/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QtCore> #include <stdlib.h> #include "tetrixpiece.h" void TetrixPiece::setRandomShape() { setShape(TetrixShape(qrand() % 7 + 1)); } void TetrixPiece::setShape(TetrixShape shape) { static const int coordsTable[8][4][2] = { { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }, { { 0, -1 }, { 0, 0 }, { -1, 0 }, { -1, 1 } }, { { 0, -1 }, { 0, 0 }, { 1, 0 }, { 1, 1 } }, { { 0, -1 }, { 0, 0 }, { 0, 1 }, { 0, 2 } }, { { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 } }, { { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } }, { { -1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } }, { { 1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } } }; for (int i = 0; i < 4 ; i++) { for (int j = 0; j < 2; ++j) coords[i][j] = coordsTable[shape][i][j]; } pieceShape = shape; } int TetrixPiece::minX() const { int min = coords[0][0]; for (int i = 1; i < 4; ++i) min = qMin(min, coords[i][0]); return min; } int TetrixPiece::maxX() const { int max = coords[0][0]; for (int i = 1; i < 4; ++i) max = qMax(max, coords[i][0]); return max; } int TetrixPiece::minY() const { int min = coords[0][1]; for (int i = 1; i < 4; ++i) min = qMin(min, coords[i][1]); return min; } int TetrixPiece::maxY() const { int max = coords[0][1]; for (int i = 1; i < 4; ++i) max = qMax(max, coords[i][1]); return max; } TetrixPiece TetrixPiece::rotatedLeft() const { if (pieceShape == SquareShape) return *this; TetrixPiece result; result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, y(i)); result.setY(i, -x(i)); } return result; } TetrixPiece TetrixPiece::rotatedRight() const { if (pieceShape == SquareShape) return *this; TetrixPiece result; result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, -y(i)); result.setY(i, x(i)); } return result; }