VTK  9.1.0
vtkActor.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkActor.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
141#ifndef vtkActor_h
142#define vtkActor_h
143
144#include "vtkProp3D.h"
145#include "vtkRenderingCoreModule.h" // For export macro
146
147class vtkRenderer;
150class vtkTexture;
151class vtkMapper;
152class vtkProperty;
153
154class VTKRENDERINGCORE_EXPORT vtkActor : public vtkProp3D
155{
156public:
157 vtkTypeMacro(vtkActor, vtkProp3D);
158 void PrintSelf(ostream& os, vtkIndent indent) override;
159
165 static vtkActor* New();
166
173
175
178 int RenderOpaqueGeometry(vtkViewport* viewport) override;
181
183
189
196 virtual void Render(vtkRenderer*, vtkMapper*) {}
197
201 void ShallowCopy(vtkProp* prop) override;
202
209
211
221
228
230
237 vtkGetObjectMacro(BackfaceProperty, vtkProperty);
239
241
246 virtual void SetTexture(vtkTexture*);
247 vtkGetObjectMacro(Texture, vtkTexture);
249
256 virtual void SetMapper(vtkMapper*);
257
259
262 vtkGetObjectMacro(Mapper, vtkMapper);
264
270 double* GetBounds() VTK_SIZEHINT(6) override;
271
280 virtual void ApplyProperties() {}
281
286
294
296
299 vtkGetMacro(ForceOpaque, bool);
300 vtkSetMacro(ForceOpaque, bool);
301 vtkBooleanMacro(ForceOpaque, bool);
302 vtkGetMacro(ForceTranslucent, bool);
303 vtkSetMacro(ForceTranslucent, bool);
304 vtkBooleanMacro(ForceTranslucent, bool);
306
313 bool GetSupportsSelection() override;
314
320 vtkHardwareSelector* sel, std::vector<unsigned int>& pixeloffsets) override;
321
323 // Get if we are in the translucent polygonal geometry pass
324 bool IsRenderingTranslucentPolygonalGeometry() override { return this->InTranslucentPass; }
325 void SetIsRenderingTranslucentPolygonalGeometry(bool val) { this->InTranslucentPass = val; }
327
328protected:
330 ~vtkActor() override;
331
332 // is this actor opaque
337
342
343 // Bounds are cached in an actor - the MapperBounds are also cache to
344 // help know when the Bounds need to be recomputed.
345 double MapperBounds[6];
347
348private:
349 vtkActor(const vtkActor&) = delete;
350 void operator=(const vtkActor&) = delete;
351};
352
353#endif
an ordered list of actors
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:155
void SetProperty(vtkProperty *lut)
Set/Get the property object that controls this actors surface properties.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkMTimeType GetRedrawMTime() override
Return the mtime of anything that would cause the rendered image to appear differently.
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
Definition: vtkActor.h:196
void ProcessSelectorPixelBuffers(vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets) override
allows a prop to update a selections color buffers Default just forwards to the Mapper
virtual void SetMapper(vtkMapper *)
This is the method that is used to connect an actor to the end of a visualization pipeline,...
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some opaque/translucent polygonal geometry?
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
bool InTranslucentPass
Definition: vtkActor.h:336
vtkProperty * GetProperty()
Set/Get the property object that controls this actors surface properties.
virtual vtkProperty * MakeProperty()
Create a new property suitable for use with this type of Actor.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkProperty * BackfaceProperty
Definition: vtkActor.h:339
void SetBackfaceProperty(vtkProperty *lut)
Set/Get the property object that controls this actors backface surface properties.
vtkTypeBool HasOpaqueGeometry() override
Does this prop have some opaque/translucent polygonal geometry?
~vtkActor() override
vtkTimeStamp BoundsMTime
Definition: vtkActor.h:346
bool ForceOpaque
Definition: vtkActor.h:334
bool IsRenderingTranslucentPolygonalGeometry() override
Definition: vtkActor.h:324
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
vtkTexture * Texture
Definition: vtkActor.h:340
vtkProperty * Property
Definition: vtkActor.h:338
int GetIsOpaque()
vtkMapper * Mapper
Definition: vtkActor.h:341
bool ForceTranslucent
Definition: vtkActor.h:335
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
virtual void SetTexture(vtkTexture *)
Set/Get the texture object to control rendering texture maps.
bool GetSupportsSelection() override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetIsRenderingTranslucentPolygonalGeometry(bool val)
Definition: vtkActor.h:325
a simple class to control print indentation
Definition: vtkIndent.h:113
abstract class specifies interface to map data to graphics primitives
Definition: vtkMapper.h:171
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:93
an ordered list of Props
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:67
represent surface properties of a geometric object
Definition: vtkProperty.h:171
abstract specification for renderers
Definition: vtkRenderer.h:173
handles properties associated with a texture map
Definition: vtkTexture.h:175
record modification and/or execution time
Definition: vtkTimeStamp.h:52
abstract specification for Viewports
Definition: vtkViewport.h:47
window superclass for vtkRenderWindow
Definition: vtkWindow.h:36
void GetBounds(T a, double bds[6])
int vtkTypeBool
Definition: vtkABI.h:69
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:287
#define VTK_SIZEHINT(...)