VTK
9.1.0
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a virtual light for 3D rendering More...
#include <vtkLight.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkLight * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual vtkLight * | ShallowClone () |
Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied). More... | |
virtual void | Render (vtkRenderer *, int) |
Abstract interface to renderer. More... | |
void | TransformPoint (double a[3], double b[3]) |
Use transform matrix to transform point (if it exists). More... | |
void | TransformVector (double a[3], double b[3]) |
Use transform matrix to transform vector (if it exists). More... | |
void | DeepCopy (vtkLight *light) |
Perform deep copy of this light. More... | |
virtual void | SetAmbientColor (double, double, double) |
Set/Get the color of the light. More... | |
virtual void | SetAmbientColor (double[3]) |
Set/Get the color of the light. More... | |
virtual double * | GetAmbientColor () |
Set/Get the color of the light. More... | |
virtual void | GetAmbientColor (double data[3]) |
Set/Get the color of the light. More... | |
virtual void | SetDiffuseColor (double, double, double) |
Set/Get the color of the light. More... | |
virtual void | SetDiffuseColor (double[3]) |
Set/Get the color of the light. More... | |
virtual double * | GetDiffuseColor () |
Set/Get the color of the light. More... | |
virtual void | GetDiffuseColor (double data[3]) |
Set/Get the color of the light. More... | |
virtual void | SetSpecularColor (double, double, double) |
Set/Get the color of the light. More... | |
virtual void | SetSpecularColor (double[3]) |
Set/Get the color of the light. More... | |
virtual double * | GetSpecularColor () |
Set/Get the color of the light. More... | |
virtual void | GetSpecularColor (double data[3]) |
Set/Get the color of the light. More... | |
void | SetColor (double, double, double) |
Set/Get the color of the light. More... | |
void | SetColor (const double a[3]) |
Set/Get the color of the light. More... | |
virtual void | SetPosition (double, double, double) |
Set/Get the position of the light. More... | |
virtual void | SetPosition (double[3]) |
Set/Get the position of the light. More... | |
virtual double * | GetPosition () |
Set/Get the position of the light. More... | |
virtual void | GetPosition (double data[3]) |
Set/Get the position of the light. More... | |
void | SetPosition (const float *a) |
Set/Get the position of the light. More... | |
virtual void | SetFocalPoint (double, double, double) |
Set/Get the point at which the light is shining. More... | |
virtual void | SetFocalPoint (double[3]) |
Set/Get the point at which the light is shining. More... | |
virtual double * | GetFocalPoint () |
Set/Get the point at which the light is shining. More... | |
virtual void | GetFocalPoint (double data[3]) |
Set/Get the point at which the light is shining. More... | |
void | SetFocalPoint (const float *a) |
Set/Get the point at which the light is shining. More... | |
virtual void | SetIntensity (double) |
Set/Get the brightness of the light (from one to zero). More... | |
virtual double | GetIntensity () |
Set/Get the brightness of the light (from one to zero). More... | |
virtual void | SetSwitch (vtkTypeBool) |
Turn the light on or off. More... | |
virtual vtkTypeBool | GetSwitch () |
Turn the light on or off. More... | |
virtual void | SwitchOn () |
Turn the light on or off. More... | |
virtual void | SwitchOff () |
Turn the light on or off. More... | |
virtual void | SetPositional (vtkTypeBool) |
Turn positional lighting on or off. More... | |
virtual vtkTypeBool | GetPositional () |
Turn positional lighting on or off. More... | |
virtual void | PositionalOn () |
Turn positional lighting on or off. More... | |
virtual void | PositionalOff () |
Turn positional lighting on or off. More... | |
virtual void | SetExponent (double) |
Set/Get the exponent of the cosine used in positional lighting. More... | |
virtual double | GetExponent () |
Set/Get the exponent of the cosine used in positional lighting. More... | |
virtual void | SetConeAngle (double) |
Set/Get the lighting cone angle of a positional light in degrees. More... | |
virtual double | GetConeAngle () |
Set/Get the lighting cone angle of a positional light in degrees. More... | |
virtual void | SetAttenuationValues (double, double, double) |
Set/Get the quadratic attenuation constants. More... | |
virtual void | SetAttenuationValues (double[3]) |
Set/Get the quadratic attenuation constants. More... | |
virtual double * | GetAttenuationValues () |
Set/Get the quadratic attenuation constants. More... | |
virtual void | GetAttenuationValues (double data[3]) |
Set/Get the quadratic attenuation constants. More... | |
virtual void | SetTransformMatrix (vtkMatrix4x4 *) |
Set/Get the light's transformation matrix. More... | |
virtual vtkMatrix4x4 * | GetTransformMatrix () |
Set/Get the light's transformation matrix. More... | |
