NativeTexture Struct

struct QSGTexture::NativeTexture

Contains information about the underlying native resources of a texture. More...

This struct was introduced in Qt 5.15.

Public Variables

int layout
const void *object

Detailed Description

Member Variable Documentation

int NativeTexture::layout

Specifies the current image layout for APIs like Vulkan.

For Vulkan, layout contains a VkImageLayout value.

const void *NativeTexture::object

This variable holds a pointer to the native object handle.

With OpenGL, the native handle is a GLuint value, so object is then a pointer to a GLuint. With Vulkan, the native handle is a VkImage, so object is a pointer to a VkImage. With Direct3D 11 and Metal object is a pointer to a ID3D11Texture2D or MTLTexture pointer, respectively.

Note: Pay attention to the fact that object is always a pointer to the native texture handle type, even if the native type itself is a pointer.