VTK  9.1.0
vtkFramebufferPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkFramebufferPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
23#ifndef vtkFramebufferPass_h
24#define vtkFramebufferPass_h
25
27#include "vtkRenderingOpenGL2Module.h" // For export macro
28
30class vtkOpenGLHelper;
33
34class VTKRENDERINGOPENGL2_EXPORT vtkFramebufferPass : public vtkDepthImageProcessingPass
35{
36public:
39 void PrintSelf(ostream& os, vtkIndent indent) override;
40
45 void Render(const vtkRenderState* s) override;
46
53
58 vtkSetMacro(DepthFormat, int);
59
66 vtkSetMacro(ColorFormat, int);
67
68 // Get the depth texture object
69 vtkGetObjectMacro(DepthTexture, vtkTextureObject);
70
71 // Get the Color texture object
72 vtkGetObjectMacro(ColorTexture, vtkTextureObject);
73
74protected:
79
84
89 vtkTextureObject* ColorTexture; // render target for the scene
90 vtkTextureObject* DepthTexture; // render target for the depth
91
93
101
104
105private:
106 vtkFramebufferPass(const vtkFramebufferPass&) = delete;
107 void operator=(const vtkFramebufferPass&) = delete;
108};
109
110#endif
Convenient class for post-processing passes.
Render into a FO.
int ViewportY
Cache viewport values for depth peeling.
~vtkFramebufferPass() override
Destructor.
int ViewportX
Cache viewport values for depth peeling.
static vtkFramebufferPass * New()
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkTextureObject * DepthTexture
vtkFramebufferPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int ViewportWidth
Cache viewport values for depth peeling.
int ViewportHeight
Cache viewport values for depth peeling.
vtkTextureObject * ColorTexture
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36