data structure to represent key events.
vtkWeakPointer< vtkRenderWindowInteractor > Interactor
vtkVector2i GetPosition() const
Get the position of the mouse when the key was pressed.
void SetPosition(const vtkVector2i &position)
Set the position of the mouse when the key was pressed.
vtkRenderWindowInteractor * GetInteractor() const
Get the interactor for the key event.
void SetInteractor(vtkRenderWindowInteractor *interactor)
Set the interactor for the key event.