a global bounds on mesh error. Accumulating the error requires extra memory proportional to the number of vertices in the mesh. If AccumulateError is off, then the error is not accumulated.
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The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified.
If the error is accumulated, then it represents a global error bounds, and the ivar MaximumError becomes a global bounds on mesh error. Accumulating the error requires extra memory proportional to the number of vertices in the mesh. If AccumulateError is off, then the error is not accumulated.
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The computed error can either be computed directly from the mesh or the error may be accumulated as the mesh is modified.
If the error is accumulated, then it represents a global error bounds, and the ivar MaximumError becomes a global bounds on mesh error. Accumulating the error requires extra memory proportional to the number of vertices in the mesh. If AccumulateError is off, then the error is not accumulated.
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The MaximumError is normally defined as a fraction of the dataset bounding diagonal.
By setting ErrorIsAbsolute to 1, the error is instead defined as that specified by AbsoluteError. By default ErrorIsAbsolute=0.
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The MaximumError is normally defined as a fraction of the dataset bounding diagonal.
By setting ErrorIsAbsolute to 1, the error is instead defined as that specified by AbsoluteError. By default ErrorIsAbsolute=0.
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Same as MaximumError, but to be used when ErrorIsAbsolute is 1.
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Same as MaximumError, but to be used when ErrorIsAbsolute is 1.
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Turn on/off the deletion of vertices on the boundary of a mesh.
This may limit the maximum reduction that may be achieved.
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Turn on/off the deletion of vertices on the boundary of a mesh.
This may limit the maximum reduction that may be achieved.
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Turn on/off the deletion of vertices on the boundary of a mesh.
This may limit the maximum reduction that may be achieved.
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Turn on/off the deletion of vertices on the boundary of a mesh.
This may limit the maximum reduction that may be achieved.
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If the number of triangles connected to a vertex exceeds "Degree", then the vertex will be split.
(NOTE: the complexity of the triangulation algorithm is proportional to Degree^2. Setting degree small can improve the performance of the algorithm.)
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If the number of triangles connected to a vertex exceeds "Degree", then the vertex will be split.
(NOTE: the complexity of the triangulation algorithm is proportional to Degree^2. Setting degree small can improve the performance of the algorithm.)
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Specify the inflection point ratio.
An inflection point occurs when the ratio of reduction error between two iterations is greater than or equal to the InflectionPointRatio.
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Specify the inflection point ratio.
An inflection point occurs when the ratio of reduction error between two iterations is greater than or equal to the InflectionPointRatio.
vtkIdType vtkDecimatePro::GetNumberOfInflectionPoints | ( | ) |
Get the number of inflection points.
Only returns a valid value after the filter has executed. The values in the list are mesh reduction values at each inflection point. Note: the first inflection point always occurs right before non-planar triangles are decimated (i.e., as the error becomes non-zero).
void vtkDecimatePro::GetInflectionPoints | ( | double * | inflectionPoints | ) |
Get a list of inflection points.
These are double values 0 < r <= 1.0 corresponding to reduction level, and there are a total of NumberOfInflectionPoints() values. You must provide an array (of the correct size) into which the inflection points are written.
double * vtkDecimatePro::GetInflectionPoints | ( | ) |
Get a list of inflection points.
These are double values 0 < r <= 1.0 corresponding to reduction level, and there are a total of NumberOfInflectionPoints() values. You must provide an array (of the correct size) into which the inflection points are written. This method returns a pointer to a list of inflection points.
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Set/get the desired precision for the output types.
See the documentation for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of the available precision settings.
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Set/get the desired precision for the output types.
See the documentation for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of the available precision settings.
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This is called by the superclass.
This is the method you should override.
Reimplemented from vtkPolyDataAlgorithm.
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Definition at line 418 of file vtkDecimatePro.h.
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Definition at line 442 of file vtkDecimatePro.h.
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Definition at line 363 of file vtkDecimatePro.h.
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Definition at line 364 of file vtkDecimatePro.h.
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Definition at line 365 of file vtkDecimatePro.h.
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Definition at line 366 of file vtkDecimatePro.h.
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Definition at line 367 of file vtkDecimatePro.h.
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Definition at line 368 of file vtkDecimatePro.h.
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Definition at line 369 of file vtkDecimatePro.h.
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Definition at line 370 of file vtkDecimatePro.h.
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Definition at line 371 of file vtkDecimatePro.h.
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Definition at line 372 of file vtkDecimatePro.h.
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Definition at line 373 of file vtkDecimatePro.h.
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Definition at line 374 of file vtkDecimatePro.h.
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Definition at line 375 of file vtkDecimatePro.h.
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Definition at line 376 of file vtkDecimatePro.h.
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Definition at line 377 of file vtkDecimatePro.h.
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Definition at line 380 of file vtkDecimatePro.h.
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Definition at line 381 of file vtkDecimatePro.h.