VTK  9.1.0
vtkTransform.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkTransform.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
15
155#ifndef vtkTransform_h
156#define vtkTransform_h
157
158#include "vtkCommonTransformsModule.h" // For export macro
159#include "vtkLinearTransform.h"
160
161#include "vtkMatrix4x4.h" // Needed for inline methods
162
163class VTKCOMMONTRANSFORMS_EXPORT vtkTransform : public vtkLinearTransform
164{
165public:
166 static vtkTransform* New();
168 void PrintSelf(ostream& os, vtkIndent indent) override;
169
175 void Identity();
176
182 void Inverse() override;
183
185
189 void Translate(double x, double y, double z) { this->Concatenation->Translate(x, y, z); }
190 void Translate(const double x[3]) { this->Translate(x[0], x[1], x[2]); }
191 void Translate(const float x[3]) { this->Translate(x[0], x[1], x[2]); }
193
195
201 void RotateWXYZ(double angle, double x, double y, double z)
202 {
203 this->Concatenation->Rotate(angle, x, y, z);
204 }
205 void RotateWXYZ(double angle, const double axis[3])
206 {
207 this->RotateWXYZ(angle, axis[0], axis[1], axis[2]);
208 }
209 void RotateWXYZ(double angle, const float axis[3])
210 {
211 this->RotateWXYZ(angle, axis[0], axis[1], axis[2]);
212 }
214
216
221 void RotateX(double angle) { this->RotateWXYZ(angle, 1, 0, 0); }
222 void RotateY(double angle) { this->RotateWXYZ(angle, 0, 1, 0); }
223 void RotateZ(double angle) { this->RotateWXYZ(angle, 0, 0, 1); }
225
227
232 void Scale(double x, double y, double z) { this->Concatenation->Scale(x, y, z); }
233 void Scale(const double s[3]) { this->Scale(s[0], s[1], s[2]); }
234 void Scale(const float s[3]) { this->Scale(s[0], s[1], s[2]); }
236
238
242 void SetMatrix(vtkMatrix4x4* matrix) { this->SetMatrix(*matrix->Element); }
243 void SetMatrix(const double elements[16])
244 {
245 this->Concatenation->Identity();
246 this->Concatenate(elements);
247 }
249
251
255 void Concatenate(vtkMatrix4x4* matrix) { this->Concatenate(*matrix->Element); }
256 void Concatenate(const double elements[16]) { this->Concatenation->Concatenate(elements); }
258
267
276 {
277 if (this->Concatenation->GetPreMultiplyFlag())
278 {
279 return;
280 }
281 this->Concatenation->SetPreMultiplyFlag(1);
282 this->Modified();
283 }
284
293 {
294 if (!this->Concatenation->GetPreMultiplyFlag())
295 {
296 return;
297 }
298 this->Concatenation->SetPreMultiplyFlag(0);
299 this->Modified();
300 }
301
307 {
308 return this->Concatenation->GetNumberOfTransforms() + (this->Input == nullptr ? 0 : 1);
309 }
310
312
320 {
322 if (this->Input == nullptr)
323 {
324 t = this->Concatenation->GetTransform(i);
325 }
326 else if (i < this->Concatenation->GetNumberOfPreTransforms())
327 {
328 t = this->Concatenation->GetTransform(i);
329 }
330 else if (i > this->Concatenation->GetNumberOfPreTransforms())
331 {
332 t = this->Concatenation->GetTransform(i - 1);
333 }
334 else if (this->GetInverseFlag())
335 {
336 t = this->Input->GetInverse();
337 }
338 else
339 {
340 t = this->Input;
341 }
342 return static_cast<vtkLinearTransform*>(t);
343 }
345
347
351 void GetOrientation(double orient[3]);
352 void GetOrientation(float orient[3])
353 {
354 double temp[3];
355 this->GetOrientation(temp);
356 orient[0] = static_cast<float>(temp[0]);
357 orient[1] = static_cast<float>(temp[1]);
358 orient[2] = static_cast<float>(temp[2]);
359 }
361 {
362 this->GetOrientation(this->ReturnValue);
363 return this->ReturnValue;
364 }
366
371 static void GetOrientation(double orient[3], vtkMatrix4x4* matrix);
372
374
378 void GetOrientationWXYZ(double wxyz[4]);
379 void GetOrientationWXYZ(float wxyz[4])
380 {
381 double temp[4];
382 this->GetOrientationWXYZ(temp);
383 wxyz[0] = static_cast<float>(temp[0]);
384 wxyz[1] = static_cast<float>(temp[1]);
385 wxyz[2] = static_cast<float>(temp[2]);
386 wxyz[3] = static_cast<float>(temp[3]);
387 }
389 {
390 this->GetOrientationWXYZ(this->ReturnValue);
391 return this->ReturnValue;
392 }
394
396
401 void GetPosition(double pos[3]);
402 void GetPosition(float pos[3])
403 {
404 double temp[3];
405 this->GetPosition(temp);
406 pos[0] = static_cast<float>(temp[0]);
