Qt Reference Documentation

Message.qml Example File

demos/mobile/quickhit/Message.qml
 /****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the QtDeclarative module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 1.0

 Rectangle {
     id: message
     border.color: "black"
     border.width: 1
     radius: 8
     smooth: true
     opacity: 0 // transparent = 0 by default
     color: "black"

     property string txt
     property int animSpeed

     function showMessage(text,speed) {
         message.border.color = "black"
         message.y = 50
         message.width = gameArea.width / 5 * 4
         message.height = gameArea.height / 8 * 1
         txt = text
         animSpeed = speed
         message.opacity = 1
         messageText.font.pixelSize = parent.width / 14
         messageAnim.restart()
     }

     function showErrorMessage(text,speed) {
         message.border.color = "red"
         message.y = 50
         message.width = gameArea.width / 5 * 4
         message.height = gameArea.height / 8 * 1
         txt = text
         animSpeed = speed
         message.opacity = 1
         messageText.font.pixelSize = parent.width / 14
         messageAnim.restart()
     }

     function showInfoMessage() {
         message.border.color = "white"
         txt = "<a href=\"https://projects.forum.nokia.com/quickhit\">QuickHit</a>" +
               "<p>" +
               "Forum Nokia <br>" +
               "Qt Quick Game Example <br>" +
               "</p>" +
               "<p>" +
               "Sounds were loaded from freesound.org under Creative Commons Sampling Plus 1.0 license.<br>" +
               "</p>" +
               "<p>" +
               "Sounds were created by these nicknames:<br>" +
               "HardPCM<br>" +
               "Matt_G<br>" +
               "klankbeeld<br>" +
               "steveygos93<br>" +
               "joe93barlow<br>" +
               "ljudman<br>" +
               "Jovica<br>" +
               "patchen<br>" +
               "nthompson<br>" +
               "</p>"

         animSpeed = 9000
         message.opacity = 1
         message.y = 10
         message.height = gameArea.height - message.y - 10
         message.width = gameArea.width - 20

         messageText.font.pixelSize = parent.width / 16
         messageAnim.restart()
     }

     //gradient: Gradient {
     //    GradientStop { position: 0.0; color: "white" }
     //    GradientStop { position: 1.0; color: "black" }
     //}

     SequentialAnimation {
         id: messageAnim
         PropertyAnimation {
             target: message; properties: "x";
             from: message.width*-1; to: gameArea.width; duration: animSpeed; easing.type: Easing.OutInExpo}
         PropertyAction { target: message; properties: "opacity"; value: 0 }
     }

     MouseArea {
         anchors.fill: parent
         onClicked: {
             messageAnim.stop()
             message.opacity = 0
         }
     }

     Text {
         id: messageText
         anchors.fill: parent
         anchors.margins: 10
         text: txt
         wrapMode: Text.WordWrap
         color: "white"
         font.family: "Calibri"
         font.pixelSize:  parent.width / 14
         font.bold: true
         onLinkActivated: {
             GameEngine.openLink(link)
         }
     }
 }