Qt 5.15
Qt OpenGL
C++ Classes
QGLShaderProgram
Qt 5.15.8 Reference Documentation
List of All Members for QGLShaderProgram
This is the complete list of members for
QGLShaderProgram
, including inherited members.
QGLShaderProgram
(const QGLContext *, QObject *)
QGLShaderProgram
(QObject *)
deleteLater
()
destroyed
(QObject *)
objectNameChanged
(const QString &)
~QGLShaderProgram
()
addShader
(QGLShader *) : bool
addShaderFromSourceCode
(QGLShader::ShaderType , const char *) : bool
addShaderFromSourceCode
(QGLShader::ShaderType , const QByteArray &) : bool
addShaderFromSourceCode
(QGLShader::ShaderType , const QString &) : bool
addShaderFromSourceFile
(QGLShader::ShaderType , const QString &) : bool
attributeLocation
(const char *) const : int
attributeLocation
(const QByteArray &) const : int
attributeLocation
(const QString &) const : int
bind
() : bool
bindAttributeLocation
(const char *, int )
bindAttributeLocation
(const QByteArray &, int )
bindAttributeLocation
(const QString &, int )
blockSignals
(bool ) : bool
childEvent
(QChildEvent *)
children
() const : const QObjectList &
connect
(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection
connect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection
connect
(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection
connect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection
connect
(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection
connect
(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection
connectNotify
(const QMetaMethod &)
customEvent
(QEvent *)
disableAttributeArray
(int )
disableAttributeArray
(const char *)
disconnect
(const QObject *, const char *, const QObject *, const char *) : bool
disconnect
(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
disconnect
(const char *, const QObject *, const char *) const : bool
disconnect
(const QObject *, const char *) const : bool
disconnect
(const QMetaObject::Connection &) : bool
disconnect
(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool
disconnectNotify
(const QMetaMethod &)
dumpObjectInfo
() const
dumpObjectTree
() const
dynamicPropertyNames
() const : QList<QByteArray>
enableAttributeArray
(int )
enableAttributeArray
(const char *)
event
(QEvent *) : bool
eventFilter
(QObject *, QEvent *) : bool
findChild
(const QString &, Qt::FindChildOptions ) const : T
findChildren
(const QString &, Qt::FindChildOptions ) const : QList<T>
findChildren
(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T>
geometryInputType
() const : GLenum
geometryOutputType
() const : GLenum
geometryOutputVertexCount
() const : int
hasOpenGLShaderPrograms
(const QGLContext *) : bool
inherits
(const char *) const : bool
installEventFilter
(QObject *)
isLinked
() const : bool
isSignalConnected
(const QMetaMethod &) const : bool
isWidgetType
() const : bool
isWindowType
() const : bool
killTimer
(int )
link
() : bool
log
() const : QString
maxGeometryOutputVertices
() const : int
metaObject
() const : const QMetaObject *
moveToThread
(QThread *)
objectName
() const : QString
parent
() const : QObject *
programId
() const : GLuint
property
(const char *) const : QVariant
receivers
(const char *) const : int
release
()
removeAllShaders
()
removeEventFilter
(QObject *)
removeShader
(QGLShader *)
sender
() const : QObject *
senderSignalIndex
() const : int
setAttributeArray
(int , const GLfloat *, int , int )
setAttributeArray
(int , const QVector2D *, int )
setAttributeArray
(int , const QVector3D *, int )
setAttributeArray
(int , const QVector4D *, int )
setAttributeArray
(int , GLenum , const void *, int , int )
setAttributeArray
(const char *, const GLfloat *, int , int )
setAttributeArray
(const char *, const QVector2D *, int )
setAttributeArray
(const char *, const QVector3D *, int )
setAttributeArray
(const char *, const QVector4D *, int )
setAttributeArray
(const char *, GLenum , const void *, int , int )
setAttributeBuffer
(int , GLenum , int , int , int )
setAttributeBuffer
(const char *, GLenum , int , int , int )
setAttributeValue
(int , GLfloat )
setAttributeValue
(int , GLfloat , GLfloat )
setAttributeValue
(int , GLfloat , GLfloat , GLfloat )
setAttributeValue
(int , GLfloat , GLfloat , GLfloat , GLfloat )
setAttributeValue
(int , const QVector2D &)
setAttributeValue
(int , const QVector3D &)
setAttributeValue
(int , const QVector4D &)
setAttributeValue
(int , const QColor &)
setAttributeValue
(int , const GLfloat *, int , int )
setAttributeValue
(const char *, GLfloat )
setAttributeValue
(const char *, GLfloat , GLfloat )
setAttributeValue
(const char *, GLfloat , GLfloat , GLfloat )
setAttributeValue
(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
setAttributeValue
(const char *, const QVector2D &)
setAttributeValue
(const char *, const QVector3D &)
setAttributeValue
(const char *, const QVector4D &)
setAttributeValue
(const char *, const QColor &)
setAttributeValue
