VTK
9.1.0
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reduce the number of triangles in a vtkPolyData mesh More...
#include <vtkBinnedDecimation.h>
Public Member Functions | |
bool | GetLargeIds () |
Return a flag indicating whether large ids were used during execution. More... | |
void | SetNumberOfXDivisions (int num) |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
void | SetNumberOfYDivisions (int num) |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
void | SetNumberOfZDivisions (int num) |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
virtual int | GetNumberOfXDivisions () |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
virtual int | GetNumberOfYDivisions () |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
virtual int | GetNumberOfZDivisions () |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
void | SetNumberOfDivisions (int div[3]) |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
void | SetNumberOfDivisions (int div0, int div1, int div2) |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
int * | GetNumberOfDivisions () |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
void | GetNumberOfDivisions (int div[3]) |
Set/Get the number of divisions along each axis for the spatial bins. More... | |
virtual void | SetAutoAdjustNumberOfDivisions (bool) |
Enable automatic adjustment of number of divisions. More... | |
virtual bool | GetAutoAdjustNumberOfDivisions () |
Enable automatic adjustment of number of divisions. More... | |
virtual void | AutoAdjustNumberOfDivisionsOn () |
Enable automatic adjustment of number of divisions. More... | |
virtual void | AutoAdjustNumberOfDivisionsOff () |
Enable automatic adjustment of number of divisions. More... | |
void | SetDivisionOrigin (double x, double y, double z) |
This is an alternative way to set up the bins. More... | |
void | SetDivisionOrigin (double o[3]) |
This is an alternative way to set up the bins. More... | |
virtual double * | GetDivisionOrigin () |
This is an alternative way to set up the bins. More... | |
virtual void | GetDivisionOrigin (double &, double &, double &) |
This is an alternative way to set up the bins. More... | |
virtual void | GetDivisionOrigin (double[3]) |
This is an alternative way to set up the bins. More... | |
void | SetDivisionSpacing (double x, double y, double z) |
This is an alternative way to set up the bins. More... | |
void | SetDivisionSpacing (double s[3]) |
This is an alternative way to set up the bins. More... | |
virtual double * | GetDivisionSpacing () |
This is an alternative way to set up the bins. More... | |
virtual void | GetDivisionSpacing (double &, double &, double &) |
This is an alternative way to set up the bins. More... | |
virtual void | GetDivisionSpacing (double[3]) |
This is an alternative way to set up the bins. More... | |
virtual void | SetProducePointData (bool) |
This flag directs the filter to produce output point data from the input point data (on by default). More... | |
virtual bool | GetProducePointData () |
This flag directs the filter to produce output point data from the input point data (on by default). More... | |
virtual void | ProducePointDataOn () |
This flag directs the filter to produce output point data from the input point data (on by default). More... | |
virtual void | ProducePointDataOff () |
This flag directs the filter to produce output point data from the input point data (on by default). More... | |
virtual void | SetProduceCellData (bool) |
This flag directs the filter to copy cell data from input to output. More... | |
virtual bool | GetProduceCellData () |
This flag directs the filter to copy cell data from input to output. More... | |
virtual void | ProduceCellDataOn () |
This flag directs the filter to copy cell data from input to output. More... | |
virtual void | ProduceCellDataOff () |
This flag directs the filter to copy cell data from input to output. More... | |
Public Member Functions inherited from vtkPolyDataAlgorithm | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkPolyDataAlgorithm * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
vtkTypeBool | ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
see vtkAlgorithm for details More... | |
vtkDataObject * | GetInput () |
vtkDataObject * | GetInput (int port) |
vtkPolyData * | GetPolyDataInput (int port) |
vtkPolyData * | GetOutput () |
Get the output data object for a port on this algorithm. More... | |
vtkPolyData * | GetOutput (int) |
Get the output data object for a port on this algorithm. More... | |
virtual void | SetOutput (vtkDataObject *d) |
Get the output data object for a port on this algorithm. More... | |
void | SetInputData (vtkDataObject *) |
Assign a data object as input. More... | |
void | SetInputData (int, vtkDataObject *) |
Assign a data object as input. More... | |
void | AddInputData (vtkDataObject *) |
Assign a data object as input. More... | |
void | AddInputData (int, vtkDataObject *) |
