VTK  9.1.0
vtkLineIntegralConvolution2D.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkLineIntegralConvolution2D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
92#ifndef vtkLineIntegralConvolution2D_h
93#define vtkLineIntegralConvolution2D_h
94
95#include "vtkObject.h"
96#include "vtkRenderingLICOpenGL2Module.h" // for export macro
97#include "vtkWeakPointer.h" // for ren context
98#include <deque> // for deque
99
101class vtkOpenGLHelper;
104class vtkPixelExtent;
105class vtkRenderWindow;
106class vtkShaderProgram;
107class vtkTextureObject;
108
109class VTKRENDERINGLICOPENGL2_EXPORT vtkLineIntegralConvolution2D : public vtkObject
110{
111public:
114 void PrintSelf(ostream& os, vtkIndent indent) override;
115
119 static bool IsSupported(vtkRenderWindow* renWin);
120
122
129
131
136 vtkSetClampMacro(EnhancedLIC, int, 0, 1);
137 vtkGetMacro(EnhancedLIC, int);
138 vtkBooleanMacro(EnhancedLIC, int);
140
142
163 enum
164 {
165 ENHANCE_CONTRAST_OFF = 0,
166 ENHANCE_CONTRAST_ON = 1
167 };
168 vtkSetClampMacro(EnhanceContrast, int, 0, 2);
169 vtkGetMacro(EnhanceContrast, int);
170 vtkBooleanMacro(EnhanceContrast, int);
172
174
191 vtkSetClampMacro(LowContrastEnhancementFactor, double, 0.0, 1.0);
192 vtkGetMacro(LowContrastEnhancementFactor, double);
193 vtkSetClampMacro(HighContrastEnhancementFactor, double, 0.0, 1.0);
194 vtkGetMacro(HighContrastEnhancementFactor, double);
196
198
204 vtkSetClampMacro(AntiAlias, int, 0, VTK_INT_MAX);
205 vtkGetMacro(AntiAlias, int);
206 vtkBooleanMacro(AntiAlias, int);
208
210
214 vtkSetClampMacro(NumberOfSteps, int, 0, VTK_INT_MAX);
215 vtkGetMacro(NumberOfSteps, int);
217
219
226 vtkSetClampMacro(StepSize, double, 0.0, VTK_FLOAT_MAX);
227 vtkGetMacro(StepSize, double);
229
231
236 void SetComponentIds(int c0, int c1);
237 void SetComponentIds(int c[2]) { this->SetComponentIds(c[0], c[1]); }
238 vtkGetVector2Macro(ComponentIds, int);
240
242
247 vtkSetClampMacro(MaxNoiseValue, double, 0.0, 1.0);
248 vtkGetMacro(MaxNoiseValue, double);
250
252
258 void SetTransformVectors(int val);
259 vtkGetMacro(TransformVectors, int);
261
274
283 void SetNormalizeVectors(int val);
284 vtkGetMacro(NormalizeVectors, int);
286
288
297 vtkSetClampMacro(MaskThreshold, double, -1.0, VTK_FLOAT_MAX);
298 vtkGetMacro(MaskThreshold, double);
300
305
311 const int extent[4], vtkTextureObject* vectorTex, vtkTextureObject* noiseTex);
312
325 const std::deque<vtkPixelExtent>& vectorExtent, const std::deque<vtkPixelExtent>& licExtent,
326 vtkTextureObject* vectorTex, vtkTextureObject* maskVectorTex, vtkTextureObject* noiseTex);
327
333
335
345
350 virtual void GetGlobalMinMax(vtkPainterCommunicator*, float&, float&) {}
351
358 virtual void WriteTimerLog(const char*) {}
359
360protected:
363
365
374
376
377 void RenderQuad(float computeBounds[4], vtkPixelExtent computeExtent);
378
379 vtkTextureObject* AllocateBuffer(unsigned int texSize[2]);
380
386
393 virtual void StartTimerEvent(const char*) {}
394 virtual void EndTimerEvent(const char*) {}
395
396protected:
399
411
413 double StepSize;
423 int ComponentIds[2];
425
426private:
428 void operator=(const vtkLineIntegralConvolution2D&) = delete;
429};
430
431#endif
a simple class to control print indentation
Definition: vtkIndent.h:113
GPU-based implementation of Line Integral Convolution (LIC)
vtkWeakPointer< vtkOpenGLRenderWindow > Context
vtkTextureObject * Execute(const vtkPixelExtent &inputTexExtent, const std::deque< vtkPixelExtent > &vectorExtent, const std::deque< vtkPixelExtent > &licExtent, vtkTextureObject *vectorTex, vtkTextureObject *maskVectorTex, vtkTextureObject *noiseTex)
Compute LIC over the desired subset of the input texture.
