23#ifndef vtkOpenGLFluidMapper_h
24#define vtkOpenGLFluidMapper_h
29#include "vtkRenderingOpenGL2Module.h"
64 vtkSetMacro(ScalarVisibility,
bool);
65 vtkGetMacro(ScalarVisibility,
bool);
66 vtkBooleanMacro(ScalarVisibility,
bool);
77 vtkSetMacro(ParticleRadius,
float);
78 vtkGetMacro(ParticleRadius,
float);
88 vtkSetMacro(SurfaceFilterIterations, uint32_t);
89 vtkGetMacro(SurfaceFilterIterations, uint32_t);
97 vtkSetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
98 vtkGetMacro(ThicknessAndVolumeColorFilterIterations, uint32_t);
109 vtkSetMacro(SurfaceFilterRadius, uint32_t);
110 vtkGetMacro(SurfaceFilterRadius, uint32_t);
118 vtkSetMacro(ThicknessAndVolumeColorFilterRadius,
float);
119 vtkGetMacro(ThicknessAndVolumeColorFilterRadius,
float);
127 BilateralGaussian = 0,
148 this->NRFilterLambda = lambda;
149 this->NRFilterMu = mu;
158 this->BiGaussFilterSigmaDepth = sigmaDepth;
166 UnfilteredOpaqueSurface = 0,
188 vtkSetVector3Macro(AttenuationColor,
float);
189 vtkGetVector3Macro(AttenuationColor,
float);
197 vtkSetVector3Macro(OpaqueColor,
float);
198 vtkGetVector3Macro(OpaqueColor,
float);
208 vtkSetMacro(ParticleColorPower,
float);
209 vtkGetMacro(ParticleColorPower,
float);
219 vtkSetMacro(ParticleColorScale,
float);
220 vtkGetMacro(ParticleColorScale,
float);
230 vtkSetMacro(AttenuationScale,
float);
231 vtkGetMacro(AttenuationScale,
float);
241 vtkSetMacro(AdditionalReflection,
float);
242 vtkGetMacro(AdditionalReflection,
float);
252 vtkSetMacro(RefractionScale,
float);
253 vtkGetMacro(RefractionScale,
float);
260 vtkSetMacro(RefractiveIndex,
float);
261 vtkGetMacro(RefractiveIndex,
float);
304 float ParticleRadius = 1.0f;
307 uint32_t SurfaceFilterIterations = 3u;
308 uint32_t SurfaceFilterRadius = 5u;
309 float NRFilterLambda = 10.0f;
310 float NRFilterMu = 1.0f;
311 float BiGaussFilterSigmaDepth = 10.0f;
313 uint32_t ThicknessAndVolumeColorFilterIterations = 3u;
314 uint32_t ThicknessAndVolumeColorFilterRadius = 10u;
318 float OpaqueColor[3]{ 0.0f, 0.0f, 0.95f };
319 float AttenuationColor[3]{ 0.5f, 0.2f, 0.05f };
320 float ParticleColorPower = 0.1f;
321 float ParticleColorScale = 1.0f;
322 float AttenuationScale = 1.0f;
323 float AdditionalReflection = 0.0f;
324 float RefractionScale = 1.0f;
325 float RefractiveIndex = 1.33f;
327 bool ScalarVisibility =
false;
328 bool InDepthPass =
true;
333 bool HasVertexColor =
false;
386 NumOptionalTexBuffers
Abstract class for a volume mapper.
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
Render fluid from position data (and color, if available)
vtkMatrix3x3 * CamInvertedNorms
void SetInputData(vtkPolyData *in)
Specify the input data to map.
vtkSmartPointer< vtkOpenGLFramebufferObject > FBThickness
FluidDisplayMode
Display mode for the fluid, default value is TransparentFluidVolume.
@ UnfilteredSurfaceNormal
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkSmartPointer< vtkOpenGLVertexBufferObjectGroup > VBOs
void SetNarrowRangeFilterParameters(float lambda, float mu)
Optional parameters, exclusively for narrow range filter The first parameter is to control smoothing ...
vtkTimeStamp VBOBuildTime
void Render(vtkRenderer *ren, vtkVolume *vol) override
This calls RenderPiece.
vtkSmartPointer< vtkOpenGLFramebufferObject > FBCompNormal
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMatrix4x4 * TempMatrix4
vtkPolyData * GetInput()
Specify the input data to map.
vtkTypeBool CamParallelProjection
vtkSmartPointer< vtkOpenGLFramebufferObject > FBFluidEyeZ
vtkSmartPointer< vtkOpenGLFramebufferObject > FBFilterThickness
FluidSurfaceFilterMethod
Filter method to filter the depth buffer.
void SetupBuffers(vtkOpenGLRenderWindow *const renderWindow)
Setup the texture buffers.
~vtkOpenGLFluidMapper() override
void UpdateDepthThicknessColorShaders(vtkOpenGLHelper &glHelper, vtkRenderer *renderer, vtkVolume *vol)
Perform string replacements on the shader templates.
static vtkOpenGLFluidMapper * New()
void RenderParticles(vtkRenderer *renderer, vtkVolume *vol)
Render the fluid particles.
vtkSmartPointer< vtkOpenGLFramebufferObject > FBFilterDepth
void SetBilateralGaussianFilterParameter(float sigmaDepth)
Optional parameters, exclusively for bilateral gaussian filter The parameter is for controlling smoot...
vtkOpenGLHelper GLHelperDepthThickness
void SetDepthThicknessColorShaderParameters(vtkOpenGLHelper &glHelper, vtkRenderer *renderer, vtkVolume *vol)
Set the shader parameters related to the actor/mapper/camera.
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
manage vertex buffer objects shared within a mapper
concrete dataset represents vertices, lines, polygons, and triangle strips
abstract specification for renderers
abstracts an OpenGL texture object.
record modification and/or execution time
represents a volume (data & properties) in a rendered scene
window superclass for vtkRenderWindow