Assign a data object as input. More... | |
Public Member Functions inherited from vtkAlgorithm | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkAlgorithm * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
int | HasExecutive () |
Check whether this algorithm has an assigned executive. More... | |
vtkExecutive * | GetExecutive () |
Get this algorithm's executive. More... | |
virtual void | SetExecutive (vtkExecutive *executive) |
Set this algorithm's executive. More... | |
virtual vtkTypeBool | ProcessRequest (vtkInformation *request, vtkInformationVector **inInfo, vtkInformationVector *outInfo) |
Upstream/Downstream requests form the generalized interface through which executives invoke a algorithm's functionality. More... | |
vtkTypeBool | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo) |
Version of ProcessRequest() that is wrapped. More... | |
virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime) |
A special version of ProcessRequest meant specifically for the pipeline modified time request. More... | |
virtual int | ModifyRequest (vtkInformation *request, int when) |
This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More... | |
vtkInformation * | GetInputPortInformation (int port) |
Get the information object associated with an input port. More... | |
vtkInformation * | GetOutputPortInformation (int port) |
Get the information object associated with an output port. More... | |
int | GetNumberOfInputPorts () |
Get the number of input ports used by the algorithm. More... | |
int | GetNumberOfOutputPorts () |
Get the number of output ports provided by the algorithm. More... | |
void | SetProgress (double) |
SetProgress is deprecated. More... | |
void | UpdateProgress (double amount) |
Update the progress of the process object. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName) |
String based versions of SetInputArrayToProcess(). More... | |
vtkInformation * | GetInputArrayInformation (int idx) |
Get the info object for the specified input array to this algorithm. More... | |
void | RemoveAllInputs () |
Remove all the input data. More... | |
vtkDataObject * | GetOutputDataObject (int port) |
Get the data object that will contain the algorithm output for the given port. More... | |
vtkDataObject * | GetInputDataObject (int port, int connection) |
Get the data object that will contain the algorithm input for the given port and given connection. More... | |
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input) |
Remove a connection from the given input port index. More... | |
virtual void | RemoveInputConnection (int port, int idx) |
Remove a connection given by index idx. More... | |
virtual void | RemoveAllInputConnections (int port) |
Removes all input connections. More... | |
virtual void | SetInputDataObject (int port, vtkDataObject *data) |
Sets the data-object as an input on the given port index. More... | |
virtual void | SetInputDataObject (vtkDataObject *data) |
virtual void | AddInputDataObject (int port, vtkDataObject *data) |
Add the data-object as an input to this given port. More... | |
virtual void | AddInputDataObject (vtkDataObject *data) |
vtkAlgorithmOutput * | GetOutputPort (int index) |
Get a proxy object corresponding to the given output port of this algorithm. More... | |
vtkAlgorithmOutput * | GetOutputPort () |
int | GetNumberOfInputConnections (int port) |
Get the number of inputs currently connected to a port. More... | |
int | GetTotalNumberOfInputConnections () |
Get the total number of inputs for this algorithm. More... | |
vtkAlgorithmOutput * | GetInputConnection (int port, int index) |
Get the algorithm output port connected to an input port. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort) |
Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm (int port, int index) |
Returns the algorithm connected to a port-index pair. More... | |
vtkAlgorithm * | GetInputAlgorithm () |
Equivalent to GetInputAlgorithm(0, 0). More... | |
vtkExecutive * | GetInputExecutive (int port, int index) |
Returns the executive associated with a particular input connection. More... | |
vtkExecutive * | GetInputExecutive () |
Equivalent to GetInputExecutive(0, 0) More... | |
vtkInformation * | GetInputInformation (int port, int index) |
Return the information object that is associated with a particular input connection. More... | |
vtkInformation * | GetInputInformation () |
Equivalent to GetInputInformation(0, 0) More... | |
vtkInformation * | GetOutputInformation (int port) |
Return the information object that is associated with a particular output port. More... | |
virtual vtkTypeBool | Update (int port, vtkInformationVector *requests) |
This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More... | |
virtual vtkTypeBool | Update (vtkInformation *requests) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateExtent (const int extents[6]) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr) |
