List of All Members for QOpenGLTexture

This is the complete list of members for QOpenGLTexture, including inherited members.

  • minimumLevelOfDetail() const : float
  • mipBaseLevel() const : int
  • mipLevelRange() const : QPair<int, int>
  • mipLevels() const : int
  • mipMaxLevel() const : int
  • release()
  • release(uint , QOpenGLTexture::TextureUnitReset )
  • samples() const : int
  • setAutoMipMapGenerationEnabled(bool )
  • setBorderColor(QColor )
  • setBorderColor(float , float , float , float )
  • setBorderColor(int , int , int , int )
  • setBorderColor(uint , uint , uint , uint )
  • setComparisonFunction(QOpenGLTexture::ComparisonFunction )
  • setComparisonMode(QOpenGLTexture::ComparisonMode )
  • setCompressedData(int , int , QOpenGLTexture::CubeMapFace , int , const void *, const QOpenGLPixelTransferOptions *const )
  • setCompressedData(int , int , int , QOpenGLTexture::CubeMapFace , int , const void *, const QOpenGLPixelTransferOptions *const )
  • setCompressedData(int , int , int , const void *, const QOpenGLPixelTransferOptions *const )
  • setCompressedData(int , int , const void *, const QOpenGLPixelTransferOptions *const )
  • setCompressedData(int , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , int , int , int , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , int , int , int , int , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , int , int , int , int , int , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , int , int , int , int , int , int , QOpenGLTexture::CubeMapFace , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(int , int , int , int , int , int , int , int , QOpenGLTexture::CubeMapFace , int , QOpenGLTexture::PixelFormat , QOpenGLTexture::PixelType , const void *, const QOpenGLPixelTransferOptions *const )
  • setData(const QImage &, QOpenGLTexture::MipMapGeneration )
  • setDepthStencilMode(QOpenGLTexture::DepthStencilMode )
  • setFixedSamplePositions(bool )
  • setFormat(QOpenGLTexture::TextureFormat )
  • setLayers(int )
  • setLevelOfDetailRange(float , float )
  • setLevelofDetailBias(float )
  • setMagnificationFilter(QOpenGLTexture::Filter )
  • setMaximumAnisotropy(float )
  • setMaximumLevelOfDetail(float )
  • setMinMagFilters(QOpenGLTexture::Filter , QOpenGLTexture::Filter )
  • setMinificationFilter(QOpenGLTexture::Filter )
  • setMinimumLevelOfDetail(float )
  • setMipBaseLevel(int )
  • setMipLevelRange(int , int )
  • setMipLevels(int )
  • setMipMaxLevel(int )
  • setSamples(int )
  • setSize(int , int , int )
  • setSwizzleMask(QOpenGLTexture::SwizzleComponent , QOpenGLTexture::SwizzleValue )
  • setSwizzleMask(QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue , QOpenGLTexture::SwizzleValue )
  • setWrapMode(QOpenGLTexture::WrapMode )
  • setWrapMode(QOpenGLTexture::CoordinateDirection , QOpenGLTexture::WrapMode )
  • swizzleMask(QOpenGLTexture::SwizzleComponent ) const : QOpenGLTexture::SwizzleValue
  • target() const : QOpenGLTexture::Target
  • textureId() const : GLuint
  • width() const : int
  • wrapMode(QOpenGLTexture::CoordinateDirection ) const : QOpenGLTexture::WrapMode