VTK  9.1.0
vtkPerspectiveTransform.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkPerspectiveTransform.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
15
64#ifndef vtkPerspectiveTransform_h
65#define vtkPerspectiveTransform_h
66
67#include "vtkCommonTransformsModule.h" // For export macro
69
70#include "vtkMatrix4x4.h" // Needed for inline methods
71
72class VTKCOMMONTRANSFORMS_EXPORT vtkPerspectiveTransform : public vtkHomogeneousTransform
73{
74public:
77 void PrintSelf(ostream& os, vtkIndent indent) override;
78
84 void Identity()
85 {
86 this->Concatenation->Identity();
87 this->Modified();
88 }
89
95 void Inverse() override
96 {
97 this->Concatenation->Inverse();
98 this->Modified();
99 }
100
109 void AdjustViewport(double oldXMin, double oldXMax, double oldYMin, double oldYMax,
110 double newXMin, double newXMax, double newYMin, double newYMax);
111
119 void AdjustZBuffer(double oldNearZ, double oldFarZ, double newNearZ, double newFarZ);
120
126 void Ortho(double xmin, double xmax, double ymin, double ymax, double znear, double zfar);
127
134 void Frustum(double xmin, double xmax, double ymin, double ymax, double znear, double zfar);
135
142 void Perspective(double angle, double aspect, double znear, double zfar);
143
157 void Shear(double dxdz, double dydz, double zplane);
158
169 void Stereo(double angle, double focaldistance);
170
176 void SetupCamera(const double position[3], const double focalpoint[3], const double viewup[3]);
177
178 void SetupCamera(double p0, double p1, double p2, double fp0, double fp1, double fp2, double vup0,
179 double vup1, double vup2);
180
182
186 void Translate(double x, double y, double z) { this->Concatenation->Translate(x, y, z); }
187 void Translate(const double x[3]) { this->Translate(x[0], x[1], x[2]); }
188 void Translate(const float x[3]) { this->Translate(x[0], x[1], x[2]); }
190
192
198 void RotateWXYZ(double angle, double x, double y, double z)
199 {
200 this->Concatenation->Rotate(angle, x, y, z);
201 }
202 void RotateWXYZ(double angle, const double axis[3])
203 {
204 this->RotateWXYZ(angle, axis[0], axis[1], axis[2]);
205 }
206 void RotateWXYZ(double angle, const float axis[3])
207 {
208 this->RotateWXYZ(angle, axis[0], axis[1], axis[2]);
209 }
211
213
218 void RotateX(double angle) { this->RotateWXYZ(angle, 1, 0, 0); }
219 void RotateY(double angle) { this->RotateWXYZ(angle, 0, 1, 0); }
220 void RotateZ(double angle) { this->RotateWXYZ(angle, 0, 0, 1); }
222
224
229 void Scale(double x, double y, double z) { this->Concatenation->Scale(x, y, z); }
230 void Scale(const double s[3]) { this->Scale(s[0], s[1], s[2]); }
231 void Scale(const float s[3]) { this->Scale(s[0], s[1], s[2]); }
233
235
239 void SetMatrix(vtkMatrix4x4* matrix) { this->SetMatrix(*matrix->Element); }
240 void SetMatrix(const double elements[16])
241 {
242 this->Identity();
243 this->Concatenate(elements);
244 }
246
248
252 void Concatenate(vtkMatrix4x4* matrix) { this->Concatenate(*matrix->Element); }
253 void Concatenate(const double elements[16]) { this->Concatenation->Concatenate(elements); }
255
264
273 {
274 if (this->Concatenation->GetPreMultiplyFlag())
275 {
276 return;
277 }
278 this->Concatenation->SetPreMultiplyFlag(1);
279 this->Modified();
280 }
281
290 {
291 if (!this->Concatenation->GetPreMultiplyFlag())
292 {
293 return;
294 }
295 this->Concatenation->SetPreMultiplyFlag(0);
296 this->Modified();
297 }
298
304 {
305 return this->Concatenation->GetNumberOfTransforms() + (this->Input == nullptr ? 0 : 1);
306 }
307
309
317 {
319 if (this->Input == nullptr)
320 {
321 t = this->Concatenation->GetTransform(i);
322 }
323 else if (i < this->Concatenation->GetNumberOfPreTransforms())
324 {
325 t = this->Concatenation->GetTransform(i);
326 }
327 else if (i > this->Concatenation->GetNumberOfPreTransforms())
328 {
329 t = this->Concatenation->GetTransform(i - 1);
330 }
331 else if (this->GetInverseFlag())
332 {
333 t = this->Input->GetInverse();
334 }
335 else
336 {
337 t = this->Input;
338 }
339 return static_cast<vtkHomogeneousTransform*>(t);
340 }
342
344
353 vtkHomogeneousTransform* GetInput() { return this->Input; }
355
363 int GetInverseFlag() { return this->Concatenation->GetInverseFlag(); }
364
366
369 void Push()
370 {
371 if (this->Stack == nullptr)
372 {
374 }
375 this->Stack->Push(&this->Concatenation);
376 this->Modified();
377 }
379
381
385 void Pop()
386 {
387 if (this->Stack == nullptr)
388 {
389 return;
390 }
391 this->Stack->Pop(&this->Concatenation);
392 this->Modified();
393 }
395
401
410 int CircuitCheck(vtkAbstractTransform* transform) override;
411
416
417protected:
420
422 void InternalUpdate() override;
423
427
428private:
430 void operator=(const vtkPerspectiveTransform&) = delete;
431};
432
433#endif
superclass for all geometric transformations
vtkAbstractTransform * GetInverse()
Get the inverse of this transform.
superclass for homogeneous transformations
a simple class to control print indentation
Definition: vtkIndent.h:113
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:145
double Element[4][4]
The internal data is public for historical reasons. Do not use!