Convenience method to update an algorithm after passing requests to its first output port. More... | |
virtual void | UpdateInformation () |
Bring the algorithm's information up-to-date. More... | |
virtual void | UpdateDataObject () |
Create output object(s). More... | |
virtual void | PropagateUpdateExtent () |
Propagate meta-data upstream. More... | |
virtual void | UpdateWholeExtent () |
Bring this algorithm's outputs up-to-date. More... | |
void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn) |
Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More... | |
virtual vtkInformation * | GetInformation () |
Set/Get the information object associated with this algorithm. More... | |
virtual void | SetInformation (vtkInformation *) |
Set/Get the information object associated with this algorithm. More... | |
void | Register (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
void | UnRegister (vtkObjectBase *o) override |
Participate in garbage collection. More... | |
virtual void | SetAbortExecute (vtkTypeBool) |
Set/Get the AbortExecute flag for the process object. More... | |
virtual vtkTypeBool | GetAbortExecute () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOn () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual void | AbortExecuteOff () |
Set/Get the AbortExecute flag for the process object. More... | |
virtual double | GetProgress () |
Get the execution progress of a process object. More... | |
void | SetProgressShiftScale (double shift, double scale) |
Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More... | |
virtual double | GetProgressShift () |
Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More... | |
virtual double | GetProgressScale () |
Specify the shift and scale values to use to apply to the progress amount when UpdateProgress is called. More... | |
void | SetProgressText (const char *ptext) |
Set the current text message associated with the progress state. More... | |
virtual char * | GetProgressText () |
Set the current text message associated with the progress state. More... | |
virtual unsigned long | GetErrorCode () |
The error code contains a possible error that occurred while reading or writing the file. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputArrayToProcess (int idx, vtkInformation *info) |
Set the input data arrays that this algorithm will process. More... | |
virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | SetInputConnection (vtkAlgorithmOutput *input) |
Set the connection for the given input port index. More... | |
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | AddInputConnection (vtkAlgorithmOutput *input) |
Add a connection to the given input port index. More... | |
virtual void | Update (int port) |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | Update () |
Bring this algorithm's outputs up-to-date. More... | |
virtual void | SetReleaseDataFlag (int) |
Turn release data flag on or off for all output ports. More... | |
virtual int | GetReleaseDataFlag () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOn () |
Turn release data flag on or off for all output ports. More... | |
void | ReleaseDataFlagOff () |
Turn release data flag on or off for all output ports. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType) |
This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More... | |
int * | GetUpdateExtent () |
These functions return the update extent for output ports that use 3D extents. More... | |
int * | GetUpdateExtent (int port) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
void | GetUpdateExtent (int port, int extent[6]) |
These functions return the update extent for output ports that use 3D extents. More... | |
int | GetUpdatePiece () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdatePiece (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateNumberOfPieces (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel () |
These functions return the update extent for output ports that use piece extents. More... | |
int | GetUpdateGhostLevel (int port) |
These functions return the update extent for output ports that use piece extents. More... | |
void | SetProgressObserver (vtkProgressObserver *) |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
virtual vtkProgressObserver * | GetProgressObserver () |
If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Protected Member Functions | |
vtkBinnedDecimation () | |
~vtkBinnedDecimation () override | |
int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override |
This is called by the superclass. More... | |
int | FillInputPortInformation (int, vtkInformation *) override |
Fill the input port information objects for this algorithm. More... | |
void | ConfigureBinning (vtkPolyData *input, vtkIdType numPts) |
Protected Member Functions inherited from vtkPolyDataAlgorithm | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkPolyDataAlgorithm () | |
~vtkPolyDataAlgorithm () override | |
