VTK  9.1.0
vtkEDLShading Member List

This is the complete list of members for vtkEDLShading, including all inherited members.

ActiveDrawBuffersvtkOpenGLRenderPassprotected
AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObjectinline
BilateralProgramvtkEDLShadingprotected
BreakOnError()vtkObjectstatic
ClearLights(vtkRenderer *renderer)vtkRenderPassprotected
DebugvtkObjectprotected
DebugOff()vtkObjectvirtual
DebugOn()vtkObjectvirtual
DelegatePassvtkImageProcessingPassprotected
Delete()vtkObjectBasevirtual
EDLBlurLow(vtkRenderState &s, vtkOpenGLRenderWindow *)vtkEDLShadingprotected
EDLCompose(const vtkRenderState *s, vtkOpenGLRenderWindow *)vtkEDLShadingprotected
EDLComposeProgramvtkEDLShadingprotected
EDLHighFBOvtkEDLShadingprotected
EDLHighShadeTexturevtkEDLShadingprotected
EDLInitializeFramebuffers(vtkRenderState &s)vtkEDLShadingprotected
EDLInitializeShaders(vtkOpenGLRenderWindow *)vtkEDLShadingprotected
EDLIsFilteredvtkEDLShadingprotected
EDLLowBlurTexturevtkEDLShadingprotected
EDLLowFBOvtkEDLShadingprotected
EDLLowResFactorvtkEDLShadingprotected
EDLLowShadeTexturevtkEDLShadingprotected
EDLNeighboursvtkEDLShadingprotected
EDLShadeHigh(vtkRenderState &s, vtkOpenGLRenderWindow *)vtkEDLShadingprotected
EDLShadeLow(vtkRenderState &s, vtkOpenGLRenderWindow *)vtkEDLShadingprotected
EDLShadeProgramvtkEDLShadingprotected
ExtraPixelsvtkDepthImageProcessingPassprotected
FastDelete()vtkObjectBasevirtual
GetActiveDrawBuffers()vtkOpenGLRenderPassvirtual
GetAlternateFreeFunction()vtkObjectBaseprotectedstatic
GetClassName() constvtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetCurrentFreeFunction()vtkObjectBaseprotectedstatic
GetCurrentMallocFunction()vtkObjectBaseprotectedstatic
GetCurrentReallocFunction()vtkObjectBaseprotectedstatic
GetDebug()vtkObject
GetDelegatePass()vtkImageProcessingPassvirtual
GetGlobalWarningDisplay()vtkObjectstatic
GetIsInMemkind() constvtkObjectBase
GetMTime()vtkObjectvirtual
GetNumberOfGenerationsFromBase(const char *name)vtkObjectBasevirtual
GetNumberOfGenerationsFromBaseType(const char *name)vtkObjectBasestatic
GetNumberOfRenderedProps()vtkRenderPassvirtual
GetReferenceCount()vtkObjectBaseinline
GetShaderStageMTime()vtkOpenGLRenderPassvirtual
GetUsingMemkind()vtkObjectBasestatic
GlobalWarningDisplayOff()vtkObjectinlinestatic
GlobalWarningDisplayOn()vtkObjectinlinestatic
HvtkDepthImageProcessingPassprotected
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HeightvtkDepthImageProcessingPassprotected
InitializeObjectBase()vtkObjectBase
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)vtkObjectprotected
InternalReleaseFocus()vtkObjectprotected
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObjectinline
InvokeEvent(const char *event)vtkObjectinline
IsA(const char *type)vtkEDLShadingvirtual
IsTypeOf(const char *type)vtkEDLShadingstatic
Modified()vtkObjectvirtual
MTimevtkObjectprotected
New()vtkEDLShadingstatic
NewInstance() constvtkEDLShading
NewInstanceInternal() constvtkEDLShadingprotectedvirtual
NumberOfRenderedPropsvtkRenderPassprotected
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBaseinlineprotected
OriginvtkDepthImageProcessingPassprotected
PostRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
PreRender(const vtkRenderState *s)vtkOpenGLRenderPassprotected