407 pos[1] = static_cast<float>(temp[1]);
408 pos[2] = static_cast<float>(temp[2]);
409 }
411 {
412 this->GetPosition(this->ReturnValue);
413 return this->ReturnValue;
414 }
416
418
424 void GetScale(double scale[3]);
425 void GetScale(float scale[3])
426 {
427 double temp[3];
428 this->GetScale(temp);
429 scale[0] = static_cast<float>(temp[0]);
430 scale[1] = static_cast<float>(temp[1]);
431 scale[2] = static_cast<float>(temp[2]);
432 }
434 {
435 this->GetScale(this->ReturnValue);
436 return this->ReturnValue;
437 }
439
444 void GetInverse(vtkMatrix4x4* inverse);
445
451 void GetTranspose(vtkMatrix4x4* transpose);
452
454
463 vtkLinearTransform* GetInput() { return this->Input; }
465
473 int GetInverseFlag() { return this->Concatenation->GetInverseFlag(); }
474
476
479 void Push()
480 {
481 if (this->Stack == nullptr)
482 {
484 }
485 this->Stack->Push(&this->Concatenation);
486 this->Modified();
487 }
489
491
495 void Pop()
496 {
497 if (this->Stack == nullptr)
498 {
499 return;
500 }
501 this->Stack->Pop(&this->Concatenation);
502 this->Modified();
503 }
505
514 int CircuitCheck(vtkAbstractTransform* transform) override;
515
516 // Return an inverse transform which will always update itself
517 // to match this transform.
519
524
529
531
536 void MultiplyPoint(const float in[4], float out[4]) { this->GetMatrix()->MultiplyPoint(in, out); }
537 void MultiplyPoint(const double in[4], double out[4])
538 {
539 this->GetMatrix()->MultiplyPoint(in, out);
540 }
542
543protected:
545 ~vtkTransform() override;
546
548
549 void InternalUpdate() override;
550
554
555 // this allows us to check whether people have been fooling
556 // around with our matrix
558
559 float Point[4];
560 double DoublePoint[4];
561 double ReturnValue[4];
562
563private:
564 vtkTransform(const vtkTransform&) = delete;
565 void operator=(const vtkTransform&) = delete;
566};
567
568#endif
superclass for all geometric transformations
vtkAbstractTransform * GetInverse()
Get the inverse of this transform.
vtkMatrix4x4 * GetMatrix()
Get a pointer to an internal vtkMatrix4x4 that represents the transformation.
a simple class to control print indentation
Definition: vtkIndent.h:113
abstract superclass for linear transformations
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:145
void MultiplyPoint(const float in[4], float out[4])
Multiply a homogeneous coordinate by this matrix, i.e.
Definition: vtkMatrix4x4.h:245
double Element[4][4]
The internal data is public for historical reasons. Do not use!
Definition: vtkMatrix4x4.h:148
virtual void Modified()
Update the modification time for this object.
static vtkTransformConcatenationStack * New()
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:164
void Push()
Pushes the current transformation onto the transformation stack.
Definition: vtkTransform.h:479
vtkTransformConcatenation * Concatenation
Definition: vtkTransform.h:552
void RotateZ(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
Definition: vtkTransform.h:223
vtkLinearTransform * Input
Definition: vtkTransform.h:551
void GetScale(float scale[3])
Return the scale factors of the current transformation matrix as an array of three float numbers.
Definition: vtkTransform.h:425
~vtkTransform() override
vtkMTimeType MatrixUpdateMTime
Definition: vtkTransform.h:557
void MultiplyPoint(const float in[4], float out[4])
Use this method only if you wish to compute the transformation in homogeneous (x,y,...
Definition: vtkTransform.h:536
void GetOrientation(float orient[3])
Get the x, y, z orientation angles from the transformation matrix as an array of three floating point...
Definition: vtkTransform.h:352
void GetTranspose(vtkMatrix4x4 *transpose)
Return a matrix which is the transpose of the current transformation matrix.
int GetNumberOfConcatenatedTransforms()
Get the total number of transformations that are linked into this one via Concatenate() operations or...
Definition: vtkTransform.h:306
void Concatenate(const double elements[16])
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply sema...
Definition: vtkTransform.h:256
void PreMultiply()
Sets the internal state of the transform to PreMultiply.