virtual int | RequestInformation (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
virtual int | RequestData (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) |
This is called by the superclass. More... | |
virtual int | RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *) |
This is called by the superclass. More... | |
int | FillOutputPortInformation (int port, vtkInformation *info) override |
Fill the output port information objects for this algorithm. More... | |
int | FillInputPortInformation (int port, vtkInformation *info) override |
Fill the input port information objects for this algorithm. More... | |
Protected Member Functions inherited from vtkAlgorithm | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkAlgorithm () | |
~vtkAlgorithm () override | |
virtual int | FillInputPortInformation (int port, vtkInformation *info) |
Fill the input port information objects for this algorithm. More... | |
virtual int | FillOutputPortInformation (int port, vtkInformation *info) |
Fill the output port information objects for this algorithm. More... | |
virtual void | SetNumberOfInputPorts (int n) |
Set the number of input ports used by the algorithm. More... | |
virtual void | SetNumberOfOutputPorts (int n) |
Set the number of output ports provided by the algorithm. More... | |
int | InputPortIndexInRange (int index, const char *action) |
int | OutputPortIndexInRange (int index, const char *action) |
int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector) |
Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector) |
This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More... | |
virtual vtkExecutive * | CreateDefaultExecutive () |
Create a default executive. More... | |
void | ReportReferences (vtkGarbageCollector *) override |
virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input) |
Replace the Nth connection on the given input port. More... | |
virtual void | SetNumberOfInputConnections (int port, int n) |
Set the number of input connections on the given input port. More... | |
void | SetInputDataInternal (int port, vtkDataObject *input) |
These methods are used by subclasses to implement methods to set data objects directly as input. More... | |
void | AddInputDataInternal (int port, vtkDataObject *input) |
int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
int | GetInputArrayAssociation (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association) |
Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input) |
Filters that have multiple connections on one port can use this signature. More... | |
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association) |
Filters that have multiple connections on one port can use this signature. More... | |
virtual void | SetErrorCode (unsigned long) |
The error code contains a possible error that occurred while reading or writing the file. More... | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
int | NumberOfXDivisions |
int | NumberOfYDivisions |
int | NumberOfZDivisions |
int | NumberOfDivisions [3] |
int | ComputeNumberOfDivisions |
bool | AutoAdjustNumberOfDivisions |
double | DivisionOrigin [3] |
double | DivisionSpacing [3] |
double | Bounds [6] |
int | PointGenerationMode |
bool | ProducePointData |
bool | ProduceCellData |
bool | LargeIds |
Protected Attributes inherited from vtkAlgorithm | |
vtkInformation * | Information |
double | Progress |
char * | ProgressText |
vtkProgressObserver * | ProgressObserver |
unsigned long | ErrorCode |
The error code contains a possible error that occurred while reading or writing the file. More... | |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
Protected Attributes inherited from vtkObjectBase | |
std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
enum | { INPUT_POINTS = 1 , BIN_POINTS = 2 , BIN_CENTERS = 3 , BIN_AVERAGES = 4 } |
Four options exist for generating output points. More... | |
virtual void | SetPointGenerationMode (int) |
Four options exist for generating output points. More... | |
virtual int | GetPointGenerationMode () |
Four options exist for generating output points. More... | |
void | SetPointGenerationModeToUseInputPoints () |
Four options exist for generating output points. More... | |
void | SetPointGenerationModeToBinPoints () |
Four options exist for generating output points. More... | |
void | SetPointGenerationModeToBinCenters () |
Four options exist for generating output points. More... | |
void | SetPointGenerationModeToBinAverages () |
Four options exist for generating output points. More... | |
typedef vtkPolyDataAlgorithm | Superclass |
Standard instantiation, type and print methods. More... | |
static vtkBinnedDecimation * | New () |
Standard instantiation, type and print methods. More... | |
static vtkTypeBool | IsTypeOf (const char *type) |
Standard instantiation, type and print methods. More... | |
static vtkBinnedDecimation * | SafeDownCast (vtkObjectBase *o) |
Standard instantiation, type and print methods. More... | |
