Qt Quick Demo - Same Game
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: block property bool dying: false property bool spawned: false property int type: 0 property ParticleSystem particleSystem Behavior on x { enabled: spawned; SpringAnimation{ spring: 2; damping: 0.2 } } Behavior on y { SpringAnimation{ spring: 2; damping: 0.2 } } Image { id: img source: { if (type == 0){ "gfx/red.png"; } else if (type == 1) { "gfx/blue.png"; } else if (type == 2) { "gfx/green.png"; } else { "gfx/yellow.png"; } } opacity: 0 Behavior on opacity { NumberAnimation { duration: 200 } } anchors.fill: parent } //Foreground particles BlockEmitter { id: particles system: particleSystem group: { if (type == 0){ "red"; } else if (type == 1) { "blue"; } else if (type == 2) { "green"; } else { "yellow"; } } anchors.fill: parent } states: [ State { name: "AliveState"; when: spawned == true && dying == false PropertyChanges { target: img; opacity: 1 } }, State { name: "DeathState"; when: dying == true StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100); } } PropertyChanges { target: img; opacity: 0 } StateChangeScript { script: block.destroy(1000); } } ] }