143#include "vtkRenderingCoreModule.h"
187 vtkSetMacro(LayerNumber,
int);
188 vtkGetMacro(LayerNumber,
int);
223 vtkViewportCoordinateMacro(Position2);
a actor that draws 2D data
virtual vtkCoordinate * GetActualPosition2Coordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkCoordinate * PositionCoordinate
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkMTimeType GetMTime() override
Return this objects MTime.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
double GetHeight()
Set/Get the height and width of the Actor2D.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
virtual vtkCoordinate * GetActualPositionCoordinate(void)
Return the actual vtkCoordinate reference that the mapper should use to position the actor.
void SetWidth(double w)
Set/Get the height and width of the Actor2D.
vtkProperty2D * GetProperty()
Returns this actor's vtkProperty2D.
virtual void SetProperty(vtkProperty2D *)
Set this vtkProp's vtkProperty2D.
vtkCoordinate * Position2Coordinate
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetHeight(double h)
Set/Get the height and width of the Actor2D.
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkActor2D.
void GetActors2D(vtkPropCollection *pc) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
double GetWidth()
Set/Get the height and width of the Actor2D.
virtual void SetMapper(vtkMapper2D *mapper)
Set/Get the vtkMapper2D which defines the data to be drawn.
static vtkActor2D * New()
Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at la...
void SetDisplayPosition(int, int)
Set the Prop2D's position in display coordinates.
perform coordinate transformation, and represent position, in a variety of vtk coordinate systems
vtkFrustumSelector is a vtkSelector that selects elements based on whether they are inside or interse...
a simple class to control print indentation
abstract class specifies interface for objects which render 2D actors
abstract superclass for all actors, volumes and annotations
represent surface properties of a 2D image
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType