VTK  9.1.0
vtkOpenVRCamera.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4
5 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6 All rights reserved.
7 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8
9 This software is distributed WITHOUT ANY WARRANTY; without even
10 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11 PURPOSE. See the above copyright notice for more information.
12
13=========================================================================*/
22#ifndef vtkOpenVRCamera_h
23#define vtkOpenVRCamera_h
24
25#include "vtkNew.h" // ivars
26#include "vtkRenderingOpenVRModule.h" // For export macro
27#include "vtkTransform.h" // ivars
28#include "vtkVRCamera.h"
29
30class vtkRenderer;
32class vtkMatrix3x3;
33class vtkMatrix4x4;
34
35class VTKRENDERINGOPENVR_EXPORT vtkOpenVRCamera : public vtkVRCamera
36{
37public:
40 void PrintSelf(ostream& os, vtkIndent indent) override;
41
45 void Render(vtkRenderer* ren) override;
46
47 void GetKeyMatrices(vtkRenderer* ren, vtkMatrix4x4*& WCVCMatrix, vtkMatrix3x3*& normalMatrix,
48 vtkMatrix4x4*& VCDCMatrix, vtkMatrix4x4*& WCDCMatrix) override;
49
54 void GetTrackingToDCMatrix(vtkMatrix4x4*& TCDCMatrix) override;
55
56 // apply the left or right eye pose to the camera
57 // position and focal point. Factor is typically
58 // 1.0 to add or -1.0 to subtract
59 void ApplyEyePose(vtkVRRenderWindow*, bool left, double factor);
60
61 // Get the VR Physical Space to World coordinate matrix
62 vtkTransform* GetPhysicalToWorldTransform() { return this->PoseTransform.Get(); }
63
64protected:
66 ~vtkOpenVRCamera() override;
67
68 // gets the pose and projections for the left and right eyes from
69 // the openvr library
72
73 double LeftEyePose[3];
74 double RightEyePose[3];
77
80
81 // used to translate the
82 // View to the HMD space
84
85private:
86 vtkOpenVRCamera(const vtkOpenVRCamera&) = delete;
87 void operator=(const vtkOpenVRCamera&) = delete;
88};
89
90#endif
a simple class to control print indentation
Definition: vtkIndent.h:113
represent and manipulate 3x3 transformation matrices
Definition: vtkMatrix3x3.h:63
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:145
OpenVR camera.
vtkMatrix4x4 * LeftEyeProjection
vtkTransform * GetPhysicalToWorldTransform()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * RightEyeTCDCMatrix
void Render(vtkRenderer *ren) override
Implement base class method.
vtkNew< vtkTransform > PoseTransform
void GetKeyMatrices(vtkRenderer *ren, vtkMatrix4x4 *&WCVCMatrix, vtkMatrix3x3 *&normalMatrix, vtkMatrix4x4 *&VCDCMatrix, vtkMatrix4x4 *&WCDCMatrix) override
static vtkOpenVRCamera * New()
~vtkOpenVRCamera() override
vtkMatrix4x4 * LeftEyeTCDCMatrix
void GetHMDEyePoses(vtkRenderer *)
void GetTrackingToDCMatrix(vtkMatrix4x4 *&TCDCMatrix) override
Provides a matrix to go from absolute OpenVR tracking coordinates to device coordinates.
vtkMatrix4x4 * RightEyeProjection
void ApplyEyePose(vtkVRRenderWindow *, bool left, double factor)
void GetHMDEyeProjections(vtkRenderer *)
abstract specification for renderers
Definition: vtkRenderer.h:173
describes linear transformations via a 4x4 matrix
Definition: vtkTransform.h:164
VR camera.
Definition: vtkVRCamera.h:32
VR rendering window.