51#ifndef vtkInteractorStyle3D_h
52#define vtkInteractorStyle3D_h
56#include "vtkRenderingCoreModule.h"
90 vtkSetMacro(DollyPhysicalSpeed,
double);
91 vtkGetMacro(DollyPhysicalSpeed,
double);
116 vtkProp3D* prop3D,
double* boxCenter,
int NumRotation,
double** rotate,
double*
scale);
124 double AppliedTranslation[3];
128 double LastTrackPadPosition[2];
abstract API for pickers that can pick an instance of vtkProp
a virtual camera for 3D rendering
a simple class to control print indentation
extends interaction to support 3D input
vtkTransform * TempTransform
Get/Set the interaction picker.
virtual void Dolly3D(vtkEventData *)
double DollyPhysicalSpeed
Get/Set the interaction picker.
vtkAbstractPropPicker * InteractionPicker
Get/Set the interaction picker.
virtual void SetScale(vtkCamera *cam, double newScale)
Set the scaling factor from world to physical space.
static vtkInteractorStyle3D * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetInteractionPicker(vtkAbstractPropPicker *prop)
Get/Set the interaction picker.
~vtkInteractorStyle3D() override
Get/Set the interaction picker.
vtkMatrix3x3 * TempMatrix3
Get/Set the interaction picker.
vtkNew< vtkTimerLog > LastDolly3DEventTime
Get/Set the interaction picker.
virtual void PositionProp(vtkEventData *, double *lwpos=nullptr, double *lwori=nullptr)
vtkInteractorStyle3D()
Get/Set the interaction picker.
vtkProp3D * InteractionProp
Get/Set the interaction picker.
void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter, int NumRotation, double **rotate, double *scale)
Get/Set the interaction picker.
vtkMatrix4x4 * TempMatrix4
Get/Set the interaction picker.
void FindPickedActor(double pos[3], double orient[4])
Get/Set the interaction picker.
provide event-driven interface to the rendering window (defines trackball mode)
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
represents an 3D object for placement in a rendered scene
Timer support and logging.