49 Write(filename.c_str(), texture, subset, origin);
74 Write(filename.c_str(), texture, exts, origin);
A small collection of I/O routines that write vtkTextureObject to disk for debugging.
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=nullptr)
Write list of subsets to disk as multiblock image data at dataset origin(optional).
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject *texture, const vtkPixelExtent &subset, const double *origin=nullptr)
Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject *texture, const unsigned int *subset=nullptr, const double *origin=nullptr)
Write to disk as image data with subset(optional) at dataset origin(optional)
static void Write(VTK_FILEPATH const char *filename, vtkTextureObject *texture, const std::deque< vtkPixelExtent > &exts, const double *origin=nullptr)
Write list of subsets to disk as multiblock image data at dataset origin(optional).
static void Write(VTK_FILEPATH const char *filename, vtkTextureObject *texture, const unsigned int *subset=nullptr, const double *origin=nullptr)
Write to disk as image data with subset(optional) at dataset origin(optional)
abstracts an OpenGL texture object.