VTK  9.1.0
vtkOutlineGlowPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOutlineGlowPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
69#ifndef vtkOutlineGlowPass_h
70#define vtkOutlineGlowPass_h
71
73#include "vtkRenderingOpenGL2Module.h" // For export macro
74
76class vtkOpenGLHelper;
78
79class VTKRENDERINGOPENGL2_EXPORT vtkOutlineGlowPass : public vtkImageProcessingPass
80{
81public:
84 void PrintSelf(ostream& os, vtkIndent indent) override;
85
90 void Render(const vtkRenderState* s) override;
91
98
103 vtkGetMacro(OutlineIntensity, float);
104 vtkSetMacro(OutlineIntensity, float);
105
106protected:
111
116
121 vtkTextureObject* ScenePass; // render target for the original scene
122 vtkTextureObject* BlurPass1; // render target for vertical blur
123 vtkTextureObject* BlurPass2; // render target for horizontal blur
124
125 // Shader programs
128
129 // Default value of 3.0 gives a bright outline with a fading edge
130 float OutlineIntensity = 3.0f;
131
132private:
133 vtkOutlineGlowPass(const vtkOutlineGlowPass&) = delete;
134 void operator=(const vtkOutlineGlowPass&) = delete;
135};
136
137#endif /* vtkOutlineGlowPass_h */
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
Renders a glowing outline using a image processing pass.
vtkTextureObject * BlurPass2
vtkOpenGLHelper * UpscaleProgram
~vtkOutlineGlowPass() override
Destructor.
vtkOpenGLHelper * BlurProgram
static vtkOutlineGlowPass * New()
vtkOutlineGlowPass()
Default constructor.
vtkTextureObject * BlurPass1
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkTextureObject * ScenePass
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36