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)vtkOpenGLRenderPassvirtual
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBasevirtual
PrintSelf(ostream &os, vtkIndent indent) overridevtkEDLShadingvirtual
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBasevirtual
ProjectionColorTexturevtkEDLShadingprotected
ProjectionDepthTexturevtkEDLShadingprotected
ProjectionFBOvtkEDLShadingprotected
ReadWindowSize(const vtkRenderState *s)vtkDepthImageProcessingPassprotected
ReferenceCountvtkObjectBaseprotected
Register(vtkObjectBase *o)vtkObjectBasevirtual
RegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
ReleaseGraphicsResources(vtkWindow *w) overridevtkEDLShadingvirtual
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
Render(const vtkRenderState *s) overridevtkEDLShadingvirtual
RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *colortarget, vtkTextureObject *depthtarget)vtkDepthImageProcessingPassprotectedvirtual
vtkImageProcessingPass::RenderDelegate(const vtkRenderState *s, int width, int height, int newWidth, int newHeight, vtkOpenGLFramebufferObject *fbo, vtkTextureObject *target)vtkImageProcessingPassprotected
RenderPasses()vtkOpenGLRenderPassstatic
ReportReferences(vtkGarbageCollector *)vtkObjectBaseprotectedvirtual
SafeDownCast(vtkObjectBase *o)vtkEDLShadingstatic
SetActiveDrawBuffers(unsigned int)vtkOpenGLRenderPassvirtual
SetDebug(bool debugFlag)vtkObject
SetDelegatePass(vtkRenderPass *delegatePass)vtkImageProcessingPassvirtual
SetGlobalWarningDisplay(int val)vtkObjectstatic
SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value)vtkRenderPassprotected
SetMemkindDirectory(const char *directoryname)vtkObjectBasestatic
SetReferenceCount(int)vtkObjectBase
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr)vtkOpenGLRenderPassvirtual
SubjectHelpervtkObjectprotected
Superclass typedefvtkEDLShading
UnRegister(vtkObjectBase *o)vtkObjectBasevirtual
UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) overridevtkObjectprotectedvirtual
UpdateCamera(vtkRenderer *renderer)vtkRenderPassprotected
UpdateGeometry(vtkRenderer *renderer, vtkFrameBufferObjectBase *fbo=nullptr)vtkRenderPassprotected
UpdateLightGeometry(vtkRenderer *renderer)vtkRenderPassprotected
UpdateLights(vtkRenderer *renderer)vtkRenderPassprotected
vtkBaseTypeMacro(vtkObject, vtkObjectBase)vtkObject
vtkDepthImageProcessingPass()vtkDepthImageProcessingPassprotected
vtkEDLShading()vtkEDLShadingprotected
vtkImageProcessingPass()vtkImageProcessingPassprotected
vtkObject()vtkObjectprotected
vtkObjectBase()vtkObjectBaseprotected
vtkObjectBase(const vtkObjectBase &)vtkObjectBaseinlineprotected
vtkOpenGLRenderPass()vtkOpenGLRenderPassprotected
vtkRenderPass()vtkRenderPassprotected
WvtkDepthImageProcessingPassprotected
WeakPointersvtkObjectBaseprotected
WidthvtkDepthImageProcessingPassprotected
ZfvtkEDLShadingprotected
ZnvtkEDLShadingprotected
~vtkDepthImageProcessingPass() overridevtkDepthImageProcessingPassprotected
~vtkEDLShading() overridevtkEDLShadingprotected
~vtkImageProcessingPass() overridevtkImageProcessingPassprotected
~vtkObject() overridevtkObjectprotected
~vtkObjectBase()vtkObjectBaseprotectedvirtual
~vtkOpenGLRenderPass() overridevtkOpenGLRenderPassprotected
~vtkRenderPass() overridevtkRenderPassprotected