void SetAAHShader(vtkShaderProgram *prog)
vtkTextureObject * AllocateBuffer(unsigned int texSize[2])
virtual void WriteTimerLog(const char *)
Methods used for parallel benchmarks.
void SetLIC0Shader(vtkShaderProgram *prog)
~vtkLineIntegralConvolution2D() override
static void SetVectorTexParameters(vtkTextureObject *vectors)
Convenience functions to ensure that the input textures are configured correctly.
void SetCEShader(vtkShaderProgram *prog)
void SetLICNShader(vtkShaderProgram *prog)
void SetContext(vtkOpenGLRenderWindow *context)
Set/Get the rendering context.
void SetNoise2TexParameters(vtkTextureObject *noise)
Convenience functions to ensure that the input textures are configured correctly.
void SetComponentIds(int c0, int c1)
If VectorField has >= 3 components, we must choose which 2 components form the (X,...
virtual vtkPainterCommunicator * GetCommunicator()
virtual void GetGlobalMinMax(vtkPainterCommunicator *, float &, float &)
For parallel operation, find global min/max min/max are in/out.
virtual void StartTimerEvent(const char *)
Methods used for parallel benchmarks.
void SetVTShader(vtkShaderProgram *prog)
void RenderQuad(float computeBounds[4], vtkPixelExtent computeExtent)
void SetComponentIds(int c[2])
If VectorField has >= 3 components, we must choose which 2 components form the (X,...
static bool IsSupported(vtkRenderWindow *renWin)
Returns if the context supports the required extensions.
static vtkLineIntegralConvolution2D * New()
virtual void EndTimerEvent(const char *)
void SetAAVShader(vtkShaderProgram *prog)
vtkTextureObject * Execute(vtkTextureObject *vectorTex, vtkTextureObject *noiseTex)
Compute the lic on the entire vector field texture.
vtkTextureObject * Execute(const int extent[4], vtkTextureObject *vectorTex, vtkTextureObject *noiseTex)
Compute the lic on the indicated subset of the vector field texture.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetTransformVectors(int val)
This class performs LIC in the normalized image space.
vtkOpenGLRenderWindow * GetContext()
Set/Get the rendering context.
virtual void SetCommunicator(vtkPainterCommunicator *)
Set the communicator to use during parallel operation The communicator will not be duplicated or refe...
static void SetNoiseTexParameters(vtkTextureObject *noise)
void SetLICIShader(vtkShaderProgram *prog)
void SetNormalizeVectors(int val)
Set/Get the spacing in each dimension of the plane on which the vector field is defined.
void SetEEShader(vtkShaderProgram *prog)
abstract base class for most VTK objects
Definition: vtkObject.h:73
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
A communicator that can safely be used inside a painter.
Representation of a cartesian pixel plane and common operations on it.
create a window for renderers to draw into
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
@ extent
Definition: vtkX3D.h:351
#define VTK_INT_MAX
Definition: vtkType.h:155
#define VTK_FLOAT_MAX
Definition: vtkType.h:163