VTK  9.1.0
vtkSingleVTPExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkSingleVTPExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
30#ifndef vtkSingleVTPExporter_h
31#define vtkSingleVTPExporter_h
32
33#include "vtkExporter.h"
34#include "vtkIOExportModule.h" // For export macro
35#include <vector> // for method args
36
37class vtkActor;
38class vtkPolyData;
39class vtkTexture;
40
41class VTKIOEXPORT_EXPORT vtkSingleVTPExporter : public vtkExporter
42{
43public:
46 void PrintSelf(ostream& os, vtkIndent indent) override;
47
49
56
57 // computes the file prefix from a filename by removing
58 // the .vtp extension if present. Useful for APIs that
59 // are filename centric.
60 void SetFileName(VTK_FILEPATH const char*);
61
62protected:
65
66 void WriteData() override;
67
69 {
70 public:
71 vtkActor* Actor = nullptr;
72 vtkTexture* Texture = nullptr;
73 int ImagePosition[2];
74 double URange[2];
75 double VRange[2];
76 bool HaveRepeatingTexture = false;
77 };
78 int TextureSize[2];
79 void WriteTexture(std::vector<actorData>& actors);
80 void WriteVTP(std::vector<actorData>& actors);
82
83 // handle repeating textures by subdividing triangles
84 // so that they do not span mode than 0.0-1.5 of texture
85 // range.
87
88 // recursive method that handles one triangle
89 void ProcessTriangle(const vtkIdType* pts, vtkPolyData* out);
90
91private:
93 void operator=(const vtkSingleVTPExporter&) = delete;
94};
95
96#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:113
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:195
export a scene into a single vtp file and png texture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteTexture(std::vector< actorData > &actors)
void SetFileName(VTK_FILEPATH const char *)
~vtkSingleVTPExporter() override
static vtkSingleVTPExporter * New()
void WriteData() override
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
vtkPolyData * FixTextureCoordinates(vtkPolyData *)
void ProcessTriangle(const vtkIdType *pts, vtkPolyData *out)
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteVTP(std::vector< actorData > &actors)
handles properties associated with a texture map
Definition: vtkTexture.h:175
int vtkIdType
Definition: vtkType.h:332
#define VTK_FILEPATH