VTK  9.1.0
vtkLSDynaPart.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkLSDynaPart.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13=========================================================================*/
14
15#ifndef vtkLSDynaPart_h
16#define vtkLSDynaPart_h
17#ifndef __VTK_WRAP__
18
19#include "LSDynaMetaData.h" //needed for lsdyna types
20#include "vtkIOLSDynaModule.h" // For export macro
21#include "vtkObject.h"
22#include "vtkStdString.h" //needed for string
23
25class vtkPoints;
26
27class VTKIOLSDYNA_EXPORT vtkLSDynaPart : public vtkObject
28{
29public:
30 static vtkLSDynaPart* New();
31
32 vtkTypeMacro(vtkLSDynaPart, vtkObject);
33 void PrintSelf(ostream& os, vtkIndent indent) override;
34
35 // Description: Set the type of the part
36 void SetPartType(int type);
37
38 // Description: Returns the type of the part
40
41 // Description: Returns if the type of the part is considered valid
42 bool hasValidType() const;
43
44 vtkIdType GetUserMaterialId() const { return UserMaterialId; }
45 vtkIdType GetPartId() const { return PartId; }
46 bool HasCells() const;
47
48 // Setup the part with some basic information about what it holds
49 void InitPart(vtkStdString name, const vtkIdType& partId, const vtkIdType& userMaterialId,
50 const vtkIdType& numGlobalPoints, const int& sizeOfWord);
51
52 // Reserves the needed space in memory for this part
53 // that way we never over allocate memory
54 void AllocateCellMemory(const vtkIdType& numCells, const vtkIdType& cellLen);
55
56 // Add a cell to the part
57 void AddCell(const int& cellType, const vtkIdType& npts, vtkIdType conn[8]);
58
59 // Description:
60 // Setups the part cell topology so that we can cache information
61 // between timesteps.
63
64 // Description:
65 // Returns if the toplogy for this part has been constructed
66 bool IsTopologyBuilt() const { return TopologyBuilt; }
67
68 // Description:
69 // Constructs the grid for this part and returns it.
71
72 // Description:
73 // allows the part to store dead cells
74 void EnableDeadCells(const int& deadCellsAsGhostArray);
75
76 // Description:
77 // removes the dead cells array if it exists from the grid
79
80 // Description:
81 // We set cells as dead to make them not show up during rendering
82 void SetCellsDeadState(unsigned char* dead, const vtkIdType& size);
83
84 // Description:
85 // allows the part to store user cell ids
87
88 // Description:
89 // Set the user ids for the cells of this grid
91
92 // Description:
93 // Called to init point filling for a property
94 // is also able to set the point position of the grid too as that
95 // is stored as a point property
96 void AddPointProperty(const char* name, const vtkIdType& numComps, const bool& isIdTypeProperty,
97 const bool& isProperty, const bool& isGeometryPoints);
98
99 // Description:
100 // Given a chunk of point property memory copy it to the correct
101 // property on the part
102 void ReadPointBasedProperty(float* data, const vtkIdType& numTuples, const vtkIdType& numComps,
103 const vtkIdType& currentGlobalPointIndex);
104
105 void ReadPointBasedProperty(double* data, const vtkIdType& numTuples, const vtkIdType& numComps,
106 const vtkIdType& currentGlobalPointIndex);
107
108 // Description:
109 // Adds a property to the part
110 void AddCellProperty(const char* name, const int& offset, const int& numComps);
111
112 // Description:
113 // Given the raw data converts it to be the properties for this part
114 // The cell properties are woven together as a block for each cell
116 float* cellProperties, const vtkIdType& numCells, const vtkIdType& numPropertiesInCell);
118 double* cellsProperties, const vtkIdType& numCells, const vtkIdType& numPropertiesInCell);
119
120 // Description:
121 // Get the id of the lowest global point this part needs
122 // Note: Presumes topology has been built already
124
125 // Description:
126 // Get the id of the largest global point this part needs
127 // Note: Presumes topology has been built already
129
130protected:
132 ~vtkLSDynaPart() override;
133
135
138
139 void GetPropertyData(const char* name, const vtkIdType& numComps, const bool& isIdTypeArray,
140 const bool& isProperty, const bool& isGeometry);
141
142 template <typename T>
143 void AddPointInformation(T* buffer, T* pointData, const vtkIdType& numTuples,
144 const vtkIdType& numComps, const vtkIdType& currentGlobalPointIndex);
145
146 // basic info about the part
151
155
158
161
164
166
167 class InternalCells;
168 InternalCells* Cells;
169
170 class InternalCellProperties;
171 InternalCellProperties* CellProperties;
172
173 class InternalPointsUsed;
174 class DensePointsUsed;
175 class SparsePointsUsed;
176 InternalPointsUsed* GlobalPointsUsed;
177
178 // used when reading properties
179 class InternalCurrentPointInfo;
180 InternalCurrentPointInfo* CurrentPointPropInfo;
181
182private:
183 vtkLSDynaPart(const vtkLSDynaPart&) = delete;
184 void operator=(const vtkLSDynaPart&) = delete;
185};
186
187#endif
188#endif // VTKLSDYNAPART
LSDYNA_TYPES
LS-Dyna cell types.
