Qt Reference Documentation

lighting.cpp Example File

effects/lighting/lighting.cpp
 /****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 #include "lighting.h"

 #include <QtGui>

 #ifndef M_PI
 #define M_PI 3.14159265358979323846
 #endif

 Lighting::Lighting(QWidget *parent): QGraphicsView(parent), angle(0.0)
 {
     setScene(&m_scene);

     setupScene();

     QTimer *timer = new QTimer(this);
     connect(timer, SIGNAL(timeout()), SLOT(animate()));
     timer->setInterval(30);
     timer->start();

     setRenderHint(QPainter::Antialiasing, true);
     setFrameStyle(QFrame::NoFrame);
 }

 void Lighting::setupScene()
 {
     m_scene.setSceneRect(-300, -200, 600, 460);

     QLinearGradient linearGrad(QPointF(-100, -100), QPointF(100, 100));
     linearGrad.setColorAt(0, QColor(255, 255, 255));
     linearGrad.setColorAt(1, QColor(192, 192, 255));
     setBackgroundBrush(linearGrad);

     QRadialGradient radialGrad(30, 30, 30);
     radialGrad.setColorAt(0, Qt::yellow);
     radialGrad.setColorAt(0.2, Qt::yellow);
     radialGrad.setColorAt(1, Qt::transparent);
     QPixmap pixmap(60, 60);
     pixmap.fill(Qt::transparent);
     QPainter painter(&pixmap);
     painter.setPen(Qt::NoPen);
     painter.setBrush(radialGrad);
     painter.drawEllipse(0, 0, 60, 60);
     painter.end();

     m_lightSource = m_scene.addPixmap(pixmap);
     m_lightSource->setZValue(2);

     for (int i = -2; i < 3; ++i)
         for (int j = -2; j < 3; ++j) {
             QAbstractGraphicsShapeItem *item;
             if ((i + j) & 1)
                 item = new QGraphicsEllipseItem(0, 0, 50, 50);
             else
                 item = new QGraphicsRectItem(0, 0, 50, 50);

             item->setPen(QPen(Qt::black, 1));
             item->setBrush(QBrush(Qt::white));
             QGraphicsDropShadowEffect *effect = new QGraphicsDropShadowEffect;
             effect->setBlurRadius(8);
             item->setGraphicsEffect(effect);
             item->setZValue(1);
             item->setPos(i * 80, j * 80);
             m_scene.addItem(item);
             m_items << item;
         }

 }

 void Lighting::animate()
 {
     angle += (M_PI / 30);
     qreal xs = 200 * sin(angle) - 40 + 25;
     qreal ys = 200 * cos(angle) - 40 + 25;
     m_lightSource->setPos(xs, ys);

     for (int i = 0; i < m_items.size(); ++i) {
         QGraphicsItem *item = m_items.at(i);
         Q_ASSERT(item);
         QGraphicsDropShadowEffect *effect = static_cast<QGraphicsDropShadowEffect *>(item->graphicsEffect());
         Q_ASSERT(effect);

         QPointF delta(item->x() - xs, item->y() - ys);
         effect->setOffset(delta.toPoint() / 30);

         qreal dx = delta.x();
         qreal dy = delta.y();
         qreal dd = sqrt(dx * dx + dy * dy);
         QColor color = effect->color();
         color.setAlphaF(qBound(0.4, 1 - dd / 200.0, 0.7));
         effect->setColor(color);
     }

     m_scene.update();
 }

 void Lighting::resizeEvent(QResizeEvent */*event*/)
 {
 #if defined(Q_OS_SYMBIAN) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
     fitInView(sceneRect(), Qt::KeepAspectRatio);
 #endif
 }