/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <qimage.h> #include <qcolor.h> static inline int blendComponent( int v, int av, int s, int as ) { //shadow gets a color inversely proportional to the //alpha value s = (s*(255-as))/255; //then do standard blending return as*s + av*v -(av*as*s)/255; } static inline QRgb blendShade( QRgb v, QRgb s ) { //pick a number: shadow is 1/3 of object int as = qAlpha(s)/3; int av = qAlpha(v); if ( as == 0 || av == 255 ) return v; int a = as + av -(as*av)/255; int r = blendComponent( qRed(v),av, qRed(s), as)/a; int g = blendComponent( qGreen(v),av, qGreen(s), as)/a; int b = blendComponent( qBlue(v),av, qBlue(s), as)/a; return qRgba(r,g,b,a); } int main( int*, char**) { QImage *img; img = new QImage( "in.png" ); int w,h; int y; img->setAlphaBuffer( TRUE ); *img = img->convertDepth( 32 ); w = img->width(); h = img->height(); #if 0 for ( y = 0; y < h; y ++ ) { uint *line = (uint*)img->scanLine( y ); for ( int x = 0; x < w; x++ ) { uint pixel = line[x]; int r = qRed(pixel); int g = qGreen(pixel); int b = qBlue(pixel); int min = QMIN( r, QMIN( g, b ) ); int max = QMAX( r, QMAX( g, b ) ); r -= min; g -= min; b -= min; if ( max !=min ) { r = (r*255)/(max-min); g = (g*255)/(max-min); b = (b*255)/(max-min); } int a = 255-min; a -= (max-min)/3; //hack more transparency for colors. line[x] = qRgba( r, g, b, a ); } } #endif *img = img->smoothScale( w/2, h/2 ); qDebug( "saving out.png"); img->save( "out.png", "PNG" ); w = img->width(); h = img->height(); QImage *img2 = new QImage( w, h, 32 ); img2->setAlphaBuffer( TRUE ); for ( y = 0; y < h; y++ ) { for ( int x = 0; x < w; x++ ) { QRgb shader = img->pixel( x, y ); int as = qAlpha(shader)/3; int r = (qRed(shader)*(255-as))/255; int g = (qGreen(shader)*(255-as))/255; int b = (qBlue(shader)*(255-as))/255; img2->setPixel( x, y, qRgba(r,g,b,as) ); } } img2->save( "outshade.png", "PNG" ); }