VTK  9.1.0
vtkShadowMapPass Member List

This is the complete list of members for vtkShadowMapPass, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BreakOnError()vtkObjectstatic
BuildShaderCode()vtkShadowMapPassprotected
CheckSupport(vtkOpenGLRenderWindow *w)vtkShadowMapPassprotected
ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
CompositeRGBAPassvtkShadowMapPassprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
Delete()vtkObjectBasevirtual
FastDelete()vtkObjectBasevirtual
FragmentDeclarationvtkShadowMapPassprotected
FragmentImplementationvtkShadowMapPassprotected
FrameBufferObjectvtkShadowMapPassprotected
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
GetAlternateFreeFunction()vtkObjectBaseprotectedstatic
GetClassName() constvtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetCurrentFreeFunction()vtkObjectBaseprotectedstatic
GetCurrentMallocFunction()vtkObjectBaseprotectedstatic
GetCurrentReallocFunction()vtkObjectBaseprotectedstatic
GetDebug()vtkObject
GetFragmentDeclaration()vtkShadowMapPassinline
GetFragmentImplementation()vtkShadowMapPassinline
GetGlobalWarningDisplay()vtkObjectstatic
GetIsInMemkind() constvtkObjectBase
GetMTime()vtkObjectvirtual
GetNumberOfGenerationsFromBase(const char *name)vtkObjectBasevirtual
GetNumberOfGenerationsFromBaseType(const char *name)vtkObjectBasestatic
GetNumberOfRenderedProps()vtkRenderPassvirtual
GetOpaqueSequence()vtkShadowMapPassvirtual
GetReferenceCount()vtkObjectBaseinline
GetShaderStageMTime()vtkOpenGLRenderPassvirtual
GetShadowMapBakerPass()vtkShadowMapPassvirtual
GetShadowMapTextureUnits()vtkShadowMapPassinline
GetUsingMemkind()vtkObjectBasestatic
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkShadowMapPassvirtual
IsTypeOf(const char *type)vtkShadowMapPassstatic
LastRenderTimevtkShadowMapPassprotected
LightCamerasvtkShadowMapPassprotected
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkShadowMapPassstatic
NewInstance() constvtkShadowMapPass
NewInstanceInternal() constvtkShadowMapPassprotectedvirtual
NumberOfRenderedPropsvtkRenderPassprotected
OpaqueSequencevtkShadowMapPassprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkShadowMapPassvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) overridevtkShadowMapPassvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkShadowMapPassvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *w) overridevtkShadowMapPassvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkShadowMapPassvirtual
RenderPasses()vtkOpenGLRenderPassstatic
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkShadowMapPassstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
SetDebug(bool debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
SetMemkindDirectory(const char *directoryname)vtkObjectBasestatic
SetOpaqueSequence(vtkRenderPass *opaqueSequence)vtkShadowMapPassvirtual
SetReferenceCount(int)vtkObjectBase
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) overridevtkShadowMapPassvirtual
SetShadowMapBakerPass(vtkShadowMapBakerPass *shadowMapBakerPass)vtkShadowMapPassvirtual
ShadowAttenuationvtkShadowMapPassprotected
ShadowMapBakerPassvtkShadowMapPassprotected
ShadowMapPass()vtkShadowMapPassstatic
ShadowMapsvtkShadowMapPassprotected
ShadowMapTransforms()vtkShadowMapPassinline
ShadowParallelvtkShadowMapPassprotected
ShadowTextureUnitsvtkShadowMapPassprotected
ShadowTransformsvtkShadowMapPassprotected
SubjectHelpervtkObjectprotected
Superclass typedefvtkShadowMapPass
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
UpdateGeometry(vtkRenderer *renderer, vtkFrameBufferObjectBase *fbo=nullptr)vtkRenderPassprotected
UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkRenderPass()vtkRenderPassprotected
vtkShadowMapPass()vtkShadowMapPassprotected
WeakPointersvtkObjectBaseprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
~vtkRenderPass() overridevtkRenderPassprotected
~vtkShadowMapPass() overridevtkShadowMapPassprotected