VTK  9.1.0
vtkOpenGLGL2PSHelper.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLGL2PSHelper.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
15
27#ifndef vtkOpenGLGL2PSHelper_h
28#define vtkOpenGLGL2PSHelper_h
29
30#include "vtkObject.h"
31#include "vtkRenderingOpenGL2Module.h" // For export macro
32#include <string> // For string usage
33
34class vtkActor;
35class vtkImageData;
36class vtkMatrix4x4;
37class vtkPath;
38class vtkRenderer;
39class vtkRenderWindow;
40class vtkTextProperty;
42
43class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLGL2PSHelper : public vtkObject
44{
45public:
48 void PrintSelf(ostream& os, vtkIndent indent) override;
49
51
57
59
62 vtkGetMacro(RenderWindow, vtkRenderWindow*);
64
65 enum State
66 {
67 Inactive = 0,
69 Capture
70 };
71
73
83 vtkGetMacro(ActiveState, State);
85
87
90 vtkSetMacro(PointSize, float);
91 vtkGetMacro(PointSize, float);
93
95
98 vtkSetMacro(LineWidth, float);
99 vtkGetMacro(LineWidth, float);
101
103
107 vtkSetMacro(LineStipple, unsigned short);
108 vtkGetMacro(LineStipple, unsigned short);
110
112
119 vtkTransformFeedback* tfc, vtkRenderer* ren, vtkActor* act) = 0;
121 vtkTransformFeedback* tfc, vtkRenderer* ren, unsigned char col[4]) = 0;
123 vtkTransformFeedback* tfc, vtkRenderer* ren, float col[4]) = 0;
125
133 virtual void DrawString(const std::string& str, vtkTextProperty* tprop, double pos[3],
134 double backgroundDepth, vtkRenderer* ren) = 0;
135
147 virtual void DrawPath(vtkPath* path, double rasterPos[3], double windowPos[2],
148 unsigned char rgba[4], double scale[2] = nullptr, double rotateAngle = 0.0,
149 float strokeWidth = -1, const char* label = nullptr) = 0;
150
156 virtual void Draw3DPath(vtkPath* path, vtkMatrix4x4* actorMatrix, double rasterPos[3],
157 unsigned char actorColor[4], vtkRenderer* ren, const char* label = nullptr) = 0;
158
163 virtual void DrawImage(vtkImageData* image, double pos[3]) = 0;
164
165protected:
167
170
171 vtkSetMacro(ActiveState, State);
172 vtkSetMacro(TextAsPath, bool);
173 vtkSetMacro(RenderWindow, vtkRenderWindow*); // Doesn't ref count, not needed.
174 vtkSetMacro(PointSizeFactor, float);
175 vtkSetMacro(LineWidthFactor, float);
176
178
186 unsigned short LineStipple;
187
188private:
190 void operator=(const vtkOpenGLGL2PSHelper&) = delete;
191};
192
193#endif // vtkOpenGLGL2PSHelper_h
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
vtkRenderWindow * RenderWindow
Definition: vtkExporter.h:127
topologically and geometrically regular array of data
Definition: vtkImageData.h:157
a simple class to control print indentation
Definition: vtkIndent.h:113
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:145
abstract base class for most VTK objects
Definition: vtkObject.h:73
OpenGL2 implementation of GL2PS exporter.
Access GL2PS functionality.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderWindow * RenderWindow
virtual void ProcessTransformFeedback(vtkTransformFeedback *tfc, vtkRenderer *ren, vtkActor *act)=0
Parse the vertex information in tfc and inject primitives into GL2PS.
virtual void DrawImage(vtkImageData *image, double pos[3])=0
Draw the image at pos.
static void SetInstance(vtkOpenGLGL2PSHelper *)
The global instance.
static vtkOpenGLGL2PSHelper * Instance
virtual void DrawPath(vtkPath *path, double rasterPos[3], double windowPos[2], unsigned char rgba[4], double scale[2]=nullptr, double rotateAngle=0.0, float strokeWidth=-1, const char *label=nullptr)=0
Generate PS, EPS, or SVG markup from a vtkPath object, and then inject it into the output using the g...
@ Background
No export active.
static vtkOpenGLGL2PSHelper * New()
virtual void ProcessTransformFeedback(vtkTransformFeedback *tfc, vtkRenderer *ren, unsigned char col[4])=0
Parse the vertex information in tfc and inject primitives into GL2PS.
vtkAbstractTypeMacro(vtkOpenGLGL2PSHelper, vtkObject)
virtual void Draw3DPath(vtkPath *path, vtkMatrix4x4 *actorMatrix, double rasterPos[3], unsigned char actorColor[4], vtkRenderer *ren, const char *label=nullptr)=0
Transform the path using the actor's matrix and current GL state, then draw it to GL2PS.
virtual void DrawString(const std::string &str, vtkTextProperty *tprop, double pos[3], double backgroundDepth, vtkRenderer *ren)=0
Format the text in str according to tprop and instruct GL2PS to draw it at pixel coordinate pos.
static vtkOpenGLGL2PSHelper * GetInstance()
The global instance.
virtual void ProcessTransformFeedback(vtkTransformFeedback *tfc, vtkRenderer *ren, float col[4])=0
Parse the vertex information in tfc and inject primitives into GL2PS.
~vtkOpenGLGL2PSHelper() override
concrete dataset representing a path defined by Bezier curves.
Definition: vtkPath.h:33
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:173
represent text properties.
Manages a TransformFeedback buffer.
@ scale
Definition: vtkX3D.h:235
@ image
Definition: vtkX3D.h:380
@ string
Definition: vtkX3D.h:496