VTK  9.1.0
vtkInteractorStyle.h
Go to the documentation of this file.
1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkInteractorStyle.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
151#ifndef vtkInteractorStyle_h
152#define vtkInteractorStyle_h
153
155#include "vtkRenderingCoreModule.h" // For export macro
156
157// Motion flags
158
159#define VTKIS_START 0
160#define VTKIS_NONE 0
161
162#define VTKIS_ROTATE 1
163#define VTKIS_PAN 2
164#define VTKIS_SPIN 3
165#define VTKIS_DOLLY 4
166#define VTKIS_ZOOM 5
167#define VTKIS_USCALE 6
168#define VTKIS_TIMER 7
169#define VTKIS_FORWARDFLY 8
170#define VTKIS_REVERSEFLY 9
171#define VTKIS_TWO_POINTER 10
172#define VTKIS_CLIP 11
173#define VTKIS_PICK 12 // perform a pick at the last location
174#define VTKIS_LOAD_CAMERA_POSE 13 // iterate through saved camera poses
175#define VTKIS_POSITION_PROP 14 // adjust the position, orientation of a prop
176#define VTKIS_EXIT 15 // call exit callback
177#define VTKIS_TOGGLE_DRAW_CONTROLS 16 // draw device controls helpers
178#define VTKIS_MENU 17 // invoke an application menu
179#define VTKIS_GESTURE 18 // touch interaction in progress
180#define VTKIS_ENV_ROTATE 19 // rotate the renderer environment texture
181
182#define VTKIS_ANIM_OFF 0
183#define VTKIS_ANIM_ON 1
184
185class vtkActor2D;
186class vtkActor;
188class vtkEventData;
190class vtkOutlineSource;
192class vtkProp3D;
193class vtkProp;
194class vtkStringArray;
196
197class VTKRENDERINGCORE_EXPORT vtkInteractorStyle : public vtkInteractorObserver
198{
199public:
206
208 void PrintSelf(ostream& os, vtkIndent indent) override;
209
214 void SetInteractor(vtkRenderWindowInteractor* interactor) override;
215
223 void SetEnabled(int) override;
224
226
234 vtkSetClampMacro(AutoAdjustCameraClippingRange, vtkTypeBool, 0, 1);
235 vtkGetMacro(AutoAdjustCameraClippingRange, vtkTypeBool);
236 vtkBooleanMacro(AutoAdjustCameraClippingRange, vtkTypeBool);
238
244 void FindPokedRenderer(int, int);
245
247
250 vtkGetMacro(State, int);
252
254
257 vtkGetMacro(UseTimers, vtkTypeBool);
258 vtkSetMacro(UseTimers, vtkTypeBool);
259 vtkBooleanMacro(UseTimers, vtkTypeBool);
261
263
269 vtkSetClampMacro(TimerDuration, unsigned long, 1, 100000);
270 vtkGetMacro(TimerDuration, unsigned long);
272
274
277 vtkSetMacro(HandleObservers, vtkTypeBool);
278 vtkGetMacro(HandleObservers, vtkTypeBool);
279 vtkBooleanMacro(HandleObservers, vtkTypeBool);
281
285 virtual void OnMouseMove() {}
286 virtual void OnLeftButtonDown() {}
287 virtual void OnLeftButtonUp() {}
288 virtual void OnMiddleButtonDown() {}
289 virtual void OnMiddleButtonUp() {}
290 virtual void OnRightButtonDown() {}
291 virtual void OnRightButtonUp() {}
292 virtual void OnLeftButtonDoubleClick() {}
294 virtual void OnRightButtonDoubleClick() {}
295 virtual void OnMouseWheelForward() {}
296 virtual void OnMouseWheelBackward() {}
297 virtual void OnMouseWheelLeft() {}
298 virtual void OnMouseWheelRight() {}
299 virtual void OnFourthButtonDown() {}
300 virtual void OnFourthButtonUp() {}
301 virtual void OnFifthButtonDown() {}
302 virtual void OnFifthButtonUp() {}
303
307 virtual void OnMove3D(vtkEventData*) {}
308 virtual void OnButton3D(vtkEventData*) {}
309 virtual void OnPick3D(vtkEventData*) {}
310 virtual void OnClip3D(vtkEventData*) {}
311 virtual void OnSelect3D(vtkEventData*) {}
312 virtual void OnMenu3D(vtkEventData*) {}
313 virtual void OnNextPose3D(vtkEventData*) {}
316
321 void OnChar() override;
322
323 // OnKeyDown is triggered by pressing any key (identical to OnKeyPress()).
324 // An empty implementation is provided. The behavior of this function should
325 // be specified in the subclass.
326 virtual void OnKeyDown() {}
327
328 // OnKeyUp is triggered by releaseing any key (identical to OnKeyRelease()).
329 // An empty implementation is provided. The behavior of this function should
330 // be specified in the subclass.
331 virtual void OnKeyUp() {}
332
333 // OnKeyPress is triggered by pressing any key (identical to OnKeyDown()).
334 // An empty implementation is provided. The behavior of this function should
335 // be specified in the subclass.