(const char *, const GLfloat *, int , int )
setGeometryInputType
(GLenum )
setGeometryOutputType
(GLenum )
setGeometryOutputVertexCount
(int )
setObjectName
(const QString &)
setParent
(QObject *)
setProperty
(const char *, const QVariant &) : bool
setUniformValue
(int , GLfloat )
setUniformValue
(int , GLint )
setUniformValue
(const char *, const QColor &)
setUniformValue
(const char *, const QPoint &)
setUniformValue
(const char *, const QPointF &)
setUniformValue
(const char *, const QSize &)
setUniformValue
(const char *, const QSizeF &)
setUniformValue
(const char *, const QMatrix2x2 &)
setUniformValue
(const char *, const QMatrix2x3 &)
setUniformValue
(const char *, const QMatrix2x4 &)
setUniformValue
(const char *, const QMatrix3x2 &)
setUniformValue
(const char *, const QMatrix3x3 &)
setUniformValue
(const char *, const QMatrix3x4 &)
setUniformValue
(const char *, const QMatrix4x2 &)
setUniformValue
(const char *, const QMatrix4x3 &)
setUniformValue
(const char *, const QMatrix4x4 &)
setUniformValue
(const char *, const GLfloat[2][2] )
setUniformValue
(const char *, const GLfloat[3][3] )
setUniformValue
(const char *, const GLfloat[4][4] )
setUniformValue
(const char *, const QTransform &)
setUniformValue
(int , GLuint )
setUniformValue
(int , GLfloat , GLfloat )
setUniformValue
(int , GLfloat , GLfloat , GLfloat )
setUniformValue
(int , GLfloat , GLfloat , GLfloat , GLfloat )
setUniformValue
(int , const QVector2D &)
setUniformValue
(int , const QVector3D &)
setUniformValue
(int , const QVector4D &)
setUniformValue
(int , const QColor &)
setUniformValue
(int , const QPoint &)
setUniformValue
(int , const QPointF &)
setUniformValue
(int , const QSize &)
setUniformValue
(int , const QSizeF &)
setUniformValue
(int , const QMatrix2x2 &)
setUniformValue
(int , const QMatrix2x3 &)
setUniformValue
(int , const QMatrix2x4 &)
setUniformValue
(int , const QMatrix3x2 &)
setUniformValue
(int , const QMatrix3x3 &)
setUniformValue
(int , const QMatrix3x4 &)
setUniformValue
(int , const QMatrix4x2 &)
setUniformValue
(int , const QMatrix4x3 &)
setUniformValue
(int , const QMatrix4x4 &)
setUniformValue
(int , const GLfloat[2][2] )
setUniformValue
(int , const GLfloat[3][3] )
setUniformValue
(int , const GLfloat[4][4] )
setUniformValue
(int , const QTransform &)
setUniformValue
(const char *, GLfloat )
setUniformValue
(const char *, GLint )
setUniformValue
(const char *, GLuint )
setUniformValue
(const char *, GLfloat , GLfloat )
setUniformValue
(const char *, GLfloat , GLfloat , GLfloat )
setUniformValue
(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
setUniformValue
(const char *, const QVector2D &)
setUniformValue
(const char *, const QVector3D &)
setUniformValue
(const char *, const QVector4D &)
setUniformValueArray
(int , const GLfloat *, int , int )
setUniformValueArray
(int , const GLint *, int )
setUniformValueArray
(int , const GLuint *, int )
setUniformValueArray
(int , const QVector2D *, int )
setUniformValueArray
(int , const QVector3D *, int )
setUniformValueArray
(int , const QVector4D *, int )
setUniformValueArray
(int , const QMatrix2x2 *, int )
setUniformValueArray
(int , const QMatrix2x3 *, int )
setUniformValueArray
(int , const QMatrix2x4 *, int )
setUniformValueArray
(int , const QMatrix3x2 *, int )
setUniformValueArray
(int , const QMatrix3x3 *, int )
setUniformValueArray
(int , const QMatrix3x4 *, int )
setUniformValueArray
(int , const QMatrix4x2 *, int )
setUniformValueArray
(int , const QMatrix4x3 *, int )
setUniformValueArray
(int , const QMatrix4x4 *, int )
setUniformValueArray
(const char *, const GLfloat *, int , int )
setUniformValueArray
(const char *, const GLint *, int )
setUniformValueArray
(const char *, const GLuint *, int )
setUniformValueArray
(const char *, const QVector2D *, int )
setUniformValueArray
(const char *, const QVector3D *, int )
setUniformValueArray
(const char *, const QVector4D *, int )
setUniformValueArray
(const char *, const QMatrix2x2 *, int )
setUniformValueArray
(const char *, const QMatrix2x3 *, int )
setUniformValueArray
(const char *, const QMatrix2x4 *, int )
setUniformValueArray
(const char *, const QMatrix3x2 *, int )
setUniformValueArray
(const char *, const QMatrix3x3 *, int )
setUniformValueArray
(const char *, const QMatrix3x4 *, int )
setUniformValueArray
(const char *, const QMatrix4x2 *, int )
setUniformValueArray
(const char *, const QMatrix4x3 *, int )
setUniformValueArray
(const char *, const QMatrix4x4 *, int )
shaders
() const : QList<QGLShader *>
signalsBlocked
() const : bool
startTimer
(int , Qt::TimerType ) : int
startTimer
(std::chrono::milliseconds , Qt::TimerType ) : int
staticMetaObject
:
thread
() const : QThread *
timerEvent
(QTimerEvent *)
tr
(const char *, const char *, int ) : QString
uniformLocation
(const char *) const : int
uniformLocation
(const QByteArray &) const : int
uniformLocation
(const QString &) const : int