virtual vtkTypeBool | IsA (const char *type) |
Standard instantiation, type and print methods. More... | |
vtkBinnedDecimation * | NewInstance () const |
Standard instantiation, type and print methods. More... | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Standard instantiation, type and print methods. More... | |
virtual vtkObjectBase * | NewInstanceInternal () const |
Standard instantiation, type and print methods. More... | |
Additional Inherited Members | |
Public Types inherited from vtkPolyDataAlgorithm | |
typedef vtkAlgorithm | Superclass |
Public Types inherited from vtkAlgorithm | |
enum | DesiredOutputPrecision { SINGLE_PRECISION , DOUBLE_PRECISION , DEFAULT_PRECISION } |
Values used for setting the desired output precision for various algorithms. More... | |
typedef vtkObject | Superclass |
Static Public Member Functions inherited from vtkPolyDataAlgorithm | |
static vtkPolyDataAlgorithm * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkPolyDataAlgorithm * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkAlgorithm | |
static vtkAlgorithm * | New () |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkAlgorithm * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | INPUT_IS_OPTIONAL () |
Keys used to specify input port requirements. More... | |
static vtkInformationIntegerKey * | INPUT_IS_REPEATABLE () |
static vtkInformationInformationVectorKey * | INPUT_REQUIRED_FIELDS () |
static vtkInformationStringVectorKey * | INPUT_REQUIRED_DATA_TYPE () |
static vtkInformationInformationVectorKey * | INPUT_ARRAYS_TO_PROCESS () |
static vtkInformationIntegerKey * | INPUT_PORT () |
static vtkInformationIntegerKey * | INPUT_CONNECTION () |
static vtkInformationIntegerKey * | CAN_PRODUCE_SUB_EXTENT () |
This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More... | |
static vtkInformationIntegerKey * | CAN_HANDLE_PIECE_REQUEST () |
Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More... | |
static void | SetDefaultExecutivePrototype (vtkExecutive *proto) |
If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More... | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More... | |
Public Attributes inherited from vtkAlgorithm | |
vtkTypeBool | AbortExecute |
Static Protected Member Functions inherited from vtkAlgorithm | |
static vtkInformationIntegerKey * | PORT_REQUIREMENTS_FILLED () |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
Static Protected Attributes inherited from vtkAlgorithm | |
static vtkExecutive * | DefaultExecutivePrototype |
reduce the number of triangles in a vtkPolyData mesh
vtkBinnedDecimation is a filter to reduce the number of triangles in a triangle mesh represented by vtkPolyData. It is similar to vtkQuadricClustering in concept, although it is performance accelerated: it does not use quadric error metrics to position points in the bins, plus it is threaded. (See vtkQuadricClustering for more information.) It also takes some short cuts in the interest of speed: it limits the binning resolution to no more than 2^31 bins; and it can (optionally) reuse the input points in the output (to save memory and computational costs).
A high-level overview of the algorithm is as follows. Points are binned into a regular grid subdivided in the x-y-z directions. The idea is to combine all the points within each bin into a single point which is then used by the output triangles. Four options are available to generate the output points. If the input points are to be reused as the output points, then all points in the same bin simply adopt the coordinates of one of the selected points in the bin (and thus all points in the bin take on the same output point id). Alternatively, if new output points are to be generated, then either one point is selected; the centers of occupied bins can be used as the output point coordinates; or an average position of all points falling into the bin can be used to generate the bin point. Finally, triangles are inserted into the output: triangles whose three, binned points lie in separate bins are sent to the output, while all others are discarded (i.e., triangles with two or more points in the same bin are not sent to the output).
To use this filter, specify the divisions defining the spatial subdivision in the x, y, and z directions. Of course you must also specify an input vtkPolyData / filter connection. Higher division levels generally produce results closer to the original mesh. Note that for performance reasons (i.e., related to memory), the maximum divisions in the x-y-z directions is limited in such a way (i.e., proportional scaling of divisions is used) so as to ensure that no more than 2^31 bins are used. Higher divisions have modest impact on the overall performance of the algorithm, although the resolution of the output vtkPolyData is affected significantly (i.e., many more triangles may be generated).
Definition at line 95 of file vtkBinnedDecimation.h.
Standard instantiation, type and print methods.