void | GetTransformedPosition (double &x, double &y, double &z) |
Get the position of the light, modified by the transformation matrix (if it exists). More... | |
void | GetTransformedPosition (double a[3]) |
Get the position of the light, modified by the transformation matrix (if it exists). More... | |
double * | GetTransformedPosition () |
Get the position of the light, modified by the transformation matrix (if it exists). More... | |
void | GetTransformedFocalPoint (double &x, double &y, double &z) |
Get the focal point of the light, modified by the transformation matrix (if it exists). More... | |
void | GetTransformedFocalPoint (double a[3]) |
Get the focal point of the light, modified by the transformation matrix (if it exists). More... | |
double * | GetTransformedFocalPoint () |
Get the focal point of the light, modified by the transformation matrix (if it exists). More... | |
void | SetDirectionAngle (double elevation, double azimuth) |
Set the position and focal point of a light based on elevation and azimuth. More... | |
void | SetDirectionAngle (const double ang[2]) |
Set the position and focal point of a light based on elevation and azimuth. More... | |
virtual void | SetLightType (int) |
Set/Get the type of the light. More... | |
virtual int | GetLightType () |
Set/Get the type of the light. More... | |
void | SetLightTypeToHeadlight () |
Set/Get the type of the light. More... | |
void | SetLightTypeToSceneLight () |
Set/Get the type of the light. More... | |
void | SetLightTypeToCameraLight () |
Set/Get the type of the light. More... | |
int | LightTypeIsHeadlight () |
Query the type of the light. More... | |
int | LightTypeIsSceneLight () |
Query the type of the light. More... | |
int | LightTypeIsCameraLight () |
Query the type of the light. More... | |
virtual void | SetShadowAttenuation (float) |
Set/Get the shadow intensity By default a light will be completely blocked when in shadow by setting this value to less than 1.0 you can control how much light is attenuated when in shadow. More... | |
virtual float | GetShadowAttenuation () |
Set/Get the shadow intensity By default a light will be completely blocked when in shadow by setting this value to less than 1.0 you can control how much light is attenuated when in shadow. More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with the light. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with the light. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkLight * | SafeDownCast (vtkObjectBase *o) |
static vtkLight * | New () |
Create a light with the focal point at the origin and its position set to (0,0,1). More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More... | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More... | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkLight () | |
~vtkLight () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
double | FocalPoint [3] |
double | Position [3] |
double | Intensity |
double | AmbientColor [3] |
double | DiffuseColor [3] |
double | SpecularColor [3] |
vtkTypeBool | Switch |
vtkTypeBool | Positional |
double | Exponent |
double | ConeAngle |
double | AttenuationValues [3] |
vtkMatrix4x4 * | TransformMatrix |
double | TransformedFocalPointReturn [3] |
double | TransformedPositionReturn [3] |
int | LightType |
float | ShadowAttenuation |
vtkInformation * | Information |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
a virtual light for 3D rendering
vtkLight is a virtual light for 3D rendering. It provides methods to locate and point the light, turn it on and off, and set its brightness and color. In addition to the basic infinite distance point light source attributes, you also can specify the light attenuation values and cone angle. These attributes are only used if the light is a positional light. The default is a directional light (e.g. infinite point light source).
Lights have a type that describes how the light should move with respect to the camera. A Headlight is always located at the current camera position and shines on the camera's focal point. A CameraLight also moves with the camera, but may not be coincident to it. CameraLights are defined in a normalized coordinate space where the camera is located at (0, 0, 1), the camera is looking at (0, 0, 0), and up is (0, 1, 0). Finally, a SceneLight is part of the scene itself and does not move with the camera. (Renderers are responsible for moving the light based on its type.)
Lights have a transformation matrix that describes the space in which they are positioned. A light's world space position and focal point are defined by their local position and focal point, transformed by their transformation matrix (if it exists).
Definition at line 165 of file vtkLight.h.
typedef vtkObject vtkLight::Superclass |
Definition at line 168 of file vtkLight.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
Reimplemented in vtkRIBLight, vtkExternalLight, and vtkOpenGLLight.
