VTK  9.1.0
vtkOSPRayPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOSPRayPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
37#ifndef vtkOSPRayPass_h
38#define vtkOSPRayPass_h
39
40#include "vtkRenderPass.h"
41#include "vtkRenderingRayTracingModule.h" // For export macro
42
43#include <string> // for std::string
44
45class vtkCameraPass;
46class vtkLightsPass;
47class vtkOSPRayPassInternals;
49class vtkOverlayPass;
51class vtkSequencePass;
53
54class VTKRENDERINGRAYTRACING_EXPORT vtkOSPRayPass : public vtkRenderPass
55{
56public:
57 static vtkOSPRayPass* New();
59 void PrintSelf(ostream& os, vtkIndent indent) override;
60
64 void Render(const vtkRenderState* s) override;
65
67
71 vtkGetObjectMacro(SceneGraph, vtkOSPRayRendererNode);
73
77 virtual void RenderInternal(const vtkRenderState* s);
78
80
85 static void RTInit();
86 static void RTShutdown();
87
91 static bool IsSupported();
92
97 static bool IsBackendAvailable(const char* name);
98
99protected:
104
108 ~vtkOSPRayPass() override;
109
117
118private:
119 vtkOSPRayPass(const vtkOSPRayPass&) = delete;
120 void operator=(const vtkOSPRayPass&) = delete;
121
122 vtkOSPRayPassInternals* Internal;
123 std::string PreviousType;
124 static int RTDeviceRefCount;
125};
126
127#endif
Implement the camera render pass.
a simple class to control print indentation
Definition: vtkIndent.h:113
Implement the lights render pass.
Definition: vtkLightsPass.h:77
a render pass that uses OSPRay instead of GL
Definition: vtkOSPRayPass.h:55
static bool IsBackendAvailable(const char *name)
A run time query to see if a particular backend is available.
vtkOSPRayPass()
Default constructor.
vtkOSPRayRendererNode * SceneGraph
vtkLightsPass * LightsPass
static vtkOSPRayPass * New()
virtual void RenderInternal(const vtkRenderState *s)
Called by the internals of this class.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOverlayPass * OverlayPass
vtkCameraPass * CameraPass
vtkSequencePass * SequencePass
vtkRenderPassCollection * RenderPassCollection
void SetSceneGraph(vtkOSPRayRendererNode *)
Tells the pass what it will render.
static bool IsSupported()
A run time query to see if OSPRay can possibly work.
static void RTShutdown()
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkVolumetricPass * VolumetricPass
static void RTInit()
Wrapper around ospray's init and shutdown that protect with a reference count.
~vtkOSPRayPass() override
Destructor.
links vtkRenderers to OSPRay
Render the overlay geometry with property key filtering.
an ordered list of RenderPasses
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:57
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
Render the volumetric geometry with property key filtering.
@ name
Definition: vtkX3D.h:225
@ string
Definition: vtkX3D.h:496