Definition at line 103 of file vtkBinnedDecimation.h.
anonymous enum |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
Enumerator | |
---|---|
INPUT_POINTS | |
BIN_POINTS | |
BIN_CENTERS | |
BIN_AVERAGES |
Definition at line 177 of file vtkBinnedDecimation.h.
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protected |
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overrideprotected |
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static |
Standard instantiation, type and print methods.
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static |
Standard instantiation, type and print methods.
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virtual |
Standard instantiation, type and print methods.
Reimplemented from vtkPolyDataAlgorithm.
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static |
Standard instantiation, type and print methods.
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protectedvirtual |
Standard instantiation, type and print methods.
Reimplemented from vtkPolyDataAlgorithm.
vtkBinnedDecimation * vtkBinnedDecimation::NewInstance | ( | ) | const |
Standard instantiation, type and print methods.
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overridevirtual |
Standard instantiation, type and print methods.
Reimplemented from vtkPolyDataAlgorithm.
void vtkBinnedDecimation::SetNumberOfXDivisions | ( | int | num | ) |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
void vtkBinnedDecimation::SetNumberOfYDivisions | ( | int | num | ) |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
void vtkBinnedDecimation::SetNumberOfZDivisions | ( | int | num | ) |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
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virtual |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
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virtual |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
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virtual |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
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inline |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
Definition at line 125 of file vtkBinnedDecimation.h.
void vtkBinnedDecimation::SetNumberOfDivisions | ( | int | div0, |
int | div1, | ||
int | div2 | ||
) |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
int * vtkBinnedDecimation::GetNumberOfDivisions | ( | ) |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
void vtkBinnedDecimation::GetNumberOfDivisions | ( | int | div[3] | ) |
Set/Get the number of divisions along each axis for the spatial bins.
The number of spatial bins is NumberOfXDivisions*NumberOfYDivisions* NumberOfZDivisions. The filter may choose to ignore large numbers of divisions if the input has few points and AutoAdjustNumberOfDivisions is enabled. Also, the maximum number of divisions is controlled so that no more than 2^31 bins are created. (If bin adjustment due to the limit on the number of bins is necessary, then a proportional scaling of the divisions in the x-y-z directions is used.) This API has been adopted to be consistent with vtkQuadricClustering.
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virtual |
Enable automatic adjustment of number of divisions.
If disabled, the number of divisions specified by the user is always used (as long as it is valid). The default is On.
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virtual |
Enable automatic adjustment of number of divisions.
If disabled, the number of divisions specified by the user is always used (as long as it is valid). The default is On.
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virtual |
Enable automatic adjustment of number of divisions.
If disabled, the number of divisions specified by the user is always used (as long as it is valid). The default is On.
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virtual |
Enable automatic adjustment of number of divisions.
If disabled, the number of divisions specified by the user is always used (as long as it is valid). The default is On.
void vtkBinnedDecimation::SetDivisionOrigin | ( | double | x, |
double | y, | ||
double | z | ||
) |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
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inline |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
Definition at line 150 of file vtkBinnedDecimation.h.
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virtual |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
|
virtual |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
|
virtual |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
void vtkBinnedDecimation::SetDivisionSpacing | ( | double | x, |
double | y, | ||
double | z | ||
) |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
|
inline |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
Definition at line 153 of file vtkBinnedDecimation.h.
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virtual |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
|
virtual |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
|
virtual |
This is an alternative way to set up the bins.
If you are trying to match boundaries between pieces, then you should use these methods rather than SetNumberOfDivisions(). To use these methods, specify the origin and spacing of the spatial binning.
|
virtual |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
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virtual |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
|
inline |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
Definition at line 186 of file vtkBinnedDecimation.h.
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inline |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
Definition at line 187 of file vtkBinnedDecimation.h.
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inline |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
Definition at line 188 of file vtkBinnedDecimation.h.
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inline |
Four options exist for generating output points.