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Reimplemented in vtkRIBLight, vtkExternalLight, and vtkOpenGLLight.
vtkLight * vtkLight::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkObject.
Reimplemented in vtkExternalLight, and vtkOpenGLLight.
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Create a light with the focal point at the origin and its position set to (0,0,1).
The light is a SceneLight, its color is white (black ambient, white diffuse, white specular), intensity=1, the light is turned on, positional lighting is off, ConeAngle=30, AttenuationValues=(1,0,0), Exponent=1 and the TransformMatrix is NULL.
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Create a new light object with the same light parameters than the current object (any ivar from the superclasses (vtkObject and vtkObjectBase), like reference counting, timestamp and observers are not copied).
This is a shallow clone (TransformMatrix is referenced)
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Abstract interface to renderer.
Each concrete subclass of vtkLight will load its data into the graphics system in response to this method invocation. The actual loading is performed by a vtkLightDevice subclass, which will get created automatically.
Reimplemented in vtkRIBLight, and vtkOpenGLLight.
Definition at line 195 of file vtkLight.h.
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
Reimplemented in vtkExternalLight.
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
Reimplemented in vtkExternalLight.
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
Reimplemented in vtkExternalLight.
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
void vtkLight::SetColor | ( | double | , |
double | , | ||
double | |||
) |
Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
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Set/Get the color of the light.
It is possible to set the ambient, diffuse and specular colors separately. The SetColor() method sets the diffuse and specular colors to the same color (this is a feature to preserve backward compatibility.)
Definition at line 211 of file vtkLight.h.
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Set/Get the position of the light.
Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
Reimplemented in vtkExternalLight.
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Set/Get the position of the light.
Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
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Set/Get the position of the light.
Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
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Set/Get the position of the light.
Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
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Set/Get the position of the light.
Note: The position of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space position, use vtkGetTransformedPosition() instead of vtkGetPosition().
Definition at line 224 of file vtkLight.h.
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Set/Get the point at which the light is shining.
Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
Reimplemented in vtkExternalLight.
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Set/Get the point at which the light is shining.
Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
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Set/Get the point at which the light is shining.
Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
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Set/Get the point at which the light is shining.
Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
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Set/Get the point at which the light is shining.
Note: The focal point of the light is defined in the coordinate space indicated by its transformation matrix (if it exists). Thus, to get the light's world space focal point, use vtkGetTransformedFocalPoint() instead of vtkGetFocalPoint().
Definition at line 237 of file vtkLight.h.
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Set/Get the brightness of the light (from one to zero).
Reimplemented in vtkExternalLight.
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Set/Get the brightness of the light (from one to zero).
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Turn the light on or off.
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Turn the light on or off.
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Turn the light on or off.
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Turn the light on or off.
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Turn positional lighting on or off.
Reimplemented in vtkExternalLight.
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Turn positional lighting on or off.
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Turn positional lighting on or off.
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Turn positional lighting on or off.
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Set/Get the exponent of the cosine used in positional lighting.
Reimplemented in vtkExternalLight.
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Set/Get the exponent of the cosine used in positional lighting.
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Set/Get the lighting cone angle of a positional light in degrees.
This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 90 (or more) indicates that you want no spot lighting effects just a positional light.
Reimplemented in vtkExternalLight.
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Set/Get the lighting cone angle of a positional light in degrees.
This is the angle between the axis of the cone and a ray along the edge of the cone. A value of 90 (or more) indicates that you want no spot lighting effects just a positional light.
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Set/Get the quadratic attenuation constants.
They are specified as constant, linear, and quadratic, in that order.
Reimplemented in vtkExternalLight.
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Set/Get the quadratic attenuation constants.
They are specified as constant, linear, and quadratic, in that order.
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Set/Get the quadratic attenuation constants.
They are specified as constant, linear, and quadratic, in that order.
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Set/Get the quadratic attenuation constants.
They are specified as constant, linear, and quadratic, in that order.
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Set/Get the light's transformation matrix.
If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
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Set/Get the light's transformation matrix.
