QQmlProperty Class
The QQmlProperty class abstracts accessing properties on objects created from QML. More...
Header: | #include <QQmlProperty> |
qmake: | QT += qml |
Since: | Qt 5.0 |
This class was introduced in Qt 5.0.
Public Types
enum | PropertyTypeCategory { InvalidCategory, List, Object, Normal } |
enum | Type { Invalid, Property, SignalProperty } |
Public Functions
QQmlProperty(const QQmlProperty &other) | |
QQmlProperty(QObject *obj, const QString &name, QQmlEngine *engine) | |
QQmlProperty(QObject *obj, const QString &name, QQmlContext *ctxt) | |
QQmlProperty(QObject *obj, const QString &name) | |
QQmlProperty(QObject *obj, QQmlEngine *engine) | |
QQmlProperty(QObject *obj, QQmlContext *ctxt) | |
QQmlProperty(QObject *obj) | |
QQmlProperty() | |
QQmlProperty & | operator=(const QQmlProperty &other) |
bool | connectNotifySignal(QObject *dest, const char *slot) const |
bool | connectNotifySignal(QObject *dest, int method) const |
bool | hasNotifySignal() const |
int | index() const |
bool | isDesignable() const |
bool | isProperty() const |
bool | isResettable() const |
bool | isSignalProperty() const |
bool | isValid() const |
bool | isWritable() const |
QMetaMethod | method() const |
QString | name() const |
bool | needsNotifySignal() const |
QObject * | object() const |
QMetaProperty | property() const |
int | propertyType() const |
QQmlProperty::PropertyTypeCategory | propertyTypeCategory() const |
const char * | propertyTypeName() const |
QVariant | read() const |
bool | reset() const |
QQmlProperty::Type | type() const |
bool | write(const QVariant &value) const |
bool | operator==(const QQmlProperty &other) const |
Static Public Members
QVariant | read(const QObject *object, const QString &name) |
QVariant | read(const QObject *object, const QString &name, QQmlContext *ctxt) |
QVariant | read(const QObject *object, const QString &name, QQmlEngine *engine) |
bool | write(QObject *object, const QString &name, const QVariant &value) |
bool | write(QObject *object, const QString &name, const QVariant &value, QQmlContext *ctxt) |
bool | write(QObject *object, const QString &name, const QVariant &value, QQmlEngine *engine) |
Detailed Description
As QML uses Qt's meta-type system all of the existing QMetaObject classes can be used to introspect and interact with objects created by QML. However, some of the new features provided by QML - such as type safety and attached properties - are most easily used through the QQmlProperty class that simplifies some of their natural complexity.
Unlike QMetaProperty which represents a property on a class type, QQmlProperty encapsulates a property on a specific object instance. To read a property's value, programmers create a QQmlProperty instance and call the read() method. Likewise to write a property value the write() method is used.
For example, for the following QML code:
// MyItem.qml import QtQuick 2.0 Text { text: "A bit of text" }
The Text object's properties could be accessed using QQmlProperty, like this:
#include <QQmlProperty> #include <QGraphicsObject> ... QQuickView view(QUrl::fromLocalFile("MyItem.qml")); QQmlProperty property(view.rootObject(), "font.pixelSize"); qWarning() << "Current pixel size:" << property.read().toInt(); property.write(24); qWarning() << "Pixel size should now be 24:" << property.read().toInt();
Member Type Documentation
enum QQmlProperty::PropertyTypeCategory
This enum specifies a category of QML property.
Constant | Value | Description |
---|---|---|
QQmlProperty::InvalidCategory | 0 | The property is invalid, or is a signal property. |
QQmlProperty::List | 1 | The property is a QQmlListProperty list property |
QQmlProperty::Object | 2 | The property is a QObject derived type pointer |
QQmlProperty::Normal | 3 | The property is a normal value property. |
enum QQmlProperty::Type
This enum specifies a type of QML property.
Constant | Value | Description |
---|---|---|
QQmlProperty::Invalid | 0 | The property is invalid. |
QQmlProperty::Property | 1 | The property is a regular Qt property. |
QQmlProperty::SignalProperty | 2 | The property is a signal property. |
Member Function Documentation
QQmlProperty::QQmlProperty(const QQmlProperty &other)
Create a copy of other.
QQmlProperty::QQmlProperty(QObject *obj, const QString &name, QQmlEngine *engine)
Creates a QQmlProperty for the property name of obj using the environment for instantiating QML components that is provided by engine.
QQmlProperty::QQmlProperty(QObject *obj, const QString &name, QQmlContext *ctxt)
Creates a QQmlProperty for the property name of obj using the context ctxt.
Creating a QQmlProperty without a context will render some properties - like attached properties - inaccessible.
QQmlProperty::QQmlProperty(QObject *obj, const QString &name)
Creates a QQmlProperty for the property name of obj.
QQmlProperty::QQmlProperty(QObject *obj, QQmlEngine *engine)
Creates a QQmlProperty for the default property of obj using the environment for instantiating QML components that is provided by engine. If there is no default property, an invalid QQmlProperty will be created.