Definition: vtkMatrix4x4.h:148
virtual void Modified()
Update the modification time for this object.
describes a 4x4 matrix transformation
void Perspective(double angle, double aspect, double znear, double zfar)
Create a perspective projection matrix by specifying the view angle (this angle is in the y direction...
vtkMTimeType GetMTime() override
Override GetMTime to account for input and concatenation.
void PreMultiply()
Sets the internal state of the transform to PreMultiply.
int CircuitCheck(vtkAbstractTransform *transform) override
Check for self-reference.
void Scale(const float s[3])
Create a scale matrix (i.e.
void SetInput(vtkHomogeneousTransform *input)
Set the input for this transformation.
static vtkPerspectiveTransform * New()
void Frustum(double xmin, double xmax, double ymin, double ymax, double znear, double zfar)
Create an perspective projection matrix and concatenate it by the current transformation.
void Scale(double x, double y, double z)
Create a scale matrix (i.e.
void SetMatrix(vtkMatrix4x4 *matrix)
Set the current matrix directly.
void RotateWXYZ(double angle, double x, double y, double z)
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
void Concatenate(vtkMatrix4x4 *matrix)
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply sema...
void Stereo(double angle, double focaldistance)
Create a stereo shear matrix and concatenate it with the current transformation.
void Ortho(double xmin, double xmax, double ymin, double ymax, double znear, double zfar)
Create an orthogonal projection matrix and concatenate it by the current transformation.
void Translate(const float x[3])
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
void PostMultiply()
Sets the internal state of the transform to PostMultiply.
void RotateZ(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
vtkTransformConcatenationStack * Stack
int GetNumberOfConcatenatedTransforms()
Get the total number of transformations that are linked into this one via Concatenate() operations or...
void Identity()
Set this transformation to the identity transformation.
void Pop()
Deletes the transformation on the top of the stack and sets the top to the next transformation on the...
void Translate(double x, double y, double z)
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
void Inverse() override
Invert the transformation.
void RotateX(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
void RotateY(double angle)
Create a rotation matrix about the X, Y, or Z axis and concatenate it with the current transformation...
void AdjustViewport(double oldXMin, double oldXMax, double oldYMin, double oldYMax, double newXMin, double newXMax, double newYMin, double newYMax)
Perform an adjustment to the viewport coordinates.
void Concatenate(const double elements[16])
Concatenates the matrix with the current transformation according to PreMultiply or PostMultiply sema...
void Scale(const double s[3])
Create a scale matrix (i.e.
vtkHomogeneousTransform * GetInput()
Set the input for this transformation.
void Push()
Pushes the current transformation onto the transformation stack.
vtkAbstractTransform * MakeTransform() override
Make a new transform of the same type – you are responsible for deleting the transform when you are d...
void SetupCamera(double p0, double p1, double p2, double fp0, double fp1, double fp2, double vup0, double vup1, double vup2)
void Translate(const double x[3])
Create a translation matrix and concatenate it with the current transformation according to PreMultip...
void SetupCamera(const double position[3], const double focalpoint[3], const double viewup[3])
Set a view transformation matrix for the camera (this matrix does not contain any perspective) and co...
void InternalDeepCopy(vtkAbstractTransform *t) override
Perform any subclass-specific DeepCopy.
vtkHomogeneousTransform * GetConcatenatedTransform(int i)
Get one of the concatenated transformations as a vtkAbstractTransform.
~vtkPerspectiveTransform() override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int GetInverseFlag()
Get the inverse flag of the transformation.
void RotateWXYZ(double angle, const double axis[3])
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
void Concatenate(vtkHomogeneousTransform *transform)
Concatenate the specified transform with the current transformation according to PreMultiply or PostM...
void Shear(double dxdz, double dydz, double zplane)
Create a shear transformation about a plane at distance z from the camera.
void AdjustZBuffer(double oldNearZ, double oldFarZ, double newNearZ, double newFarZ)
Perform an adjustment to the Z-Buffer range that the near and far clipping planes map to.
void InternalUpdate() override
Perform any subclass-specific Update.
void RotateWXYZ(double angle, const float axis[3])
Create a rotation matrix and concatenate it with the current transformation according to PreMultiply ...
vtkHomogeneousTransform * Input
vtkTransformConcatenation * Concatenation
void SetMatrix(const double elements[16])
Set the current matrix directly.
static vtkTransformConcatenationStack * New()
@ position
Definition: vtkX3D.h:267
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287