31#ifndef vtkOpenGLUniforms_h
32#define vtkOpenGLUniforms_h
34#include "vtkRenderingOpenGL2Module.h"
38class vtkUniformInternals;
77 const std::vector<int>&
value)
override;
79 const std::vector<float>&
value)
override;
183 vtkUniformInternals* Internals;
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
The ShaderProgram uses one or more Shader objects.
vtkTypeUInt32 vtkMTimeType