If a matrix is set for a light, the light's parameters (position and focal point) are transformed by the matrix before being rendered.
void vtkLight::GetTransformedPosition | ( | double & | x, |
double & | y, | ||
double & | z | ||
) |
Get the position of the light, modified by the transformation matrix (if it exists).
void vtkLight::GetTransformedPosition | ( | double | a[3] | ) |
Get the position of the light, modified by the transformation matrix (if it exists).
double * vtkLight::GetTransformedPosition | ( | ) |
Get the position of the light, modified by the transformation matrix (if it exists).
void vtkLight::GetTransformedFocalPoint | ( | double & | x, |
double & | y, | ||
double & | z | ||
) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
void vtkLight::GetTransformedFocalPoint | ( | double | a[3] | ) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
double * vtkLight::GetTransformedFocalPoint | ( | ) |
Get the focal point of the light, modified by the transformation matrix (if it exists).
void vtkLight::TransformPoint | ( | double | a[3], |
double | b[3] | ||
) |
Use transform matrix to transform point (if it exists).
void vtkLight::TransformVector | ( | double | a[3], |
double | b[3] | ||
) |
Use transform matrix to transform vector (if it exists).
void vtkLight::SetDirectionAngle | ( | double | elevation, |
double | azimuth | ||
) |
Set the position and focal point of a light based on elevation and azimuth.
The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
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Set the position and focal point of a light based on elevation and azimuth.
The light is moved so it is shining from the given angle. Angles are given in degrees. If the light is a positional light, it is made directional instead.
Definition at line 343 of file vtkLight.h.
void vtkLight::DeepCopy | ( | vtkLight * | light | ) |
Perform deep copy of this light.
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Set/Get the type of the light.
A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). CameraLight uses the transform matrix to establish this space.
Note: All SetLightType(), and SetLightTypeTo*() calls clear the light's transform matrix.
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virtual |
Set/Get the type of the light.
A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). CameraLight uses the transform matrix to establish this space.
Note: All SetLightType(), and SetLightTypeTo*() calls clear the light's transform matrix.
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inline |
Set/Get the type of the light.
A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). CameraLight uses the transform matrix to establish this space.
Note: All SetLightType(), and SetLightTypeTo*() calls clear the light's transform matrix.
Definition at line 373 of file vtkLight.h.
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Set/Get the type of the light.
A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). CameraLight uses the transform matrix to establish this space.
Note: All SetLightType(), and SetLightTypeTo*() calls clear the light's transform matrix.
Definition at line 374 of file vtkLight.h.
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inline |
Set/Get the type of the light.
A SceneLight is a light located in the world coordinate space. A light is initially created as a scene light.
A Headlight is always located at the camera and is pointed at the camera's focal point. The renderer is free to modify the position and focal point of the camera at any time.
A CameraLight is also attached to the camera, but is not necessarily located at the camera's position. CameraLights are defined in a coordinate space where the camera is located at (0, 0, 1), looking towards (0, 0, 0) at a distance of 1, with up being (0, 1, 0). CameraLight uses the transform matrix to establish this space.
Note: All SetLightType(), and SetLightTypeTo*() calls clear the light's transform matrix.
Definition at line 375 of file vtkLight.h.
int vtkLight::LightTypeIsHeadlight | ( | ) |
Query the type of the light.
int vtkLight::LightTypeIsSceneLight | ( | ) |
Query the type of the light.
int vtkLight::LightTypeIsCameraLight | ( | ) |
Query the type of the light.
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Set/Get the shadow intensity By default a light will be completely blocked when in shadow by setting this value to less than 1.0 you can control how much light is attenuated when in shadow.
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Set/Get the shadow intensity By default a light will be completely blocked when in shadow by setting this value to less than 1.0 you can control how much light is attenuated when in shadow.
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Set/Get the information object associated with the light.
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Set/Get the information object associated with the light.
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Definition at line 410 of file vtkLight.h.
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Definition at line 411 of file vtkLight.h.
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Definition at line 412 of file vtkLight.h.
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Definition at line 413 of file vtkLight.h.
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Definition at line 414 of file vtkLight.h.
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Definition at line 415 of file vtkLight.h.
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Definition at line 416 of file vtkLight.h.
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Definition at line 417 of file vtkLight.h.
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Definition at line 418 of file vtkLight.h.
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Definition at line 419 of file vtkLight.h.
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Definition at line 420 of file vtkLight.h.
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Definition at line 421 of file vtkLight.h.
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Definition at line 422 of file vtkLight.h.
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Definition at line 423 of file vtkLight.h.
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Definition at line 424 of file vtkLight.h.
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Definition at line 425 of file vtkLight.h.
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Definition at line 428 of file vtkLight.h.