Definition: vtkTransform.h:275
void RotateWXYZ(double angle, const float axis[3])
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
Definition: vtkTransform.h:209
void RotateY(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
Definition: vtkTransform.h:222
vtkAbstractTransform * MakeTransform() override
Make a new transform of the same type.
int GetInverseFlag()
Get the inverse flag of the transformation.
Definition: vtkTransform.h:473
double * GetScale()
Return the scale factors of the current transformation matrix as an array of three float numbers.
Definition: vtkTransform.h:433
void GetInverse(vtkMatrix4x4 *inverse)
Return a matrix which is the inverse of the current transformation matrix.
double * GetOrientationWXYZ()
Return the wxyz angle+axis representing the current orientation.
Definition: vtkTransform.h:388
void GetScale(double scale[3])
Return the scale factors of the current transformation matrix as an array of three float numbers.
void Scale(const double s[3])
Create a scale matrix (i.e.
Definition: vtkTransform.h:233
vtkLinearTransform * GetConcatenatedTransform(int i)
Get one of the concatenated transformations as a vtkAbstractTransform.
Definition: vtkTransform.h:319
vtkTransformConcatenationStack * Stack
Definition: vtkTransform.h:553
vtkLinearTransform * GetInput()
Set the input for this transformation.
Definition: vtkTransform.h:463
void GetPosition(float pos[3])
Return the position from the current transformation matrix as an array of three floating point number...
Definition: vtkTransform.h:402
void Scale(const float s[3])
Create a scale matrix (i.e.
Definition: vtkTransform.h:234
int CircuitCheck(vtkAbstractTransform *transform) override
Check for self-reference.
void Inverse() override
Invert the transformation.
void Concatenate(vtkLinearTransform *transform)
Concatenate the specified transform with the current transformation according to PreMultiply or PostM...
static void GetOrientation(double orient[3], vtkMatrix4x4 *matrix)
Convenience function to get the x, y, z orientation angles from a transformation matrix as an array o...
vtkMTimeType GetMTime() override
Override GetMTime to account for input and concatenation.
void Concatenate(vtkMatrix4x4 *matrix)
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply sema...
Definition: vtkTransform.h:255
vtkAbstractTransform * GetInverse()
Definition: vtkTransform.h:518
void PostMultiply()
Sets the internal state of the transform to PostMultiply.
Definition: vtkTransform.h:292
void Pop()
Deletes the transformation on the top of the stack and sets the top to the next transformation on the...
Definition: vtkTransform.h:495
void RotateWXYZ(double angle, double x, double y, double z)
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
Definition: vtkTransform.h:201
void Scale(double x, double y, double z)
Create a scale matrix (i.e.
Definition: vtkTransform.h:232
void GetOrientationWXYZ(double wxyz[4])
Return the wxyz angle+axis representing the current orientation.
double * GetPosition()
Return the position from the current transformation matrix as an array of three floating point number...
Definition: vtkTransform.h:410
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Translate(const float x[3])
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
Definition: vtkTransform.h:191
double * GetOrientation()
Get the x, y, z orientation angles from the transformation matrix as an array of three floating point...
Definition: vtkTransform.h:360
void GetPosition(double pos[3])
Return the position from the current transformation matrix as an array of three floating point number...
void Identity()
Set the transformation to the identity transformation.
void Translate(const double x[3])
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
Definition: vtkTransform.h:190
void RotateX(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
Definition: vtkTransform.h:221
void SetMatrix(const double elements[16])
Set the current matrix directly.
Definition: vtkTransform.h:243
void GetOrientationWXYZ(float wxyz[4])
Return the wxyz angle+axis representing the current orientation.
Definition: vtkTransform.h:379
void Translate(double x, double y, double z)
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
Definition: vtkTransform.h:189
void RotateWXYZ(double angle, const double axis[3])
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
Definition: vtkTransform.h:205
void GetOrientation(double orient[3])
Get the x, y, z orientation angles from the transformation matrix as an array of three floating point...
void SetInput(vtkLinearTransform *input)
Set the input for this transformation.
void InternalUpdate() override
Perform any subclass-specific Update.
static vtkTransform * New()
void MultiplyPoint(const double in[4], double out[4])
Use this method only if you wish to compute the transformation in homogeneous (x,y,...
Definition: vtkTransform.h:537
void InternalDeepCopy(vtkAbstractTransform *t) override
Perform any subclass-specific DeepCopy.
void SetMatrix(vtkMatrix4x4 *matrix)
Set the current matrix directly.
Definition: vtkTransform.h:242
@ scale
Definition: vtkX3D.h:235
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287
#define VTK_SIZEHINT(...)