336 virtual void OnKeyPress() {}
337
338 // OnKeyRelease is triggered by pressing any key (identical to OnKeyUp()).
339 // An empty implementation is provided. The behavior of this function should
340 // be specified in the subclass.
341 virtual void OnKeyRelease() {}
342
346 virtual void OnExpose() {}
347 virtual void OnConfigure() {}
348 virtual void OnEnter() {}
349 virtual void OnLeave() {}
350
355 virtual void OnTimer();
356
363 virtual void Rotate() {}
364 virtual void Spin() {}
365 virtual void Pan() {}
366 virtual void Dolly() {}
367 virtual void Zoom() {}
368 virtual void UniformScale() {}
369 virtual void EnvironmentRotate() {}
370
374 virtual void OnStartSwipe() {}
375 virtual void OnSwipe() {}
376 virtual void OnEndSwipe() {}
377 virtual void OnStartPinch() {}
378 virtual void OnPinch() {}
379 virtual void OnEndPinch() {}
380 virtual void OnStartRotate() {}
381 virtual void OnRotate() {}
382 virtual void OnEndRotate() {}
383 virtual void OnStartPan() {}
384 virtual void OnPan() {}
385 virtual void OnEndPan() {}
386 virtual void OnTap() {}
387 virtual void OnLongTap() {}
388
390
393 virtual void StartState(int newstate);
394 virtual void StopState();
396
398
401 virtual void StartAnimate();
402 virtual void StopAnimate();
403 virtual void StartRotate();
404 virtual void EndRotate();
405 virtual void StartZoom();
406 virtual void EndZoom();
407 virtual void StartPan();
408 virtual void EndPan();
409 virtual void StartSpin();
410 virtual void EndSpin();
411 virtual void StartDolly();
412 virtual void EndDolly();
413 virtual void StartUniformScale();
414 virtual void EndUniformScale();
415 virtual void StartTimer();
416 virtual void EndTimer();
417 virtual void StartTwoPointer();
418 virtual void EndTwoPointer();
419 virtual void StartGesture();
420 virtual void EndGesture();
421 virtual void StartEnvRotate();
422 virtual void EndEnvRotate();
424
431 virtual void OnDropLocation(double* vtkNotUsed(position)) {}
432
438 virtual void OnDropFiles(vtkStringArray* vtkNotUsed(filePaths)) {}
439
441
447 virtual void HighlightProp(vtkProp* prop);
448 virtual void HighlightActor2D(vtkActor2D* actor2D);
449 virtual void HighlightProp3D(vtkProp3D* prop3D);
451
453
457 vtkSetVector3Macro(PickColor, double);
458 vtkGetVectorMacro(PickColor, double, 3);
460
462
467 vtkSetMacro(MouseWheelMotionFactor, double);
468 vtkGetMacro(MouseWheelMotionFactor, double);
470
472
476 vtkGetObjectMacro(TDxStyle, vtkTDxInteractorStyle);
477 virtual void SetTDxStyle(vtkTDxInteractorStyle* tdxStyle);
479
483 void DelegateTDxEvent(unsigned long event, void* calldata);
484
485protected:
488
492 static void ProcessEvents(
493 vtkObject* object, unsigned long event, void* clientdata, void* calldata);
494
495 // Keep track of current state
496 int State;
498
499 // Should observers be handled here, should we fire timers
502 int TimerId; // keep track of the timers that are created/destroyed
503
505
506 // For picking and highlighting props
513 int PropPicked; // bool: prop picked?
514 double PickColor[3]; // support 2D picking
516
517 // Control the timer duration
518 unsigned long TimerDuration; // in milliseconds
519
520 // Forward events to the RenderWindowInteractor
522
524
525private:
526 vtkInteractorStyle(const vtkInteractorStyle&) = delete;
527 void operator=(const vtkInteractorStyle&) = delete;
528};
529
530#endif
a actor that draws 2D data
Definition: vtkActor2D.h:149
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
supports function callbacks
a simple event forwarder command
a simple class to control print indentation
Definition: vtkIndent.h:113
an abstract superclass for classes observing events invoked by vtkRenderWindowInteractor
provide event-driven interface to the rendering window (defines trackball mode)
virtual void StopAnimate()
Interaction mode entry points used internally.
vtkPolyDataMapper * OutlineMapper
virtual void OnFifthButtonUp()
virtual void OnMove3D(vtkEventData *)
Generic 3D event bindings can be overridden in subclasses.
virtual void OnMouseWheelBackward()
virtual void OnLeftButtonDoubleClick()
virtual void OnMiddleButtonDown()
virtual void OnLongTap()
virtual void OnEnter()
void SetEnabled(int) override
Turn on/off this interactor.
virtual void StartEnvRotate()
Interaction mode entry points used internally.
virtual void HighlightProp(vtkProp *prop)
When picking successfully selects an actor, this method highlights the picked prop appropriately.
virtual void EndUniformScale()
Interaction mode entry points used internally.
static vtkInteractorStyle * New()
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent.
virtual void OnStartSwipe()
gesture based events
virtual void StartPan()
Interaction mode entry points used internally.
