Qt Quick Demo - Maroon in Trouble

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 import QtQuick 2.0

 // This is the first screen.
 // It shows the logo and emit a startButtonClicked signal
 // when the user press the "PLAY" button.

 Item {
     id: newGameScreen
     width: 320
     height: 480

     signal startButtonClicked

     Image {
         source: "gfx/logo.png"
         anchors.top: parent.top
         anchors.topMargin: 60
     }

     Image {
         source: "gfx/logo-fish.png"
         anchors.top: parent.top

         SequentialAnimation on x {
             loops: Animation.Infinite
             NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad }
             NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad }
         }
         SequentialAnimation on anchors.topMargin {
             loops: Animation.Infinite
             NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
             NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
         }
     }

     Image {
         source: "gfx/logo-bubble.png"
         anchors.top: parent.top

         SequentialAnimation on x {
             loops: Animation.Infinite
             NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad }
             NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad }
         }
         SequentialAnimation on anchors.topMargin {
             loops: Animation.Infinite
             NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
             NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
         }
         SequentialAnimation on width {
             loops: Animation.Infinite
             NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad }
             NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad }
         }
         SequentialAnimation on height {
             loops: Animation.Infinite
             NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad }
             NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad }
         }
     }

     Image {
         source: "gfx/button-play.png"
         anchors.bottom: parent.bottom
         anchors.bottomMargin: 60
         MouseArea {
             anchors.fill: parent
             onClicked: newGameScreen.startButtonClicked()
         }
     }
 }