1) Pass the input points through to the output; 2) select one of the input points in the bin and use that; 3) generate new points at the center of bins (only center bin points used by the output triangles are generated); and 4) generate new points from the average of all points falling into a bin and used by output triangles. Note that 1) can result in many, unused output points, but tends to be fastest for small numbers of bins. This can impact rendering memory usage as all points are typically pushed into the graphics hardware. Options 2-4 produce only points used by the output triangles but generally take longer (for small numbers of bins), with speeds slowing in order from options 2 through 4. In terms of quality, option 4 (BIN_AVERAGES) produces the best output; options 1) and 2) produce decent output, with option 3) (BIN_CENTERS) producing a voxelized-like result (which is quite useful for illustrative purposes). Note that for very large numbers of bins (say number of divisions > 500^3), then algorithm 4) BIN_AVERAGES scales better, i.e., is likely faster and produces better results.
Definition at line 189 of file vtkBinnedDecimation.h.
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virtual |
This flag directs the filter to produce output point data from the input point data (on by default).
If the ProducePointData is set to INPUT_POINTS, point data is simply passed from input to output (since the points don't change). If the point generation mode is set to BIN_AVERAGES, then the average of all point data values withing a bin are associated with the point generated in the bin. If the point generation mode is either BIN_POINTS or BIN_CENTERS, then the point data values from one of the points falling into the bin is used.
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virtual |
This flag directs the filter to produce output point data from the input point data (on by default).
If the ProducePointData is set to INPUT_POINTS, point data is simply passed from input to output (since the points don't change). If the point generation mode is set to BIN_AVERAGES, then the average of all point data values withing a bin are associated with the point generated in the bin. If the point generation mode is either BIN_POINTS or BIN_CENTERS, then the point data values from one of the points falling into the bin is used.
|
virtual |
This flag directs the filter to produce output point data from the input point data (on by default).
If the ProducePointData is set to INPUT_POINTS, point data is simply passed from input to output (since the points don't change). If the point generation mode is set to BIN_AVERAGES, then the average of all point data values withing a bin are associated with the point generated in the bin. If the point generation mode is either BIN_POINTS or BIN_CENTERS, then the point data values from one of the points falling into the bin is used.
|
virtual |
This flag directs the filter to produce output point data from the input point data (on by default).
If the ProducePointData is set to INPUT_POINTS, point data is simply passed from input to output (since the points don't change). If the point generation mode is set to BIN_AVERAGES, then the average of all point data values withing a bin are associated with the point generated in the bin. If the point generation mode is either BIN_POINTS or BIN_CENTERS, then the point data values from one of the points falling into the bin is used.
|
virtual |
This flag directs the filter to copy cell data from input to output.
This flag is off by default.
|
virtual |
This flag directs the filter to copy cell data from input to output.
This flag is off by default.
|
virtual |
This flag directs the filter to copy cell data from input to output.
This flag is off by default.
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virtual |
This flag directs the filter to copy cell data from input to output.
This flag is off by default.
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inline |
Return a flag indicating whether large ids were used during execution.
The value of this flag is only valid after filter execution. The filter may use a smaller id type unless it must use vtkIdType to represent points and cell ids.
Definition at line 224 of file vtkBinnedDecimation.h.
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This is called by the superclass.
This is the method you should override.
Reimplemented from vtkPolyDataAlgorithm.
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Fill the input port information objects for this algorithm.
This is invoked by the first call to GetInputPortInformation for each port so subclasses can specify what they can handle.
Reimplemented from vtkPolyDataAlgorithm.
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Definition at line 233 of file vtkBinnedDecimation.h.
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Definition at line 234 of file vtkBinnedDecimation.h.
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Definition at line 235 of file vtkBinnedDecimation.h.
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Definition at line 236 of file vtkBinnedDecimation.h.
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Definition at line 241 of file vtkBinnedDecimation.h.
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Definition at line 243 of file vtkBinnedDecimation.h.
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Definition at line 244 of file vtkBinnedDecimation.h.
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Definition at line 245 of file vtkBinnedDecimation.h.
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Definition at line 246 of file vtkBinnedDecimation.h.
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Definition at line 248 of file vtkBinnedDecimation.h.
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Definition at line 249 of file vtkBinnedDecimation.h.
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Definition at line 250 of file vtkBinnedDecimation.h.
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Definition at line 251 of file vtkBinnedDecimation.h.