VTK  9.1.0
vtkDepthImageProcessingPass.h
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1/*=========================================================================
2
3 Program: ParaView
4 Module: vtkDepthImageProcessingPass.h
5
6 Copyright (c) Sandia Corporation, Kitware Inc.
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
15/*----------------------------------------------------------------------
16Acknowledgement:
17This algorithm is the result of joint work by Electricité de France,
18CNRS, Collège de France and Université J. Fourier as part of the
19Ph.D. thesis of Christian BOUCHENY.
20------------------------------------------------------------------------*/
34#ifndef vtkDepthImageProcessingPass_h
35#define vtkDepthImageProcessingPass_h
36
38#include "vtkRenderingOpenGL2Module.h" // For export macro
39
41class vtkDepthPeelingPassLayerList; // Pimpl
44
45class VTKRENDERINGOPENGL2_EXPORT vtkDepthImageProcessingPass : public vtkImageProcessingPass
46{
47public:
49 void PrintSelf(ostream& os, vtkIndent indent) override;
50
51protected:
56
61
71 virtual void RenderDelegate(const vtkRenderState* s, int width, int height, int newWidth,
72 int newHeight, vtkOpenGLFramebufferObject* fbo, vtkTextureObject* colortarget,
73 vtkTextureObject* depthtarget);
74
81
82 int Origin[2]; // Viewport origin
83 int Width; // parent window width
84 int Height; // parent window height
85 int W; // this width
86 int H; // this height
87 int ExtraPixels; // w(h) = width(height) + 2*extrapixels
88
89private:
91 void operator=(const vtkDepthImageProcessingPass&) = delete;
92};
93
94#endif
Convenient class for post-processing passes.
virtual void RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *colortarget, vtkTextureObject *depthtarget)
Render delegate with a image of different dimensions than the original one.
vtkDepthImageProcessingPass()
Default constructor.
~vtkDepthImageProcessingPass() override
Destructor.
void ReadWindowSize(const vtkRenderState *s)
Read parent size - for sake of code clarity This function is generic, can be useful in multiple image...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:113
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
@ height
Definition: vtkX3D.h:260