a simple class to control print indentation
Definition: vtkIndent.h:113
void SetNextCellUserIds(const vtkIdType &value)
InternalCellProperties * CellProperties
void ReadPointBasedProperty(float *data, const vtkIdType &numTuples, const vtkIdType &numComps, const vtkIdType &currentGlobalPointIndex)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void AddCellProperty(const char *name, const int &offset, const int &numComps)
LSDynaMetaData::LSDYNA_TYPES Type
void AddCell(const int &cellType, const vtkIdType &npts, vtkIdType conn[8])
void AddPointProperty(const char *name, const vtkIdType &numComps, const bool &isIdTypeProperty, const bool &isProperty, const bool &isGeometryPoints)
vtkStdString Name
vtkUnstructuredGrid * Grid
bool DeadCellsAsGhostArray
vtkIdType NumberOfGlobalPoints
vtkIdType PartId
void BuildCells()
vtkUnstructuredGrid * ThresholdGrid
vtkIdType GetUserMaterialId() const
Definition: vtkLSDynaPart.h:44
vtkIdType NumberOfPoints
bool HasCells() const
vtkIdType GetMaxGlobalPointId() const
void BuildToplogy()
InternalPointsUsed * GlobalPointsUsed
InternalCells * Cells
vtkIdType GetPartId() const
Definition: vtkLSDynaPart.h:45
InternalCurrentPointInfo * CurrentPointPropInfo
vtkIdType NumberOfCells
void DisableDeadCells()
vtkIdType GetMinGlobalPointId() const
void InitPart(vtkStdString name, const vtkIdType &partId, const vtkIdType &userMaterialId, const vtkIdType &numGlobalPoints, const int &sizeOfWord)
void EnableDeadCells(const int &deadCellsAsGhostArray)
vtkPoints * Points
bool IsTopologyBuilt() const
Definition: vtkLSDynaPart.h:66
void SetCellsDeadState(unsigned char *dead, const vtkIdType &size)
~vtkLSDynaPart() override
vtkUnstructuredGrid * GenerateGrid()
void GetPropertyData(const char *name, const vtkIdType &numComps, const bool &isIdTypeArray, const bool &isProperty, const bool &isGeometry)
vtkIdType UserMaterialId
void ReadCellProperties(float *cellProperties, const vtkIdType &numCells, const vtkIdType &numPropertiesInCell)
void BuildUniquePoints()
void AllocateCellMemory(const vtkIdType &numCells, const vtkIdType &cellLen)
static vtkLSDynaPart * New()
vtkUnstructuredGrid * RemoveDeletedCells()
void ReadPointBasedProperty(double *data, const vtkIdType &numTuples, const vtkIdType &numComps, const vtkIdType &currentGlobalPointIndex)
bool hasValidType() const
void ReadCellProperties(double *cellsProperties, const vtkIdType &numCells, const vtkIdType &numPropertiesInCell)
void SetPartType(int type)
void EnableCellUserIds()
void AddPointInformation(T *buffer, T *pointData, const vtkIdType &numTuples, const vtkIdType &numComps, const vtkIdType &currentGlobalPointIndex)
LSDynaMetaData::LSDYNA_TYPES PartType() const
Definition: vtkLSDynaPart.h:39
abstract base class for most VTK objects
Definition: vtkObject.h:73
represent and manipulate 3D points
Definition: vtkPoints.h:143
Wrapper around std::string to keep symbols short.
Definition: vtkStdString.h:105
dataset represents arbitrary combinations of all possible cell types
@ value
Definition: vtkX3D.h:226
@ type
Definition: vtkX3D.h:522
@ name
Definition: vtkX3D.h:225
@ size
Definition: vtkX3D.h:259
@ offset
Definition: vtkX3D.h:444
@ data
Definition: vtkX3D.h:321
int vtkIdType
Definition: vtkType.h:332