VTK  9.1.0
vtkSimpleMotionBlurPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkSimpleMotionBlurPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
48#ifndef vtkSimpleMotionBlurPass_h
49#define vtkSimpleMotionBlurPass_h
50
52#include "vtkRenderingOpenGL2Module.h" // For export macro
53
55class vtkOpenGLHelper;
58
59class VTKRENDERINGOPENGL2_EXPORT vtkSimpleMotionBlurPass : public vtkDepthImageProcessingPass
60{
61public:
64 void PrintSelf(ostream& os, vtkIndent indent) override;
65
70 void Render(const vtkRenderState* s) override;
71
78
80
88 vtkGetMacro(SubFrames, int);
89 virtual void SetSubFrames(int subFrames);
91
96 vtkSetMacro(DepthFormat, int);
97
104 vtkSetMacro(ColorFormat, int);
105
106 // Get the depth texture object
107 vtkGetObjectMacro(DepthTexture, vtkTextureObject);
108
109 // Get the Color texture object
110 vtkGetObjectMacro(ColorTexture, vtkTextureObject);
111
112protected:
117
122
127 vtkTextureObject* ColorTexture; // render target for the scene
128 vtkTextureObject* AccumulationTexture[2]; // where we add the colors
129 vtkTextureObject* DepthTexture; // render target for the depth
130
132
140
143
144 int SubFrames; // number of sub frames
145 int CurrentSubFrame; // what one are we on
148
149private:
151 void operator=(const vtkSimpleMotionBlurPass&) = delete;
152};
153
154#endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
Avergae frames to simulate motion blur.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportWidth
Cache viewport values for depth peeling.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
int ViewportY
Cache viewport values for depth peeling.
virtual void SetSubFrames(int subFrames)
Set the number of sub frames for doing motion blur.
int ViewportX
Cache viewport values for depth peeling.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
int ViewportHeight
Cache viewport values for depth peeling.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkSimpleMotionBlurPass()
Default constructor.
~vtkSimpleMotionBlurPass() override
Destructor.
static vtkSimpleMotionBlurPass * New()
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36