QQmlProperty::QQmlProperty(QObject *obj, QQmlContext *ctxt)
Creates a QQmlProperty for the default property of obj using the context ctxt. If there is no default property, an invalid QQmlProperty will be created.
QQmlProperty::QQmlProperty(QObject *obj)
Creates a QQmlProperty for the default property of obj. If there is no default property, an invalid QQmlProperty will be created.
QQmlProperty::QQmlProperty()
Create an invalid QQmlProperty.
QQmlProperty &QQmlProperty::operator=(const QQmlProperty &other)
Assign other to this QQmlProperty.
bool QQmlProperty::connectNotifySignal(QObject *dest, const char *slot) const
Connects the property's change notifier signal to the specified slot of the dest object and returns true. Returns false if this metaproperty does not represent a regular Qt property or if it has no change notifier signal, or if the dest object does not have the specified slot.
Note: slot should be passed using the SLOT() macro so it is correctly identified.
bool QQmlProperty::connectNotifySignal(QObject *dest, int method) const
Connects the property's change notifier signal to the specified method of the dest object and returns true. Returns false if this metaproperty does not represent a regular Qt property or if it has no change notifier signal, or if the dest object does not have the specified method.
bool QQmlProperty::hasNotifySignal() const
Returns true if the property has a change notifier signal, otherwise false.
int QQmlProperty::index() const
Return the Qt metaobject index of the property.
bool QQmlProperty::isDesignable() const
Returns true if the property is designable, otherwise false.
bool QQmlProperty::isProperty() const
Returns true if this QQmlProperty represents a regular Qt property.
bool QQmlProperty::isResettable() const
Returns true if the property is resettable, otherwise false.
bool QQmlProperty::isSignalProperty() const
Returns true if this QQmlProperty represents a QML signal property.
bool QQmlProperty::isValid() const
Returns true if the QQmlProperty refers to a valid property, otherwise false.
bool QQmlProperty::isWritable() const
Returns true if the property is writable, otherwise false.
QMetaMethod QQmlProperty::method() const
Return the QMetaMethod for this property if it is a SignalProperty, otherwise returns an invalid QMetaMethod.
QString QQmlProperty::name() const
Return the name of this QML property.
bool QQmlProperty::needsNotifySignal() const
Returns true if the property needs a change notifier signal for bindings to remain upto date, false otherwise.
Some properties, such as attached properties or those whose value never changes, do not require a change notifier.
QObject *QQmlProperty::object() const
Returns the QQmlProperty's QObject.
QMetaProperty QQmlProperty::property() const
Returns the Qt property associated with this QML property.
int QQmlProperty::propertyType() const
Returns the QVariant type of the property, or QVariant::Invalid if the property has no QVariant type.
QQmlProperty::PropertyTypeCategory QQmlProperty::propertyTypeCategory() const
Returns the property category.
const char *QQmlProperty::propertyTypeName() const
Returns the type name of the property, or 0 if the property has no type name.
QVariant QQmlProperty::read() const
Returns the property value.
[static]
QVariant QQmlProperty::read(const QObject *object, const QString &name)
Return the name property value of object. This method is equivalent to:
QQmlProperty p(object, name); p.read();
[static]
QVariant QQmlProperty::read(const QObject *object, const QString &name, QQmlContext *ctxt)
Return the name property value of object using the context ctxt. This method is equivalent to:
QQmlProperty p(object, name, context); p.read();
[static]
QVariant QQmlProperty::read(const QObject *object, const QString &name, QQmlEngine *engine)
Return the name property value of object using the environment for instantiating QML components that is provided by engine. . This method is equivalent to:
QQmlProperty p(object, name, engine); p.read();
bool QQmlProperty::reset() const
Resets the property and returns true if the property is resettable. If the property is not resettable, nothing happens and false is returned.
QQmlProperty::Type QQmlProperty::type() const
Returns the type of the property.
bool QQmlProperty::write(const QVariant &value) const
Sets the property value to value. Returns true
on success, or false
if the property can't be set because the value is the wrong type, for example.
[static]
bool QQmlProperty::write(QObject *object, const QString &name, const QVariant &value)
Writes value to the name property of object. This method is equivalent to:
QQmlProperty p(object, name); p.write(value);
Returns true
on success, false
otherwise.
[static]
bool QQmlProperty::write(QObject *object, const QString &name, const QVariant &value, QQmlContext *ctxt)
Writes value to the name property of object using the context ctxt. This method is equivalent to:
QQmlProperty p(object, name, ctxt); p.write(value);
Returns true
on success, false
otherwise.
[static]
bool QQmlProperty::write(QObject *object, const QString &name, const QVariant &value, QQmlEngine *engine)
Writes value to the name property of object using the environment for instantiating QML components that is provided by engine. This method is equivalent to:
QQmlProperty p(object, name, engine); p.write(value);
Returns true
on success, false
otherwise.
bool QQmlProperty::operator==(const QQmlProperty &other) const
Returns true if other and this QQmlProperty represent the same property.