Qt Reference Documentation

Level.qml Example File

demos/mobile/quickhit/plugins/LevelTemplate/qml/Level.qml
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 import QtQuick 1.0
 import Qt.labs.particles 1.0

 // Level own JavaScript file
 import "Level.js" as LevelScript

 Rectangle {
     id: enemies
     anchors.fill: parent
     property int enemiesCreated: 0
     property int enemiesEnabled: 0
     color: "black"

     // ***************************************************
     // *** NOTE: This "pause(bool)" function is mandatory for all level QML files
     function pause(doPause) {
     }

     // ***************************************************
     // *** NOTE: Level object name "level" is mandatory for all level QML files
     objectName: "level"

     // Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped
     Enemy {
         x: parent.width / 2
         y: parent.height / 2
         opacity: 1
     }

     // ***************************************************
     // *** NOTE: This is mandatory for all level QML files
     // Execute explode particle effect
     function explode(x,y) {
         explodeParticles.x = x
         explodeParticles.y = y
         explodeParticles.burst(20)
         explodeParticles.opacity = 1
     }

     // ***************************************************
     // *** NOTE: This is mandatory for all level QML files
     // Explode particle effect
     Particles {
         id: explodeParticles
         opacity: 0
         width: 1
         height: 1
         emissionRate: 0
         source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
         lifeSpan: 500
         lifeSpanDeviation: 2000
         count: -1
         angle: 270
         angleDeviation: 65
         velocity: 100
         velocityDeviation: 100
         ParticleMotionGravity {
             yattractor: 1000
             xattractor: 300
             acceleration: 50
         }
     }
 }