vtkEventForwarderCommand * EventForwarder
virtual void StartTimer()
Interaction mode entry points used internally.
virtual void OnRightButtonDown()
virtual void OnDropLocation(double *vtkNotUsed(position))
When the mouse location is updated while dragging files.
virtual void Rotate()
These methods for the different interactions in different modes are overridden in subclasses to perfo...
void DelegateTDxEvent(unsigned long event, void *calldata)
Called by the callback to process 3DConnexion device events.
virtual void EndDolly()
Interaction mode entry points used internally.
virtual void OnKeyPress()
virtual void OnEndPan()
virtual void HighlightProp3D(vtkProp3D *prop3D)
When picking successfully selects an actor, this method highlights the picked prop appropriately.
virtual void UniformScale()
virtual void OnExpose()
These are more esoteric events, but are useful in some cases.
virtual void OnRightButtonUp()
virtual void OnStartPinch()
virtual void StartGesture()
Interaction mode entry points used internally.
virtual void OnKeyUp()
virtual void OnEndPinch()
virtual void OnKeyDown()
virtual void OnStartRotate()
virtual void OnMouseWheelRight()
virtual void OnConfigure()
virtual void OnPinch()
virtual void OnLeftButtonDown()
virtual void EndPan()
Interaction mode entry points used internally.
unsigned long TimerDuration
virtual void OnRotate()
virtual void OnMouseWheelForward()
virtual void OnDropFiles(vtkStringArray *vtkNotUsed(filePaths))
When files are dropped on the render window.
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Main process event method.
virtual void OnFourthButtonUp()
virtual void HighlightActor2D(vtkActor2D *actor2D)
When picking successfully selects an actor, this method highlights the picked prop appropriately.
virtual void OnMiddleButtonUp()
virtual void EndGesture()
Interaction mode entry points used internally.
void SetInteractor(vtkRenderWindowInteractor *interactor) override
Set/Get the Interactor wrapper being controlled by this object.
virtual void OnMenu3D(vtkEventData *)
virtual void StartState(int newstate)
utility routines used by state changes
virtual void OnPick3D(vtkEventData *)
virtual void EnvironmentRotate()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void OnRightButtonDoubleClick()
virtual void OnFifthButtonDown()
virtual void EndTwoPointer()
Interaction mode entry points used internally.
virtual void OnTimer()
OnTimer calls Rotate, Rotate etc which should be overridden by style subclasses.
virtual void OnLeave()
virtual void OnPositionProp3D(vtkEventData *)
virtual void StartUniformScale()
Interaction mode entry points used internally.
virtual void OnStartPan()
vtkOutlineSource * Outline
virtual void SetTDxStyle(vtkTDxInteractorStyle *tdxStyle)
3Dconnexion device interactor style.
virtual void OnEndSwipe()
virtual void OnViewerMovement3D(vtkEventData *)
vtkRenderer * PickedRenderer
virtual void OnEndRotate()
virtual void OnClip3D(vtkEventData *)
virtual void StartZoom()
Interaction mode entry points used internally.
virtual void OnMouseWheelLeft()
virtual void StartSpin()
Interaction mode entry points used internally.
virtual void OnMouseMove()
Generic event bindings can be overridden in subclasses.
virtual void EndEnvRotate()
Interaction mode entry points used internally.
virtual void OnKeyRelease()
void FindPokedRenderer(int, int)
When an event occurs, we must determine which Renderer the event occurred within, since one RenderWin...
virtual void StopState()
utility routines used by state changes
virtual void EndSpin()
Interaction mode entry points used internally.
virtual void EndTimer()
Interaction mode entry points used internally.
virtual void EndZoom()
Interaction mode entry points used internally.
virtual void OnLeftButtonUp()
virtual void OnNextPose3D(vtkEventData *)
virtual void StartTwoPointer()
Interaction mode entry points used internally.
virtual void OnButton3D(vtkEventData *)
vtkActor2D * PickedActor2D
virtual void StartDolly()
Interaction mode entry points used internally.
~vtkInteractorStyle() override
virtual void OnSwipe()
virtual void StartRotate()
Interaction mode entry points used internally.
virtual void StartAnimate()
Interaction mode entry points used internally.
virtual void OnMiddleButtonDoubleClick()
virtual void OnSelect3D(vtkEventData *)
vtkTDxInteractorStyle * TDxStyle
virtual void OnFourthButtonDown()
void OnChar() override
OnChar is triggered when an ASCII key is pressed.
virtual void EndRotate()
Interaction mode entry points used internally.
vtkTypeBool AutoAdjustCameraClippingRange
abstract base class for most VTK objects
Definition: vtkObject.h:73
create wireframe outline around bounding box
map vtkPolyData to graphics primitives
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:93
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:67
platform-independent render window interaction including picking and frame rate control.
abstract specification for renderers
Definition: vtkRenderer.h:173
a vtkAbstractArray subclass for strings
provide 3DConnexion device event-driven interface to the rendering window
@ position
Definition: vtkX3D.h:267
int vtkTypeBool
Definition: vtkABI.h:69