VTK  9.1.0
vtkRIBExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkRIBExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
71#ifndef vtkRIBExporter_h
72#define vtkRIBExporter_h
73
74#include "vtkExporter.h"
75#include "vtkIOExportModule.h" // For export macro
76
77class vtkActor;
78class vtkCamera;
79class vtkLight;
80class vtkPolyData;
81class vtkProperty;
82class vtkRenderer;
83class vtkTexture;
85
86class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
87{
88public:
91 void PrintSelf(ostream& os, vtkIndent indent) override;
92
94
98 vtkSetVector2Macro(Size, int);
99 vtkGetVectorMacro(Size, int, 2);
101
103
106 vtkSetVector2Macro(PixelSamples, int);
107 vtkGetVectorMacro(PixelSamples, int, 2);
109
111
118
120
123 vtkSetStringMacro(TexturePrefix);
124 vtkGetStringMacro(TexturePrefix);
126
128
145 vtkSetMacro(Background, vtkTypeBool);
146 vtkGetMacro(Background, vtkTypeBool);
147 vtkBooleanMacro(Background, vtkTypeBool);
149
151
156 vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
157 vtkBooleanMacro(ExportArrays, vtkTypeBool);
158 vtkGetMacro(ExportArrays, vtkTypeBool);
160
161protected:
163 ~vtkRIBExporter() override;
164
166 int Size[2];
167 int PixelSamples[2];
168
173
175
180 void WriteTexture(vtkTexture* aTexture);
181 void WriteViewport(vtkRenderer* aRenderer, int size[2]);
182 void WriteCamera(vtkCamera* aCamera);
183 void WriteLight(vtkLight* aLight, int count);
184 void WriteAmbientLight(int count);
185 void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
189
190 void WriteData() override;
191 void WriteActor(vtkActor* anActor);
192
199 void ModifyArrayName(char* newname, const char* name);
200
201 char* GetTextureName(vtkTexture* aTexture);
202 char* GetTIFFName(vtkTexture* aTexture);
204 FILE* FilePtr;
206
207private:
208 vtkRIBExporter(const vtkRIBExporter&) = delete;
209 void operator=(const vtkRIBExporter&) = delete;
210};
211
212#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
a virtual camera for 3D rendering
Definition: vtkCamera.h:155
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:113
a virtual light for 3D rendering
Definition: vtkLight.h:166
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:195
represent surface properties of a geometric object
Definition: vtkProperty.h:171
export a scene into RenderMan RIB format.
char * GetTIFFName(vtkTexture *aTexture)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteLight(vtkLight *aLight, int count)
Write the RIB header.
void WriteTexture(vtkTexture *aTexture)
Write the RIB header.
void WriteProperty(vtkProperty *aProperty, vtkTexture *aTexture)
Write the RIB header.
void WriteActor(vtkActor *anActor)
static vtkRIBExporter * New()
void WriteCamera(vtkCamera *aCamera)
Write the RIB header.
~vtkRIBExporter() override
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
char * GetTextureName(vtkTexture *aTexture)
void WriteData() override
vtkTypeBool Background
void WriteStrips(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteViewport(vtkRenderer *aRenderer, int size[2])
Write the RIB header.
void WriteTrailer()
Write the RIB header.
void WriteAmbientLight(int count)
Write the RIB header.
void WriteHeader(vtkRenderer *aRen)
Write the RIB header.
void ModifyArrayName(char *newname, const char *name)
Since additional variables are sent to the shader as variables, and their names are used in the shade...
void WritePolygons(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
abstract specification for renderers
Definition: vtkRenderer.h:173
handles properties associated with a texture map
Definition: vtkTexture.h:175
dynamic, self-adjusting array of unsigned char
@ Background
Definition: vtkX3D.h:77
@ name
Definition: vtkX3D.h:225
@ size
Definition: vtkX3D.h:259
int vtkTypeBool
Definition: vtkABI.h:69